#include #include #include #include #include "EncodedFilament.hpp" #include "GUI_App.hpp" namespace Slic3r { namespace GUI { // Helper struct to hold bitmap and DC struct BitmapDC { wxBitmap bitmap; wxMemoryDC dc; BitmapDC(const wxSize& size) : bitmap(size){ #ifdef __WXOSX__ bitmap.UseAlpha(); #endif dc.SelectObject(bitmap); // Don't set white background - let the color patterns fill the entire area dc.SetPen(*wxTRANSPARENT_PEN); } }; static BitmapDC init_bitmap_dc(const wxSize& size) { return BitmapDC(size); } // Check if a color is transparent (alpha == 0) static bool is_transparent_color(const wxColour& color) { return color.Alpha() == 0; } // Create transparent bitmap static wxBitmap create_transparent_bitmap(const wxSize& size) { BitmapDC bdc = init_bitmap_dc(size); if (!bdc.dc.IsOk()) return wxNullBitmap; // Create checkerboard pattern wxColour light_gray(217, 217, 217); // #D9D9D9 wxColour white(255, 255, 255); bool is_dark_mode = wxGetApp().dark_mode(); // Calculate parameters based on mode int start_pos = is_dark_mode ? 0 : 1; int end_width = is_dark_mode ? size.GetWidth() : size.GetWidth() - 1; int end_height = is_dark_mode ? size.GetHeight() : size.GetHeight() - 1; int square_size = std::max(6, std::min(end_width - start_pos, end_height - start_pos) / 8); // Draw checkerboard for (int x = start_pos; x < end_width; x += square_size) { for (int y = start_pos; y < end_height; y += square_size) { bool is_light = ((x / square_size) + (y / square_size)) % 2 == 0; bdc.dc.SetBrush(wxBrush(is_light ? white : light_gray)); int width = std::min(square_size, size.GetWidth() - x); int height = std::min(square_size, size.GetHeight() - y); bdc.dc.DrawRectangle(x, y, width, height); } } // Add border only in light mode if (!is_dark_mode) { bdc.dc.SetPen(wxPen(wxColour(130, 130, 128), 1, wxPENSTYLE_SOLID)); bdc.dc.SetBrush(*wxTRANSPARENT_BRUSH); bdc.dc.DrawRectangle(0, 0, size.GetWidth(), size.GetHeight()); } bdc.dc.SelectObject(wxNullBitmap); return bdc.bitmap; } // Sort colors by HSV values (primarily by hue, then saturation, then value) static void sort_colors_by_hsv(std::vector& colors) { if (colors.size() < 2) return; std::sort(colors.begin(), colors.end(), [](const wxColour& a, const wxColour& b) { ColourHSV ha = wxColourToHSV(a); ColourHSV hb = wxColourToHSV(b); if (ha.h != hb.h) return ha.h < hb.h; if (ha.s != hb.s) return ha.s < hb.s; return ha.v < hb.v; }); } static wxBitmap create_single_filament_bitmap(const wxColour& color, const wxSize& size) { // Check if color is transparent if (is_transparent_color(color)) { return create_transparent_bitmap(size); } BitmapDC bdc = init_bitmap_dc(size); if (!bdc.dc.IsOk()) return wxNullBitmap; bdc.dc.SetBackground(wxBrush(color)); bdc.dc.Clear(); bdc.dc.SetBrush(wxBrush(color)); bdc.dc.DrawRectangle(0, 0, size.GetWidth(), size.GetHeight()); // Add gray border for light colors (similar to wxExtensions.cpp logic) - only in light mode if (!wxGetApp().dark_mode() && color.Red() > 224 && color.Blue() > 224 && color.Green() > 224) { bdc.dc.SetPen(wxPen(wxColour(130, 130, 128), 1, wxPENSTYLE_SOLID)); bdc.dc.SetBrush(*wxTRANSPARENT_BRUSH); bdc.dc.DrawRectangle(0, 0, size.GetWidth(), size.GetHeight()); } // Add white border for dark colors - only in dark mode if(wxGetApp().dark_mode() && color.Red() < 45 && color.Blue() < 45 && color.Green() < 45) { bdc.dc.SetPen(wxPen(wxColour(207, 207, 207), 1, wxPENSTYLE_SOLID)); bdc.dc.SetBrush(*wxTRANSPARENT_BRUSH); bdc.dc.DrawRectangle(0, 0, size.GetWidth(), size.GetHeight()); } bdc.dc.SelectObject(wxNullBitmap); return bdc.bitmap; } static wxBitmap create_dual_filament_bitmap(const wxColour& color1, const wxColour& color2, const wxSize& size) { BitmapDC bdc = init_bitmap_dc(size); int half_width = size.GetWidth() / 2; bdc.dc.SetBrush(wxBrush(color1)); bdc.dc.DrawRectangle(0, 0, half_width, size.GetHeight()); bdc.dc.SetBrush(wxBrush(color2)); bdc.dc.DrawRectangle(half_width, 0, size.GetWidth() - half_width, size.GetHeight()); bdc.dc.SelectObject(wxNullBitmap); return bdc.bitmap; } static wxBitmap create_triple_filament_bitmap(const std::vector& colors, const wxSize& size) { BitmapDC bdc = init_bitmap_dc(size); int third_width = size.GetWidth() / 3; int remaining_width = size.GetWidth() - (third_width * 2); // Draw three vertical sections bdc.dc.SetBrush(wxBrush(colors[0])); bdc.dc.DrawRectangle(0, 0, third_width, size.GetHeight()); bdc.dc.SetBrush(wxBrush(colors[1])); bdc.dc.DrawRectangle(third_width, 0, third_width, size.GetHeight()); bdc.dc.SetBrush(wxBrush(colors[2])); bdc.dc.DrawRectangle(third_width * 2, 0, remaining_width, size.GetHeight()); bdc.dc.SelectObject(wxNullBitmap); return bdc.bitmap; } static wxBitmap create_quadruple_filament_bitmap(const std::vector& colors, const wxSize& size) { BitmapDC bdc = init_bitmap_dc(size); int half_width = (size.GetWidth() + 1) / 2; int half_height = (size.GetHeight() + 1) / 2; const int rects[4][4] = { {0, 0, half_width, half_height}, // Top left {half_width, 0, size.GetWidth() - half_width, half_height}, // Top right {0, half_height, half_width, size.GetHeight() - half_height}, // Bottom left {half_width, half_height, size.GetWidth() - half_width, size.GetHeight() - half_height} // Bottom right }; for (int i = 0; i < 4; i++) { bdc.dc.SetBrush(wxBrush(colors[i])); bdc.dc.DrawRectangle(rects[i][0], rects[i][1], rects[i][2], rects[i][3]); } bdc.dc.SelectObject(wxNullBitmap); return bdc.bitmap; } static wxBitmap create_gradient_filament_bitmap(const std::vector& colors, const wxSize& size) { BitmapDC bdc = init_bitmap_dc(size); if (colors.size() == 1) { return create_single_filament_bitmap(colors[0], size); } // use segment gradient, make transition more natural wxDC& dc = bdc.dc; int total_width = size.GetWidth(); int height = size.GetHeight(); // calculate segment count int segment_count = colors.size() - 1; double segment_width = (double)total_width / segment_count; int left = 0; for (int i = 0; i < segment_count; i++) { int current_width = (int)segment_width; // handle last segment, ensure fully filled if (i == segment_count - 1) { current_width = total_width - left; } // avoid width exceed boundary if (left + current_width > total_width) { current_width = total_width - left; } if (current_width > 0) { auto rect = wxRect(left, 0, current_width, height); dc.GradientFillLinear(rect, colors[i], colors[i + 1], wxEAST); left += current_width; } } bdc.dc.SelectObject(wxNullBitmap); return bdc.bitmap; } wxBitmap create_filament_bitmap(const std::vector& colors, const wxSize& size, bool force_gradient) { if (colors.empty()) return wxNullBitmap; // Make a copy to sort without modifying original std::vector sorted_colors = colors; // Sort colors by HSV when there are 2 or more colors if (sorted_colors.size() >= 2) { sort_colors_by_hsv(sorted_colors); } if (force_gradient && sorted_colors.size() >= 2) { return create_gradient_filament_bitmap(sorted_colors, size); } switch (sorted_colors.size()) { case 1: return create_single_filament_bitmap(sorted_colors[0], size); case 2: return create_dual_filament_bitmap(sorted_colors[0], sorted_colors[1], size); case 3: return create_triple_filament_bitmap(sorted_colors, size); case 4: return create_quadruple_filament_bitmap(sorted_colors, size); default: return create_gradient_filament_bitmap(sorted_colors, size); } } }} // namespace Slic3r::GUI