afbe2a7de5
Added a missing include (GCC 11.1).
2021-09-01 14:28:42 +02:00
58fbc55708
Check unsaved changes before opening of the ConfigWizard
2021-09-01 13:48:40 +02:00
8ab9e5bfd4
Updated raft_contact_distance values.
2021-09-01 13:36:13 +02:00
e9a61dc54b
Merge branch 'dk_notifications'
2021-09-01 13:34:58 +02:00
5146e2329b
Open menubar item by item index. Possible to call as hint notification hyperlink
2021-09-01 13:34:36 +02:00
ffc0b5d51b
Merge remote-tracking branch 'origin/et_save_command'
2021-09-01 13:29:16 +02:00
15ce5d271b
Fixed conflicts after merge with master
2021-09-01 13:28:10 +02:00
17e2cf0dfd
Supress desktop integration of gcode viewer at ChromeOS
2021-09-01 12:58:36 +02:00
d31562f5d3
Fix for #6803 - Illegal character in filename when STL opened direct from CAD app
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Follow-up to ea4e9b35a3
Win32 specific: Substitute slashes to back slashes in file paths
when loading model files (STLs, 3MFS ...)
2021-09-01 11:08:08 +02:00
a922b421c5
Merge branch 'master' of https://github.com/Prusa3D/PrusaSlicer
2021-09-01 09:55:35 +02:00
1fcf579fd1
Fixed typo which broke export of toolpaths to obj file
2021-09-01 09:54:59 +02:00
c727532f6f
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2021-09-01 09:34:18 +02:00
7fbc1cc37b
Requires OpenGL 3.3 as a minimum to enable instanced rendering of seams and other options in preview
2021-09-01 09:34:07 +02:00
b81a0e28e2
Implemented configurable speed and acceleration settings for the first
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object layer over raft interface:
"first_layer_speed_over_raft", "first_layer_acceleration_over_raft".
Fixes I have a question about the speed of the first layer after the raft. #6623
Fixes Layer After Raft Is Not Considered First Layer! #6166
2021-08-31 16:03:14 +02:00
a79d268c0e
Added versioning of the structure of stored data for all three painting gizmos (fdm supports, seam and multi-material).
2021-08-31 15:05:11 +02:00
80d6db2902
Fixed a bug that the skirt was generated too far from the brim for some objects.
2021-08-31 14:54:37 +02:00
d92e328c92
Changed vertex attributes syntax in gouraud_light_instanced.vs
2021-08-31 14:35:32 +02:00
d9fd4d5610
Brim separation from object, follow up to 82373334bc
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1) Changed the name of the variable "brim_offset" to "brim_separation"
for clarity.
2) Added legacy conversion after loading an old 3MF that does not define
then new "brim_separation" variable: The "brim_separation" is being
filled in with the "elefant_foot_compensation" value to produce
equal brim separation to the old PrusaSlicer that saved that 3MF file.
2021-08-31 12:22:44 +02:00
9ac2a851db
Fixed encoding of undo/redo snapshot names created through
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TakeSnapshot class (implicit std::string/wxString conversion)
2021-08-31 12:05:08 +02:00
8457e643d2
Passing call_selection_changed to update_info_items.
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Helps to decide correctly if object was added or only undo / redo operation.
2021-08-31 11:26:00 +02:00
489d9143e2
delayed notifications: custom condition function for showing and refactoring
2021-08-31 10:34:47 +02:00
15fa298ca1
Fixed warning
2021-08-31 09:17:52 +02:00
ff08edc441
Fixed undo/redo issue when clear method of FacetsAnnotation and ModelConfig
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reset timestamp to 1. This led to a bug where e.g. deleting painted facets
through the respective item in object list followed by possible other actions
and undo restored the painted facets from the time when the project was loaded.
I'm not sure if there was any other situation where this problem manifested.
2021-08-31 09:16:09 +02:00
6f3ea663fc
Added missing vertical alignments of labels in imgui dialogs
2021-08-31 08:53:40 +02:00
0090f05145
Do not add an undo/redo snapshot when hitting Del key while nothing is selected
2021-08-31 08:07:38 +02:00
125dcbbddd
Fixed parsing of Config from AMF / 3MF if it started with an empty line.
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This bug was introduced with e947a29fc8
2021-08-30 17:57:04 +02:00
773c35049d
Delayed notifications list
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Hint notification is delayed until empty notifications
2021-08-30 16:38:58 +02:00
153ec6d9cb
Mention DEP_DOWNLOAD_DIR in docs
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Also update dependency report, add CGAL
2021-08-30 15:52:24 +02:00
728155bf12
Update How to build - Linux et al.md
2021-08-30 15:02:30 +02:00
0f7c9ba291
Update How to build - Linux et al.md
2021-08-30 15:00:34 +02:00
c20ca1ca54
Referenced https://github.com/prusa3d/PrusaSlicer/wiki/PrusaSlicer-on-Linux---binary-distributions
2021-08-30 14:52:53 +02:00
a2bc648e63
Note on desktop integration (PrusaSlicer 2.4)
2021-08-30 14:32:05 +02:00
7bf3a988b8
ENABLE_SEAMS_USING_MODELS -> Increased size of instances
2021-08-30 14:13:41 +02:00
9f87f74929
Merge remote-tracking branch 'origin/et_seams_as_models'
2021-08-30 13:27:07 +02:00
8f8c4c0454
Fixed conflicts after merge with master
2021-08-30 13:26:35 +02:00
be65c21dd5
New project command enabled when the plater is empty but the project state is marked as dirty
2021-08-30 12:14:45 +02:00
cf9c2f5614
Fixed volume name when loading a 3mf, saved with 3rd part software, as project
2021-08-30 11:46:26 +02:00
f8c1e4a81b
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2021-08-30 10:47:09 +02:00
17af75141d
Merge remote-tracking branch 'origin/et_3mf_mirrored_volumes'
2021-08-30 10:46:26 +02:00
ed3190e49f
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_3mf_mirrored_volumes
2021-08-30 10:44:50 +02:00
97ec75afad
Corrected undo/redo snapshot name when entering or leaving multi-material painting gizmo.
2021-08-30 10:41:41 +02:00
aa73a6d990
Merge branch 'dk_desktop'
2021-08-30 10:29:20 +02:00
6a26c1e8bd
Escaping of backslash
2021-08-30 10:28:57 +02:00
40296ddb21
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_seams_as_models
2021-08-30 08:37:51 +02:00
9db5713b8c
Cleanup in shader gouraud_light_instanced.vs
2021-08-30 08:37:41 +02:00
f16eb95ea2
Revert of d701dfe436
2021-08-30 08:29:50 +02:00
42a9ff3f0d
Merge branch 'dk_desktop'
2021-08-28 14:37:12 +02:00
37e4f36255
Desktop integration escaping path
2021-08-28 14:35:29 +02:00
aae7e5f2a7
Fix of paint on supports don't work for object that has been scaled up #6718
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The triangle-ray intersection function used a hard coded epsilon,
which did not work for triangle meshes, that were either too small
or too large. Newly the epsilon may be provided to the AABBTreeIndirect
search functions externally and IndexedMesh calculates a suitable
epsilon on demand from an average triangle mesh edge length.
2021-08-27 21:04:18 +02:00
97dc182d27
Fixed shifted clippimg plane triangulation on scaled meshes,
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fighting z-fighting has to be done in world coords.
2021-08-27 19:46:44 +02:00