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OrcaSlicer-KX/src/slic3r/GUI/GCodeViewer.hpp
2025-09-24 22:49:14 -04:00

367 lines
15 KiB
C++

#ifndef slic3r_GCodeViewer_hpp_
#define slic3r_GCodeViewer_hpp_
#include "3DScene.hpp"
#include "libslic3r/GCode/GCodeProcessor.hpp"
#include "libslic3r/GCode/ThumbnailData.hpp"
#include "IMSlider.hpp"
#include "GLModel.hpp"
#include "I18N.hpp"
#include <boost/iostreams/device/mapped_file.hpp>
#include "LibVGCode/LibVGCodeWrapper.hpp"
// needed for tech VGCODE_ENABLE_COG_AND_TOOL_MARKERS
#include <libvgcode/include/Types.hpp>
#include <cstdint>
#include <float.h>
#include <set>
#include <unordered_set>
namespace Slic3r {
class Print;
class TriangleMesh;
class PresetBundle;
namespace GUI {
class PartPlateList;
class OpenGLManager;
static const float GCODE_VIEWER_SLIDER_SCALE = 0.6f;
static const float SLIDER_DEFAULT_RIGHT_MARGIN = 10.0f;
static const float SLIDER_DEFAULT_BOTTOM_MARGIN = 10.0f;
static const float SLIDER_RIGHT_MARGIN = 124.0f;
static const float SLIDER_BOTTOM_MARGIN = 64.0f;
class GCodeViewer
{
// helper to render shells
struct Shells
{
GLVolumeCollection volumes;
bool visible{ false };
//BBS: always load shell when preview
int print_id{ -1 };
int print_modify_count { -1 };
bool previewing{ false };
};
public:
enum class EViewType : unsigned char;
struct SequentialView
{
#if ENABLE_ACTUAL_SPEED_DEBUG
struct ActualSpeedImguiWidget
{
std::pair<float, float> y_range = { 0.0f, 0.0f };
std::vector<std::pair<float, ColorRGBA>> levels;
struct Item
{
float pos{ 0.0f };
float speed{ 0.0f };
bool internal{ false };
};
std::vector<Item> data;
int plot(const char* label, const std::array<float, 2>& frame_size = { 0.0f, 0.0f });
};
#endif // ENABLE_ACTUAL_SPEED_DEBUG
class Marker
{
GLModel m_model;
Vec3f m_world_position;
// for seams, the position of the marker is on the last endpoint of the toolpath containing it
// the offset is used to show the correct value of tool position in the "ToolPosition" window
// see implementation of render() method
Vec3f m_world_offset;
float m_z_offset{ 0.0f };
// z offset of the model
float m_model_z_offset{ 0.5f };
bool m_visible{ true };
bool m_is_dark = false;
bool m_fixed_screen_size{ false };
float m_scale_factor{ 1.0f };
#if ENABLE_ACTUAL_SPEED_DEBUG
ActualSpeedImguiWidget m_actual_speed_imgui_widget;
#endif // ENABLE_ACTUAL_SPEED_DEBUG
public:
float m_scale = 1.0f;
void init(std::string filename);
const BoundingBoxf3& get_bounding_box() const { return m_model.get_bounding_box(); }
void set_world_position(const Vec3f& position) { m_world_position = position; }
void set_world_offset(const Vec3f& offset) { m_world_offset = offset; }
void set_z_offset(float z_offset) { m_z_offset = z_offset; }
#if ENABLE_ACTUAL_SPEED_DEBUG
void set_actual_speed_y_range(const std::pair<float, float>& y_range) {
m_actual_speed_imgui_widget.y_range = y_range;
}
void set_actual_speed_levels(const std::vector<std::pair<float, ColorRGBA>>& levels) {
m_actual_speed_imgui_widget.levels = levels;
}
void set_actual_speed_data(const std::vector<ActualSpeedImguiWidget::Item>& data) {
m_actual_speed_imgui_widget.data = data;
}
#endif // ENABLE_ACTUAL_SPEED_DEBUG
bool is_visible() const { return m_visible; }
void set_visible(bool visible) { m_visible = visible; }
void render(int canvas_width, int canvas_height, const libvgcode::EViewType& view_type);
void render_position_window(const libvgcode::Viewer* viewer, int canvas_width, int canvas_height);
void on_change_color_mode(bool is_dark) { m_is_dark = is_dark; }
};
class GCodeWindow
{
struct Line
{
std::string command;
std::string parameters;
std::string comment;
};
bool m_is_dark = false;
uint64_t m_selected_line_id{ 0 };
size_t m_last_lines_size{ 0 };
std::string m_filename;
boost::iostreams::mapped_file_source m_file;
// map for accessing data in file by line number
std::vector<size_t> m_lines_ends;
// current visible lines
std::vector<Line> m_lines;
public:
float m_scale = 1.0f;
GCodeWindow() = default;
~GCodeWindow() { stop_mapping_file(); }
void load_gcode(const std::string& filename, const std::vector<size_t> &lines_ends);
void reset() {
stop_mapping_file();
m_lines_ends.clear();
m_lines_ends.shrink_to_fit();
m_lines.clear();
m_lines.shrink_to_fit();
m_filename.clear();
m_filename.shrink_to_fit();
}
//BBS: GUI refactor: add canvas size
//void render(float top, float bottom, uint64_t curr_line_id) const;
void render(float top, float bottom, float right, uint64_t curr_line_id) const;
void on_change_color_mode(bool is_dark) { m_is_dark = is_dark; }
void stop_mapping_file();
};
Marker marker;
GCodeWindow gcode_window;
float m_scale = 1.0;
bool m_show_marker = false;
void render(const bool has_render_path, float legend_height, const libvgcode::Viewer* viewer, uint32_t gcode_id, int canvas_width, int canvas_height, int right_margin, const libvgcode::EViewType& view_type);
};
//BBS
ConflictResultOpt m_conflict_result;
private:
std::vector<int> m_plater_extruder;
bool m_gl_data_initialized{ false };
unsigned int m_last_result_id{ 0 };
//BBS: save m_gcode_result as well
const GCodeProcessorResult* m_gcode_result;
//BBS: add only gcode mode
bool m_only_gcode_in_preview {false};
std::vector<size_t> m_ssid_to_moveid_map;
// bounding box of toolpaths
BoundingBoxf3 m_paths_bounding_box;
// bounding box of toolpaths + marker tools
BoundingBoxf3 m_max_bounding_box;
//BBS: add shell bounding box
BoundingBoxf3 m_shell_bounding_box;
float m_max_print_height{ 0.0f };
float m_z_offset{ 0.0f };
ConfigOptionMode m_user_mode;
bool m_fold = {false};
size_t m_extruders_count;
std::vector<float> m_filament_diameters;
std::vector<float> m_filament_densities;
SequentialView m_sequential_view;
IMSlider* m_moves_slider;
IMSlider* m_layers_slider;
Shells m_shells;
#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS
// whether or not to render the cog model with fixed screen size
bool m_cog_marker_fixed_screen_size{ true };
float m_cog_marker_size{ 1.0f };
bool m_tool_marker_fixed_screen_size{ false };
float m_tool_marker_size{ 1.0f };
#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS
/*BBS GUI refactor, store displayed items in color scheme combobox */
std::vector<libvgcode::EViewType> view_type_items;
std::vector<std::string> view_type_items_str;
int m_view_type_sel = 0;
std::vector<EMoveType> options_items;
bool m_legend_visible{ true };
bool m_legend_enabled{ true };
struct ViewTypeCache
{
bool write{ false };
bool load{ false };
libvgcode::EViewType value{ libvgcode::EViewType::FeatureType };
};
ViewTypeCache m_view_type_cache;
float m_legend_height;
PrintEstimatedStatistics m_print_statistics;
std::array<float, 2> m_detected_point_sizes = { 0.0f, 0.0f };
GCodeProcessorResult::SettingsIds m_settings_ids;
std::vector<CustomGCode::Item> m_custom_gcode_per_print_z;
bool m_contained_in_bed{ true };
mutable bool m_no_render_path { false };
bool m_is_dark = false;
libvgcode::Viewer m_viewer;
bool m_loaded_as_preview{ false };
public:
GCodeViewer();
~GCodeViewer();
void on_change_color_mode(bool is_dark);
float m_scale = 1.0;
void set_scale(float scale = 1.0);
void init(ConfigOptionMode mode, Slic3r::PresetBundle* preset_bundle);
void update_by_mode(ConfigOptionMode mode);
// extract rendering data from the given parameters
//BBS: add only gcode mode
void load_as_gcode(const GCodeProcessorResult& gcode_result, const Print& print, const std::vector<std::string>& str_tool_colors,
const std::vector<std::string>& str_color_print_colors, const BuildVolume& build_volume,
const std::vector<BoundingBoxf3>& exclude_bounding_box, ConfigOptionMode mode, bool only_gcode = false);
void load_as_preview(libvgcode::GCodeInputData&& data);
void update_shells_color_by_extruder(const DynamicPrintConfig* config);
void set_shell_transparency(float alpha = 0.15f);
void reset();
//BBS: always load shell at preview
void reset_shell();
void load_shells(const Print& print, bool initialized, bool force_previewing = false);
void set_shells_on_preview(bool is_previewing) { m_shells.previewing = is_previewing; }
//BBS: add all plates filament statistics
void render_all_plates_stats(const std::vector<const GCodeProcessorResult*>& gcode_result_list, bool show = true) const;
//BBS: GUI refactor: add canvas width and height
void render(int canvas_width, int canvas_height, int right_margin);
//BBS
// void _render_calibration_thumbnail_internal(ThumbnailData& thumbnail_data, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager);
// void _render_calibration_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager);
// void render_calibration_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager);
bool has_data() const { return !m_viewer.get_extrusion_roles().empty(); }
bool can_export_toolpaths() const;
std::vector<int> get_plater_extruder();
const float get_max_print_height() const { return m_max_print_height; }
const BoundingBoxf3& get_paths_bounding_box() const { return m_paths_bounding_box; }
const BoundingBoxf3& get_max_bounding_box() const { return m_max_bounding_box; }
const BoundingBoxf3& get_shell_bounding_box() const { return m_shell_bounding_box; }
std::vector<double> get_layers_zs() const {
const std::vector<float> zs = m_viewer.get_layers_zs();
std::vector<double> ret;
std::transform(zs.begin(), zs.end(), std::back_inserter(ret), [](float z) { return static_cast<double>(z); });
return ret;
}
std::vector<float> get_layers_times() const { return m_viewer.get_layers_estimated_times(); }
const std::array<size_t,2> &get_layers_z_range() const { return m_viewer.get_layers_view_range(); }
const SequentialView& get_sequential_view() const { return m_sequential_view; }
void update_sequential_view_current(unsigned int first, unsigned int last);
/* BBS IMSlider */
IMSlider *get_moves_slider() { return m_moves_slider; }
IMSlider *get_layers_slider() { return m_layers_slider; }
void enable_moves_slider(bool enable) const;
void update_moves_slider(bool set_to_max = false);
void update_layers_slider_mode();
const libvgcode::Interval& get_gcode_view_full_range() const { return m_viewer.get_view_full_range(); }
const libvgcode::Interval& get_gcode_view_enabled_range() const { return m_viewer.get_view_enabled_range(); }
const libvgcode::Interval& get_gcode_view_visible_range() const { return m_viewer.get_view_visible_range(); }
const libvgcode::PathVertex& get_gcode_vertex_at(size_t id) const { return m_viewer.get_vertex_at(id); }
bool is_contained_in_bed() const { return m_contained_in_bed; }
//BBS: add only gcode mode
bool is_only_gcode_in_preview() const { return m_only_gcode_in_preview; }
void set_view_type(libvgcode::EViewType type) {
m_viewer.set_view_type((m_view_type_cache.load && m_view_type_cache.value != type) ? m_view_type_cache.value : type);
const libvgcode::EViewType view_type = get_view_type();
if (m_view_type_cache.write && m_view_type_cache.value != view_type)
m_view_type_cache.value = view_type;
}
void reset_visible(libvgcode::EViewType type) {
if (type == libvgcode::EViewType::FeatureType) {
auto roles = m_viewer.get_extrusion_roles();
for (size_t i = 0; i < roles.size(); ++i) {
auto role = roles[i];
if (!m_viewer.is_extrusion_role_visible(role)) {
m_viewer.toggle_extrusion_role_visibility(role);
}
}
}
}
libvgcode::EViewType get_view_type() const { return m_viewer.get_view_type(); }
void enable_view_type_cache_load(bool enable) { m_view_type_cache.load = enable; }
void enable_view_type_cache_write(bool enable) { m_view_type_cache.write = enable; }
bool is_view_type_cache_load_enabled() const { return m_view_type_cache.load; }
bool is_view_type_cache_write_enabled() const { return m_view_type_cache.write; }
void set_layers_z_range(const std::array<unsigned int, 2>& layers_z_range);
bool is_legend_shown() const { return m_legend_visible && m_legend_enabled; }
void show_legend(bool show) { m_legend_visible = show; }
void enable_legend(bool enable) { m_legend_enabled = enable; }
float get_legend_height() { return m_legend_height; }
void export_toolpaths_to_obj(const char* filename) const;
size_t get_extruders_count() { return m_extruders_count; }
void push_combo_style();
void pop_combo_style();
void invalidate_legend() { /*TODO: m_legend_resizer.reset();*/ }
#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS
float get_cog_marker_scale_factor() const { return m_viewer.get_cog_marker_scale_factor(); }
void set_cog_marker_scale_factor(float factor) { return m_viewer.set_cog_marker_scale_factor(factor); }
#endif // VGCODE_ENABLE_COG_AND_TOOL_MARKERS
private:
//BBS: always load shell at preview
//void load_shells(const Print& print);
void render_toolpaths();
void render_shells(int canvas_width, int canvas_height);
//BBS: GUI refactor: add canvas size
void render_legend(float &legend_height, int canvas_width, int canvas_height, int right_margin);
void render_slider(int canvas_width, int canvas_height);
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GCodeViewer_hpp_