(rewrote the Dijkstra shortest path algorithm to use a binary priority heap instead of a dumb O(n^2) algorithm, added some bounding box tests to avoid expensive in-polygon tests if possible).
342 lines
14 KiB
C++
342 lines
14 KiB
C++
#include "BoundingBox.hpp"
|
|
#include "MotionPlanner.hpp"
|
|
#include "MutablePriorityQueue.hpp"
|
|
#include "Utils.hpp"
|
|
|
|
#include <limits> // for numeric_limits
|
|
#include <assert.h>
|
|
|
|
#include "boost/polygon/voronoi.hpp"
|
|
using boost::polygon::voronoi_builder;
|
|
using boost::polygon::voronoi_diagram;
|
|
|
|
namespace Slic3r {
|
|
|
|
MotionPlanner::MotionPlanner(const ExPolygons &islands) : initialized(false)
|
|
{
|
|
ExPolygons expp;
|
|
for (const ExPolygon &island : islands) {
|
|
island.simplify(SCALED_EPSILON, &expp);
|
|
for (ExPolygon &island : expp)
|
|
this->islands.push_back(MotionPlannerEnv(island));
|
|
expp.clear();
|
|
}
|
|
}
|
|
|
|
void MotionPlanner::initialize()
|
|
{
|
|
// prevent initialization of empty BoundingBox
|
|
if (this->initialized || this->islands.empty())
|
|
return;
|
|
|
|
// loop through islands in order to create inner expolygons and collect their contours
|
|
Polygons outer_holes;
|
|
for (MotionPlannerEnv &island : this->islands) {
|
|
// generate the internal env boundaries by shrinking the island
|
|
// we'll use these inner rings for motion planning (endpoints of the Voronoi-based
|
|
// graph, visibility check) in order to avoid moving too close to the boundaries
|
|
island.env = ExPolygonCollection(offset_ex(island.island, -MP_INNER_MARGIN));
|
|
// island contours are holes of our external environment
|
|
outer_holes.push_back(island.island.contour);
|
|
}
|
|
|
|
// Generate a box contour around everyting.
|
|
Polygons contour = offset(get_extents(outer_holes).polygon(), +MP_OUTER_MARGIN*2);
|
|
assert(contour.size() == 1);
|
|
// make expolygon for outer environment
|
|
ExPolygons outer = diff_ex(contour, outer_holes);
|
|
assert(outer.size() == 1);
|
|
//FIXME What if some of the islands are nested? Then the front contour may not be the outmost contour!
|
|
this->outer.island = outer.front();
|
|
this->outer.env = ExPolygonCollection(diff_ex(contour, offset(outer_holes, +MP_OUTER_MARGIN)));
|
|
this->graphs.resize(this->islands.size() + 1);
|
|
this->initialized = true;
|
|
}
|
|
|
|
Polyline MotionPlanner::shortest_path(const Point &from, const Point &to)
|
|
{
|
|
// If we have an empty configuration space, return a straight move.
|
|
if (this->islands.empty())
|
|
return Line(from, to);
|
|
|
|
// Are both points in the same island?
|
|
int island_idx = -1;
|
|
for (MotionPlannerEnv &island : islands) {
|
|
if (island.island_bbox.contains(from) && island.island_bbox.contains(to) &&
|
|
island.island.contains(from) && island.island.contains(to)) {
|
|
// Since both points are in the same island, is a direct move possible?
|
|
// If so, we avoid generating the visibility environment.
|
|
if (island.island.contains(Line(from, to)))
|
|
return Line(from, to);
|
|
// Both points are inside a single island, but the straight line crosses the island boundary.
|
|
island_idx = &island - this->islands.data();
|
|
break;
|
|
}
|
|
}
|
|
|
|
// lazy generation of configuration space.
|
|
this->initialize();
|
|
|
|
// get environment
|
|
const MotionPlannerEnv &env = this->get_env(island_idx);
|
|
if (env.env.expolygons.empty()) {
|
|
// if this environment is empty (probably because it's too small), perform straight move
|
|
// and avoid running the algorithms on empty dataset
|
|
return Line(from, to);
|
|
}
|
|
|
|
// Now check whether points are inside the environment.
|
|
Point inner_from = from;
|
|
Point inner_to = to;
|
|
|
|
if (island_idx == -1) {
|
|
// TODO: instead of using the nearest_env_point() logic, we should
|
|
// create a temporary graph where we connect 'from' and 'to' to the
|
|
// nodes which don't require more than one crossing, and let Dijkstra
|
|
// figure out the entire path - this should also replace the call to
|
|
// find_node() below
|
|
if (! env.island_bbox.contains(inner_from) || ! env.island.contains(inner_from)) {
|
|
// Find the closest inner point to start from.
|
|
inner_from = env.nearest_env_point(from, to);
|
|
}
|
|
if (! env.island_bbox.contains(inner_to) || ! env.island.contains(inner_to)) {
|
|
// Find the closest inner point to start from.
|
|
inner_to = env.nearest_env_point(to, inner_from);
|
|
}
|
|
}
|
|
|
|
// perform actual path search
|
|
const MotionPlannerGraph &graph = this->init_graph(island_idx);
|
|
Polyline polyline = graph.shortest_path(graph.find_closest_node(inner_from), graph.find_closest_node(inner_to));
|
|
|
|
polyline.points.insert(polyline.points.begin(), from);
|
|
polyline.points.push_back(to);
|
|
|
|
{
|
|
// grow our environment slightly in order for simplify_by_visibility()
|
|
// to work best by considering moves on boundaries valid as well
|
|
ExPolygonCollection grown_env(offset_ex(env.env.expolygons, +SCALED_EPSILON));
|
|
|
|
if (island_idx == -1) {
|
|
/* If 'from' or 'to' are not inside our env, they were connected using the
|
|
nearest_env_point() search which maybe produce ugly paths since it does not
|
|
include the endpoint in the Dijkstra search; the simplify_by_visibility()
|
|
call below will not work in many cases where the endpoint is not contained in
|
|
grown_env (whose contour was arbitrarily constructed with MP_OUTER_MARGIN,
|
|
which may not be enough for, say, including a skirt point). So we prune
|
|
the extra points manually. */
|
|
if (! grown_env.contains(from)) {
|
|
// delete second point while the line connecting first to third crosses the
|
|
// boundaries as many times as the current first to second
|
|
while (polyline.points.size() > 2 && intersection_ln((Lines)Line(from, polyline.points[2]), grown_env).size() == 1)
|
|
polyline.points.erase(polyline.points.begin() + 1);
|
|
}
|
|
if (! grown_env.contains(to)) {
|
|
while (polyline.points.size() > 2 && intersection_ln((Lines)Line(*(polyline.points.end() - 3), to), grown_env).size() == 1)
|
|
polyline.points.erase(polyline.points.end() - 2);
|
|
}
|
|
}
|
|
|
|
// remove unnecessary vertices
|
|
// Note: this is computationally intensive and does not look very necessary
|
|
// now that we prune the endpoints with the logic above,
|
|
// so we comment it for now until a good test case arises
|
|
//polyline.simplify_by_visibility(grown_env);
|
|
|
|
/*
|
|
SVG svg("shortest_path.svg");
|
|
svg.draw(grown_env.expolygons);
|
|
svg.arrows = false;
|
|
for (MotionPlannerGraph::adjacency_list_t::const_iterator it = graph->adjacency_list.begin(); it != graph->adjacency_list.end(); ++it) {
|
|
Point a = graph->nodes[it - graph->adjacency_list.begin()];
|
|
for (std::vector<MotionPlannerGraph::Neighbor>::const_iterator n = it->begin(); n != it->end(); ++n) {
|
|
Point b = graph->nodes[n->target];
|
|
svg.draw(Line(a, b));
|
|
}
|
|
}
|
|
svg.arrows = true;
|
|
svg.draw(from);
|
|
svg.draw(inner_from, "red");
|
|
svg.draw(to);
|
|
svg.draw(inner_to, "red");
|
|
svg.draw(polyline, "red");
|
|
svg.Close();
|
|
*/
|
|
}
|
|
|
|
return polyline;
|
|
}
|
|
|
|
const MotionPlannerGraph& MotionPlanner::init_graph(int island_idx)
|
|
{
|
|
if (! this->graphs[island_idx + 1]) {
|
|
// if this graph doesn't exist, initialize it
|
|
this->graphs[island_idx + 1] = make_unique<MotionPlannerGraph>();
|
|
MotionPlannerGraph* graph = this->graphs[island_idx + 1].get();
|
|
|
|
/* We don't add polygon boundaries as graph edges, because we'd need to connect
|
|
them to the Voronoi-generated edges by recognizing coinciding nodes. */
|
|
|
|
typedef voronoi_diagram<double> VD;
|
|
VD vd;
|
|
|
|
// mapping between Voronoi vertices and graph nodes
|
|
typedef std::map<const VD::vertex_type*,size_t> t_vd_vertices;
|
|
t_vd_vertices vd_vertices;
|
|
|
|
// get boundaries as lines
|
|
const MotionPlannerEnv &env = this->get_env(island_idx);
|
|
Lines lines = env.env.lines();
|
|
boost::polygon::construct_voronoi(lines.begin(), lines.end(), &vd);
|
|
|
|
// traverse the Voronoi diagram and generate graph nodes and edges
|
|
for (VD::const_edge_iterator edge = vd.edges().begin(); edge != vd.edges().end(); ++edge) {
|
|
if (edge->is_infinite()) continue;
|
|
|
|
const VD::vertex_type* v0 = edge->vertex0();
|
|
const VD::vertex_type* v1 = edge->vertex1();
|
|
Point p0 = Point(v0->x(), v0->y());
|
|
Point p1 = Point(v1->x(), v1->y());
|
|
|
|
// skip edge if any of its endpoints is outside our configuration space
|
|
//FIXME This test has a terrible O(n^2) time complexity.
|
|
if (!env.island.contains_b(p0) || !env.island.contains_b(p1)) continue;
|
|
|
|
t_vd_vertices::const_iterator i_v0 = vd_vertices.find(v0);
|
|
size_t v0_idx;
|
|
if (i_v0 == vd_vertices.end()) {
|
|
graph->nodes.push_back(p0);
|
|
vd_vertices[v0] = v0_idx = graph->nodes.size()-1;
|
|
} else {
|
|
v0_idx = i_v0->second;
|
|
}
|
|
|
|
t_vd_vertices::const_iterator i_v1 = vd_vertices.find(v1);
|
|
size_t v1_idx;
|
|
if (i_v1 == vd_vertices.end()) {
|
|
graph->nodes.push_back(p1);
|
|
vd_vertices[v1] = v1_idx = graph->nodes.size()-1;
|
|
} else {
|
|
v1_idx = i_v1->second;
|
|
}
|
|
|
|
// Euclidean distance is used as weight for the graph edge
|
|
double dist = graph->nodes[v0_idx].distance_to(graph->nodes[v1_idx]);
|
|
graph->add_edge(v0_idx, v1_idx, dist);
|
|
}
|
|
}
|
|
|
|
return *this->graphs[island_idx + 1].get();
|
|
}
|
|
|
|
Point MotionPlannerEnv::nearest_env_point(const Point &from, const Point &to) const
|
|
{
|
|
/* In order to ensure that the move between 'from' and the initial env point does
|
|
not violate any of the configuration space boundaries, we limit our search to
|
|
the points that satisfy this condition. */
|
|
|
|
/* Assume that this method is never called when 'env' contains 'from';
|
|
so 'from' is either inside a hole or outside all contours */
|
|
|
|
// get the points of the hole containing 'from', if any
|
|
Points pp;
|
|
for (const ExPolygon &ex : this->env.expolygons) {
|
|
for (const Polygon &hole : ex.holes)
|
|
if (hole.contains(from))
|
|
pp = hole;
|
|
if (! pp.empty())
|
|
break;
|
|
}
|
|
|
|
/* If 'from' is not inside a hole, it's outside of all contours, so take all
|
|
contours' points */
|
|
if (pp.empty())
|
|
for (const ExPolygon &ex : this->env.expolygons)
|
|
append(pp, ex.contour.points);
|
|
|
|
/* Find the candidate result and check that it doesn't cross too many boundaries. */
|
|
while (pp.size() >= 2) {
|
|
// find the point in pp that is closest to both 'from' and 'to'
|
|
size_t result = from.nearest_waypoint_index(pp, to);
|
|
|
|
// as we assume 'from' is outside env, any node will require at least one crossing
|
|
if (intersection_ln((Lines)Line(from, pp[result]), this->island).size() > 1) {
|
|
// discard result
|
|
pp.erase(pp.begin() + result);
|
|
} else
|
|
return pp[result];
|
|
}
|
|
|
|
// if we're here, return last point if any (better than nothing)
|
|
// if we have no points at all, then we have an empty environment and we
|
|
// make this method behave as a no-op (we shouldn't get here by the way)
|
|
return pp.empty() ? from : pp.front();
|
|
}
|
|
|
|
// Add a new directed edge to the adjacency graph.
|
|
void MotionPlannerGraph::add_edge(size_t from, size_t to, double weight)
|
|
{
|
|
// Extend adjacency list until this start node.
|
|
if (this->adjacency_list.size() < from + 1) {
|
|
// Reserve in powers of two to avoid repeated reallocation.
|
|
this->adjacency_list.reserve(std::max<size_t>(8, next_highest_power_of_2(from + 1)));
|
|
// Allocate new empty adjacency vectors.
|
|
this->adjacency_list.resize(from + 1);
|
|
}
|
|
this->adjacency_list[from].emplace_back(Neighbor(node_t(to), weight));
|
|
}
|
|
|
|
// Dijkstra's shortest path in a weighted graph from node_start to node_end.
|
|
// The returned path contains the end points.
|
|
Polyline MotionPlannerGraph::shortest_path(size_t node_start, size_t node_end) const
|
|
{
|
|
// This prevents a crash in case for some reason we got here with an empty adjacency list.
|
|
if (this->adjacency_list.empty())
|
|
return Polyline();
|
|
|
|
// Dijkstra algorithm, previous node of the current node 'u' in the shortest path towards node_start.
|
|
std::vector<node_t> previous(this->adjacency_list.size(), -1);
|
|
std::vector<weight_t> distance(this->adjacency_list.size(), std::numeric_limits<weight_t>::infinity());
|
|
std::vector<size_t> map_node_to_queue_id(this->adjacency_list.size(), size_t(-1));
|
|
distance[node_start] = 0.;
|
|
|
|
auto queue = make_mutable_priority_queue<node_t>(
|
|
[&map_node_to_queue_id](const node_t &node, size_t idx) { map_node_to_queue_id[node] = idx; },
|
|
[&distance](const node_t &node1, const node_t &node2) { return distance[node1] < distance[node2]; });
|
|
queue.reserve(this->adjacency_list.size());
|
|
for (size_t i = 0; i < this->adjacency_list.size(); ++ i)
|
|
queue.push(node_t(i));
|
|
|
|
while (! queue.empty()) {
|
|
// Get the next node with the lowest distance to node_start.
|
|
node_t u = node_t(queue.top());
|
|
queue.pop();
|
|
map_node_to_queue_id[u] = size_t(-1);
|
|
// Stop searching if we reached our destination.
|
|
if (u == node_end)
|
|
break;
|
|
// Visit each edge starting at node u.
|
|
for (const Neighbor& neighbor : this->adjacency_list[u])
|
|
if (map_node_to_queue_id[neighbor.target] != size_t(-1)) {
|
|
weight_t alt = distance[u] + neighbor.weight;
|
|
// If total distance through u is shorter than the previous
|
|
// distance (if any) between node_start and neighbor.target, replace it.
|
|
if (alt < distance[neighbor.target]) {
|
|
distance[neighbor.target] = alt;
|
|
previous[neighbor.target] = u;
|
|
queue.update(map_node_to_queue_id[neighbor.target]);
|
|
}
|
|
}
|
|
}
|
|
|
|
Polyline polyline;
|
|
polyline.points.reserve(previous.size());
|
|
for (node_t vertex = node_t(node_end); vertex != -1; vertex = previous[vertex])
|
|
polyline.points.push_back(this->nodes[vertex]);
|
|
polyline.points.push_back(this->nodes[node_start]);
|
|
polyline.reverse();
|
|
return polyline;
|
|
}
|
|
|
|
}
|