#include "DevLamp.h" static Slic3r::DevLamp::LIGHT_EFFECT _light_effect_parse(std::string effect_str) { if (effect_str.compare("on") == 0) return Slic3r::DevLamp::LIGHT_EFFECT_ON; else if (effect_str.compare("off") == 0) return Slic3r::DevLamp::LIGHT_EFFECT_OFF; else if (effect_str.compare("flashing") == 0) return Slic3r::DevLamp::LIGHT_EFFECT_FLASHING; return Slic3r::DevLamp::LIGHT_EFFECT_UNKOWN; } void Slic3r::DevLamp::SetChamberLight(const std::string& status) { m_chamber_light = _light_effect_parse(status); }