enricoturri1966
4194c347ab
First installment of tech ENABLE_SHADERS_MANAGER, using class GLShadersManager as a central point to manage OpenGL shaders
2020-05-20 14:11:22 +02:00
enricoturri1966
1cd2ffa6fe
Tech ENABLE_GCODE_VIEWER -> Selection straight arrows rendered using the new OpenGL model class
2020-05-13 09:07:06 +02:00
enricoturri1966
9d784a4f4a
Tech ENABLE_GCODE_VIEWER -> Selection curved arrows rendered using the new OpenGL model class
2020-05-12 16:15:43 +02:00
enricoturri1966
8bba1d96dc
Tech ENABLE_NON_STATIC_CANVAS_MANAGER set as default
2020-05-06 12:19:34 +02:00
Enrico Turri
4500fe7d3d
Fixed conflicts after merge with master
2020-03-05 10:41:11 +01:00
Lukas Matena
18fd7fa45f
Fixing build against wxWidgets 3.0
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The wxString saga continues. wxWidgets 3.0 don't have the wxString::FromUTF8(const std::string&) overload, we must use the GUI::from_u8 helper
Also wxWidgets 3.0 don't allow to disable wxString->const char* conversion, so calling show_info(wxWindow*, wxString, const char*) was ambiguous
Several includes moved around
2020-03-04 10:34:59 +01:00
Enrico Turri
2a38f85772
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_canvas_manager
2020-03-03 11:10:59 +01:00
Lukas Matena
4949150313
Fixing wxString::Format encoding mismatches (part 3)
2020-03-03 10:54:17 +01:00
Enrico Turri
f61f6a98a5
GLCanvas3DManager moved from being a static member of _3DScene to be a normal member of GUI_App
2020-03-02 10:58:46 +01:00
Enrico Turri
ddf6501acd
ENABLE_6DOF_CAMERA set as default
2020-02-13 12:13:54 +01:00
Lukas Matena
164c2da18b
Don't forget to copy drain holes when an object is copied
2020-02-06 14:23:03 +01:00
Enrico Turri
94a95f9786
Six degrees of freedom camera - 1st installment
2020-01-15 12:49:34 +01:00
Enrico Turri
d3c337b69a
Fixed conflicts after merging with master
2019-10-09 11:17:48 +02:00
Lukas Matena
a34a1341c5
Whitespace changes to supress misleading indentation warnings
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These appear in newer gcc when spaces and tabs are mixed
2019-09-24 16:01:01 +02:00
Enrico Turri
03507f9b7d
ENABLE_ENHANCED_RELOAD_FROM_DISK set as default
2019-09-23 15:35:49 +02:00
Enrico Turri
0c461f6db6
Added tech ENABLE_ENHANCED_RELOAD_FROM_DISK
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1) Reworked void Plater::priv::reload_from_disk() to be more general
2) Added source data to class ModelVolume
3) Modified .3mf import/export to save/load volume matrices and source data
4) Incremented .3mf version to 2
2019-09-19 09:09:11 +02:00
Enrico Turri
f7f5a38764
Removed another bunch of compile warnings
2019-09-04 10:46:51 +02:00
Enrico Turri
2b2584c285
Do not apply out of bed detection for non printable volumes
2019-08-30 10:33:21 +02:00
bubnikv
465e3df14b
Removed Selection-Add Volumes, Selection-Add Volume,
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Selection-Remove Volume, Selection-Remove Volumes
from taking snapshots, therefore from localizations.
2019-08-29 10:43:26 +02:00
bubnikv
ba58c3438a
Another round of translation adjustments.
2019-08-28 15:12:55 +02:00
YuSanka
de3b001622
Fixed extra "Add_Selection" snapshot on call context menu from scene
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+ Added take_snapshot for toggle_instance_printable_state
2019-08-09 09:49:10 +02:00
YuSanka
0fcc6cb159
Merge remote-tracking branch 'origin' into ys_printable_property
2019-08-06 10:31:17 +02:00
bubnikv
b0fc0cf49f
Fixed a regression issue where excessive memory was allocated
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for the GLVolumes before sending to the GPU driver. The following commits
were partially reverted:
4269c8b23c Removed GLVolume non-VBO rendering
d15698e21e GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call
Namely, the GLVolume buffers are "shrink to size"'d before sending their
content to the OpenGL driver, and the vertex buffers are populated
as quickly as possible from the GLVolume, so that the same buffer is not
kept twice in RAM on systems, where the RAM is shared with the graphics
card.
Also the memory allocation reporting was improved for the GLVolumes.
2019-08-05 14:30:32 +02:00
YuSanka
ccf167b29c
Merge remote-tracking branch 'origin/master' into ys_printable_property
2019-08-05 08:45:47 +02:00
YuSanka
2032cb0c89
Implemented set printable state for ObjectList
2019-08-05 08:44:55 +02:00
bubnikv
a04690cc88
Not taking the snapshot with non-empty Redo stack will likely be more confusing than losing the Redo stack.
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Let's wait for user feedback.
2019-08-01 15:25:35 +02:00
Enrico Turri
fcb95df738
Code cleanup
2019-07-31 11:12:50 +02:00
Enrico Turri
adf64d9d23
Render non printable instances with a darker color
2019-07-31 11:01:50 +02:00
Enrico Turri
eb40cdef49
Code cleanup
2019-07-26 11:32:44 +02:00
Enrico Turri
450ae17d59
Add remove all from selection command to undo/redo stack only when the redo stack is empty
2019-07-24 13:51:39 +02:00
Enrico Turri
58c862e742
Do not store into undo/redo stack remove all from selection command
2019-07-24 09:47:01 +02:00
Enrico Turri
d14e0d2c90
1st installment for selection's undo/redo snapshots
2019-07-23 15:14:08 +02:00
Enrico Turri
459dd8f1af
Fixed use of translate macros
2019-07-17 14:13:50 +02:00
bubnikv
e8e35579dd
Merge remote-tracking branch 'remotes/origin/vb_undo_redo'
2019-07-15 11:34:18 +02:00
Enrico Turri
3bd9bb360e
Modified logic to add snapshots to undo/redo stack using GLCanvas::do_xxxxxx() methods
2019-07-09 10:18:57 +02:00
Enrico Turri
85e9318081
Fixed conflicts after merge with master
2019-07-08 09:23:37 +02:00
bubnikv
445cd20919
Undo / Redo fixes
2019-07-05 19:06:19 +02:00
bubnikv
d98aa0f91d
Merge remote-tracking branch 'origin/master' into vb_undo_redo
2019-07-04 20:22:15 +02:00
YuSanka
0f682282bf
Update object list after undo/redo
2019-07-04 19:46:46 +02:00
bubnikv
ef9495150e
WIP Undo / Redo : serialization / deserialization of object selection.
2019-07-04 14:35:04 +02:00
bubnikv
07e2066dd3
WIP Undo / Redo: Serializing the configs of ModelObject / ModelVolume
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/ ModelMaterial as separate objects to conserve memory.
2019-07-03 13:43:54 +02:00
Enrico Turri
4d7f4d1313
View dependent order of rendering for layers editing visual hints to keep the correct transparency
2019-07-02 15:49:18 +02:00
Enrico Turri
e9909eb95e
Removed GLVolume non-VBO rendering
2019-07-01 12:28:16 +02:00
YuSanka
e4efd22731
Some code improvements
2019-06-27 16:07:32 +02:00
Enrico Turri
f89e573037
Added visual hints in 3D scene for layers editing
2019-06-27 13:42:50 +02:00
YuSanka
fa7f07fffc
Merge remote-tracking branch 'origin/master' into ys_new_features
2019-06-24 13:56:35 +02:00
Enrico Turri
0e95ed9aab
Do not allow to copy/paste volumes when using sla printer
2019-06-24 13:21:05 +02:00
Enrico Turri
6d37e444da
#2428
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1) Reworked logic for pasting volumes
2) Fixed paste of volumes into different objects
3) Do not apply offset when pasting into the copied object
4) Keep source transformation matrix and relative positions when copy/pasting volumes into another object
2019-06-24 12:26:11 +02:00
bubnikv
436b9c40fe
Integrated the new layer height spans with configs into the backend.
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Fixed some compiler warnings.
2019-06-20 16:15:09 +02:00
YuSanka
cb2051e25c
Merge remote-tracking branch 'origin/master' into ys_new_features
2019-06-13 16:18:39 +02:00