Commit Graph

157 Commits

Author SHA1 Message Date
enricoturri1966
a0b89dc5ce GCodeViewer -> Export of extrude toolpaths to obj files 2020-07-03 12:17:12 +02:00
enricoturri1966
bf91b34021 Added new tech ENABLE_GCODE_VIEWER_AS_STATE -> GCodeViewer as a new application state (WIP) + fix of conflicts after merge with master 2020-06-05 16:50:17 +02:00
Vojtech Bubnik
297fec4ab6 Reduced ugly copy / paste for ENABLE_OPENGL_ERROR_LOGGING 2020-06-04 15:53:58 +02:00
enricoturri1966
2146246964 Added tech ENABLE_OPENGL_ERROR_LOGGING -> log opengl errors when SLIC3R_LOGLEVEL=5 2020-06-04 14:48:52 +02:00
enricoturri1966
fdac77be36 Fixed conflicts after merge with master 2020-06-04 13:57:39 +02:00
enricoturri1966
866a3ad357 New tech ENABLE_SMOOTH_NORMALS (disabled) -> Added two experimental functions to smooth normals using libigl (none of them working properly in detecting edges) when calling GLIndexedVertexArray::load_mesh_full_shading() 2020-06-02 10:02:50 +02:00
enricoturri1966
6bdb0afca9 Fixed conflicts after merge with master 2020-05-28 15:50:21 +02:00
enricoturri1966
e765cebcdd 1st installment of tech ENABLE_ENVIRONMENT_MAP 2020-05-28 15:27:29 +02:00
enricoturri1966
acd8801d3a Fixed conflicts after merge with master 2020-05-27 10:32:02 +02:00
enricoturri1966
ce42c67a2a ENABLE_GCODE_VIEWER -> Completed implementation of new GLModel class 2020-05-27 08:06:02 +02:00
Lukas Matena
a8628a040c Include cleanup: do not include Model.hpp from 3DScene.hpp 2020-05-26 13:45:36 +02:00
enricoturri1966
b8b4ec4c05 GCodeViewer refactoring and GLShaderProgram upgrade 2020-05-25 10:48:53 +02:00
enricoturri1966
1eb6ec97ed ENABLE_SHADERS_MANAGER set as default 2020-05-22 16:08:02 +02:00
enricoturri1966
3f675370fc ENABLE_SHADERS_MANAGER -> Unified client code of new GLShadersManager and GLShaderProgram classes 2020-05-21 10:15:00 +02:00
enricoturri1966
71a686624a Tech ENABLE_GCODE_VIEWER -> Small refactoring 2020-05-13 13:55:00 +02:00
enricoturri1966
c0e3a464be Tech ENABLE_GCODE_VIEWER -> Removed obsolete class GLArrow 2020-05-13 11:59:48 +02:00
enricoturri1966
9d784a4f4a Tech ENABLE_GCODE_VIEWER -> Selection curved arrows rendered using the new OpenGL model class 2020-05-12 16:15:43 +02:00
enricoturri1966
0c3adc6805 GCodeAnalyzer and GCodePreviewData removed from tech ENABLE_GCODE_VIEWER 2020-05-07 10:49:12 +02:00
enricoturri1966
71f98f2857 Fixed conflicts after merge with master 2020-05-06 12:48:00 +02:00
enricoturri1966
8bba1d96dc Tech ENABLE_NON_STATIC_CANVAS_MANAGER set as default 2020-05-06 12:19:34 +02:00
enricoturri1966
fcb24124df GCodeViewer -> Fixed z slider in initial preview 2020-04-29 10:18:29 +02:00
enricoturri1966
89db03f6a4 GCodeViewer -> Layers z slider wip 2020-04-27 11:44:29 +02:00
Enrico Turri
d0a100971f Fixed shaders on Intel Cards - not allowed use of 'active' word 2020-03-31 12:51:50 +02:00
bubnikv
7f866ee9e8 Merge remote-tracking branch 'remotes/origin/et_slope_shader' 2020-03-25 16:09:04 +01:00
enricoturri1966
ea0b2c2be4 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_canvas_manager 2020-03-25 14:54:10 +01:00
enricoturri1966
78a0893d6a Fixed conflicts after merge with master 2020-03-25 14:41:47 +01:00
bubnikv
7769f9740b 64bit coord_t
Vec3i as a vertex index to TriangleMesh constructor
2020-03-25 14:35:41 +01:00
enricoturri1966
373ce3d849 ENABLE_SLOPE_RENDERING - Do not apply slope shading to modifiers and small refactoring 2020-03-16 14:17:19 +01:00
enricoturri1966
0647e9c850 New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope 2020-03-13 15:09:07 +01:00
Lukas Matena
0e734239ba Include cleanup in several files
src/slic3r/Config/Snapshot.cpp
src/slic3r/Config/Snapshot.hpp
src/slic3r/Config/Version.cpp
src/slic3r/Config/Version.hpp
src/slic3r/GUI/2DBed.cpp
src/slic3r/GUI/3DBed.cpp
src/slic3r/GUI/3DScene.cpp
src/slic3r/GUI/3DScene.hpp
src/slic3r/GUI/AboutDialog.cpp
src/slic3r/GUI/AboutDialog.hpp
src/slic3r/GUI/AppConfig.cpp
src/slic3r/GUI/BackgroundSlicingProcess.cpp
src/slic3r/GUI/BackgroundSlicingProcess.hpp
2020-03-03 15:47:02 +01:00
Enrico Turri
f61f6a98a5 GLCanvas3DManager moved from being a static member of _3DScene to be a normal member of GUI_App 2020-03-02 10:58:46 +01:00
YuSanka
530c586277 ObjectDataViewModel is extracted from wxExtentions to the separated file
+ parse_color function is moved to BitmapCache from PresetBundle
2020-02-02 22:22:40 +01:00
Enrico Turri
1cee0d1f5b #3492 - Fix of export of toolpaths to obj 2020-01-09 12:23:17 +01:00
Enrico Turri
d2331f396f Fixed out of printbed detection for non-printable objects leading to inconsistent volumes' color 2019-11-12 09:14:42 +01:00
tamasmeszaros
20b86bbe8f Reworked pad creation algorithm with new parameters:
* brim size
* force pad around object everywhere
2019-10-01 14:58:37 +02:00
bubnikv
8357f1a119 Refactoring of the G-code preview for lower memory allocation
and for separation of concerns:

The final G-code preview no more uses ExtrusionPaths structure
to hold the G-code path data extracted by parsing the G-code.
Instead, the ExtrusionPath class has been trimmed down back to
the original size before the G-code preview was introduced,
and a new GCodePreviewData::Extrusion::Path class was created to hold
the additional path data as the extruder ID, color change ID
and fan speed.
2019-09-30 16:25:26 +02:00
Enrico Turri
f7f5a38764 Removed another bunch of compile warnings 2019-09-04 10:46:51 +02:00
Enrico Turri
2b2584c285 Do not apply out of bed detection for non printable volumes 2019-08-30 10:33:21 +02:00
Enrico Turri
34668e15fc Follow-up of 97473439cf -> Further output size reduction 2019-08-28 11:06:30 +02:00
Enrico Turri
77f93d9706 Export toolpaths to obj -> Reduced size of output 2019-08-27 16:05:38 +02:00
bubnikv
85c160cb83 Fixed a bug, where the GL context was not being activated with _set_current()
as _set_current() tested for visibility of the window on the screen.

Improved memory management by:
1) Allocating small (around 3MB) vertex buffers to be sent to the GPU.
2) Passing the small vertex buffers to the GPU as quickly as possible.

A bit of copy / paste refactoring into common functions.
2019-08-26 11:12:48 +02:00
bubnikv
9ee01d20c7 Hopefully a workaround for crashes and hang ups at closing on Windows.
Release the OpenGL contexts not by a destructor of a static class,
but explicitely (predictively).
2019-08-22 20:03:17 +02:00
Enrico Turri
ca6161184a Added missing include 2019-08-20 14:58:27 +02:00
Enrico Turri
5faa69c7bc Export materials file for gcode toolpaths when exported to obj file 2019-08-20 14:35:23 +02:00
Enrico Turri
c5a7128626 Fixed gcode toolpaths data for export to obj file when taken from cpu 2019-08-20 12:10:15 +02:00
Enrico Turri
170b1b1fa2 Check for existence of gcode toolpaths that can be exported to obj file 2019-08-20 11:33:58 +02:00
Enrico Turri
9c96fe4243 Export to obj file only toolpaths visible in 3D scene 2019-08-20 09:51:25 +02:00
Enrico Turri
709ac9bb3f 1st installment of export of gcode toolpaths to obj file 2019-08-20 09:01:09 +02:00
YuSanka
0fcc6cb159 Merge remote-tracking branch 'origin' into ys_printable_property 2019-08-06 10:31:17 +02:00
bubnikv
b0fc0cf49f Fixed a regression issue where excessive memory was allocated
for the GLVolumes before sending to the GPU driver. The following commits
were partially reverted:

4269c8b23c Removed GLVolume non-VBO rendering
d15698e21e GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call

Namely, the GLVolume buffers are "shrink to size"'d before sending their
content to the OpenGL driver, and the vertex buffers are populated
as quickly as possible from the GLVolume, so that the same buffer is not
kept twice in RAM on systems, where the RAM is shared with the graphics
card.

Also the memory allocation reporting was improved for the GLVolumes.
2019-08-05 14:30:32 +02:00