Add Expert user mode with three-way mode switch. the old ModeButton has been removed. Co-authored-by: Copilot <copilot@github.com>
115 lines
2.7 KiB
C++
115 lines
2.7 KiB
C++
#ifndef slic3r_GUI_SwitchButton_hpp_
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#define slic3r_GUI_SwitchButton_hpp_
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#include "../wxExtensions.hpp"
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#include "StateColor.hpp"
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#include "StaticBox.hpp"
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#include <wx/tglbtn.h>
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wxDECLARE_EVENT(wxCUSTOMEVT_SWITCH_POS, wxCommandEvent);
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class SwitchButton : public wxBitmapToggleButton
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{
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public:
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SwitchButton(wxWindow * parent = NULL, wxWindowID id = wxID_ANY);
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public:
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void SetLabels(wxString const & lbl_on, wxString const & lbl_off);
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void SetTextColor(StateColor const &color);
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void SetTextColor2(StateColor const &color);
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void SetTrackColor(StateColor const &color);
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void SetThumbColor(StateColor const &color);
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void SetValue(bool value) override;
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void Rescale();
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bool SetBackgroundColour(const wxColour& colour) override;
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private:
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void update();
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private:
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ScalableBitmap m_on;
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ScalableBitmap m_off;
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wxString labels[2];
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StateColor text_color;
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StateColor text_color2;
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StateColor track_color;
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StateColor thumb_color;
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};
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class ModeSwitchButton : public StaticBox
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{
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public:
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ModeSwitchButton(wxWindow* parent = nullptr, wxWindowID id = wxID_ANY);
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int GetSelection() const { return m_selection; }
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void SetSelection(int selection);
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void SelectAndNotify(int selection);
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void Rescale();
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void msw_rescale() { Rescale(); }
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bool Enable(bool enable = true) override;
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protected:
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void doRender(wxDC& dc) override;
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private:
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void mouseDown(wxMouseEvent& event);
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void mouseReleased(wxMouseEvent& event);
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void mouseCaptureLost(wxMouseCaptureLostEvent& event);
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int hit_test_selection(const wxPoint& point) const;
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wxRect thumb_rect_for(int selection) const;
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void update_tooltip();
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private:
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int m_selection { 0 };
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bool m_pressed { false };
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wxString m_tooltips[3];
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};
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class SwitchBoard : public wxWindow
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{
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public:
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SwitchBoard(wxWindow *parent = NULL, wxString leftL = "", wxString right = "", wxSize size = wxDefaultSize);
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wxString leftLabel;
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wxString rightLabel;
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void updateState(wxString target);
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bool switch_left{false};
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bool switch_right{false};
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bool is_enable {true};
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void* client_data = nullptr;/*MachineObject* in StatusPanel*/
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public:
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bool Enable(bool enable = true) override;
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bool Disable() { return Enable(false); }
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bool IsEnabled(){return is_enable;};
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void SetClientData(void* data) { client_data = data; };
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void* GetClientData() { return client_data; };
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void SetAutoDisableWhenSwitch() { auto_disable_when_switch = true; };
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protected:
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void paintEvent(wxPaintEvent& evt);
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void render(wxDC& dc);
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void doRender(wxDC& dc);
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void on_left_down(wxMouseEvent& evt);
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private:
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bool auto_disable_when_switch = false;
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};
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#endif // !slic3r_GUI_SwitchButton_hpp_
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