enricoturri1966
a0b89dc5ce
GCodeViewer -> Export of extrude toolpaths to obj files
2020-07-03 12:17:12 +02:00
enricoturri1966
bf91b34021
Added new tech ENABLE_GCODE_VIEWER_AS_STATE -> GCodeViewer as a new application state (WIP) + fix of conflicts after merge with master
2020-06-05 16:50:17 +02:00
Vojtech Bubnik
297fec4ab6
Reduced ugly copy / paste for ENABLE_OPENGL_ERROR_LOGGING
2020-06-04 15:53:58 +02:00
enricoturri1966
2146246964
Added tech ENABLE_OPENGL_ERROR_LOGGING -> log opengl errors when SLIC3R_LOGLEVEL=5
2020-06-04 14:48:52 +02:00
enricoturri1966
fdac77be36
Fixed conflicts after merge with master
2020-06-04 13:57:39 +02:00
enricoturri1966
866a3ad357
New tech ENABLE_SMOOTH_NORMALS (disabled) -> Added two experimental functions to smooth normals using libigl (none of them working properly in detecting edges) when calling GLIndexedVertexArray::load_mesh_full_shading()
2020-06-02 10:02:50 +02:00
enricoturri1966
6bdb0afca9
Fixed conflicts after merge with master
2020-05-28 15:50:21 +02:00
enricoturri1966
e765cebcdd
1st installment of tech ENABLE_ENVIRONMENT_MAP
2020-05-28 15:27:29 +02:00
enricoturri1966
acd8801d3a
Fixed conflicts after merge with master
2020-05-27 10:32:02 +02:00
enricoturri1966
ce42c67a2a
ENABLE_GCODE_VIEWER -> Completed implementation of new GLModel class
2020-05-27 08:06:02 +02:00
Lukas Matena
a8628a040c
Include cleanup: do not include Model.hpp from 3DScene.hpp
2020-05-26 13:45:36 +02:00
enricoturri1966
b8b4ec4c05
GCodeViewer refactoring and GLShaderProgram upgrade
2020-05-25 10:48:53 +02:00
enricoturri1966
1eb6ec97ed
ENABLE_SHADERS_MANAGER set as default
2020-05-22 16:08:02 +02:00
enricoturri1966
3f675370fc
ENABLE_SHADERS_MANAGER -> Unified client code of new GLShadersManager and GLShaderProgram classes
2020-05-21 10:15:00 +02:00
enricoturri1966
71a686624a
Tech ENABLE_GCODE_VIEWER -> Small refactoring
2020-05-13 13:55:00 +02:00
enricoturri1966
c0e3a464be
Tech ENABLE_GCODE_VIEWER -> Removed obsolete class GLArrow
2020-05-13 11:59:48 +02:00
enricoturri1966
9d784a4f4a
Tech ENABLE_GCODE_VIEWER -> Selection curved arrows rendered using the new OpenGL model class
2020-05-12 16:15:43 +02:00
enricoturri1966
0c3adc6805
GCodeAnalyzer and GCodePreviewData removed from tech ENABLE_GCODE_VIEWER
2020-05-07 10:49:12 +02:00
enricoturri1966
71f98f2857
Fixed conflicts after merge with master
2020-05-06 12:48:00 +02:00
enricoturri1966
8bba1d96dc
Tech ENABLE_NON_STATIC_CANVAS_MANAGER set as default
2020-05-06 12:19:34 +02:00
enricoturri1966
fcb24124df
GCodeViewer -> Fixed z slider in initial preview
2020-04-29 10:18:29 +02:00
enricoturri1966
89db03f6a4
GCodeViewer -> Layers z slider wip
2020-04-27 11:44:29 +02:00
Enrico Turri
d0a100971f
Fixed shaders on Intel Cards - not allowed use of 'active' word
2020-03-31 12:51:50 +02:00
bubnikv
7f866ee9e8
Merge remote-tracking branch 'remotes/origin/et_slope_shader'
2020-03-25 16:09:04 +01:00
enricoturri1966
ea0b2c2be4
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_canvas_manager
2020-03-25 14:54:10 +01:00
enricoturri1966
78a0893d6a
Fixed conflicts after merge with master
2020-03-25 14:41:47 +01:00
bubnikv
7769f9740b
64bit coord_t
...
Vec3i as a vertex index to TriangleMesh constructor
2020-03-25 14:35:41 +01:00
enricoturri1966
373ce3d849
ENABLE_SLOPE_RENDERING - Do not apply slope shading to modifiers and small refactoring
2020-03-16 14:17:19 +01:00
enricoturri1966
0647e9c850
New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope
2020-03-13 15:09:07 +01:00
Lukas Matena
0e734239ba
Include cleanup in several files
...
src/slic3r/Config/Snapshot.cpp
src/slic3r/Config/Snapshot.hpp
src/slic3r/Config/Version.cpp
src/slic3r/Config/Version.hpp
src/slic3r/GUI/2DBed.cpp
src/slic3r/GUI/3DBed.cpp
src/slic3r/GUI/3DScene.cpp
src/slic3r/GUI/3DScene.hpp
src/slic3r/GUI/AboutDialog.cpp
src/slic3r/GUI/AboutDialog.hpp
src/slic3r/GUI/AppConfig.cpp
src/slic3r/GUI/BackgroundSlicingProcess.cpp
src/slic3r/GUI/BackgroundSlicingProcess.hpp
2020-03-03 15:47:02 +01:00
Enrico Turri
f61f6a98a5
GLCanvas3DManager moved from being a static member of _3DScene to be a normal member of GUI_App
2020-03-02 10:58:46 +01:00
YuSanka
530c586277
ObjectDataViewModel is extracted from wxExtentions to the separated file
...
+ parse_color function is moved to BitmapCache from PresetBundle
2020-02-02 22:22:40 +01:00
Enrico Turri
1cee0d1f5b
#3492 - Fix of export of toolpaths to obj
2020-01-09 12:23:17 +01:00
Enrico Turri
d2331f396f
Fixed out of printbed detection for non-printable objects leading to inconsistent volumes' color
2019-11-12 09:14:42 +01:00
tamasmeszaros
20b86bbe8f
Reworked pad creation algorithm with new parameters:
...
* brim size
* force pad around object everywhere
2019-10-01 14:58:37 +02:00
bubnikv
8357f1a119
Refactoring of the G-code preview for lower memory allocation
...
and for separation of concerns:
The final G-code preview no more uses ExtrusionPaths structure
to hold the G-code path data extracted by parsing the G-code.
Instead, the ExtrusionPath class has been trimmed down back to
the original size before the G-code preview was introduced,
and a new GCodePreviewData::Extrusion::Path class was created to hold
the additional path data as the extruder ID, color change ID
and fan speed.
2019-09-30 16:25:26 +02:00
Enrico Turri
f7f5a38764
Removed another bunch of compile warnings
2019-09-04 10:46:51 +02:00
Enrico Turri
2b2584c285
Do not apply out of bed detection for non printable volumes
2019-08-30 10:33:21 +02:00
Enrico Turri
34668e15fc
Follow-up of 97473439cf -> Further output size reduction
2019-08-28 11:06:30 +02:00
Enrico Turri
77f93d9706
Export toolpaths to obj -> Reduced size of output
2019-08-27 16:05:38 +02:00
bubnikv
85c160cb83
Fixed a bug, where the GL context was not being activated with _set_current()
...
as _set_current() tested for visibility of the window on the screen.
Improved memory management by:
1) Allocating small (around 3MB) vertex buffers to be sent to the GPU.
2) Passing the small vertex buffers to the GPU as quickly as possible.
A bit of copy / paste refactoring into common functions.
2019-08-26 11:12:48 +02:00
bubnikv
9ee01d20c7
Hopefully a workaround for crashes and hang ups at closing on Windows.
...
Release the OpenGL contexts not by a destructor of a static class,
but explicitely (predictively).
2019-08-22 20:03:17 +02:00
Enrico Turri
ca6161184a
Added missing include
2019-08-20 14:58:27 +02:00
Enrico Turri
5faa69c7bc
Export materials file for gcode toolpaths when exported to obj file
2019-08-20 14:35:23 +02:00
Enrico Turri
c5a7128626
Fixed gcode toolpaths data for export to obj file when taken from cpu
2019-08-20 12:10:15 +02:00
Enrico Turri
170b1b1fa2
Check for existence of gcode toolpaths that can be exported to obj file
2019-08-20 11:33:58 +02:00
Enrico Turri
9c96fe4243
Export to obj file only toolpaths visible in 3D scene
2019-08-20 09:51:25 +02:00
Enrico Turri
709ac9bb3f
1st installment of export of gcode toolpaths to obj file
2019-08-20 09:01:09 +02:00
YuSanka
0fcc6cb159
Merge remote-tracking branch 'origin' into ys_printable_property
2019-08-06 10:31:17 +02:00
bubnikv
b0fc0cf49f
Fixed a regression issue where excessive memory was allocated
...
for the GLVolumes before sending to the GPU driver. The following commits
were partially reverted:
4269c8b23c Removed GLVolume non-VBO rendering
d15698e21e GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call
Namely, the GLVolume buffers are "shrink to size"'d before sending their
content to the OpenGL driver, and the vertex buffers are populated
as quickly as possible from the GLVolume, so that the same buffer is not
kept twice in RAM on systems, where the RAM is shared with the graphics
card.
Also the memory allocation reporting was improved for the GLVolumes.
2019-08-05 14:30:32 +02:00