56 lines
1.7 KiB
C++
56 lines
1.7 KiB
C++
#include "Hollowing.hpp"
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#include <openvdb/tools/Filter.h>
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#include <openvdb/tools/LevelSetRebuild.h>
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#include <openvdb/tools/LevelSetFilter.h>
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#include <functional>
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namespace Slic3r {
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namespace sla {
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namespace {
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void filter_grid_sla(openvdb::FloatGrid &grid, double scale, double /*thickness*/, double flatness)
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{
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static const double ROUNDNESS_COEFF = 1.;
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// Filtering:
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if (flatness > 0.) {
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double rounding = ROUNDNESS_COEFF * flatness;
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int width = int(rounding * scale);
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int count = 1;
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openvdb::tools::Filter<openvdb::FloatGrid>{grid}.gaussian(width, count);
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}
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}
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// openvdb::tools::levelSetRebuild(grid, -float(thickness * 2));
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// filter_grid_sla(grid, scale, thickness, flatness);
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// openvdb::tools::levelSetRebuild(grid, float(thickness));
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void redist_grid_sla(openvdb::FloatGrid &grid, double scale, double thickness, double flatness)
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{
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// openvdb::tools::levelSetRebuild(grid, -float(scale * thickness));
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openvdb::tools::LevelSetFilter<openvdb::FloatGrid> filt{grid};
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// filt.gaussian(int(flatness * scale));
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// openvdb::tools::levelSetRebuild(grid, float(scale * thickness));
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//grid = openvdb::tools::topologyToLevelSet(grid);
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}
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}
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TriangleMesh generate_interior(const TriangleMesh &mesh,
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double min_thickness,
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double quality,
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double flatness)
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{
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namespace plc = std::placeholders;
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auto filt = std::bind(filter_grid_sla, plc::_1, plc::_2, plc::_3, flatness);
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return hollowed_interior(mesh, min_thickness, quality, filt);
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}
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}} // namespace Slic3r::sla
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