Files
OrcaSlicer-KX/src/slic3r/GUI/OpenGLManager.cpp
Ian Bassi 6dfbcc75c5 Graphics Preferences: Anti-aliasing + FPS (#13538)
* Expose Antialiasing velues

Expose Antialiasing multipliers.
Default to 4 as current implementation but enables the user to disable it to improve performante or increase sampling to improve quality.

* FXAA

* Improve descriptions

* Require restart when MSAA setting changes

Detect changes to the OpenGL MSAA (multisample anti-aliasing) preference when opening Preferences and prompt the user to restart the application to apply the change. Adds a constant key for the MSAA setting, stores the previous value, checks for changes (similar to the existing FXAA handling), and shows a warning dialog explaining the restart will close the current project without saving. If the user accepts, recreate_GUI is invoked to apply the MSAA change immediately.

* Revert "Require restart when MSAA setting changes"

This reverts commit dde134d346c3849598c91d025d2faed1b51c8a22.

* Menu and FPS options

* Fix FPS limiter and remove VSYNC

* Grouped FPS settings and mode up rigth fps counter

---------

Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
2026-05-17 13:31:51 +08:00

490 lines
18 KiB
C++

#include "libslic3r/libslic3r.h"
#include "OpenGLManager.hpp"
#include "GUI.hpp"
#include "I18N.hpp"
#include "3DScene.hpp"
#include "libslic3r/AppConfig.hpp"
#include "libslic3r/Platform.hpp"
#include <glad/gl.h>
#include <boost/algorithm/string/split.hpp>
#include <boost/algorithm/string/classification.hpp>
#include <boost/log/trivial.hpp>
#include <wx/glcanvas.h>
#include <wx/msgdlg.h>
#include "GUI_Init.hpp"
#ifdef __APPLE__
#include "../Utils/MacDarkMode.hpp"
#endif // __APPLE__
#ifdef __WXGTK__
#include "LinuxDisplayBackend.hpp"
#ifdef wxHAS_EGL
#include <EGL/egl.h>
#endif
#endif
namespace Slic3r {
namespace GUI {
// A safe wrapper around glGetString to report a "N/A" string in case glGetString returns nullptr.
std::string gl_get_string_safe(GLenum param, const std::string& default_value)
{
const char* value = (const char*)::glGetString(param);
return std::string((value != nullptr) ? value : default_value);
}
const std::string& OpenGLManager::GLInfo::get_version() const
{
if (!m_detected)
detect();
return m_version;
}
const std::string& OpenGLManager::GLInfo::get_glsl_version() const
{
if (!m_detected)
detect();
return m_glsl_version;
}
const std::string& OpenGLManager::GLInfo::get_vendor() const
{
if (!m_detected)
detect();
return m_vendor;
}
const std::string& OpenGLManager::GLInfo::get_renderer() const
{
if (!m_detected)
detect();
return m_renderer;
}
bool OpenGLManager::GLInfo::is_mesa() const
{
return boost::icontains(m_version, "mesa");
}
int OpenGLManager::GLInfo::get_max_tex_size() const
{
if (!m_detected)
detect();
// clamp to avoid the texture generation become too slow and use too much GPU memory
#ifdef __APPLE__
// and use smaller texture for non retina systems
return (Slic3r::GUI::mac_max_scaling_factor() > 1.0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096);
#else
// and use smaller texture for older OpenGL versions
return is_version_greater_or_equal_to(3, 0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096);
#endif // __APPLE__
}
float OpenGLManager::GLInfo::get_max_anisotropy() const
{
if (!m_detected)
detect();
return m_max_anisotropy;
}
void OpenGLManager::GLInfo::detect() const
{
*const_cast<std::string*>(&m_version) = gl_get_string_safe(GL_VERSION, "N/A");
*const_cast<std::string*>(&m_glsl_version) = gl_get_string_safe(GL_SHADING_LANGUAGE_VERSION, "N/A");
*const_cast<std::string*>(&m_vendor) = gl_get_string_safe(GL_VENDOR, "N/A");
*const_cast<std::string*>(&m_renderer) = gl_get_string_safe(GL_RENDERER, "N/A");
BOOST_LOG_TRIVIAL(info) << boost::format("got opengl version %1%, glsl version %2%, vendor %3% , graphics card model %4%") % m_version % m_glsl_version % m_vendor % m_renderer << std::endl;
int* max_tex_size = const_cast<int*>(&m_max_tex_size);
glsafe(::glGetIntegerv(GL_MAX_TEXTURE_SIZE, max_tex_size));
*max_tex_size /= 2;
if (Slic3r::total_physical_memory() / (1024 * 1024 * 1024) < 6)
*max_tex_size /= 2;
if (GLAD_GL_EXT_texture_filter_anisotropic) {
float* max_anisotropy = const_cast<float*>(&m_max_anisotropy);
glsafe(::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy));
}
if (!GLAD_GL_ARB_compatibility)
*const_cast<bool*>(&m_core_profile) = true;
*const_cast<bool*>(&m_detected) = true;
}
static bool version_greater_or_equal_to(const std::string& version, unsigned int major, unsigned int minor)
{
if (version == "N/A")
return false;
std::vector<std::string> tokens;
boost::split(tokens, version, boost::is_any_of(" "), boost::token_compress_on);
if (tokens.empty())
return false;
std::vector<std::string> numbers;
boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on);
unsigned int gl_major = 0;
unsigned int gl_minor = 0;
if (numbers.size() > 0)
gl_major = ::atoi(numbers[0].c_str());
if (numbers.size() > 1)
gl_minor = ::atoi(numbers[1].c_str());
if (gl_major < major)
return false;
else if (gl_major > major)
return true;
else
return gl_minor >= minor;
}
bool OpenGLManager::GLInfo::is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
{
if (!m_detected)
detect();
return version_greater_or_equal_to(m_version, major, minor);
}
bool OpenGLManager::GLInfo::is_glsl_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
{
if (!m_detected)
detect();
return version_greater_or_equal_to(m_glsl_version, major, minor);
}
// If formatted for github, plaintext with OpenGL extensions enclosed into <details>.
// Otherwise HTML formatted for the system info dialog.
std::string OpenGLManager::GLInfo::to_string(bool for_github) const
{
if (!m_detected)
detect();
std::stringstream out;
const bool format_as_html = ! for_github;
std::string h2_start = format_as_html ? "<b>" : "";
std::string h2_end = format_as_html ? "</b>" : "";
std::string b_start = format_as_html ? "<b>" : "";
std::string b_end = format_as_html ? "</b>" : "";
std::string line_end = format_as_html ? "<br>" : "\n";
out << h2_start << "OpenGL installation" << h2_end << line_end;
out << b_start << "GL version: " << b_end << m_version << line_end;
#if !SLIC3R_OPENGL_ES
out << b_start << "Profile: " << b_end << (is_core_profile() ? "Core" : "Compatibility") << line_end;
#endif // !SLIC3R_OPENGL_ES
out << b_start << "Vendor: " << b_end << m_vendor << line_end;
out << b_start << "Renderer: " << b_end << m_renderer << line_end;
out << b_start << "GLSL version: " << b_end << m_glsl_version << line_end;
{
std::vector<std::string> extensions_list;
std::string extensions_str = gl_get_string_safe(GL_EXTENSIONS, "");
boost::split(extensions_list, extensions_str, boost::is_any_of(" "), boost::token_compress_on);
if (!extensions_list.empty()) {
if (for_github)
out << "<details>\n<summary>Installed extensions:</summary>\n";
else
out << h2_start << "Installed extensions:" << h2_end << line_end;
std::sort(extensions_list.begin(), extensions_list.end());
for (const std::string& ext : extensions_list)
if (! ext.empty())
out << ext << line_end;
if (for_github)
out << "</details>\n";
}
}
return out.str();
}
OpenGLManager::GLInfo OpenGLManager::s_gl_info;
bool OpenGLManager::s_compressed_textures_supported = false;
bool OpenGLManager::s_force_power_of_two_textures = false;
OpenGLManager::EMultisampleState OpenGLManager::s_multisample = OpenGLManager::EMultisampleState::Unknown;
OpenGLManager::EFramebufferType OpenGLManager::s_framebuffers_type = OpenGLManager::EFramebufferType::Unknown;
OpenGLManager::~OpenGLManager()
{
m_shaders_manager.shutdown();
if (m_context != nullptr)
delete m_context;
}
bool OpenGLManager::init_gl(bool popup_error)
{
if (!m_gl_initialized) {
int version = 0;
#if defined(__WXGTK__) && defined(wxHAS_EGL)
if (is_running_on_wayland()) {
// On EGL/Wayland, gladLoaderLoadGL() dlopen's libGL.so then
// immediately dlclose's it. Since nothing else holds libGL.so
// open (unlike GLX where the context keeps it loaded), the
// library gets unmapped and all function pointers become invalid.
// Use eglGetProcAddress directly to avoid this.
version = gladLoadGL((GLADloadfunc)eglGetProcAddress);
} else
#endif
{
version = gladLoaderLoadGL();
}
if (version == 0) {
BOOST_LOG_TRIVIAL(error) << "Unable to init GLAD OpenGL loader";
return false;
}
BOOST_LOG_TRIVIAL(info) << "GLAD loaded OpenGL " << GLAD_VERSION_MAJOR(version) << "." << GLAD_VERSION_MINOR(version);
m_gl_initialized = true;
if (GLAD_GL_EXT_texture_compression_s3tc)
s_compressed_textures_supported = true;
else
s_compressed_textures_supported = false;
if (GLAD_GL_ARB_framebuffer_object) {
s_framebuffers_type = EFramebufferType::Arb;
BOOST_LOG_TRIVIAL(info) << "Found Framebuffer Type ARB."<< std::endl;
}
else if (GLAD_GL_EXT_framebuffer_object) {
BOOST_LOG_TRIVIAL(info) << "Found Framebuffer Type Ext."<< std::endl;
s_framebuffers_type = EFramebufferType::Ext;
}
else {
s_framebuffers_type = EFramebufferType::Unknown;
BOOST_LOG_TRIVIAL(warning) << "Found Framebuffer Type unknown!"<< std::endl;
}
bool valid_version = s_gl_info.is_version_greater_or_equal_to(2, 0);
if (!valid_version) {
BOOST_LOG_TRIVIAL(error) << "Found opengl version <= 3.2"<< std::endl;
// Complain about the OpenGL version.
if (popup_error) {
wxString message = from_u8((boost::format(
_utf8(L("The application cannot run normally because OpenGL version is lower than 3.2.\n")))).str());
message += "\n";
message += _L("Please upgrade your graphics card driver.");
wxMessageBox(message, _L("Unsupported OpenGL version"), wxOK | wxICON_ERROR);
}
}
if (valid_version)
{
// load shaders
auto [result, error] = m_shaders_manager.init();
if (!result) {
BOOST_LOG_TRIVIAL(error) << "Unable to load shaders: "<<error<< std::endl;
if (popup_error) {
wxString message = from_u8((boost::format(
_utf8(L("Unable to load shaders:\n%s"))) % error).str());
wxMessageBox(message, _L("Error loading shaders"), wxOK | wxICON_ERROR);
}
}
}
#ifdef _WIN32
// Since AMD driver version 22.7.1, there is probably some bug in the driver that causes the issue with the missing
// texture of the bed (see: https://github.com/prusa3d/PrusaSlicer/issues/8417).
// It seems that this issue only triggers when mipmaps are generated manually
// (combined with a texture compression) with texture size not being power of two.
// When mipmaps are generated through OpenGL function glGenerateMipmap() the driver works fine,
// but the mipmap generation is quite slow on some machines.
// There is no an easy way to detect the driver version without using Win32 API because the strings returned by OpenGL
// have no standardized format, only some of them contain the driver version.
// Until we do not know that driver will be fixed (if ever) we force the use of power of two textures on all cards
// 1) containing the string 'Radeon' in the string returned by glGetString(GL_RENDERER)
// 2) containing the string 'Custom' in the string returned by glGetString(GL_RENDERER)
const auto& gl_info = OpenGLManager::get_gl_info();
if (boost::contains(gl_info.get_vendor(), "ATI Technologies Inc.") &&
(boost::contains(gl_info.get_renderer(), "Radeon") ||
boost::contains(gl_info.get_renderer(), "Custom")))
s_force_power_of_two_textures = true;
#endif // _WIN32
}
return true;
}
wxGLContext* OpenGLManager::init_glcontext(wxGLCanvas& canvas, const std::pair<int, int>& required_opengl_version, bool enable_compatibility_profile,
bool enable_debug)
{
if (m_context == nullptr) {
// m_debug_enabled = enable_debug;
const int gl_major = required_opengl_version.first;
const int gl_minor = required_opengl_version.second;
const bool supports_core_profile =
std::find(OpenGLVersions::core.begin(), OpenGLVersions::core.end(), std::make_pair(gl_major, gl_minor)) != OpenGLVersions::core.end();
if (gl_major == 0 && !enable_compatibility_profile) {
// search for highest supported core profile version
// disable wxWidgets logging to avoid showing the log dialog in case the following code fails generating a valid gl context
wxLogNull logNo;
for (auto v = OpenGLVersions::core.rbegin(); v != OpenGLVersions::core.rend(); ++v) {
wxGLContextAttrs attrs;
attrs.PlatformDefaults().MajorVersion(v->first).MinorVersion(v->second).CoreProfile().ForwardCompatible();
// if (m_debug_enabled)
// attrs.DebugCtx();
attrs.EndList();
m_context = new wxGLContext(&canvas, nullptr, &attrs);
if (m_context->IsOK())
break;
else {
delete m_context;
m_context = nullptr;
}
}
}
if (m_context == nullptr) {
// search for requested compatibility profile version
if (enable_compatibility_profile) {
// disable wxWidgets logging to avoid showing the log dialog in case the following code fails generating a valid gl context
wxLogNull logNo;
wxGLContextAttrs attrs;
attrs.PlatformDefaults().CompatibilityProfile();
// if (m_debug_enabled)
// attrs.DebugCtx();
attrs.EndList();
m_context = new wxGLContext(&canvas, nullptr, &attrs);
if (!m_context->IsOK()) {
delete m_context;
m_context = nullptr;
}
}
// search for requested core profile version
else if (supports_core_profile) {
// disable wxWidgets logging to avoid showing the log dialog in case the following code fails generating a valid gl context
wxLogNull logNo;
wxGLContextAttrs attrs;
attrs.PlatformDefaults().MajorVersion(gl_major).MinorVersion(gl_minor).CoreProfile().ForwardCompatible();
// if (m_debug_enabled)
// attrs.DebugCtx();
attrs.EndList();
m_context = new wxGLContext(&canvas, nullptr, &attrs);
if (!m_context->IsOK()) {
delete m_context;
m_context = nullptr;
}
}
}
if (m_context == nullptr) {
wxGLContextAttrs attrs;
attrs.PlatformDefaults();
// if (m_debug_enabled)
// attrs.DebugCtx();
attrs.EndList();
// if no valid context was created use the default one
m_context = new wxGLContext(&canvas, nullptr, &attrs);
}
}
return m_context;
}
wxGLCanvas* OpenGLManager::create_wxglcanvas(wxWindow& parent)
{
int antialiasing_samples = 4;
if (const AppConfig* app_config = get_app_config(); app_config != nullptr) {
const std::string value = app_config->get(SETTING_OPENGL_AA_SAMPLES);
if (value == "0" || value == "2" || value == "4" || value == "8" || value == "16")
antialiasing_samples = ::atoi(value.c_str());
}
int attribList[] = {
WX_GL_RGBA,
WX_GL_DOUBLEBUFFER,
// RGB channels each should be allocated with 8 bit depth. One should almost certainly get these bit depths by default.
WX_GL_MIN_RED, 8,
WX_GL_MIN_GREEN, 8,
WX_GL_MIN_BLUE, 8,
// Requesting an 8 bit alpha channel. Interestingly, the NVIDIA drivers would most likely work with some alpha plane, but glReadPixels would not return
// the alpha channel on NVIDIA if not requested when the GL context is created.
WX_GL_MIN_ALPHA, 8,
WX_GL_DEPTH_SIZE, 24,
//BBS: turn on stencil buffer for outline
WX_GL_STENCIL_SIZE, 8,
WX_GL_SAMPLE_BUFFERS, antialiasing_samples > 0 ? GL_TRUE : GL_FALSE,
WX_GL_SAMPLES, antialiasing_samples,
0
};
constexpr int sample_buffers_value_idx = 15;
constexpr int samples_value_idx = 17;
if (antialiasing_samples <= 0)
s_multisample = EMultisampleState::Disabled;
else if (s_multisample == EMultisampleState::Unknown) {
detect_multisample(attribList);
// // debug output
// std::cout << "Multisample " << (can_multisample() ? "enabled" : "disabled") << std::endl;
}
if (! can_multisample()) {
attribList[sample_buffers_value_idx] = GL_FALSE;
attribList[samples_value_idx] = 0;
}
wxGLCanvas* canvas = new wxGLCanvas(&parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS);
// The GL canvas paints its entire surface, so background erasing is unnecessary.
canvas->SetBackgroundStyle(wxBG_STYLE_PAINT);
return canvas;
}
void OpenGLManager::detect_multisample(int* attribList)
{
int wxVersion = wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + wxRELEASE_NUMBER;
bool enable_multisample = wxVersion >= 30003;
#if defined(__WXGTK__)
// On Wayland, wxGLCanvas::IsDisplaySupported() requires the EGL backend.
// If wxWidgets was built without EGL, the GLX backend will crash trying
// to access a non-existent X11 display. Disable multisample in that case.
if (is_running_on_wayland()) {
#if !defined(wxHAS_EGL) || !wxHAS_EGL
BOOST_LOG_TRIVIAL(warning) << "Wayland without EGL: disabling multisample detection";
s_multisample = EMultisampleState::Disabled;
return;
#endif
}
#endif
s_multisample =
enable_multisample &&
// Disable multi-sampling on ChromeOS, as the OpenGL virtualization swaps Red/Blue channels with multi-sampling enabled,
// at least on some platforms.
platform_flavor() != PlatformFlavor::LinuxOnChromium &&
wxGLCanvas::IsDisplaySupported(attribList)
? EMultisampleState::Enabled : EMultisampleState::Disabled;
// Alternative method: it was working on previous version of wxWidgets but not with the latest, at least on Windows
// s_multisample = enable_multisample && wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample");
}
} // namespace GUI
} // namespace Slic3r