0ad7fb9208
Skirt is now generated around brims, unless 'draft shield' is checked
2021-07-14 16:02:04 +02:00
9845459ba8
Fixed Perl bindings
2021-07-14 16:02:04 +02:00
bbca47355d
Merged psSkirt and psBrim
2021-07-14 16:02:04 +02:00
13edc8eca2
Added input validation in painting gizmo (some values led to a crash)
2021-07-14 15:57:22 +02:00
bc4c11bef4
Follow-up of 18c8003a0f -> Fixed bounding box of selected volumes
2021-07-14 15:32:09 +02:00
6b068f495f
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2021-07-14 13:21:17 +02:00
bfdaeae376
Delayed rendering of transparent volumes
2021-07-14 13:20:57 +02:00
4523f49445
GalleryDialog: Added loaded files quality control
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+ Code cleaning
2021-07-14 12:47:52 +02:00
bd63d26022
Fixes into Cut gizmo
2021-07-14 11:39:09 +02:00
769caa2e92
Replace with STL: Fixed update of the item name after replacing
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+ OSX specific: Code refactoring for ObjectList:Rename() function
2021-07-14 09:22:03 +02:00
b83e109222
Fixed Windows DarkMode for some dialogues.
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+ ProjectDropDialog: wxRadiloBox was changes to the wxStaticBox with wxRadioButtons because of dark mode colors update
+ Preferences: Fixed update of the text colors
2021-07-13 18:27:30 +02:00
df4545e99a
Fix crash when all the holes fail to drill
2021-07-13 16:02:58 +02:00
90c2528772
Fixed R-Pi build
2021-07-13 14:08:44 +02:00
ce92075590
MMU segmentation: Implemented filtering of unprintable regions in
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top/bottom propagation.
2021-07-13 14:00:21 +02:00
f7fcc9b4d7
Fixed compilation in debug mode by removing the forgotten assert.
2021-07-13 12:56:01 +02:00
40fc96e051
Fixed conflicts after pulling from master
2021-07-13 12:11:54 +02:00
69eb2fd4e5
Follow-up of d6fdf2d5c2 -> Automatic generation of missing thumbnails
2021-07-13 11:57:19 +02:00
7b1ab0d501
Merge branch 'lh_mm_gizmo_rendering'
2021-07-13 11:36:42 +02:00
14bfc30ec4
Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
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It results in a six-fold reduction of the amount of data transferred into GPU because there is no need to duplicate vertices for every triangle. Also, normals aren't needed to be transferred to GPU.
2021-07-13 11:23:36 +02:00
bc10148ff2
Default object color is shown in the multi-material painting gizmo when the user switches to a printer with fewer extruders than the number of extruders used to paint the object.
2021-07-13 11:23:36 +02:00
2a04382245
Speed up the rendering of triangles in painting gizmos by only copying triangle data to the GPU when triangles were changed by painting.
2021-07-13 11:23:36 +02:00
e4f3458bbc
Tracing MMU top / bottom segmentation open lines at "trace" level.
2021-07-13 11:19:20 +02:00
1a72c78934
Merge branch 'vb_mmu_top_bottom'
2021-07-13 11:08:52 +02:00
dc1f8e4b5d
Fixed slab slicing for special cases (slicing plane intersects object
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plane).
2021-07-13 11:06:59 +02:00
e97205c415
Fixed build on Linux
2021-07-13 08:30:49 +02:00
1c64404890
GalleryDialog improvements:
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* Added "Replace PNG" function
* Added locks instead of border for system shapes
2021-07-12 17:22:22 +02:00
f1d92cdf9c
FIX: Mutable priority queue
2021-07-12 16:36:08 +02:00
080807eda5
Modifiers Gallery ( #6703 )
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* Added GalleryDialog
* GalleryDialog improvements:
* Added DnD functionality
* Added "Delete custom shapes" function
2021-07-12 15:20:50 +02:00
e2603b1652
Removed unnecessary backward compatibility with old multi-material painted 3MF from the early stage of development.
2021-07-12 13:37:33 +02:00
afb13dadc1
Fixed an issue where seed fill selection stuck displayed when the mouse was moving inside multi-material gizmo when the gizmo was overlapping the model.
2021-07-12 13:21:10 +02:00
5b9d7e7376
Follow up (bugfix) of 0d70a2be69
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GLIndexedVertexArray newly uses Eigen::AlignedBox<float, 3>
for efficiency instead of our double based BoundingBoxf3.
2021-07-12 10:53:09 +02:00
e80ef16a5b
Added a missing locale switch needed for custom gcode validation when switching tabs
2021-07-12 09:38:32 +02:00
a6f66631e4
Fix FHS install dirs ( #5930 )
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Install .desktop files into /usr/share/applications.
Install PNGs for the above into /usr/share/icons.
Install udev rules into /lib/udev/rules.d.
2021-07-09 17:44:58 +02:00
bdb1956c3e
Update build_win.bat ( #6688 )
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* Support relative as well as absolute paths in -d/-destdir
* Improved debuggability (control variables and echo suppression)
* Improved error handling and messages
2021-07-09 15:23:09 +02:00
9623744a5b
Merge branch 'master' into fs_QuadricEdgeCollapse
2021-07-09 14:14:54 +02:00
e2969291bb
Our friendly GCC does not consider std::pair<int, int> trivially
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copiable either, while everybody else does. Shame on GCC.
2021-07-09 14:05:30 +02:00
eeaab9f73b
GCC does not consider std::pair<std::pair<...>, ...> to be trivially
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copiable, thus fixing the unit tests with a custom trivially
copyable type.
2021-07-09 13:58:54 +02:00
94111f5d85
Merge branch 'master' into fs_QuadricEdgeCollapse
2021-07-09 13:40:58 +02:00
a3e507a9b9
MutablePriorityQueue: Added is_trivially_copyable test for queue value
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types, added [] accessors.
2021-07-09 13:25:41 +02:00
0f9b2e20bf
1) Fixed a significant bug in MutablePriorityQueue when setting
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the indices allowing rescheduling of values in the middle of the queue.
2) Implemented a cache friendly variant - MutableSkipHeapPriorityQueue
based on
https://playfulprogramming.blogspot.com/2015/08/cache-optimizing-priority-queue.html
https://github.com/rollbear/prio_queue/blob/master/prio_queue.hpp
2021-07-09 12:53:29 +02:00
c06330dc67
Initial gCreate bundle
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https://github.com/prusa3d/PrusaSlicer/pull/6679
2021-07-09 12:18:08 +02:00
8df998990e
gCreate resources
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https://github.com/prusa3d/PrusaSlicer/pull/6679
2021-07-09 12:15:18 +02:00
e9cb528198
FIX Simplify test
2021-07-09 10:31:05 +02:00
4d184bfaba
Merge branch 'simplification' into fs_QuadricEdgeCollapse
2021-07-09 09:21:07 +02:00
2683088b8d
Merge branch 'master' into fs_QuadricEdgeCollapse
2021-07-09 09:10:05 +02:00
c12e7dc6a7
Added SimplificationDialog
2021-07-09 09:10:03 +02:00
c5890b9b67
Add throw_on_cancel and statusfn into QEC
2021-07-09 09:09:52 +02:00
d78f5d877b
Speed up QEC by move error directly into MutablePriorityQueue
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Memory optimization: Change size_t to 32bit int
Lightweight Error structure for faster PriorityQueue
2021-07-08 18:08:27 +02:00
b5baec20bf
Korean localization addition update ( #6314 )
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* Add files via upload
* Add files via upload
* Add files via upload
2021-07-08 17:05:15 +02:00
2d646bddf1
Updated the Catch2 framework from v2.13.3 to v2.13.6.
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Fixes Fix build error with non-const MINSIGSTKSZ. #6518
2021-07-08 16:55:59 +02:00