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OrcaSlicer-KX
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079d40b77e86a75dc70d46b9848dc20c697c26a8
OrcaSlicer-KX
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resources
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shaders
History
enricoturri1966
b38cd284bd
Fixed conflicts after merge with master and ported changes into gouraud shaders to gouraud_mod shaders
2021-10-19 11:27:11 +02:00
..
gouraud_light_instanced.fs
ENABLE_SEAMS_USING_INSTANCED_MODELS -> WIP: Render models using glDrawElementsInstanced
2021-08-26 12:37:55 +02:00
gouraud_light_instanced.vs
Follow-up of
9abebe5fbe
- Modified shader gouraud_light_instanced.vs to be more Intel's cards friendly
2021-09-15 12:32:43 +02:00
gouraud_light.fs
…
gouraud_light.vs
…
gouraud_mod.fs
Fixed conflicts after merge with master and ported changes into gouraud shaders to gouraud_mod shaders
2021-10-19 11:27:11 +02:00
gouraud_mod.vs
Fixed conflicts after merge with master and ported changes into gouraud shaders to gouraud_mod shaders
2021-10-19 11:27:11 +02:00
gouraud.fs
Fixed z-fighting between contour around the area selected by smart fill and painted triangles inside the FDM support painting gizmo.
2021-10-18 11:35:13 +02:00
gouraud.vs
Follow-up of
6194e67e68
- Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo.
2021-10-18 11:35:13 +02:00
mm_contour.fs
…
mm_contour.vs
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mm_gouraud.fs
Follow-up of
6194e67e68
- Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo.
2021-10-18 11:35:13 +02:00
mm_gouraud.vs
Follow-up of
6194e67e68
- Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo.
2021-10-18 11:35:13 +02:00
options_110.fs
…
options_110.vs
…
options_120.fs
…
options_120.vs
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printbed.fs
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printbed.vs
…
toolpaths_lines.fs
…
toolpaths_lines.vs
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variable_layer_height.fs
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variable_layer_height.vs
…