Files
OrcaSlicer-KX/src/libslic3r/Arrange.hpp
Arthur 58efcfd747 ENH: disable arranging selected items
0. disable arranging selected
1. fix bug where brim is not correct.
2. fix bug where big circle objects are not arranged properly
3. disable default enable_rotation

Change-Id: Ifc69f35d900ff63ec1e9ec8bf8638afc6ea7d54b
(cherry picked from commit 2ed1b0dd8573a1e10aaf77f0d9f8896cef304427)
2022-08-05 16:11:42 +08:00

175 lines
7.6 KiB
C++

#ifndef ARRANGE_HPP
#define ARRANGE_HPP
#include "ExPolygon.hpp"
namespace Slic3r {
class BoundingBox;
namespace arrangement {
/// A geometry abstraction for a circular print bed. Similarly to BoundingBox.
class CircleBed {
Point center_;
double radius_;
public:
inline CircleBed(): center_(0, 0), radius_(std::nan("")) {}
explicit inline CircleBed(const Point& c, double r): center_(c), radius_(r) {}
inline double radius() const { return radius_; }
inline const Point& center() const { return center_; }
};
/// Representing an unbounded bed.
struct InfiniteBed {
Point center;
explicit InfiniteBed(const Point &p = {0, 0}): center{p} {}
};
/// A logical bed representing an object not being arranged. Either the arrange
/// has not yet successfully run on this ArrangePolygon or it could not fit the
/// object due to overly large size or invalid geometry.
static const constexpr int UNARRANGED = -1;
/// Input/Output structure for the arrange() function. The poly field will not
/// be modified during arrangement. Instead, the translation and rotation fields
/// will mark the needed transformation for the polygon to be in the arranged
/// position. These can also be set to an initial offset and rotation.
///
/// The bed_idx field will indicate the logical bed into which the
/// polygon belongs: UNARRANGED means no place for the polygon
/// (also the initial state before arrange), 0..N means the index of the bed.
/// Zero is the physical bed, larger than zero means a virtual bed.
struct ArrangePolygon {
ExPolygon poly; /// The 2D silhouette to be arranged
Vec2crd translation{0, 0}; /// The translation of the poly
double rotation{0.0}; /// The rotation of the poly in radians
coord_t inflation = 0; /// Arrange with inflated polygon
int bed_idx{UNARRANGED}; /// To which logical bed does poly belong...
int priority{0};
//BBS: add locked_plate to indicate whether it is in the locked plate
int locked_plate{ -1 };
bool is_virt_object{ false };
bool is_wipe_tower{false};
//BBS: add row/col for sudoku-style layout
int row{0};
int col{0};
std::vector<int> extrude_ids{1}; ///extruder_id for least extruder switch
int bed_temp{0}; ///bed temperature for different material judge
int print_temp{0}; ///print temperature for different material judge
int first_bed_temp{ 0 }; ///first layer bed temperature for different material judge
int first_print_temp{ 0 }; ///first layer print temperature for different material judge
int vitrify_temp{ 0 }; // max bed temperature for material compatibility, which is usually the filament vitrification temp
int itemid{ 0 }; // item id in the vector, used for accessing all possible params like extrude_id
int is_applied{ 0 }; // transform has been applied
double height{ 0 }; // item height
double brim_width{ 0 }; // brim width
std::string name;
// If empty, any rotation is allowed (currently unsupported)
// If only a zero is there, no rotation is allowed
std::vector<double> allowed_rotations = {0.};
/// Optional setter function which can store arbitrary data in its closure
std::function<void(const ArrangePolygon&)> setter = nullptr;
/// Helper function to call the setter with the arrange data arguments
void apply() {
if (setter && !is_applied) {
setter(*this);
is_applied = 1;
}
}
/// Test if arrange() was called previously and gave a successful result.
bool is_arranged() const { return bed_idx != UNARRANGED; }
inline ExPolygon transformed_poly() const
{
ExPolygon ret = poly;
ret.rotate(rotation);
ret.translate(translation.x(), translation.y());
return ret;
}
};
using ArrangePolygons = std::vector<ArrangePolygon>;
struct ArrangeParams {
/// The minimum distance which is allowed for any
/// pair of items on the print bed in any direction.
coord_t min_obj_distance = 0;
/// The accuracy of optimization.
/// Goes from 0.0 to 1.0 and scales performance as well
float accuracy = 1.f;
/// Allow parallel execution.
bool parallel = true;
bool allow_rotations = false;
//BBS: add specific arrange params
bool allow_multi_materials_on_same_plate = true;
bool avoid_extrusion_cali_region = true;
bool is_seq_print = false;
float bed_shrink_x = 0;
float bed_shrink_y = 0;
float brim_skirt_distance = 0;
float clearance_height_to_rod = 0;
float clearance_height_to_lid = 0;
float cleareance_radius = 0;
ArrangePolygons excluded_regions; // regions cant't be used
ArrangePolygons nonprefered_regions; // regions can be used but not prefered
/// Progress indicator callback called when an object gets packed.
/// The unsigned argument is the number of items remaining to pack.
std::function<void(unsigned, std::string)> progressind = [](unsigned st, std::string str = "") {
std::cout << "st=" << st << ", " << str << std::endl;
};
std::function<void(const ArrangePolygon &)> on_packed;
/// A predicate returning true if abort is needed.
std::function<bool(void)> stopcondition;
ArrangeParams() = default;
explicit ArrangeParams(coord_t md) : min_obj_distance(md) {}
};
/**
* \brief Arranges the input polygons.
*
* WARNING: Currently, only convex polygons are supported by the libnest2d
* library which is used to do the arrangement. This might change in the future
* this is why the interface contains a general polygon capable to have holes.
*
* \param items Input vector of ArrangePolygons. The transformation, rotation
* and bin_idx fields will be changed after the call finished and can be used
* to apply the result on the input polygon.
*/
template<class TBed> void arrange(ArrangePolygons &items, const ArrangePolygons &excludes, const TBed &bed, const ArrangeParams &params = {});
// A dispatch function that determines the bed shape from a set of points.
template<> void arrange(ArrangePolygons &items, const ArrangePolygons &excludes, const Points &bed, const ArrangeParams &params);
extern template void arrange(ArrangePolygons &items, const ArrangePolygons &excludes, const BoundingBox &bed, const ArrangeParams &params);
extern template void arrange(ArrangePolygons &items, const ArrangePolygons &excludes, const CircleBed &bed, const ArrangeParams &params);
extern template void arrange(ArrangePolygons &items, const ArrangePolygons &excludes, const Polygon &bed, const ArrangeParams &params);
extern template void arrange(ArrangePolygons &items, const ArrangePolygons &excludes, const InfiniteBed &bed, const ArrangeParams &params);
inline void arrange(ArrangePolygons &items, const Points &bed, const ArrangeParams &params = {}) { arrange(items, {}, bed, params); }
inline void arrange(ArrangePolygons &items, const BoundingBox &bed, const ArrangeParams &params = {}) { arrange(items, {}, bed, params); }
inline void arrange(ArrangePolygons &items, const CircleBed &bed, const ArrangeParams &params = {}) { arrange(items, {}, bed, params); }
inline void arrange(ArrangePolygons &items, const Polygon &bed, const ArrangeParams &params = {}) { arrange(items, {}, bed, params); }
inline void arrange(ArrangePolygons &items, const InfiniteBed &bed, const ArrangeParams &params = {}) { arrange(items, {}, bed, params); }
}} // namespace Slic3r::arrangement
#endif // MODELARRANGE_HPP