enricoturri1966
374efd7fbc
A bit of refactoring into GCodeViewer
2021-08-04 13:49:51 +02:00
enricoturri1966
d844fb9cbd
Colors defined as std::array<float, 4> in GCodeViewer
2021-08-04 13:27:42 +02:00
enricoturri1966
17bb596c69
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_seams_as_models
2021-08-04 12:48:21 +02:00
enricoturri1966
3b6f3dd0cb
Removed constness from a few renderXXX() methods
2021-08-04 12:47:36 +02:00
YuSanka
a422a815a4
ObjectList: Fixed a crash during a print technology change when InfoItem is selected
...
+ Add "Gallery" menu Item for Advanced mode too
2021-08-04 12:35:44 +02:00
Lukas Matena
47bfe5ab3e
CLI: Ensure that objects are on bed by default, new CLI config option:
...
'dont-ensure-on-bed' (which allows to override). This was the original
behaviour in Slic3r and Sli3rPE, probably broken long ago when CLI
was ported from Perl.
Also, --scale-to-fit should now work again (#5772 )
2021-08-04 12:15:37 +02:00
enricoturri1966
75fce3026d
Fixed calls set_uniform(emission_factor, xx) to use floats
2021-08-04 11:58:50 +02:00
Lukas Matena
be8012e87b
Fix of variable layer height mode opening from ObjectList:
...
when the respective object info line was clicked, the variable
layer height mode was opened correctly, but closing it through
the toolbar deactivated most of the icons as if it was just opened.
2021-08-04 10:25:20 +02:00
Lukas Matena
7022426c43
Do not open 'Did you know' notifications in gcodeviewer,
...
they make no sense and make slicer crash sometimes
2021-08-04 10:21:01 +02:00
Lukáš Hejl
71cd429e70
XY size compensation is ignored when the object is also painted using the multi-material painting gizmo. A user is also notified about it.
2021-08-03 13:03:06 +02:00
Lukáš Hejl
a66c6fbdfa
Added invalidation of the sliced object when gap-fill enabled/disabled if the object is painted using the multi-material painting gizmo.
...
Filtering of unprintable regions in multi-material segmentation depends on if gap-fill is enabled or not. So sliced object is invalidated when gap-fill was enabled/disabled by option "gap_fill_enabled" or by changing "gap_fill_speed" to force recomputation of the multi-material segmentation.
2021-08-03 13:03:06 +02:00
Lukáš Hejl
9223fe9291
Added clipping of finite Voronoi edges that have coordinates that don't fit inside type coord_t.
2021-08-03 13:03:06 +02:00
Lukáš Hejl
442b999a6d
Fixed the wrong threshold in the multi-material segmentation.
2021-08-03 13:03:06 +02:00
Lukáš Hejl
fa0744e4e9
Fixed an issue that some triangles weren't selected when bucket fill was used in the multi-material painting gizmo.
2021-08-03 13:03:06 +02:00
YuSanka
4b7614a88d
OSX specific: GalleryDialog: Fixed scale of the default icon
2021-08-03 11:28:58 +02:00
Lukáš Hejl
09c18103b7
Fixed the compiler warning.
2021-08-03 10:16:52 +02:00
YuSanka
e9742c94d9
PhysicalPrinterDialog: Remove all leading and trailing spaces from "print_host" input
2021-08-03 09:25:54 +02:00
YuSanka
5f9478447d
PrintHostQueueDialog: MSW specific in DarkMode: Fixed font color for the selected Item
2021-08-02 17:28:08 +02:00
YuSanka
40111c16fc
Fixed build
2021-08-02 15:08:54 +02:00
YuSanka
02beb8d574
Shapes Gallery :
...
- Suppress to create a PNG-files for system shapes
- Allow to load the OBJ files
2021-08-02 15:00:41 +02:00
Lukáš Hejl
293da2ca9a
OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU.
...
For Apple's on Arm CPU computed triangle normals inside fragment shader using dFdx and dFdy has the opposite direction. Because of this, objects had darker colors inside the multi-material gizmo.
Based on https://stackoverflow.com/a/66206648 , the similar behavior was also spotted on some other devices with Arm CPU.
2021-08-02 14:59:03 +02:00
enricoturri1966
2a64bd9cf4
Added a few missing glsafe()
2021-08-02 14:40:13 +02:00
enricoturri1966
9750701f43
Fixed build when tech ENABLE_GCODE_VIEWER_STATISTICS is enabled
2021-08-02 12:16:03 +02:00
Filip Sykala
5236207b82
Merge master
2021-08-02 10:46:47 +02:00
Filip Sykala
7b6a65eaea
Merge branch 'master' into fs_QuadricEdgeCollapse
2021-08-02 09:04:15 +02:00
Lukáš Hejl
bf5293012f
Fixed compilation on Linux and macOS.
2021-07-31 12:10:38 +02:00
Vojtech Bubnik
b21cadc1c4
WIN32 specific Blacklisted libraries check:
...
1) Polished up wording of the error messages.
2) Made some messages in the SysInfo dialog localized.
3) Renamed LibraryCheck.cpp/hpp to BlacklistedLibraryCheck.cpp/hpp
4) CPPized the BlacklistedLibraryCheck WIN32 C code.
2021-07-30 15:52:52 +02:00
YuSanka
e0a07d1c63
Manipulation Panel in DarkMode: Fixed a text color, when we use different colors for the axes
2021-07-30 14:22:58 +02:00
enricoturri1966
ff74bc3f48
Fixed mirroring of sinking objects
2021-07-30 11:40:30 +02:00
enricoturri1966
496e5ec90b
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2021-07-30 11:19:58 +02:00
enricoturri1966
3ab84da644
Changed logic to detect sinking objects while using scale gizmo
2021-07-30 11:19:50 +02:00
YuSanka
9a253472a1
Auto color change: Fixed some cases:
...
* first layer is a little bit less than all another (like for elephant foot compensation)
* ignore small changes of the layer area
2021-07-30 11:16:30 +02:00
enricoturri1966
09cf0ffaba
ENABLE_PROJECT_DIRTY_STATE set as default
2021-07-30 09:33:51 +02:00
enricoturri1966
ff8932ed1a
Fixed sinking objects popping-up when deleting modifiers
2021-07-30 08:18:11 +02:00
David Kocik
a22d6e920e
Update item info notification with icon
2021-07-29 16:52:08 +02:00
Vojtech Bubnik
dc58e01b06
Changed the label of "Marlin Firmware" to "Marlin 2"
2021-07-29 16:21:09 +02:00
enricoturri1966
66ffb6663a
Changed detection of sinking objects into ObjectList::update_info_items()
2021-07-29 15:15:57 +02:00
Vojtech Bubnik
95e9fdc932
Fixed splitting of triangle meshes, where the splitting function
...
may produce a single triangle, which is then removed by the repair function.
2021-07-29 15:02:50 +02:00
David Kocik
ed6ca1ba5e
Validate Error notification
2021-07-29 13:59:25 +02:00
Lukáš Hejl
c4123749ca
Added missing includes (GCC 11.1)
2021-07-29 13:38:10 +02:00
enricoturri1966
7a2993a4b7
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2021-07-29 13:28:16 +02:00
enricoturri1966
73e4d45a98
Horizontal slider in preview to show always (and only) gcode lines indices
2021-07-29 13:28:07 +02:00
David Kocik
bc8ecff631
Hint notification
...
Reads data from hints.ini. Has hyperlinks to highlight settings, toolbars and gizmos.
2021-07-29 13:20:50 +02:00
YuSanka
8cee3e4037
PhysicalPrinterDialog: Use transparent background for the Plus/Minus buttons
2021-07-29 13:13:48 +02:00
enricoturri1966
7b59b10547
Fixed conflict after merge with master
2021-07-29 12:25:28 +02:00
enricoturri1966
99b9146541
Follow-up of 1d4e7f5577 -> More robust fix
2021-07-29 12:14:51 +02:00
Lukáš Hejl
5aed500cb4
Fixed a crash in the multi-material segmentation when projected lines are outside of the BoundingBox used for EdgeGrid.
2021-07-29 11:45:02 +02:00
Lukáš Hejl
4a4328a4bd
Reworked bucket fill so that all neighboring triangles are computed based on information about triangle neighbors.
2021-07-29 11:45:02 +02:00
Lukáš Hejl
41e69f9406
Enabled to set "Maximum width of a segmented region" per object.
2021-07-29 11:45:02 +02:00
Lukáš Hejl
84d84864c9
Replaced unnecessary double storing of edges in a graph for the multi-material segmentation by storing indices into a shared array of arcs.
2021-07-29 11:45:02 +02:00