Filip Sykala
babc34af01
Merge branch 'master' into fs_QuadricEdgeCollapse
2021-07-19 09:18:55 +02:00
Filip Sykala
a364ef3d6a
Add simplification GUI
2021-07-19 09:17:50 +02:00
Justin Schuh
cb22ab84a9
Fix bucket/seed fill tooltips ( #6720 )
2021-07-19 07:56:50 +02:00
enricoturri1966
635622c039
Disable reload from disk for built-in objects
2021-07-16 12:30:47 +02:00
Lukáš Hejl
eb7f105194
Fixed an issue when the object in the multi-material gizmo had the wrong default color when the multi-material gizmo was first time opened after loading a painted 3MF file with different extruders colors than in the printer profile in Slicer.
2021-07-16 11:39:50 +02:00
enricoturri1966
aec6591cd4
Follow-up of ef8ddacdfc -> Fixed rendering of modifiers after cleaning current selection
2021-07-16 10:56:29 +02:00
enricoturri1966
a4c0fff5b4
Follow-up of 1a64abac96 -> Keep modifiers original size and do not reposition them when using load command
2021-07-16 10:03:35 +02:00
Lukáš Hejl
2724e0930d
Added the bucket fill tool into the multi-material gizmo. Also, the multi-material gizmo was reworked to show only options applicable for a chosen painting tool.
2021-07-16 09:19:40 +02:00
YuSanka
c8e59bd015
ConfigWizard: Fixed a bug in update of the selected presets
...
(probably related to #6436 - Cannot add SLA materials)
2021-07-15 14:54:22 +02:00
Lukas Matena
257b851842
Updated our list of changes in imgui
2021-07-15 14:45:10 +02:00
Lukas Matena
9ba232bd4b
ImGui keyboard input fields are now locale-sensitive
2021-07-15 13:38:57 +02:00
Lukas Matena
0826196ce3
Added a new source file from the new imgui
2021-07-15 13:28:01 +02:00
Lukas Matena
c9f45f3d61
Changes forced by imgui upgrade, updated imgui readme and
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updated ImGuiWrapper::selectable function (It was a copy of ImGui::Selectable
with slight changes. The function was changed a lot in ImGui 1.83, I copied
the new version and reapplied the changes.)
2021-07-15 13:17:48 +02:00
Lukas Matena
ca37ad7005
Committed our own changes in ImGUI, see commits
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042880ba2d
67c55c7490
a94c952b40
b3f8ae5ca7
2455df4017
3ca3a544a8
870aba8d15
62c2095fe8
This should contain exactly the same changes.
2021-07-15 13:17:48 +02:00
Lukas Matena
84269d4ec1
Upgraded to ImGUI 1.83
2021-07-15 13:17:48 +02:00
enricoturri1966
3124f40644
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2021-07-15 11:44:48 +02:00
enricoturri1966
702812799c
Changes in loading of modifiers from file and their positioning
2021-07-15 11:44:35 +02:00
YuSanka
32a7cd3f12
Fixed a bug - Dependencies for Printer presets doesn't update after preset selection
2021-07-15 11:37:59 +02:00
YuSanka
6948a6632e
Added gallery to the default shapes
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+ ObjectList (MSW specific): Don't change background color for Light color mode
2021-07-15 10:52:37 +02:00
Lukas Matena
4648bbd3cb
Limited brim width to 200 mm (larger values make slicer hang or crash due to arithmetic overflow)
2021-07-15 09:55:25 +02:00
Lukas Matena
ae1f18f7ba
Speed-up of painted seams
2021-07-15 09:49:36 +02:00
YuSanka
582d514d82
Fixed a crash when "resources/shapes" directory doesn't exist.
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+ Localization for the "Internal error: %1%" in generic_exception_handle()
2021-07-15 09:04:12 +02:00
Vojtech Bubnik
b302ae95ef
Let's hope that the std::exception::what() returns either a 7-bit
...
string or an UTF-8 string. Let's convert it to wxString before
showing an error message box.
boost::system shall return UTF-8 localized error messages as long
as we set -DBOOST_SYSTEM_USE_UTF8 in the top most CMakeFiles.txt,
which we do.
2021-07-15 08:34:02 +02:00
YuSanka
14e1293ade
GalleryDialog: Changes the paths to the system and custom galleries
2021-07-14 17:41:37 +02:00
YuSanka
81e172d2c6
Follow-up fe7204379d - added missed include
2021-07-14 16:48:55 +02:00
YuSanka
c0252cb10e
GalleryDialog: Fixed sort of the filenames inside the list.
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+ OSX Specific:
* Fixed scale of the lock on the system file icons
* Fixed buttons alignment for AboutDialog and SysInfoDialog
2021-07-14 16:45:34 +02:00
Lukas Matena
e15c0682b0
Correctly convert legacy bool 'draft_shield' to enum
2021-07-14 16:02:04 +02:00
Lukas Matena
439088c349
Draft shield option is now an enum (Disabled/Limited/Enabled)
2021-07-14 16:02:04 +02:00
Lukas Matena
0ad7fb9208
Skirt is now generated around brims, unless 'draft shield' is checked
2021-07-14 16:02:04 +02:00
Lukas Matena
bbca47355d
Merged psSkirt and psBrim
2021-07-14 16:02:04 +02:00
Lukas Matena
13edc8eca2
Added input validation in painting gizmo (some values led to a crash)
2021-07-14 15:57:22 +02:00
enricoturri1966
bc4c11bef4
Follow-up of 18c8003a0f -> Fixed bounding box of selected volumes
2021-07-14 15:32:09 +02:00
enricoturri1966
6b068f495f
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2021-07-14 13:21:17 +02:00
enricoturri1966
bfdaeae376
Delayed rendering of transparent volumes
2021-07-14 13:20:57 +02:00
YuSanka
4523f49445
GalleryDialog: Added loaded files quality control
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+ Code cleaning
2021-07-14 12:47:52 +02:00
enricoturri1966
bd63d26022
Fixes into Cut gizmo
2021-07-14 11:39:09 +02:00
YuSanka
769caa2e92
Replace with STL: Fixed update of the item name after replacing
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+ OSX specific: Code refactoring for ObjectList:Rename() function
2021-07-14 09:22:03 +02:00
YuSanka
b83e109222
Fixed Windows DarkMode for some dialogues.
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+ ProjectDropDialog: wxRadiloBox was changes to the wxStaticBox with wxRadioButtons because of dark mode colors update
+ Preferences: Fixed update of the text colors
2021-07-13 18:27:30 +02:00
tamasmeszaros
df4545e99a
Fix crash when all the holes fail to drill
2021-07-13 16:02:58 +02:00
Vojtech Bubnik
90c2528772
Fixed R-Pi build
2021-07-13 14:08:44 +02:00
Vojtech Bubnik
ce92075590
MMU segmentation: Implemented filtering of unprintable regions in
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top/bottom propagation.
2021-07-13 14:00:21 +02:00
Lukáš Hejl
f7fcc9b4d7
Fixed compilation in debug mode by removing the forgotten assert.
2021-07-13 12:56:01 +02:00
enricoturri1966
40fc96e051
Fixed conflicts after pulling from master
2021-07-13 12:11:54 +02:00
enricoturri1966
69eb2fd4e5
Follow-up of d6fdf2d5c2 -> Automatic generation of missing thumbnails
2021-07-13 11:57:19 +02:00
Lukáš Hejl
14bfc30ec4
Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
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It results in a six-fold reduction of the amount of data transferred into GPU because there is no need to duplicate vertices for every triangle. Also, normals aren't needed to be transferred to GPU.
2021-07-13 11:23:36 +02:00
Lukáš Hejl
bc10148ff2
Default object color is shown in the multi-material painting gizmo when the user switches to a printer with fewer extruders than the number of extruders used to paint the object.
2021-07-13 11:23:36 +02:00
Lukáš Hejl
2a04382245
Speed up the rendering of triangles in painting gizmos by only copying triangle data to the GPU when triangles were changed by painting.
2021-07-13 11:23:36 +02:00
Vojtech Bubnik
e4f3458bbc
Tracing MMU top / bottom segmentation open lines at "trace" level.
2021-07-13 11:19:20 +02:00
Vojtech Bubnik
1a72c78934
Merge branch 'vb_mmu_top_bottom'
2021-07-13 11:08:52 +02:00
Vojtech Bubnik
dc1f8e4b5d
Fixed slab slicing for special cases (slicing plane intersects object
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plane).
2021-07-13 11:06:59 +02:00