Enrico Turri
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6f6309fb64
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Render custom bed textures in png format on prusa beds
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2019-07-19 09:18:09 +02:00 |
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Enrico Turri
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d642517843
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Layers editing overlay rendering modified to use a texture drawn on a quad lying in a plane parallel to the camera viewport
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2019-06-14 10:55:56 +02:00 |
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bubnikv
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77d1851ace
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Optimization of the OpenGL shaders for clipping with clipping planes.
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2019-04-12 11:01:53 +02:00 |
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Lukas Matena
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2eefbff52b
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Fixed a literal in vertex shader that refused to compile on OSX
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2019-04-08 16:05:18 +02:00 |
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Lukas Matena
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6bd7749192
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SLA gizmo clipping plane logic moved to fragment shader
This means the clipping now works again with both legacy and modern OpenGL
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2019-04-08 10:31:16 +02:00 |
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Enrico Turri
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e255f0239a
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Code cleanup
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2019-02-28 09:37:55 +01:00 |
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Enrico Turri
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7f664a8ef3
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2nd attempt to fix rendering of printbed svg textures on Mac
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2019-02-28 09:04:17 +01:00 |
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Enrico Turri
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1be5c11f52
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Printbed textures generated from svg files
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2019-02-20 15:23:23 +01:00 |
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Enrico Turri
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4ddce6a2e5
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SLA slices preview - wip 3
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2018-11-27 14:50:57 +01:00 |
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Enrico Turri
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8881f43162
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Faster gizmos update
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2018-06-21 08:37:04 +02:00 |
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Enrico Turri
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ea62cb6880
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Shaders loaded from files
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2018-05-21 13:08:02 +02:00 |
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