b81a0e28e2
Implemented configurable speed and acceleration settings for the first
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object layer over raft interface:
"first_layer_speed_over_raft", "first_layer_acceleration_over_raft".
Fixes I have a question about the speed of the first layer after the raft. #6623
Fixes Layer After Raft Is Not Considered First Layer! #6166
2021-08-31 16:03:14 +02:00
a79d268c0e
Added versioning of the structure of stored data for all three painting gizmos (fdm supports, seam and multi-material).
2021-08-31 15:05:11 +02:00
80d6db2902
Fixed a bug that the skirt was generated too far from the brim for some objects.
2021-08-31 14:54:37 +02:00
d9fd4d5610
Brim separation from object, follow up to 82373334bc
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1) Changed the name of the variable "brim_offset" to "brim_separation"
for clarity.
2) Added legacy conversion after loading an old 3MF that does not define
then new "brim_separation" variable: The "brim_separation" is being
filled in with the "elefant_foot_compensation" value to produce
equal brim separation to the old PrusaSlicer that saved that 3MF file.
2021-08-31 12:22:44 +02:00
9ac2a851db
Fixed encoding of undo/redo snapshot names created through
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TakeSnapshot class (implicit std::string/wxString conversion)
2021-08-31 12:05:08 +02:00
8457e643d2
Passing call_selection_changed to update_info_items.
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Helps to decide correctly if object was added or only undo / redo operation.
2021-08-31 11:26:00 +02:00
489d9143e2
delayed notifications: custom condition function for showing and refactoring
2021-08-31 10:34:47 +02:00
15fa298ca1
Fixed warning
2021-08-31 09:17:52 +02:00
ff08edc441
Fixed undo/redo issue when clear method of FacetsAnnotation and ModelConfig
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reset timestamp to 1. This led to a bug where e.g. deleting painted facets
through the respective item in object list followed by possible other actions
and undo restored the painted facets from the time when the project was loaded.
I'm not sure if there was any other situation where this problem manifested.
2021-08-31 09:16:09 +02:00
6f3ea663fc
Added missing vertical alignments of labels in imgui dialogs
2021-08-31 08:53:40 +02:00
0090f05145
Do not add an undo/redo snapshot when hitting Del key while nothing is selected
2021-08-31 08:07:38 +02:00
125dcbbddd
Fixed parsing of Config from AMF / 3MF if it started with an empty line.
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This bug was introduced with e947a29fc8
2021-08-30 17:57:04 +02:00
773c35049d
Delayed notifications list
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Hint notification is delayed until empty notifications
2021-08-30 16:38:58 +02:00
7bf3a988b8
ENABLE_SEAMS_USING_MODELS -> Increased size of instances
2021-08-30 14:13:41 +02:00
8f8c4c0454
Fixed conflicts after merge with master
2021-08-30 13:26:35 +02:00
be65c21dd5
New project command enabled when the plater is empty but the project state is marked as dirty
2021-08-30 12:14:45 +02:00
cf9c2f5614
Fixed volume name when loading a 3mf, saved with 3rd part software, as project
2021-08-30 11:46:26 +02:00
f8c1e4a81b
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2021-08-30 10:47:09 +02:00
ed3190e49f
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_3mf_mirrored_volumes
2021-08-30 10:44:50 +02:00
97ec75afad
Corrected undo/redo snapshot name when entering or leaving multi-material painting gizmo.
2021-08-30 10:41:41 +02:00
6a26c1e8bd
Escaping of backslash
2021-08-30 10:28:57 +02:00
40296ddb21
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_seams_as_models
2021-08-30 08:37:51 +02:00
f16eb95ea2
Revert of d701dfe436
2021-08-30 08:29:50 +02:00
37e4f36255
Desktop integration escaping path
2021-08-28 14:35:29 +02:00
aae7e5f2a7
Fix of paint on supports don't work for object that has been scaled up #6718
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The triangle-ray intersection function used a hard coded epsilon,
which did not work for triangle meshes, that were either too small
or too large. Newly the epsilon may be provided to the AABBTreeIndirect
search functions externally and IndexedMesh calculates a suitable
epsilon on demand from an average triangle mesh edge length.
2021-08-27 21:04:18 +02:00
97dc182d27
Fixed shifted clippimg plane triangulation on scaled meshes,
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fighting z-fighting has to be done in world coords.
2021-08-27 19:46:44 +02:00
59f55aabb6
ENABLE_SEAMS_USING_MODELS -> Fixed instances when horizontal slider is enabled for top layer only
2021-08-27 15:23:27 +02:00
352d0bb21d
Faster and hopefully more reliable projection of paint-on support
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blockers and enforcers on a sliced mesh.
2021-08-27 15:05:18 +02:00
982a2438df
Fixed leakage of paint-on supports through thin objects. This is a bug
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introduced during 2.4.0 refactoring.
Fixes To much support #6067
2021-08-27 15:05:18 +02:00
97cfd35836
Added missing include (gcc 8.4)
2021-08-27 14:01:29 +02:00
fa38b56022
Slightly reworded the 'Empty layers detected' warning,
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it mentions the layers between which the problem occurs,
not just the upper one (which may be unclear).
2021-08-27 12:13:15 +02:00
61e5a43ba5
Tech ENABLE_SEAMS_USING_INSTANCED_MODELS merged into tech ENABLE_SEAMS_USING_MODELS
2021-08-27 11:41:34 +02:00
b0a4b817a3
Slight optimization of GLGizmoSimplify::process():
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Moved a static variable from inside a lambda outside as the static
inner variable initialization & access has to be made thread safe.
2021-08-27 11:30:37 +02:00
314df2d805
debugging function debug_output_path() moved to utils.cpp/hpp
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and it now prints to console the default path when called for the first time.
Fixed compilation of debugging output in SupportMaterial.
2021-08-27 11:25:50 +02:00
337c4f7a3b
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_seams_as_models
2021-08-27 10:17:20 +02:00
b5fbe79f31
ENABLE_SEAMS_USING_INSTANCED_MODELS -> Completed implementation of rendering models using instancing
2021-08-27 10:16:50 +02:00
cf1b3dcbd8
Code cleanup and small refactoring
2021-08-26 14:37:09 +02:00
a8ea62c865
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2021-08-26 14:21:59 +02:00
25a21320d5
Fix: Do not revert changes on change GLGizmoBase::m_state when apply was used
2021-08-26 14:21:54 +02:00
271838edc5
Fix unsliced objects when their dimensions are close to bed limits
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fixes #6823
2021-08-26 13:39:22 +02:00
41461d868d
Fixed conflicts after merge with master
2021-08-26 12:47:32 +02:00
23ca3007e7
Fixed conflicts after merge with master
2021-08-26 12:39:28 +02:00
4868c42169
ENABLE_SEAMS_USING_INSTANCED_MODELS -> WIP: Render models using glDrawElementsInstanced
2021-08-26 12:37:55 +02:00
857d94899a
Fixed the issue that an object disappeared in a multi-material painting gizmo when the object was almost completely sunk under the bed.
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Object disappearance was caused by calling glPolygonOffset for rendered triangles in the multi-material painting gizmo to resolve z-fighting between painted triangles and contours around selected areas using seed/bucket fill.
2021-08-26 12:08:21 +02:00
c2ceded6a3
Merge remote-tracking branch 'origin/et_retract_acceleration'
2021-08-26 08:54:14 +02:00
caa45bb0d0
Added a missing include (GCC 11.1).
2021-08-26 08:43:47 +02:00
48ca88bbc7
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_retract_acceleration
2021-08-26 08:42:04 +02:00
64ef8279a6
Fixed sinking object popping up on bed when adding a modifier
2021-08-26 08:34:43 +02:00
a36a51a669
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2021-08-26 08:06:44 +02:00
19480d53b8
Fixed update of objects list in sidebar after deleting a part from a sinking object
2021-08-26 08:06:37 +02:00