Files
OrcaSlicer-KX/src/slic3r/GUI/FilamentBitmapUtils.cpp
fei2.fang 6c242c5101 FIX: Honor transparency and add contrasting borders for both themes
jira: STUDIO-13394

Change-Id: I47f3108318ba72895cf5a906a2566d46f3ed3ff9
(cherry picked from commit bac1c5ecceb3dfdf11844beca9d9ec71c6453340)
2025-09-30 14:31:54 +08:00

242 lines
8.1 KiB
C++

#include <wx/dcmemory.h>
#include <wx/graphics.h>
#include <algorithm>
#include <cmath>
#include "EncodedFilament.hpp"
#include "GUI_App.hpp"
namespace Slic3r { namespace GUI {
// Helper struct to hold bitmap and DC
struct BitmapDC {
wxBitmap bitmap;
wxMemoryDC dc;
BitmapDC(const wxSize& size) : bitmap(size), dc(bitmap) {
// Don't set white background - let the color patterns fill the entire area
dc.SetPen(*wxTRANSPARENT_PEN);
}
};
static BitmapDC init_bitmap_dc(const wxSize& size) {
return BitmapDC(size);
}
// Check if a color is transparent (alpha == 0)
static bool is_transparent_color(const wxColour& color) {
return color.Alpha() == 0;
}
// Create transparent bitmap
static wxBitmap create_transparent_bitmap(const wxSize& size) {
BitmapDC bdc = init_bitmap_dc(size);
if (!bdc.dc.IsOk()) return wxNullBitmap;
// Create checkerboard pattern
wxColour light_gray(217, 217, 217); // #D9D9D9
wxColour white(255, 255, 255);
bool is_dark_mode = wxGetApp().dark_mode();
// Calculate parameters based on mode
int start_pos = is_dark_mode ? 0 : 1;
int end_width = is_dark_mode ? size.GetWidth() : size.GetWidth() - 1;
int end_height = is_dark_mode ? size.GetHeight() : size.GetHeight() - 1;
int square_size = std::max(6, std::min(end_width - start_pos, end_height - start_pos) / 8);
// Draw checkerboard
for (int x = start_pos; x < end_width; x += square_size) {
for (int y = start_pos; y < end_height; y += square_size) {
bool is_light = ((x / square_size) + (y / square_size)) % 2 == 0;
bdc.dc.SetBrush(wxBrush(is_light ? white : light_gray));
int width = std::min(square_size, size.GetWidth() - x);
int height = std::min(square_size, size.GetHeight() - y);
bdc.dc.DrawRectangle(x, y, width, height);
}
}
// Add border only in light mode
if (!is_dark_mode) {
bdc.dc.SetPen(wxPen(wxColour(130, 130, 128), 1, wxPENSTYLE_SOLID));
bdc.dc.SetBrush(*wxTRANSPARENT_BRUSH);
bdc.dc.DrawRectangle(0, 0, size.GetWidth(), size.GetHeight());
}
bdc.dc.SelectObject(wxNullBitmap);
return bdc.bitmap;
}
// Sort colors by HSV values (primarily by hue, then saturation, then value)
static void sort_colors_by_hsv(std::vector<wxColour>& colors) {
if (colors.size() < 2) return;
std::sort(colors.begin(), colors.end(),
[](const wxColour& a, const wxColour& b) {
ColourHSV ha = wxColourToHSV(a);
ColourHSV hb = wxColourToHSV(b);
if (ha.h != hb.h) return ha.h < hb.h;
if (ha.s != hb.s) return ha.s < hb.s;
return ha.v < hb.v;
});
}
static wxBitmap create_single_filament_bitmap(const wxColour& color, const wxSize& size)
{
// Check if color is transparent
if (is_transparent_color(color)) {
return create_transparent_bitmap(size);
}
BitmapDC bdc = init_bitmap_dc(size);
if (!bdc.dc.IsOk()) return wxNullBitmap;
bdc.dc.SetBrush(wxBrush(color));
bdc.dc.DrawRectangle(0, 0, size.GetWidth(), size.GetHeight());
// Add gray border for light colors (similar to wxExtensions.cpp logic) - only in light mode
if (!wxGetApp().dark_mode() && color.Red() > 224 && color.Blue() > 224 && color.Green() > 224) {
bdc.dc.SetPen(wxPen(wxColour(130, 130, 128), 1, wxPENSTYLE_SOLID));
bdc.dc.SetBrush(*wxTRANSPARENT_BRUSH);
bdc.dc.DrawRectangle(0, 0, size.GetWidth(), size.GetHeight());
}
// Add white border for dark colors - only in dark mode
if(wxGetApp().dark_mode() && color.Red() < 45 && color.Blue() < 45 && color.Green() < 45) {
bdc.dc.SetPen(wxPen(wxColour(207, 207, 207), 1, wxPENSTYLE_SOLID));
bdc.dc.SetBrush(*wxTRANSPARENT_BRUSH);
bdc.dc.DrawRectangle(0, 0, size.GetWidth(), size.GetHeight());
}
bdc.dc.SelectObject(wxNullBitmap);
return bdc.bitmap;
}
static wxBitmap create_dual_filament_bitmap(const wxColour& color1, const wxColour& color2, const wxSize& size)
{
BitmapDC bdc = init_bitmap_dc(size);
int half_width = size.GetWidth() / 2;
bdc.dc.SetBrush(wxBrush(color1));
bdc.dc.DrawRectangle(0, 0, half_width, size.GetHeight());
bdc.dc.SetBrush(wxBrush(color2));
bdc.dc.DrawRectangle(half_width, 0, size.GetWidth() - half_width, size.GetHeight());
bdc.dc.SelectObject(wxNullBitmap);
return bdc.bitmap;
}
static wxBitmap create_triple_filament_bitmap(const std::vector<wxColour>& colors, const wxSize& size)
{
BitmapDC bdc = init_bitmap_dc(size);
int third_width = size.GetWidth() / 3;
int remaining_width = size.GetWidth() - (third_width * 2);
// Draw three vertical sections
bdc.dc.SetBrush(wxBrush(colors[0]));
bdc.dc.DrawRectangle(0, 0, third_width, size.GetHeight());
bdc.dc.SetBrush(wxBrush(colors[1]));
bdc.dc.DrawRectangle(third_width, 0, third_width, size.GetHeight());
bdc.dc.SetBrush(wxBrush(colors[2]));
bdc.dc.DrawRectangle(third_width * 2, 0, remaining_width, size.GetHeight());
bdc.dc.SelectObject(wxNullBitmap);
return bdc.bitmap;
}
static wxBitmap create_quadruple_filament_bitmap(const std::vector<wxColour>& colors, const wxSize& size)
{
BitmapDC bdc = init_bitmap_dc(size);
int half_width = (size.GetWidth() + 1) / 2;
int half_height = (size.GetHeight() + 1) / 2;
const int rects[4][4] = {
{0, 0, half_width, half_height}, // Top left
{half_width, 0, size.GetWidth() - half_width, half_height}, // Top right
{0, half_height, half_width, size.GetHeight() - half_height}, // Bottom left
{half_width, half_height, size.GetWidth() - half_width, size.GetHeight() - half_height} // Bottom right
};
for (int i = 0; i < 4; i++) {
bdc.dc.SetBrush(wxBrush(colors[i]));
bdc.dc.DrawRectangle(rects[i][0], rects[i][1], rects[i][2], rects[i][3]);
}
bdc.dc.SelectObject(wxNullBitmap);
return bdc.bitmap;
}
static wxBitmap create_gradient_filament_bitmap(const std::vector<wxColour>& colors, const wxSize& size)
{
BitmapDC bdc = init_bitmap_dc(size);
if (colors.size() == 1) {
return create_single_filament_bitmap(colors[0], size);
}
// use segment gradient, make transition more natural
wxDC& dc = bdc.dc;
int total_width = size.GetWidth();
int height = size.GetHeight();
// calculate segment count
int segment_count = colors.size() - 1;
double segment_width = (double)total_width / segment_count;
int left = 0;
for (int i = 0; i < segment_count; i++) {
int current_width = (int)segment_width;
// handle last segment, ensure fully filled
if (i == segment_count - 1) {
current_width = total_width - left;
}
// avoid width exceed boundary
if (left + current_width > total_width) {
current_width = total_width - left;
}
if (current_width > 0) {
auto rect = wxRect(left, 0, current_width, height);
dc.GradientFillLinear(rect, colors[i], colors[i + 1], wxEAST);
left += current_width;
}
}
bdc.dc.SelectObject(wxNullBitmap);
return bdc.bitmap;
}
wxBitmap create_filament_bitmap(const std::vector<wxColour>& colors, const wxSize& size, bool force_gradient)
{
if (colors.empty()) return wxNullBitmap;
// Make a copy to sort without modifying original
std::vector<wxColour> sorted_colors = colors;
// Sort colors by HSV when there are 2 or more colors
if (sorted_colors.size() >= 2) {
sort_colors_by_hsv(sorted_colors);
}
if (force_gradient && sorted_colors.size() >= 2) {
return create_gradient_filament_bitmap(sorted_colors, size);
}
switch (sorted_colors.size()) {
case 1: return create_single_filament_bitmap(sorted_colors[0], size);
case 2: return create_dual_filament_bitmap(sorted_colors[0], sorted_colors[1], size);
case 3: return create_triple_filament_bitmap(sorted_colors, size);
case 4: return create_quadruple_filament_bitmap(sorted_colors, size);
default: return create_gradient_filament_bitmap(sorted_colors, size);
}
}
}} // namespace Slic3r::GUI