cc5a47d96c
Changed handling of priming extrusions to allow injection of filament and toolchange custom gcodes
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The priming extrusions were handled separately from the rest of the wipe tower toolchanges. In order to be able to use the logic from previous commit for them (custom toolchange gcodes etc), some unpleasant code shuffling was needed
2019-06-14 14:42:07 +02:00
3d39707b8c
Multimaterial printing: Changed the way how custom gcodes are inserted
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Each toolchange now emits:
- end filament custom gcode
- toolchange custom gcode; if not provided, a standard Tn command is inserted
- start filament gcode
Hopefully it is now consistent for SE/ME printers with/without the wipe tower
The priming line does not work - will be fixed in the next commit
2019-06-14 14:38:58 +02:00
5bd2c66a3e
Mostly refactoring of the wipe tower improvements
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- setting of the wipe tower parameters based od whether SE MM printer is selected is done in the WipeTowerPrusaMM constructor, so it does not distract in Print.cpp
- WipeTowerPrusaMM.cpp conditions checking for SE MM printer are now using a more descriptive const member variable, not the loading/unloading speeds (hopefully the functionality is the same)
2019-06-14 14:35:50 +02:00
0e31498f43
Enable wipe tower for all multi-extruder configurations
2019-06-14 12:28:52 +02:00
7e530a7859
The wipe tower now respects filament max volumetric flow
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The odd commands that lowered the speed override values for PVA, FLEX etc. were removed
Now the wipe tower backups user speed override, sets it to 100%, does what is needed
and restores the old value when finished. There are no special cases - lowering
the speed for certain materials can be achieved by lowering the volumetric flow.
2019-06-14 12:28:52 +02:00
6637574e8a
GCode preview shows correct volumetric flow for the wipe tower
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The neccessary annotations for the GCodeAnalyzer were missing
2019-06-14 12:28:52 +02:00
93505406b3
Fix of admesh import due to boost::pool::destroy taking O(n).
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Why on earth?!
2019-06-14 11:07:07 +02:00
4a177fe64f
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_perspective_camera
2019-06-14 10:57:29 +02:00
d642517843
Layers editing overlay rendering modified to use a texture drawn on a quad lying in a plane parallel to the camera viewport
2019-06-14 10:55:56 +02:00
9877945e2a
Tighter camera frustrum to reduce z-fighting
2019-06-14 10:38:09 +02:00
04b31c12d8
Re-enable high power graphics card on Windows.
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This is a regression issue against 1.41.3
2019-06-13 17:42:55 +02:00
de7ef87987
ModelObject::add_volume(const ModelVolume &other)
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shall not re-center the volume as it will share meshes
(object mesh, convex hull mesh) of the source,
which may be in use by the background processing.
2019-06-13 17:24:37 +02:00
7e98df4acc
Fix of a smart pointer gymnastics from previous commit
2019-06-13 16:55:12 +02:00
f1965f46dd
Further C++isation of the admesh library & TriangleMesh
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(copy & move constructors / operators)
2019-06-13 16:33:50 +02:00
cb2051e25c
Merge remote-tracking branch 'origin/master' into ys_new_features
2019-06-13 16:18:39 +02:00
2b78e4c678
Fixed selection
2019-06-13 16:17:54 +02:00
b5126a4cf4
DoubleSlider manipulation from preview scene
2019-06-13 16:10:33 +02:00
6e4025bb0c
Fixed object selection in right panel form the Scene by context menu
2019-06-13 15:35:10 +02:00
ecff6b721d
Build fix when boost is not in prefix/boost
2019-06-13 14:19:24 +02:00
902254e59d
Workarounds for selection under OSX and GTK
2019-06-13 13:00:46 +02:00
e00c759126
Fixed updating of data for LayerEditors selection
2019-06-13 11:37:03 +02:00
2c1f888652
Method Camera::apply_projection() called at every rendered frame
2019-06-13 10:24:19 +02:00
f4a72f19a2
Added support for distance between camera position and camera target
2019-06-13 09:12:44 +02:00
9240dcb206
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_perspective_camera
2019-06-13 08:48:19 +02:00
75ecf5792f
Fixed method Camera::get_position()
2019-06-13 08:47:38 +02:00
bd19f9591d
Fixed method Camera::get_dir_forward()
2019-06-13 08:38:49 +02:00
2dab468a6a
Fix build on Mac
2019-06-12 17:33:04 +02:00
7ea5782a35
Fix build on windows.
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This issue is annoying.
2019-06-12 17:23:12 +02:00
503b278d69
Hotfix for pad shape deduction.
2019-06-12 17:09:40 +02:00
5128f35e69
Added some logic to layers editor selection
2019-06-12 16:28:25 +02:00
bf951671de
Fixes for gap detection and case with no pad, but zero elevation.
2019-06-12 15:29:24 +02:00
4c456bb6a6
Fine tuning parameters and fixing pad wings when greater gaps are used.
2019-06-12 13:15:42 +02:00
403b048a2f
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_perspective_camera
2019-06-12 11:45:57 +02:00
37714a78cb
Fixed conflicts after git cherry-picking 39cfe819daeb7dd71bae5ff20edfbe6396dffbe8
2019-06-12 10:57:20 +02:00
c37a733b3d
Bed shape dialog refactoring
2019-06-12 10:00:51 +02:00
6706e672d1
Fixes for the parameter layer
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- Elevation value satisfied with no supports as well
- Removed debug svg writing
- Gap and sticks made optional in zero elevation pad.
2019-06-11 18:19:58 +02:00
c19f1c7362
SPE-742: Parameter layer for zero elevation feature.
2019-06-11 18:17:20 +02:00
2974a8eef4
Fix of previous commit
2019-06-11 17:15:07 +02:00
c1fed74010
Sharing TriangleMesh objects between the front end (UI) and back end
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(background processing)
2019-06-11 17:08:47 +02:00
db30f62a15
Refactor, fix wall normals and gap detection.
2019-06-11 16:17:51 +02:00
da9ba7f94c
Added missed include for the OSX build
2019-06-11 14:54:31 +02:00
3830afd943
Import/export of the Layers information to/from 3MF
2019-06-11 14:39:41 +02:00
5399a7d338
SPE-742: Builtin pad feature in zero elevation mode.
2019-06-11 12:40:07 +02:00
d87289375a
Copy/paste Layers for OSX
2019-06-11 10:11:42 +02:00
6f80baab7a
Import/export of the Layers information to/from AMF
2019-06-11 09:50:58 +02:00
598370ceab
admesh refactoring: Using boost::object_pool for linked list memory
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allocation.
2019-06-11 09:29:32 +02:00
dc1a18f217
Fix of a typo.
2019-06-10 22:43:42 +02:00
c5a72957a7
SLA gimzmo: Sharing the Mesh's indexed triangle set with IGL AABB
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structure directly, without having to make a copy.
2019-06-10 22:43:21 +02:00
9023e0bcba
admesh refactoring: Use Eigen vec3i for indexed triangles.
2019-06-10 21:14:58 +02:00
4b5741c2d7
admesh refactoring: replaced various diagnostics outputs with boost::log
2019-06-10 19:45:38 +02:00