db2285606b
Follow-up of 9abebe5fbe - Modified shader gouraud_light_instanced.vs to be more Intel's cards friendly
2021-09-15 12:32:43 +02:00
3b11e85f13
Sync with PrusaSlicer-settings
2021-09-15 10:52:25 +02:00
b0c0f1cb97
Techs ENABLE_SEAMS_USING_MODELS and ENABLE_SEAMS_USING_BATCHED_MODELS - Fixed seams (and other options) zs to match toolpaths zs in preview
2021-09-08 13:04:43 +02:00
95b93b12e6
rename
2021-09-06 16:19:30 +02:00
5fe6249e1e
add gcodeviewer
2021-09-06 16:19:30 +02:00
c0373bf486
add new mac icon and update MainFrame.cpp
2021-09-06 16:19:30 +02:00
99883ef685
update PrusaSlicer icon for macOS ( #6874 )
2021-09-02 16:40:17 +02:00
34eba5c0fe
Open menubar item by name with translations
2021-09-02 09:48:06 +02:00
c445729379
Commented opening menubar item until its properly implemented.
2021-09-01 15:12:47 +02:00
8ab9e5bfd4
Updated raft_contact_distance values.
2021-09-01 13:36:13 +02:00
5146e2329b
Open menubar item by item index. Possible to call as hint notification hyperlink
2021-09-01 13:34:36 +02:00
d92e328c92
Changed vertex attributes syntax in gouraud_light_instanced.vs
2021-08-31 14:35:32 +02:00
d9fd4d5610
Brim separation from object, follow up to 82373334bc
...
1) Changed the name of the variable "brim_offset" to "brim_separation"
for clarity.
2) Added legacy conversion after loading an old 3MF that does not define
then new "brim_separation" variable: The "brim_separation" is being
filled in with the "elefant_foot_compensation" value to produce
equal brim separation to the old PrusaSlicer that saved that 3MF file.
2021-08-31 12:22:44 +02:00
9db5713b8c
Cleanup in shader gouraud_light_instanced.vs
2021-08-30 08:37:41 +02:00
23ca3007e7
Fixed conflicts after merge with master
2021-08-26 12:39:28 +02:00
4868c42169
ENABLE_SEAMS_USING_INSTANCED_MODELS -> WIP: Render models using glDrawElementsInstanced
2021-08-26 12:37:55 +02:00
857d94899a
Fixed the issue that an object disappeared in a multi-material painting gizmo when the object was almost completely sunk under the bed.
...
Object disappearance was caused by calling glPolygonOffset for rendered triangles in the multi-material painting gizmo to resolve z-fighting between painted triangles and contours around selected areas using seed/bucket fill.
2021-08-26 12:08:21 +02:00
af55005f75
rendering highlight arrow from svg
2021-08-25 16:31:31 +02:00
f22ca22fe1
comments in hints.ini
2021-08-24 17:09:49 +02:00
3acd12c3ba
Follow-up of 316d38807d -> Modified shader to work on (buggy) Intel graphics card
2021-08-24 11:23:33 +02:00
4b8f6ba4e6
Updated PR index file.
2021-08-23 09:55:22 +02:00
3722c557ca
Updated brim_offset value. Updated Prusa MINI end g-code. Added Filamentworld filament profiles.
2021-08-23 09:52:20 +02:00
2294162162
Rotated arrow asset.
2021-08-19 14:01:54 +02:00
d2815d127c
Simplified shader printbed.vs
2021-08-19 11:54:41 +02:00
47f485ea70
PR idx update
2021-08-13 15:50:32 +02:00
dad7e8cf9b
Substitutions : Implemented InfoDialog
2021-08-13 13:30:50 +02:00
00b9f61fc8
Added bed model and bed texture for i3 Mega, i3 Mega S.
2021-08-13 00:39:55 +02:00
aeba6ac280
Reorderded hints, removed extra space
...
Edited hints.ini to have tips for new features displayed first.
Removed extra space from a hint.
2021-08-12 17:48:32 +02:00
9967a4058c
Toolbar highlight arrow
2021-08-12 14:52:42 +02:00
bb0e694cbd
narrow mr. clippy with outline
2021-08-12 08:46:59 +02:00
21c1ddce1d
narrow mr. clippy logo
2021-08-12 08:46:59 +02:00
9431446ce2
Moved flatpak files from resources/data to src/platform/unix ( #6774 )
2021-08-12 08:49:24 +02:00
3e5a726443
Hint notification
...
changes in hints.ini
Hint notification: Just one button in Help menu.
Hint notification: New naming - Tip of the day
Notifications: no scrolling.
Hint notification: fadeout colors.
2021-08-11 17:15:23 +02:00
dd67e645ae
Restored info icon replaced by mistake
2021-08-11 16:17:28 +02:00
ccdab19a50
New icons for mmu painting, fuzzy skin and object info items
2021-08-11 13:52:15 +02:00
588dd22baf
Added nozzle priming after M600. Added nozzle diameter checks for 0.8 nozzle printer profiles. Updated FW version. Increased number of top solid infill layers (0.2 layer height).
2021-08-11 09:29:47 +02:00
894850f868
Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color.
2021-08-10 21:38:48 +02:00
ddf7a420c8
Hints notifications: OS specific tags
2021-08-10 15:25:47 +02:00
0829590309
MSW specific: Fixed a typo caused ignoring ENTER for TextControls in Settings Tabs
...
+ Added Info icon for MessageDialog
2021-08-10 15:10:37 +02:00
0675dfc2b9
Hints notification
...
Hints notification: enabled / disabled tags
Hints notification: suppress opening url due to preferences.
Hint notification: close after 5 minutes and button in Help menu
2021-08-10 14:48:23 +02:00
c885e5c9bb
Hint notification fixes and improvements
...
Hint notification bold (diff color) headline on multiple lines
Hint notification: Documentation link button.
Hints.ini header
hints logo - clippy
disabled a preffered modes and techs for hints notifications
Empty hints array check. Fix of #6774 .
2021-08-09 17:10:39 +02:00
acdf891173
Shapes Gallery: Added PNG-files to the system gallery
2021-08-02 15:03:58 +02:00
293da2ca9a
OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU.
...
For Apple's on Arm CPU computed triangle normals inside fragment shader using dFdx and dFdy has the opposite direction. Because of this, objects had darker colors inside the multi-material gizmo.
Based on https://stackoverflow.com/a/66206648 , the similar behavior was also spotted on some other devices with Arm CPU.
2021-08-02 14:59:03 +02:00
a22d6e920e
Update item info notification with icon
2021-07-29 16:52:08 +02:00
bc8ecff631
Hint notification
...
Reads data from hints.ini. Has hyperlinks to highlight settings, toolbars and gizmos.
2021-07-29 13:20:50 +02:00
20d6e7116e
Added multiple add:north and Extrudr filament profiles. Updated support head settings (SL1S).
...
+ various changes to flexible filament profiles
2021-07-22 16:51:03 +02:00
bc68e06292
Revert of b140709fa8 and new implementation of fixing picking for sinking objects
2021-07-21 11:56:39 +02:00
f36a10b689
ENABLE_ALLOW_NEGATIVE_Z -> Fixed picking of sinking object
2021-07-20 11:02:04 +02:00
418d180346
Removed striped shading for sinking objects
2021-07-19 11:37:18 +02:00
14e1293ade
GalleryDialog: Changes the paths to the system and custom galleries
2021-07-14 17:41:37 +02:00