Commit Graph

2857 Commits

Author SHA1 Message Date
c38d05a7ec Remove unused facets 2026-05-04 20:33:13 +08:00
90d48d01c2 Fix crash ZAA (#13450)
fix crash zaa

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-05-04 15:52:34 +08:00
8b70dceba1 Fix extrusion of some support layers at wrong Z height (again) (#13460)
Fix extrusion of some support layers at wrong Z height

Fixes the issue that PR #12736 (github.com/OrcaSlicer/OrcaSlicer/pull/12736) reverted the changes of PR #13327 (github.com/OrcaSlicer/OrcaSlicer/pull/13327)
2026-05-03 23:36:02 +08:00
2e7a6f776b ZAA Wiki redirection + tooltip (#13446)
* ZAA Wiki redirection + puntutation

* Clarify tooltip text for Z parameters
2026-05-03 11:51:42 -03:00
c77e4ead38 Fix: Fixing the range check in ZAA code (#13452) 2026-05-02 18:35:15 -03:00
562500f338 Fix role-based fan speeds being lost on layer change (#13390) 2026-05-02 18:24:09 -03:00
af1e5ec378 feat: Add Z Anti-Aliasing (ZAA) contouring support (updated) (#12736)
This PR supersedes #12225, which originally proposed this feature but
appears inactive.

The feature originated from work I developed earlier in
[BambuStudio-ZAA](https://github.com/adob/BambuStudio-ZAA), a private
fork of Bambu Studio

Compared to #12225, I updated the implementation for current upstream
and fixed the following issues:
 - fixed broken tests
 - removed references to nonplanar directory

Reviewers may want to compare against #12225 for earlier
discussion/context.

## Summary

Port of **Z Anti-Aliasing (ZAA)** from
[BambuStudio-ZAA](https://github.com/adob/BambuStudio-ZAA) to
OrcaSlicer.

ZAA eliminates visible stair-stepping on curved and sloped top surfaces
by raycasting each extrusion point against the original 3D mesh and
micro-adjusting its Z height to follow the actual surface geometry. The
result is visibly smoother domes, chamfers, and shallow slopes — without
post-processing.

## How It Works

1. The slicer runs normally, then a **posContouring** step processes
each layer
2. `ContourZ.cpp` raycasts every extrusion point vertically against the
source mesh
3. Each point's Z is adjusted to the mesh intersection, converting flat
`Polyline` paths into `Polyline3` paths with per-point Z coordinates
4. The G-code writer emits the adjusted Z values, so the printer follows
the true surface

## Configuration

Five new settings under **Print Settings > Quality**:

| Setting | Type | Default | Description |
|---------|------|---------|-------------|
| `zaa_enabled` | bool | off | Master enable/disable switch |
| `zaa_min_z` | float | 0.06 mm | Minimum Z layer height; controls
slicing plane offset |
| `zaa_minimize_perimeter_height` | float | 35° | Reduce perimeter
heights on slopes below this angle (0 = disabled) |
| `zaa_dont_alternate_fill_direction` | bool | off | Keep fill direction
consistent instead of alternating |
| `zaa_region_disable` | bool | off | Disable ZAA for a specific print
region/material |

## Key Changes

- **Core algorithm**: New `src/libslic3r/ContourZ.cpp` (~330 lines) —
raycasting engine
- **3D geometry**: `Point3`, `Line3`, `Polyline3`, `MultiPoint3` extend
existing 2D types
- **Arc fitting**: Templated to work with both 2D and 3D geometry
- **Pipeline**: `ExtrusionPath::polyline` changed from `Polyline` to
`Polyline3`; new `posContouring` step in `PrintObject.cpp`
- **G-code**: `GCode.cpp` writes per-point Z when `path.z_contoured` is
set
- **UI**: ZAA settings exposed in Print Settings > Quality panel
- **Documentation**: `docs/ZAA.md` with usage and implementation details

57 files changed, ~1800 insertions, ~200 deletions.

## Test Plan

- [ ] Load a model with curved top surfaces (sphere, dome, chamfered
box)
- [ ] Enable **Z contouring** in Print Settings > Quality
- [ ] Slice and verify G-code has varying Z values within contoured
layers
- [ ] Build on macOS (verified), test on Linux and Windows
2026-05-02 11:03:00 +08:00
7f53d9c092 Correct center grid multiline (#13422) 2026-05-01 20:43:13 -03:00
cddb42490f Fix to raft checking logic for slow down layers (#13415) 2026-05-01 14:32:39 -03:00
7eeef6b263 Fix: Expose support_chamber_temp_control flag outside developer mode (#12924) (#13393)
* Refactor chamber temperature control logic in TabFilament

* Enhance chamber temperature control logic in TabFilament
2026-05-01 14:31:09 -03:00
0cb18e4478 Tweak UI
1. Move ZAA options to comExpert
2. Expose zaa_dont_alternate_fill_direction to the UI
3. Remove ironing_expansion from UI as it's not implemented
2026-05-01 21:25:58 +08:00
4c7bd5f9fc fixed an issue that zaa_enabled is redefined in both object and region. move all zaa config to region to keep it consistent 2026-05-01 19:47:00 +08:00
fb78bbca85 Merge branch 'main' into zaa 2026-05-01 18:04:05 +08:00
61f6812d5e Feature/per vendor update (#13394)
* init work - refactored OrcaSlice side
backend is not updated yet

* end-to-end flow

* Delete task.md

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-05-01 18:03:19 +08:00
c86ca771de Introducing Orca Cloud: https://cloud.orcaslicer.com (#13414)
* Add OrcaCloud sync platform and preset bundle sharing system

  Introduce OrcaCloud, a cloud sync platform for user presets, alongside
  a preset bundle system that enables sharing printer/filament/process
  profiles as local exportable bundles or subscribed cloud bundles.

  OrcaCloud platform:
  - Auth to Orca Cloud
  - Encrypted token storage (file-based or system keychain)
  - User preset sync with
  - Profile migration from default/bambu folders on first login
  - Homepage integration with entrance to cloud.orcaslicer.com

  Preset bundles:
  - Local bundle import/export with bundle_structure.json metadata
  - Subscribed cloud bundles with version-based update checking
  - Thread-safe concurrent bundle access with read-write mutex
  - Canonical bundle preset naming (_local/<id>/... and _subscribed/<id>/...)
  - Bundle presets are read-only; grouped under subheaders in combo boxes
  - PresetBundleDialog with auto-sync toggle, refresh, update notifications
  - Hyperlinked bundle names to cloud bundle pages

  Co-authored-by: Sabriel Koh <sabrielkcr@gmail.com>
  Co-authored-by: Derrick <derrick992110@gmail.com>
  Co-authored-by: Mykola Nahirnyi <mnahirnyi@amcbridge.com>
  Co-authored-by: Ian Chua <iancrb00@gmail.com>
  Co-authored-by: Draginraptor <draginraptor@gmail.com>
  Co-authored-by: ExPikaPaka <112851715+ExPikaPaka@users.noreply.github.com>
  Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
  Co-authored-by: Ocraftyone <Ocraftyone@users.noreply.github.com>
  Co-authored-by: yw4z <ywsyildiz@gmail.com>
  Co-authored-by: peterm-m <101202951+peterm-m@users.noreply.github.com>

* Fixed an issue on Windows it failed to login Orca Cloud with Google account
2026-05-01 18:01:29 +08:00
6d8488c513 Fix outer wall for bridges (#13411) 2026-04-30 18:35:42 -03:00
f7ab4c5872 revert pure format changes 2026-04-28 19:57:14 +08:00
c07b854428 Fixed a bug where zaa_dont_alternate_fill_direction still had an effect even when ZAA is disabled. 2026-04-28 18:47:56 +08:00
c62f064b8f Fixed a bug where the scarf seam wouldn't work properly when ZAA was disabled. 2026-04-28 18:46:56 +08:00
529bd93b34 fix missing settings after merging 2026-04-28 17:20:59 +08:00
195fa21d73 Merge branch 'main' into zaa 2026-04-28 16:57:02 +08:00
8e3e859731 WIP fix sacrificial layer.cpp (#13018)
* fix sacrificial layer.cpp

Fix sacrificial layer edgecase , with 2 perimeters only

* copilot suggsetions

* one perimeter left

Update PerimeterGenerator.cpp

* Update offset calculation in PerimeterGenerator

Adjust the offset calculation for unsupported filtered polygons.
2026-04-26 20:31:56 +08:00
5711a5fa1e Fix auto-arrangement boundary for skirt loops (#12999)
https://github.com/bambulab/BambuStudio/pull/10086
2026-04-26 20:30:39 +08:00
781448b152 Fix fan stuck at wrong speed (#13336)
Fix fan speed staying high

When fan speed-up time is enabled, layers can inherit a higher fan speed than intended.

If a layer ended with a role-driven fan change, the last applied fan speed
was not properly tracked. As a result, the next layer could start with an
incorrect fan state and keep the higher speed until another fan command
overrode it.

Ensure the emitted fan speed is always tracked correctly, including when
flushing buffered commands at the end of a layer.
2026-04-26 20:19:40 +08:00
a691fb0f0d Fix: collision warnings (#12122)
* Fix: Enable instance collision detection in GCode and Print clearance

Squashed commit containing:
- Fix gcode path conflict detection in ConflictChecker.cpp by iterating all instances.
- Improve clearance validation in Print.cpp by calculating convex hulls per instance (fixes scaling/mirroring issues).
- Added // Orca: comments to mark changes.

* Fix Wipe Tower G-code conflict detection for WipeTower2

* Fix: Improve object/instance selection for collision and validation warnings

- Updated validation logic in Print.cpp to report specific ModelInstance instead of ModelObject for collision/clearance warnings.

- Updated NotificationManager and Plater to handle ModelInstance selection in 'Jump to' links.

- Added fallback to object selection if specific instance cannot be selected.

- Included fixes for G-code conflict detection (ConflictChecker, GLCanvas3D) to also report instances.

- Improved GUI_ObjectList to update canvas selection when items are selected via API.

* Fix: Prevent crash when loading .3mf projects

Moved update_selections_on_canvas() out of ObjectList::select_items() to avoid premature UI updates during loading. Canvas updates are now explicitly called in NotificationManager and Plater callbacks where needed.

* Fix: Address code review comments

- Fix memory allocation for extrusion layers deep copy

- Remove unused variable in GLCanvas3D

- Fix string formatting crash risk in NotificationManager

- Remove dead code in Plater

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-04-26 18:01:41 +08:00
d3a3581c6e Temp Tower Nozzle based adjustment (#12269)
* Nozzle based base

* Post adjustment adaptation

* Cut before resize

* Restore calibutils calib_temptue

* No direction

* Stepper

* Fix

* Layerheigth = 0.5 nozzle

over #12323

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Disable Precise Z height for calibs

---------

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-04-26 17:20:40 +08:00
8e95295ad5 Freature: Max Resolution and Deviation settings exposed for Arachne (#11925)
* Freature: Max Resolution and Deviation settings exposed for Arachne

Fixes #10235

Co-Authored-By: Copilot <175728472+Copilot@users.noreply.github.com>

* move the new option to comExpert

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-04-26 17:12:33 +08:00
5acb4e7db7 Elefant foot compensation for solid layers (#11526)
* Elefant foot compensation for solid layers

Elefant foot compensation for solid layers above bottommost by infill density manipulation.

* Update Fill.cpp

* change the option to expert cat

* use is_approx for float

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-04-26 17:03:35 +08:00
c19f8dd543 Add Expert user mode (#13348)
Add Expert user mode with three-way mode switch. the old ModeButton has been removed.

Co-authored-by: Copilot <copilot@github.com>
2026-04-25 18:14:51 +08:00
e486b9e076 Fix issue that filament combobox not working after adding extruder (#13194) 2026-04-24 22:29:26 +08:00
5c12859676 fix gaps between walls and sparse infill, issue #12304 (#12770) 2026-04-24 18:36:00 +08:00
9e0deef46b Add option to place window buttons on left side for Linux (#12831)
init
2026-04-24 16:51:00 +08:00
b097fcd3a5 CGAL Fix Model: New for Linux and Mac (#12155)
* CGAL Fix Model

Multi OS fix model with CGAL

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Clean unused variables

* Early exit

* Validation

* Orca comments

* Steps to fix

* Simplify fixer

* BY10 to BYCGAL Full refactor

* repair_polygon_soup

* Revert "repair_polygon_soup"

This reverts commit cb88841e7a72a42c148e144fbf0cab146a54c3c8.

* CGAL 6.1.1

Update CGAL.cmake

* Update MeshBoolean.cpp

* Revert "CGAL 6.1.1"

This reverts commit c581887adb5f84ec4af97b320067b152f8812f49.

* Funca with RF

New remake, it seems to be working fine...
por ahora

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Update src/libslic3r/MeshBoolean.cpp

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Include cleanup

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Update Part list

Revert "Update Part list"

This reverts commit 95cab337d7ea602682ee00be2986ef941d0b06c2.

Reapply "Update Part list"

This reverts commit e401bec579f64b97e3f6deeb4131a8e5a79a146d.

* Comments

* Update FixModelByCgal.cpp

* Remove no 3d parts

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Remove netfabb and w10 sdk

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Update src/slic3r/Utils/FixModelByCgal.cpp

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* redundant check

* Apply suggestions from code review

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Revet: suggestion from @RF47

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

---------

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-04-24 16:28:28 +08:00
8abb835038 Partial sacrificial bridge anchor fix (#13052)
* Partial sacrificial bridge anchor fix

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Simplification

---------

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-04-24 14:53:53 +08:00
256524f61a Add extrusion role change G-code in Process and Filament (#11784)
* Add extrusion role change G-code options

Introduces new G-code options for handling extrusion role changes at the process and filament levels. Updates configuration, GUI, and GCode logic to support 'process_change_extrusion_role_gcode' and 'filament_change_extrusion_role_gcode', allowing custom G-code insertion when the extrusion role changes.

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Optimize extrusion role-change gcode handling

Cache gcode template strings and current filament id, and guard creation of DynamicConfig/placeholder processing behind a check that at least one role-change gcode is non-empty. This avoids redundant config lookups and DynamicConfig/placeholder parsing when no custom role-change gcode is defined, improving clarity and performance without changing behavior.

---------

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-04-24 14:25:04 +08:00
f0eb39ce90 3MF Export/Import Orca export tags (#12509)
* Using bbs versioning for bbs atributes

* Orca tags

* Bump SLIC3R version to match current BBS

* New import logic

* to_string_sf

* 2.3.2 No tagged

* Update comment
2026-04-24 14:21:44 +08:00
3fb3a5b890 Add Kinematics (Jerk & Accel) visualization support (#13169)
* Acceleration preview

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Jerk visualization

* JD

---------

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-04-24 14:20:47 +08:00
206574887a Feature: Ability to set flow ratio for brims (#11876)
Fixes #11853

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-04-24 14:19:14 +08:00
5c2138b468 Fix extrusion of some support layers at wrong Z height (#13327)
In some rare support edge cases, Orca could start extruding a new layer before moving to the correct Z height.

This happened when two support layers were generated back-to-back and the next layer started exactly where the previous one ended. In that situation, there was no movement that naturally updated the Z position first.

The code was clearing the “pending layer change” flag too early, so it lost track of the fact that a Z move was still required.

This change ensures that if a layer change is still pending, Orca will always move to the correct Z height before the first extrusion of that layer.

This guarantees that every layer starts at the correct height and fixes the missing / incorrect support layers seen in those edge cases.
2026-04-23 23:50:28 +08:00
2461bbd279 Fix: Globally fixing the "milisecond" typo in the code (#13329)
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-04-23 10:34:36 -03:00
5fad57fe48 Fix support preview artifacts (missing layers) (#13310)
Fix support preview artifacts caused by incorrect gap subdivision

Support generation could sometimes split a gap into too many steps,
even when it should fit exactly into a single layer.

This was most noticeable when max_suport_layer_height was equal to
the print layer height (e.g. 0.2 mm).

This resulted in incorrect support layering and visible artifacts
in preview.

The issue was caused by floating-point precision, where values that
should be equal to the configured limit were treated as slightly larger.

Fix by biasing the subdivision calculation with EPSILON so near-equal
values are not split into extra steps.

Applied consistently to:
- SupportMaterial (normal supports)
- TreeSupportCommon (tree stepping)
- TreeSupport (layer creation)
2026-04-23 10:20:06 -03:00
48c06e52cb Remove validation for Disabled Small area compensation (#12528)
Do not check if disabled
2026-04-23 00:22:34 +08:00
5b805e8eb3 💥Fix crash svg use surface (#13262)
* Fix crash svg use surface

* unnecesarry header
2026-04-23 00:21:19 +08:00
fd981b5d21 Fix first layer speed and layer slow down handling with rafts (#13224)
Adjust initial- and slowdown-layer speed logic to correctly account for raft layers. Replace the previous layer checks with object_layer_over_raft(), simplify initial-layer speed selection, and split the slow_down_layers interpolation into separate branches for configurations with and without rafts so the lerp uses the correct layer offset. Also avoid applying overhang speed adjustments to object layers that are over rafts.
2026-04-23 00:02:12 +08:00
a9a8677787 Add more granular control over exhaust fan speed during print and on completion (#13228)
# Description

This commit adds the enhancement of https://github.com/OrcaSlicer/OrcaSlicer/issues/13116

- Adds checkboxes to enable or disable the fan speed override during print or after printing is completed. This allows users to, for example, only override the fan speed during printing whilst leaving the fan speed as is set in the machine gcode at the end. 
- Two new flags are added for this: `activate_air_filtration_during_print[extruder]` and `activate_air_filtration_on_completion[extruder]`. These can be used to more finely control machine gcode
- Current filament settings remain as they are: `activate_air_filtration[extruder]` settings are unaffected and by default both new flags are set to true, ensuring the same set behavior as before.

# Screenshots/Recordings/Graphs

<img width="856" height="208" alt="Screenshot From 2026-04-09 18-57-14" src="https://github.com/user-attachments/assets/e71e7de3-2def-4046-b5dc-55bf3b516ce5" />

As you can see there are now checkboxes left of the fan speeds. They have their own tooltip too, which also helps identify the correct flags for users who want to adjust their machine gcode.


## Tests
I have thoroughly tested this on my own computer (CachyOS) and on my printer. I have also carefully checked the gcode in every possible state this is in and ensured that the unsaved changes dialog properly displays the labels for these settings. Flags are set properly, sliced files properly use the flags if you check for them in machine gcode and default behavior is unaffected for those who have already changed settings for air filtration. From what I can see, this does exactly what it should be doing without any issues.
2026-04-22 23:28:18 +08:00
0336b79d64 Initial travel jerk/accell wiki + desc (#13324) 2026-04-22 12:09:41 -03:00
478f2fe546 make initial layer travel move acceleration and jerk configurable (#11674)
* make initial layer travel move acceleration and jerk configurable

* Update spelling to match UI pattern

* Update min integer and re-order to match patterns

---------

Co-authored-by: Thomas Scheiblauer <tom@sharkbay.at>
Co-authored-by: Ioannis Giannakas <59056762+igiannakas@users.noreply.github.com>
2026-04-22 09:55:24 +08:00
6328f5abe9 Extend short-travel smoothing to external overhang walls (#11975) 2026-04-21 20:40:17 -03:00
c7b3cb7e27 Correct gap fill width bounds in outer-only and mixed-wall cases (#12057) 2026-04-21 18:08:55 -03:00
bf8ee1e27b Fallback to per-move validation when bbox outside (#13179) 2026-04-20 19:18:03 -03:00