* Expose Antialiasing velues Expose Antialiasing multipliers. Default to 4 as current implementation but enables the user to disable it to improve performante or increase sampling to improve quality. * FXAA * Improve descriptions * Require restart when MSAA setting changes Detect changes to the OpenGL MSAA (multisample anti-aliasing) preference when opening Preferences and prompt the user to restart the application to apply the change. Adds a constant key for the MSAA setting, stores the previous value, checks for changes (similar to the existing FXAA handling), and shows a warning dialog explaining the restart will close the current project without saving. If the user accepts, recreate_GUI is invoked to apply the MSAA change immediately. * Revert "Require restart when MSAA setting changes" This reverts commit dde134d346c3849598c91d025d2faed1b51c8a22. * Menu and FPS options * Fix FPS limiter and remove VSYNC * Grouped FPS settings and mode up rigth fps counter --------- Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
490 lines
18 KiB
C++
490 lines
18 KiB
C++
#include "libslic3r/libslic3r.h"
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#include "OpenGLManager.hpp"
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#include "GUI.hpp"
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#include "I18N.hpp"
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#include "3DScene.hpp"
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#include "libslic3r/AppConfig.hpp"
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#include "libslic3r/Platform.hpp"
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#include <glad/gl.h>
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#include <boost/algorithm/string/split.hpp>
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#include <boost/algorithm/string/classification.hpp>
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#include <boost/log/trivial.hpp>
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#include <wx/glcanvas.h>
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#include <wx/msgdlg.h>
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#include "GUI_Init.hpp"
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#ifdef __APPLE__
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#include "../Utils/MacDarkMode.hpp"
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#endif // __APPLE__
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#ifdef __WXGTK__
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#include "LinuxDisplayBackend.hpp"
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#ifdef wxHAS_EGL
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#include <EGL/egl.h>
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#endif
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#endif
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namespace Slic3r {
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namespace GUI {
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// A safe wrapper around glGetString to report a "N/A" string in case glGetString returns nullptr.
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std::string gl_get_string_safe(GLenum param, const std::string& default_value)
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{
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const char* value = (const char*)::glGetString(param);
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return std::string((value != nullptr) ? value : default_value);
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}
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const std::string& OpenGLManager::GLInfo::get_version() const
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{
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if (!m_detected)
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detect();
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return m_version;
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}
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const std::string& OpenGLManager::GLInfo::get_glsl_version() const
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{
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if (!m_detected)
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detect();
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return m_glsl_version;
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}
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const std::string& OpenGLManager::GLInfo::get_vendor() const
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{
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if (!m_detected)
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detect();
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return m_vendor;
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}
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const std::string& OpenGLManager::GLInfo::get_renderer() const
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{
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if (!m_detected)
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detect();
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return m_renderer;
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}
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bool OpenGLManager::GLInfo::is_mesa() const
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{
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return boost::icontains(m_version, "mesa");
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}
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int OpenGLManager::GLInfo::get_max_tex_size() const
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{
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if (!m_detected)
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detect();
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// clamp to avoid the texture generation become too slow and use too much GPU memory
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#ifdef __APPLE__
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// and use smaller texture for non retina systems
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return (Slic3r::GUI::mac_max_scaling_factor() > 1.0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096);
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#else
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// and use smaller texture for older OpenGL versions
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return is_version_greater_or_equal_to(3, 0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096);
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#endif // __APPLE__
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}
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float OpenGLManager::GLInfo::get_max_anisotropy() const
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{
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if (!m_detected)
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detect();
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return m_max_anisotropy;
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}
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void OpenGLManager::GLInfo::detect() const
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{
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*const_cast<std::string*>(&m_version) = gl_get_string_safe(GL_VERSION, "N/A");
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*const_cast<std::string*>(&m_glsl_version) = gl_get_string_safe(GL_SHADING_LANGUAGE_VERSION, "N/A");
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*const_cast<std::string*>(&m_vendor) = gl_get_string_safe(GL_VENDOR, "N/A");
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*const_cast<std::string*>(&m_renderer) = gl_get_string_safe(GL_RENDERER, "N/A");
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BOOST_LOG_TRIVIAL(info) << boost::format("got opengl version %1%, glsl version %2%, vendor %3% , graphics card model %4%") % m_version % m_glsl_version % m_vendor % m_renderer << std::endl;
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int* max_tex_size = const_cast<int*>(&m_max_tex_size);
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glsafe(::glGetIntegerv(GL_MAX_TEXTURE_SIZE, max_tex_size));
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*max_tex_size /= 2;
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if (Slic3r::total_physical_memory() / (1024 * 1024 * 1024) < 6)
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*max_tex_size /= 2;
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if (GLAD_GL_EXT_texture_filter_anisotropic) {
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float* max_anisotropy = const_cast<float*>(&m_max_anisotropy);
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glsafe(::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy));
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}
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if (!GLAD_GL_ARB_compatibility)
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*const_cast<bool*>(&m_core_profile) = true;
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*const_cast<bool*>(&m_detected) = true;
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}
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static bool version_greater_or_equal_to(const std::string& version, unsigned int major, unsigned int minor)
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{
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if (version == "N/A")
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return false;
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std::vector<std::string> tokens;
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boost::split(tokens, version, boost::is_any_of(" "), boost::token_compress_on);
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if (tokens.empty())
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return false;
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std::vector<std::string> numbers;
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boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on);
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unsigned int gl_major = 0;
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unsigned int gl_minor = 0;
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if (numbers.size() > 0)
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gl_major = ::atoi(numbers[0].c_str());
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if (numbers.size() > 1)
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gl_minor = ::atoi(numbers[1].c_str());
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if (gl_major < major)
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return false;
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else if (gl_major > major)
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return true;
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else
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return gl_minor >= minor;
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}
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bool OpenGLManager::GLInfo::is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
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{
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if (!m_detected)
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detect();
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return version_greater_or_equal_to(m_version, major, minor);
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}
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bool OpenGLManager::GLInfo::is_glsl_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
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{
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if (!m_detected)
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detect();
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return version_greater_or_equal_to(m_glsl_version, major, minor);
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}
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// If formatted for github, plaintext with OpenGL extensions enclosed into <details>.
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// Otherwise HTML formatted for the system info dialog.
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std::string OpenGLManager::GLInfo::to_string(bool for_github) const
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{
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if (!m_detected)
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detect();
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std::stringstream out;
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const bool format_as_html = ! for_github;
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std::string h2_start = format_as_html ? "<b>" : "";
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std::string h2_end = format_as_html ? "</b>" : "";
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std::string b_start = format_as_html ? "<b>" : "";
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std::string b_end = format_as_html ? "</b>" : "";
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std::string line_end = format_as_html ? "<br>" : "\n";
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out << h2_start << "OpenGL installation" << h2_end << line_end;
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out << b_start << "GL version: " << b_end << m_version << line_end;
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#if !SLIC3R_OPENGL_ES
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out << b_start << "Profile: " << b_end << (is_core_profile() ? "Core" : "Compatibility") << line_end;
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#endif // !SLIC3R_OPENGL_ES
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out << b_start << "Vendor: " << b_end << m_vendor << line_end;
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out << b_start << "Renderer: " << b_end << m_renderer << line_end;
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out << b_start << "GLSL version: " << b_end << m_glsl_version << line_end;
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{
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std::vector<std::string> extensions_list;
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std::string extensions_str = gl_get_string_safe(GL_EXTENSIONS, "");
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boost::split(extensions_list, extensions_str, boost::is_any_of(" "), boost::token_compress_on);
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if (!extensions_list.empty()) {
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if (for_github)
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out << "<details>\n<summary>Installed extensions:</summary>\n";
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else
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out << h2_start << "Installed extensions:" << h2_end << line_end;
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std::sort(extensions_list.begin(), extensions_list.end());
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for (const std::string& ext : extensions_list)
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if (! ext.empty())
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out << ext << line_end;
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if (for_github)
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out << "</details>\n";
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}
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}
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return out.str();
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}
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OpenGLManager::GLInfo OpenGLManager::s_gl_info;
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bool OpenGLManager::s_compressed_textures_supported = false;
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bool OpenGLManager::s_force_power_of_two_textures = false;
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OpenGLManager::EMultisampleState OpenGLManager::s_multisample = OpenGLManager::EMultisampleState::Unknown;
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OpenGLManager::EFramebufferType OpenGLManager::s_framebuffers_type = OpenGLManager::EFramebufferType::Unknown;
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OpenGLManager::~OpenGLManager()
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{
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m_shaders_manager.shutdown();
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if (m_context != nullptr)
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delete m_context;
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}
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bool OpenGLManager::init_gl(bool popup_error)
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{
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if (!m_gl_initialized) {
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int version = 0;
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#if defined(__WXGTK__) && defined(wxHAS_EGL)
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if (is_running_on_wayland()) {
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// On EGL/Wayland, gladLoaderLoadGL() dlopen's libGL.so then
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// immediately dlclose's it. Since nothing else holds libGL.so
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// open (unlike GLX where the context keeps it loaded), the
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// library gets unmapped and all function pointers become invalid.
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// Use eglGetProcAddress directly to avoid this.
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version = gladLoadGL((GLADloadfunc)eglGetProcAddress);
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} else
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#endif
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{
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version = gladLoaderLoadGL();
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}
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if (version == 0) {
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BOOST_LOG_TRIVIAL(error) << "Unable to init GLAD OpenGL loader";
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return false;
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}
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BOOST_LOG_TRIVIAL(info) << "GLAD loaded OpenGL " << GLAD_VERSION_MAJOR(version) << "." << GLAD_VERSION_MINOR(version);
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m_gl_initialized = true;
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if (GLAD_GL_EXT_texture_compression_s3tc)
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s_compressed_textures_supported = true;
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else
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s_compressed_textures_supported = false;
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if (GLAD_GL_ARB_framebuffer_object) {
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s_framebuffers_type = EFramebufferType::Arb;
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BOOST_LOG_TRIVIAL(info) << "Found Framebuffer Type ARB."<< std::endl;
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}
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else if (GLAD_GL_EXT_framebuffer_object) {
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BOOST_LOG_TRIVIAL(info) << "Found Framebuffer Type Ext."<< std::endl;
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s_framebuffers_type = EFramebufferType::Ext;
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}
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else {
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s_framebuffers_type = EFramebufferType::Unknown;
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BOOST_LOG_TRIVIAL(warning) << "Found Framebuffer Type unknown!"<< std::endl;
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}
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bool valid_version = s_gl_info.is_version_greater_or_equal_to(2, 0);
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if (!valid_version) {
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BOOST_LOG_TRIVIAL(error) << "Found opengl version <= 3.2"<< std::endl;
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// Complain about the OpenGL version.
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if (popup_error) {
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wxString message = from_u8((boost::format(
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_utf8(L("The application cannot run normally because OpenGL version is lower than 3.2.\n")))).str());
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message += "\n";
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message += _L("Please upgrade your graphics card driver.");
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wxMessageBox(message, _L("Unsupported OpenGL version"), wxOK | wxICON_ERROR);
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}
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}
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if (valid_version)
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{
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// load shaders
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auto [result, error] = m_shaders_manager.init();
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if (!result) {
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BOOST_LOG_TRIVIAL(error) << "Unable to load shaders: "<<error<< std::endl;
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if (popup_error) {
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wxString message = from_u8((boost::format(
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_utf8(L("Unable to load shaders:\n%s"))) % error).str());
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wxMessageBox(message, _L("Error loading shaders"), wxOK | wxICON_ERROR);
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}
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}
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}
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#ifdef _WIN32
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// Since AMD driver version 22.7.1, there is probably some bug in the driver that causes the issue with the missing
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// texture of the bed (see: https://github.com/prusa3d/PrusaSlicer/issues/8417).
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// It seems that this issue only triggers when mipmaps are generated manually
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// (combined with a texture compression) with texture size not being power of two.
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// When mipmaps are generated through OpenGL function glGenerateMipmap() the driver works fine,
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// but the mipmap generation is quite slow on some machines.
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// There is no an easy way to detect the driver version without using Win32 API because the strings returned by OpenGL
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// have no standardized format, only some of them contain the driver version.
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// Until we do not know that driver will be fixed (if ever) we force the use of power of two textures on all cards
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// 1) containing the string 'Radeon' in the string returned by glGetString(GL_RENDERER)
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// 2) containing the string 'Custom' in the string returned by glGetString(GL_RENDERER)
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const auto& gl_info = OpenGLManager::get_gl_info();
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if (boost::contains(gl_info.get_vendor(), "ATI Technologies Inc.") &&
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(boost::contains(gl_info.get_renderer(), "Radeon") ||
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boost::contains(gl_info.get_renderer(), "Custom")))
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s_force_power_of_two_textures = true;
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#endif // _WIN32
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}
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return true;
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}
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wxGLContext* OpenGLManager::init_glcontext(wxGLCanvas& canvas, const std::pair<int, int>& required_opengl_version, bool enable_compatibility_profile,
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bool enable_debug)
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{
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if (m_context == nullptr) {
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// m_debug_enabled = enable_debug;
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const int gl_major = required_opengl_version.first;
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const int gl_minor = required_opengl_version.second;
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const bool supports_core_profile =
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std::find(OpenGLVersions::core.begin(), OpenGLVersions::core.end(), std::make_pair(gl_major, gl_minor)) != OpenGLVersions::core.end();
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if (gl_major == 0 && !enable_compatibility_profile) {
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// search for highest supported core profile version
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// disable wxWidgets logging to avoid showing the log dialog in case the following code fails generating a valid gl context
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wxLogNull logNo;
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for (auto v = OpenGLVersions::core.rbegin(); v != OpenGLVersions::core.rend(); ++v) {
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wxGLContextAttrs attrs;
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attrs.PlatformDefaults().MajorVersion(v->first).MinorVersion(v->second).CoreProfile().ForwardCompatible();
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// if (m_debug_enabled)
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// attrs.DebugCtx();
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attrs.EndList();
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m_context = new wxGLContext(&canvas, nullptr, &attrs);
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if (m_context->IsOK())
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break;
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else {
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delete m_context;
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m_context = nullptr;
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}
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}
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}
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if (m_context == nullptr) {
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// search for requested compatibility profile version
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if (enable_compatibility_profile) {
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// disable wxWidgets logging to avoid showing the log dialog in case the following code fails generating a valid gl context
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wxLogNull logNo;
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wxGLContextAttrs attrs;
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attrs.PlatformDefaults().CompatibilityProfile();
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// if (m_debug_enabled)
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// attrs.DebugCtx();
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attrs.EndList();
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m_context = new wxGLContext(&canvas, nullptr, &attrs);
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if (!m_context->IsOK()) {
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delete m_context;
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m_context = nullptr;
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}
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}
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// search for requested core profile version
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else if (supports_core_profile) {
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// disable wxWidgets logging to avoid showing the log dialog in case the following code fails generating a valid gl context
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wxLogNull logNo;
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wxGLContextAttrs attrs;
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attrs.PlatformDefaults().MajorVersion(gl_major).MinorVersion(gl_minor).CoreProfile().ForwardCompatible();
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// if (m_debug_enabled)
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// attrs.DebugCtx();
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attrs.EndList();
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m_context = new wxGLContext(&canvas, nullptr, &attrs);
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if (!m_context->IsOK()) {
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delete m_context;
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m_context = nullptr;
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}
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}
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}
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if (m_context == nullptr) {
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wxGLContextAttrs attrs;
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attrs.PlatformDefaults();
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// if (m_debug_enabled)
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// attrs.DebugCtx();
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attrs.EndList();
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// if no valid context was created use the default one
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m_context = new wxGLContext(&canvas, nullptr, &attrs);
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}
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}
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return m_context;
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}
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wxGLCanvas* OpenGLManager::create_wxglcanvas(wxWindow& parent)
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{
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int antialiasing_samples = 4;
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if (const AppConfig* app_config = get_app_config(); app_config != nullptr) {
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const std::string value = app_config->get(SETTING_OPENGL_AA_SAMPLES);
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if (value == "0" || value == "2" || value == "4" || value == "8" || value == "16")
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antialiasing_samples = ::atoi(value.c_str());
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}
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int attribList[] = {
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WX_GL_RGBA,
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WX_GL_DOUBLEBUFFER,
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// RGB channels each should be allocated with 8 bit depth. One should almost certainly get these bit depths by default.
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WX_GL_MIN_RED, 8,
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WX_GL_MIN_GREEN, 8,
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WX_GL_MIN_BLUE, 8,
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// Requesting an 8 bit alpha channel. Interestingly, the NVIDIA drivers would most likely work with some alpha plane, but glReadPixels would not return
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// the alpha channel on NVIDIA if not requested when the GL context is created.
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WX_GL_MIN_ALPHA, 8,
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WX_GL_DEPTH_SIZE, 24,
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//BBS: turn on stencil buffer for outline
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WX_GL_STENCIL_SIZE, 8,
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WX_GL_SAMPLE_BUFFERS, antialiasing_samples > 0 ? GL_TRUE : GL_FALSE,
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WX_GL_SAMPLES, antialiasing_samples,
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0
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};
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constexpr int sample_buffers_value_idx = 15;
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constexpr int samples_value_idx = 17;
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if (antialiasing_samples <= 0)
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s_multisample = EMultisampleState::Disabled;
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else if (s_multisample == EMultisampleState::Unknown) {
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detect_multisample(attribList);
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// // debug output
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// std::cout << "Multisample " << (can_multisample() ? "enabled" : "disabled") << std::endl;
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}
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if (! can_multisample()) {
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attribList[sample_buffers_value_idx] = GL_FALSE;
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attribList[samples_value_idx] = 0;
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}
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|
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wxGLCanvas* canvas = new wxGLCanvas(&parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS);
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// The GL canvas paints its entire surface, so background erasing is unnecessary.
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|
canvas->SetBackgroundStyle(wxBG_STYLE_PAINT);
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return canvas;
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|
}
|
|
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void OpenGLManager::detect_multisample(int* attribList)
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|
{
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|
int wxVersion = wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + wxRELEASE_NUMBER;
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|
bool enable_multisample = wxVersion >= 30003;
|
|
|
|
#if defined(__WXGTK__)
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|
// On Wayland, wxGLCanvas::IsDisplaySupported() requires the EGL backend.
|
|
// If wxWidgets was built without EGL, the GLX backend will crash trying
|
|
// to access a non-existent X11 display. Disable multisample in that case.
|
|
if (is_running_on_wayland()) {
|
|
#if !defined(wxHAS_EGL) || !wxHAS_EGL
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|
BOOST_LOG_TRIVIAL(warning) << "Wayland without EGL: disabling multisample detection";
|
|
s_multisample = EMultisampleState::Disabled;
|
|
return;
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
s_multisample =
|
|
enable_multisample &&
|
|
// Disable multi-sampling on ChromeOS, as the OpenGL virtualization swaps Red/Blue channels with multi-sampling enabled,
|
|
// at least on some platforms.
|
|
platform_flavor() != PlatformFlavor::LinuxOnChromium &&
|
|
wxGLCanvas::IsDisplaySupported(attribList)
|
|
? EMultisampleState::Enabled : EMultisampleState::Disabled;
|
|
// Alternative method: it was working on previous version of wxWidgets but not with the latest, at least on Windows
|
|
// s_multisample = enable_multisample && wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample");
|
|
}
|
|
|
|
} // namespace GUI
|
|
} // namespace Slic3r
|