Commit Graph

11 Commits

Author SHA1 Message Date
Enrico Turri
6f6309fb64 Render custom bed textures in png format on prusa beds 2019-07-19 09:18:09 +02:00
Enrico Turri
d642517843 Layers editing overlay rendering modified to use a texture drawn on a quad lying in a plane parallel to the camera viewport 2019-06-14 10:55:56 +02:00
bubnikv
77d1851ace Optimization of the OpenGL shaders for clipping with clipping planes. 2019-04-12 11:01:53 +02:00
Lukas Matena
2eefbff52b Fixed a literal in vertex shader that refused to compile on OSX 2019-04-08 16:05:18 +02:00
Lukas Matena
6bd7749192 SLA gizmo clipping plane logic moved to fragment shader
This means the clipping now works again with both legacy and modern OpenGL
2019-04-08 10:31:16 +02:00
Enrico Turri
e255f0239a Code cleanup 2019-02-28 09:37:55 +01:00
Enrico Turri
7f664a8ef3 2nd attempt to fix rendering of printbed svg textures on Mac 2019-02-28 09:04:17 +01:00
Enrico Turri
1be5c11f52 Printbed textures generated from svg files 2019-02-20 15:23:23 +01:00
Enrico Turri
4ddce6a2e5 SLA slices preview - wip 3 2018-11-27 14:50:57 +01:00
Enrico Turri
8881f43162 Faster gizmos update 2018-06-21 08:37:04 +02:00
Enrico Turri
ea62cb6880 Shaders loaded from files 2018-05-21 13:08:02 +02:00