On Linux, GLEW requires (at least, in EGL land) that an OpenGL context be
active before glew_Init is called -- otherwise, GLEW doesn't know what
extension symbols to look up. If glew_Init fails, then some symbols
elsewhere will not exist, and the app will shortly crash. We work around
this by detecting if we're actually ready for postinit, and if not,
resetting the flag so that wxEVT_IDLE will cause us to try again later, when
the window hopefully has gone into the foreground and is ready to be used.