Commit Graph

296 Commits

Author SHA1 Message Date
enricoturri1966
037dc96b4e Follow-up of c37d18f046 -> Removed assert 2021-05-19 08:39:04 +02:00
Vojtech Bubnik
39e17fd6b9 TriangleMeshSlicer: Got rid of admesh! 2021-05-18 15:05:30 +02:00
Vojtech Bubnik
499d8405e9 WIP: Reworked slicing
1) Slicing code moved to TriangleMeshSlicer.cpp,hpp from TriangleMesh.cpp,hpp
2) Refactored to use as little as possible of admesh.
2021-05-17 20:25:59 +02:00
enricoturri1966
f95126c0b4 Faster ModelObject::convex_hull_2d() by using ModelVolume 3D convex hulls 2021-05-17 13:02:38 +02:00
enricoturri1966
2872b3c647 Follow-up of ca14ea4c33 -> Fixed arrange with sinking objects 2021-05-17 12:53:05 +02:00
enricoturri1966
33c0094210 Tech ENABLE_ALLOW_NEGATIVE_Z -> ModelObject::convex_hull_2d() and sequential_print_horizontal_clearance_valid() modified to take in account for sinking instances 2021-05-14 15:02:54 +02:00
enricoturri1966
268475d96c Fixed conflicts after merge with master 2021-05-10 10:25:57 +02:00
Vojtech Bubnik
365d7a83cc Refactoring for code clarity: Replaced this->m_xxx with m_xxx
as the m_ prefix already signifies a class local variable.
2021-05-06 14:43:36 +02:00
enricoturri1966
0916f23e3f Tech ENABLE_ALLOW_NEGATIVE_Z->Fixed object popping up after editing layer range fields 2021-04-28 11:07:15 +02:00
Lukas Matena
fa71246ca4 Fix normal direction when exporting STL (#6406)
The export function does not depend on Model/ModelObject::mesh() family of functions,
changing them might break the already too brittle code.
2021-04-26 19:58:08 +02:00
enricoturri1966
807da39f15 Tech ENABLE_ALLOW_NEGATIVE_Z -> Keep sinking instances as sinking after applying rotate gizmo 2021-04-23 08:29:29 +02:00
Lukáš Hejl
97a85eb487 WIP: MMU segmentation without top and bottom layers 2021-04-19 07:04:50 +02:00
Lukáš Hejl
ef8718327b WIP: Duplicated the FDM support gizmo for the MMU segmentation 2021-04-19 07:01:11 +02:00
Oleksandra Yushchenko
31c7eacfbe Ys code refactoring (#6227)
* GUI_ObjectList code refactoring:
The MenuFactory structure contains functions related to the context menu and bitmaps used to different volume types.
The SettingsFactory structure contains functions to getting overridden options, its bundles and bitmaps used to setting categories.

Fixed bugs/crashes:
1. Add object -> Add Settings from 3D scene -> Right click on object => Part's Settings list instead of object's
   (Same behavior if something else but Object is selected in ObjectList)
2. Add settings to the part -> Change part type to the "Support Blocker/Enforcer" -> Settings disappears (it's OK) but =>
   Save Project -> Open project => Support Blocker/Enforcer has a settings
3. Add part for object -> Change type of part -> Change monitor DPI -> old type icon appears
4. Select all instances in ObjectList -> Context menu in 3D scene -> Add Settings -> Select some category -> Crash

* ObjectLayers: Fixed a crash on re-scaling, when some layer range is selected

* Fixed OSX build

* Added menu item "Split to Objects" for multipart objects

+ Fixed bug: Add 2 parts,
             Add some settings for one part
             Delete part without settings => Single part object without settings, but settings are applied for the object.

+ Next refactoring: use same menu for Plater and ObjectList
2021-03-15 10:04:45 +01:00
YuSanka
72fcba1202 SPE-1103 Added menu items for the conversation of the volumes from/to meters
Related to #4521
2021-02-10 20:34:05 +01:00
Boleslaw Ciesielski
9b3e81b3e4 Fixes issue #5979 - NULL pointer crash in ModelObject::split()
ModelObject::split() expects a non-NULL new_objects vector where it adds pointers to the new models resulting from the split.
But in the CLI case the caller does not care about this and passes NULL which causes a crash. To fix the crash we could pass
a dummy vector but it turns out that we actually have a use for the results because we should assign a unique name to each
new model the same way as the GUI does. These names show up as comments in the gcode so this change makes the gcode produced
by the GUI and the CLI more similar and diffable.

@lukasmatena has amended the original commit by @combolek (pull request #5991) in order to avoid code duplication
2021-02-10 12:30:06 +01:00
YuSanka
e4df27997e Added check for loaded STL file if it was saved in meters. Related to #4521 (Some files are imported in the wrong size) 2021-02-09 17:04:32 +01:00
Lukas Matena
c26ba256bc Do not remove custom supports/seams when converting units to imperial 2020-12-14 20:27:19 +01:00
Vojtech Bubnik
3dbb6fa7ad Fixed retrieving of the "saved in inches" flag from 3MF.
Fixed "import STL from Inches" - it should always scale up even if the
object is bigger than 3x3x3mm.
2020-12-12 18:54:34 +01:00
Vojtech Bubnik
a6cf909405 Follow-up on aaaa85c1f8
Fix of #5007 - "Reload from disk" causes objects converted to inches to revert to mm
1) Storing and reloading the "source_in_inches" source flag from AMF and 3MF
2) When converting objects with mixed "inches" volumes, do the right thing
   and do not convert those that do not need conversion.
2020-12-12 12:06:15 +01:00
YuSanka
080088b8db Fix of #5007 - "Reload from disk" causes objects converted to inches to revert to mm 2020-12-11 13:57:58 +01:00
tamasmeszaros
ba155e88d7 Fix crash when splitting objects
fixes partially #2209
2020-12-03 14:58:56 +01:00
tamasmeszaros
c6090fc69e Fix arrange with malformed contours 2020-12-03 14:58:09 +01:00
tamasmeszaros
f9d5b20c85 Fix out of bed items after arrange.
Disabled outline decimation for arrange and added very small (EPSILON) safety offset to bed detection boundaries.
2020-12-03 12:00:12 +01:00
enricoturri1966
21aedc156e Removed the legacy PreviewData.cpp,hpp 2020-11-11 16:38:51 +01:00
YuSanka
f09e65069c Fixed conversion from/to imperial units for objects with parts/modifiers 2020-10-22 15:45:17 +02:00
Vojtech Bubnik
575da4840f Removed m_ prefix from public member variables. 2020-10-09 13:09:21 +02:00
Vojtech Bubnik
f1a358509d Fixing Undo / Redo issues after copy / paste due to not updating
ObjectIDs of support painting / seam painting / layer height profile.
2020-10-09 12:26:28 +02:00
Vojtech Bubnik
4e0a0c5c51 New class ModelConfig wrapping DynamicPrintConfig and a timestamp
to help with detecting "not changed" event when taking
Undo/Redo snapshot or synchronizing with the back-end.

Converted layer height profile and supports / seam painted areas
to the same timestamp controlled structure.
2020-09-24 15:34:13 +02:00
Vojtech Bubnik
b3e936bda3 Refactoring of adaptive cubic / support cubic:
1) Octree is built directly from the triangle mesh by checking
   overlap of a triangle with an octree cell. This shall produce
   a tighter octree with less dense cells.
2) The same method is used for both the adaptive / support cubic infill,
   where for the support cubic infill the non-overhang triangles are
   ignored.
The AABB tree is no more used.
3) Optimized extraction of continuous infill lines in O(1) instead of O(n^2)
2020-09-17 18:39:28 +02:00
Vojtech Bubnik
f58ee46687 WIP Refactoring of exceptions:
1) All slicer's exceptions are now derived from Slic3r::Exception.
2) New exceptions are defined for slicing errors.
3) Exceptions are propagated to the Plater to show.
It remains to modify the slicing back-end to throw the new SlicingError
exceptions instead of std::runtime_error and to show the other exceptions
by a message dialog instead of a notification.
2020-09-14 18:03:22 +02:00
Lukas Matena
2e11c4e5b9 Merge branch lm_seam_painter_frontend 2020-09-01 23:03:16 +02:00
Lukas Matena
58b6d94166 Custom seam: Model integration, backend invalidation, 3MF loading/saving 2020-09-01 22:35:01 +02:00
Lukas Matena
8e113adee0 Renamed FacetSupportType to EnforcerBlockerType
So it's not misleading if we use it for seam painting
2020-08-18 12:00:26 +02:00
enricoturri1966
2b2091d46c Modal estimated printing time dialog
Fixed conflicts after merge with master
2020-07-27 14:53:17 +02:00
Lukas Matena
fa4a160a2c TriangleSelector: 3MF loading and saving 2020-07-24 17:47:16 +02:00
Lukas Matena
efa8fe63aa TriangleSelector: Schedule restarting background process after edit 2020-07-24 17:47:16 +02:00
Lukas Matena
abe1cf6c61 TriangleSelector: backend is aware of divided triangles 2020-07-24 17:47:16 +02:00
Lukas Matena
438f758a2a TriangleSelector: Separated frontend/backend, support of multiple volumes, etc. 2020-07-24 17:47:16 +02:00
enricoturri1966
9ee4094f7c Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer 2020-06-05 16:51:11 +02:00
YuSanka
745788157f Object merge: fixed merge of the objects with changed rotation, scale and mirror
+ Fixed get_object_stl_stats()
2020-06-05 13:15:49 +02:00
enricoturri1966
5bbc804744 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer 2020-05-27 14:29:54 +02:00
YuSanka
00878e21e9 Implemented merge of the objects to the one multi-part object
+ Implemented merge of the parts to the one object. But now this function doesn't used.

+ Fixed Model::looks_like_imperial_units()
2020-05-27 11:59:43 +02:00
enricoturri1966
acd8801d3a Fixed conflicts after merge with master 2020-05-27 10:32:02 +02:00
Lukas Matena
a8628a040c Include cleanup: do not include Model.hpp from 3DScene.hpp 2020-05-26 13:45:36 +02:00
enricoturri1966
0ad53b6036 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer 2020-05-21 10:15:24 +02:00
YuSanka
45006f6e0d Implemented "from/to imperial units conversation" for loaded objects and volumes 2020-05-20 20:07:31 +02:00
enricoturri1966
eb232bec0d Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer 2020-05-19 07:57:19 +02:00
enricoturri1966
0c3adc6805 GCodeAnalyzer and GCodePreviewData removed from tech ENABLE_GCODE_VIEWER 2020-05-07 10:49:12 +02:00
YuSanka
ced8e42504 Imperial units: Implemented just for the object's position and size 2020-04-29 19:10:13 +02:00