Commit Graph

29 Commits

Author SHA1 Message Date
b82e936d04 Use texture instead of texelFetch to make it smoother 2024-08-19 23:11:01 +08:00
5c7e4b1b46 Use a 2-pass depth based outline algorithm when selected 2024-08-18 19:31:08 +08:00
8db93403c7 Mdel preview renders the actual colors of the filaments based on the filaments currently loaded in the AMS
Ported from BambuStudio
2024-06-16 17:15:51 +08:00
641e2eea9a Revert "Add a simple subtle outline effect by drawing back faces using wireframe mode (#2934)"
This reverts commit 0cee513416.
2023-12-05 22:05:11 +08:00
b335877362 Add a simple subtle outline effect by drawing back faces using wireframe mode (#2934)
* Add a simple subtle outline effect by drawing back faces using wireframe mode

* Show outline in white if the model color is too dark

* Make the outline algorithm more reliable

* Enable cull face, which fix render on Linux

* Fix `disable_cullface`
2023-12-03 09:27:03 +08:00
e424281da9 Show wireframe in MMU painter gizmo (#2808)
* Remove unused shader files

* Port wireframe shader from BBS

* Enable wireframe in MMU painter

Co-Authored-By: zhou.xu <zhou.xu@bambulab.com>

---------

Co-authored-by: zhou.xu <zhou.xu@bambulab.com>
2023-11-21 17:17:22 +08:00
60b05679e9 Cut: Fix model rendering 2023-11-04 11:41:11 +08:00
4c521342d4 Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders
(cherry picked from commit prusa3d/PrusaSlicer@c468dcbed7)
2023-11-04 11:41:06 +08:00
748063f3c0 Various fixes 2023-11-04 11:41:06 +08:00
2738e2b124 Fix thumbnail shader 2023-11-04 11:41:05 +08:00
d872c39808 Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
(cherry picked from commit prusa3d/PrusaSlicer@76d1d4949b)
2023-11-04 11:41:05 +08:00
4c81123cfa Tech ENABLE_GL_IMGUI_SHADERS - Render imgui using shaders
(cherry picked from commit prusa3d/PrusaSlicer@d0d89a4d5b)
2023-11-04 11:41:05 +08:00
a5234bb85b Tech ENABLE_LEGACY_OPENGL_REMOVAL - porting remaining changes
(cherry picked from commit prusa3d/PrusaSlicer@2f572d3cf0 )
2023-11-04 11:41:04 +08:00
4c22ab5298 Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders. 1st installment.
Shader: flat - Default bed

(cherry picked from commit prusa3d/PrusaSlicer@a5ff37013b)
2023-11-04 11:41:04 +08:00
75b428d06b Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Removed Slic3r::GUI::GeometryBuffer from 3DBed.hpp and replaced with GLModel
(cherry picked from commit prusa3d/PrusaSlicer@6b041429f6)
2023-11-04 11:41:03 +08:00
a4978ff826 Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Textures rendering
(cherry picked from commit prusa3d/PrusaSlicer@1a47211bfc)
2023-11-04 11:41:03 +08:00
46f1a60b2c Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Background rendering
(cherry picked from commit prusa3d/PrusaSlicer@eda55701a2)
2023-11-04 11:41:01 +08:00
3e9cbd2be5 Tech ENABLE_GLBEGIN_GLEND_REMOVAL - 1st installment - Selection bounding box
(cherry picked from commit prusa3d/PrusaSlicer@22f38235ea)
2023-11-04 11:41:00 +08:00
9966dae1e3 FIX:The mirrored patch normal vector needs to be reversed
Change-Id: I3a67322eb59355ed91d1af390eb34f7f3d378198
(cherry picked from commit 3187f2b7944ddd2b9b6dc621da07dac6d4b3b31f)
2023-07-07 17:25:51 +08:00
05f4f9d9bb NEW: add overhang highlight area
overhang rgb=(200,0,0),remove supportType,do not save para after overhang operation preview

Change-Id: I947bbd9db264f00f0609b3f02140060f9a2621fb
(cherry picked from commit 796c4460fe998da206f9ca77973a20796fa1d3ca)
2023-07-07 17:25:51 +08:00
0d1fc16f44 ENH: refine the thumbnail rendering
1. add specific shader for thumbnail
2. do not render the negative-z part
3. fix the sinking related issue under cli

Change-Id: Ia59083437544c1c0bd924c811274ccbb137e9eb7
2023-04-17 15:39:02 +08:00
c69b7c924b FIX: modify the shader load error for mac
Change-Id: I3e2b282b145b4d87e09c22d4fec1b88537212d60
2023-04-17 15:39:02 +08:00
7e717be2e3 ENH: Cut optimization, support for custom connectors
Change-Id: I65163314374fb74f0b16df47dacae82caa6fab0d
(cherry picked from commit 7bacc2c2a89be471f6fee51dd07a42222a28b55a)
2023-04-17 15:39:02 +08:00
fbb6236bfe ENH: wireframe: refine the rendering logic under paint
1. remove wireframe in 3d view, only keep in paint;
2. pass barycentric_coordinates from outside
3. add shortcut hints

Change-Id: I911e5cdf3475926d9527dc0839fdce072ed54746
(cherry picked from commit 6e16d0ccfb71741e55daabd757be9f9e7613e695)
2022-12-15 04:33:48 -05:00
5c67c8fa94 ENH: enable wireframe
This reverts commit ed6e149381240fd83b61da70891127d400f30a39.

Change-Id: I010871fcf22322214c627fe907539c0916fa6ff5
2022-12-15 04:33:48 -05:00
aed538de45 ENH: shader: add logic to avoid error when opengl version less than 3.0
use a seperate shader for function which needs opengl 3.0 supports

Change-Id: Iff30a90211aa10ae9c4a1e36afeb331d252fb814
2022-10-20 19:34:37 +08:00
aae6b453d8 NEW: add the wireframe rendering mode for debug
currently we can turn on/off it by 'ctrl+shift+enter'

Change-Id: Ic9e5460e8955376e8e2c1a3701e12a1f0b4216ad
2022-10-20 19:34:37 +08:00
a41aad6d55 ENH: rendering: refine the rendering logic of GLVolume
1. set the unprintable volume to black even if it is mmu painted
2. add the bounding check logic when the object is partly inside of current plate

Change-Id: I69ce25eb85a71398ed8fb1d275136c5d943796d6
2022-09-02 12:52:18 +08:00
f8756e6c89 Add the full source of BambuStudio
using version 1.0.10
2022-07-15 23:42:08 +08:00