Files
OrcaSlicer-KX/src/libslic3r/Polyline.cpp
Matthias Nott 90cf80a1f8 fix: Correct Polyline3::split_at point insertion order
The split point was being prepended (append_before) to p1 instead of
appended, causing it to be placed at the start of the segment rather
than the end. This resulted in rogue extrusion jumps (stringing)
across the model during ZAA sloped extrusions.

Also adds missing append/append_before calls in the exact-point
(index != -1) branch, which previously lost the split point entirely.
2026-02-09 22:19:31 +01:00

891 lines
30 KiB
C++

#include "BoundingBox.hpp"
#include "Polyline.hpp"
#include "Exception.hpp"
#include "ExPolygon.hpp"
#include "Line.hpp"
#include "Polygon.hpp"
#include <iostream>
#include <utility>
namespace Slic3r {
const Point& Polyline::leftmost_point() const
{
const Point *p = &this->points.front();
for (Points::const_iterator it = this->points.begin() + 1; it != this->points.end(); ++ it) {
if (it->x() < p->x())
p = &(*it);
}
return *p;
}
Lines Polyline::lines() const
{
Lines lines;
if (this->points.size() >= 2) {
lines.reserve(this->points.size() - 1);
for (Points::const_iterator it = this->points.begin(); it != this->points.end()-1; ++it) {
lines.push_back(Line(*it, *(it + 1)));
}
}
return lines;
}
void Polyline::reverse()
{
//BBS: reverse points
MultiPoint::reverse();
//BBS: reverse the fitting_result
if (!this->fitting_result.empty()) {
for (size_t i = 0; i < this->fitting_result.size(); i++) {
std::swap(fitting_result[i].start_point_index, fitting_result[i].end_point_index);
fitting_result[i].start_point_index = MultiPoint::size() - 1 - fitting_result[i].start_point_index;
fitting_result[i].end_point_index = MultiPoint::size() - 1 - fitting_result[i].end_point_index;
if (fitting_result[i].is_arc_move())
fitting_result[i].reverse_arc_path();
}
std::reverse(this->fitting_result.begin(), this->fitting_result.end());
}
}
// removes the given distance from the end of the polyline
void Polyline::clip_end(double distance)
{
bool last_point_inserted = false;
size_t remove_after_index = MultiPoint::size();
while (distance > 0) {
Vec2d last_point = this->last_point().cast<double>();
this->points.pop_back();
remove_after_index--;
if (this->points.empty()) {
this->fitting_result.clear();
return;
}
Vec2d v = this->last_point().cast<double>() - last_point;
double lsqr = v.squaredNorm();
if (lsqr > distance * distance) {
this->points.emplace_back((last_point + v * (distance / sqrt(lsqr))).cast<coord_t>());
last_point_inserted = true;
break;
}
distance -= sqrt(lsqr);
}
//BBS: don't need to clip fitting result if it's empty
if (fitting_result.empty())
return;
while (!fitting_result.empty() && fitting_result.back().start_point_index >= remove_after_index)
fitting_result.pop_back();
if (!fitting_result.empty()) {
//BBS: last remaining segment is arc move, then clip the arc at last point
if (fitting_result.back().path_type == EMovePathType::Arc_move_ccw
|| fitting_result.back().path_type == EMovePathType::Arc_move_cw) {
if (fitting_result.back().arc_data.clip_end(this->last_point()))
//BBS: succeed to clip arc, then update the last point
this->points.back() = fitting_result.back().arc_data.end_point;
else
//BBS: Failed to clip arc, then back to linear move
fitting_result.back().path_type = EMovePathType::Linear_move;
}
fitting_result.back().end_point_index = this->points.size() - 1;
}
}
// removes the given distance from the start of the polyline
void Polyline::clip_start(double distance)
{
this->reverse();
this->clip_end(distance);
if (this->points.size() >= 2)
this->reverse();
}
void Polyline::extend_end(double distance)
{
//BBS: append a new last point by extending the last segment by the specified length
Vec2d v = (this->points.back() - *(this->points.end() - 2)).cast<double>().normalized();
Point new_last_point = this->points.back() + (v * distance).cast<coord_t>();
this->append(new_last_point);
}
void Polyline::extend_start(double distance)
{
this->reverse();
this->extend_end(distance);
this->reverse();
}
/* this method returns a collection of points picked on the polygon contour
so that they are evenly spaced according to the input distance */
Points Polyline::equally_spaced_points(double distance) const
{
Points points;
points.emplace_back(this->first_point());
double len = 0;
for (Points::const_iterator it = this->points.begin() + 1; it != this->points.end(); ++it) {
Vec2d p1 = (it-1)->cast<double>();
Vec2d v = it->cast<double>() - p1;
double segment_length = v.norm();
len += segment_length;
if (len < distance)
continue;
if (len == distance) {
points.emplace_back(*it);
len = 0;
continue;
}
double take = segment_length - (len - distance); // how much we take of this segment
points.emplace_back((p1 + v * (take / v.norm())).cast<coord_t>());
-- it;
len = - take;
}
return points;
}
void Polyline::simplify(double tolerance)
{
this->points = MultiPoint::_douglas_peucker(this->points, tolerance);
this->fitting_result.clear();
}
void Polyline::simplify_by_fitting_arc(double tolerance)
{
//BBS: do arc fit first, then use DP simplify to handle the straight part to reduce point.
ArcFitter::do_arc_fitting_and_simplify(this->points, this->fitting_result, tolerance);
}
Polylines Polyline::equally_spaced_lines(double distance) const
{
Polylines lines;
Polyline line;
line.append(this->first_point());
double len = 0;
for (Points::const_iterator it = this->points.begin() + 1; it != this->points.end(); ++it) {
Vec2d p1 = line.points.back().cast<double>();
Vec2d v = it->cast<double>() - p1;
double segment_length = v.norm();
len += segment_length;
if (len < distance)
continue;
if (len == distance) {
line.append(*it);
lines.emplace_back(line);
line.clear();
line.append(*it);
len = 0;
continue;
}
double take = distance; // how much we take of this segment
line.append((p1 + v * (take / v.norm())).cast<coord_t>());
lines.emplace_back(line);
line.clear();
line.append(lines.back().last_point());
--it;
len = -take;
}
// add the last reminder
if (line.size() == 1) {
line.append(this->last_point());
if(line.first_point()!=line.last_point())
lines.emplace_back(line);
}
return lines;
}
#if 0
// This method simplifies all *lines* contained in the supplied area
template <class T>
void Polyline::simplify_by_visibility(const T &area)
{
Points &pp = this->points;
size_t s = 0;
bool did_erase = false;
for (size_t i = s+2; i < pp.size(); i = s + 2) {
if (area.contains(Line(pp[s], pp[i]))) {
pp.erase(pp.begin() + s + 1, pp.begin() + i);
did_erase = true;
} else {
++s;
}
}
if (did_erase)
this->simplify_by_visibility(area);
}
template void Polyline::simplify_by_visibility<ExPolygon>(const ExPolygon &area);
template void Polyline::simplify_by_visibility<ExPolygonCollection>(const ExPolygonCollection &area);
#endif
void Polyline::split_at(Point &point, Polyline* p1, Polyline* p2) const
{
if (this->points.empty()) return;
//0 judge whether the point is on the polyline
int index = this->find_point(point);
if (index != -1) {
//BBS: the spilit point is on the polyline, then easy
split_at_index(index, p1, p2);
point = p1->is_valid()? p1->last_point(): p2->first_point();
return;
}
//1 find the line to split at
size_t line_idx = 0;
Point p = this->first_point();
double min = (p - point).cast<double>().norm();
Lines lines = this->lines();
for (Lines::const_iterator line = lines.begin(); line != lines.end(); ++line) {
Point p_tmp = point.projection_onto(*line);
if ((p_tmp - point).cast<double>().norm() < min) {
p = p_tmp;
min = (p - point).cast<double>().norm();
line_idx = line - lines.begin();
}
}
//2 judge whether the cloest point is one vertex of polyline.
// and spilit the polyline at different index
index = this->find_point(p);
if (index != -1)
{
this->split_at_index(index, p1, p2);
p1->append(point);
p2->append_before(point);
} else {
Polyline temp;
this->split_at_index(line_idx, p1, &temp);
p1->append(point);
this->split_at_index(line_idx + 1, &temp, p2);
p2->append_before(point);
}
}
bool Polyline::split_at_index(const size_t index, Polyline* p1, Polyline* p2) const
{
if (index > this->size() - 1)
return false;
if (index == 0) {
p1->clear();
p1->append(this->first_point());
*p2 = *this;
} else if (index == this->size() - 1) {
p2->clear();
p2->append(this->last_point());
*p1 = *this;
} else {
//BBS: spilit first part
p1->clear();
p1->points.reserve(index + 1);
p1->points.insert(p1->begin(), this->begin(), this->begin() + index + 1);
Point new_endpoint;
if (this->split_fitting_result_before_index(index, new_endpoint, p1->fitting_result))
p1->points.back() = new_endpoint;
p2->clear();
p2->points.reserve(this->size() - index);
p2->points.insert(p2->begin(), this->begin() + index, this->end());
Point new_startpoint;
if (this->split_fitting_result_after_index(index, new_startpoint, p2->fitting_result))
p2->points.front() = new_startpoint;
}
return true;
}
bool Polyline::split_at_length(const double length, Polyline* p1, Polyline* p2) const
{
if (this->points.empty()) return false;
if (length < 0 || length > this->length()) {
return false;
}
if (length < SCALED_EPSILON) {
p1->clear();
p1->append(this->first_point());
*p2 = *this;
} else if (is_approx(length, this->length(), SCALED_EPSILON)) {
p2->clear();
p2->append(this->last_point());
*p1 = *this;
} else {
// 1 find the line to split at
size_t line_idx = 0;
double acc_length = 0;
Point p = this->first_point();
for (const auto& l : this->lines()) {
p = l.b;
const double current_length = l.length();
if (acc_length + current_length >= length) {
p = lerp(l.a, l.b, (length - acc_length) / current_length);
break;
}
acc_length += current_length;
line_idx++;
}
//2 judge whether the cloest point is one vertex of polyline.
// and spilit the polyline at different index
int index = this->find_point(p);
if (index != -1) {
this->split_at_index(index, p1, p2);
} else {
Polyline temp;
this->split_at_index(line_idx, p1, &temp);
p1->append(p);
this->split_at_index(line_idx + 1, &temp, p2);
p2->append_before(p);
}
}
return true;
}
bool Polyline::is_straight() const
{
// Check that each segment's direction is equal to the line connecting
// first point and last point. (Checking each line against the previous
// one would cause the error to accumulate.)
double dir = Line(this->first_point(), this->last_point()).direction();
for (const auto &line: this->lines())
if (! line.parallel_to(dir))
return false;
return true;
}
void Polyline::append(const Polyline &src)
{
if (!src.is_valid()) return;
if (this->points.empty()) {
this->points = src.points;
this->fitting_result = src.fitting_result;
} else {
//BBS: append the first point to create connection first, update the fitting date as well
this->append(src.points[0]);
//BBS: append a polyline which has fitting data to a polyline without fitting data.
//Then create a fake fitting data first, so that we can keep the fitting data in last polyline
if (this->fitting_result.empty() &&
!src.fitting_result.empty()) {
this->fitting_result.emplace_back(PathFittingData{ 0, this->points.size() - 1, EMovePathType::Linear_move, ArcSegment() });
}
//BBS: then append the remain points
MultiPoint::append(src.points.begin() + 1, src.points.end());
//BBS: finally append the fitting data
append_fitting_result_after_append_polyline(src);
}
}
void Polyline::append(Polyline &&src)
{
if (!src.is_valid()) return;
if (this->points.empty()) {
this->points = std::move(src.points);
this->fitting_result = std::move(src.fitting_result);
} else {
//BBS: append the first point to create connection first, update the fitting date as well
this->append(src.points[0]);
//BBS: append a polyline which has fitting data to a polyline without fitting data.
//Then create a fake fitting data first, so that we can keep the fitting data in last polyline
if (this->fitting_result.empty() &&
!src.fitting_result.empty()) {
this->fitting_result.emplace_back(PathFittingData{ 0, this->points.size() - 1, EMovePathType::Linear_move, ArcSegment() });
}
//BBS: then append the remain points
MultiPoint::append(src.points.begin() + 1, src.points.end());
//BBS: finally append the fitting data
append_fitting_result_after_append_polyline(src);
src.points.clear();
src.fitting_result.clear();
}
}
void Polyline::append_fitting_result_after_append_points() {
if (!fitting_result.empty()) {
if (fitting_result.back().is_linear_move()) {
fitting_result.back().end_point_index = this->points.size() - 1;
} else {
size_t new_start = fitting_result.back().end_point_index;
size_t new_end = this->points.size() - 1;
if (new_start != new_end)
fitting_result.emplace_back(PathFittingData{ new_start, new_end, EMovePathType::Linear_move, ArcSegment() });
}
}
}
void Polyline::append_fitting_result_after_append_polyline(const Polyline& src)
{
if (!this->fitting_result.empty()) {
//BBS: offset and save the fitting_result from src polyline
if (!src.fitting_result.empty()) {
size_t old_size = this->fitting_result.size();
size_t index_offset = this->fitting_result.back().end_point_index;
this->fitting_result.insert(this->fitting_result.end(), src.fitting_result.begin(), src.fitting_result.end());
for (size_t i = old_size; i < this->fitting_result.size(); i++) {
this->fitting_result[i].start_point_index += index_offset;
this->fitting_result[i].end_point_index += index_offset;
}
} else {
//BBS: the append polyline has no fitting data, then append as linear move directly
size_t new_start = this->fitting_result.back().end_point_index;
size_t new_end = this->size() - 1;
if (new_start != new_end)
this->fitting_result.emplace_back(PathFittingData{ new_start, new_end, EMovePathType::Linear_move, ArcSegment() });
}
}
}
void Polyline::reset_to_linear_move()
{
this->fitting_result.clear();
fitting_result.emplace_back(PathFittingData{ 0, points.size() - 1, EMovePathType::Linear_move, ArcSegment() });
this->fitting_result.shrink_to_fit();
}
bool Polyline::split_fitting_result_before_index(const size_t index, Point& new_endpoint, std::vector<PathFittingData>& data) const
{
data.clear();
new_endpoint = this->points[index];
if (!this->fitting_result.empty()) {
//BBS: max size
data.reserve(this->fitting_result.size());
//BBS: save fitting result before index
for (size_t i = 0; i < this->fitting_result.size(); i++)
{
if (this->fitting_result[i].start_point_index < index)
data.push_back(this->fitting_result[i]);
else
break;
}
if (!data.empty()) {
//BBS: need to clip the arc and generate new end point
if (data.back().is_arc_move() && data.back().end_point_index > index) {
if (!data.back().arc_data.clip_end(this->points[index]))
//BBS: failed to clip arc, then return to be linear move
data.back().path_type = EMovePathType::Linear_move;
else
//BBS: succeed to clip arc, then update and return the new end point
new_endpoint = data.back().arc_data.end_point;
}
data.back().end_point_index = index;
}
data.shrink_to_fit();
return true;
}
return false;
}
bool Polyline::split_fitting_result_after_index(const size_t index, Point& new_startpoint, std::vector<PathFittingData>& data) const
{
data.clear();
new_startpoint = this->points[index];
if (!this->fitting_result.empty()) {
data.reserve(this->fitting_result.size());
for (size_t i = 0; i < this->fitting_result.size(); i++) {
if (this->fitting_result[i].end_point_index > index)
data.push_back(this->fitting_result[i]);
}
if (!data.empty()) {
for (size_t i = 0; i < data.size(); i++) {
if (i != 0) {
data[i].start_point_index -= index;
data[i].end_point_index -= index;
} else {
data[i].end_point_index -= index;
//BBS: need to clip the arc and generate new start point
if (data.front().is_arc_move() && data.front().start_point_index < index) {
if (!data.front().arc_data.clip_start(this->points[index]))
//BBS: failed to clip arc, then return to be linear move
data.front().path_type = EMovePathType::Linear_move;
else
//BBS: succeed to clip arc, then update and return the new start point
new_startpoint = data.front().arc_data.start_point;
}
data[i].start_point_index = 0;
}
}
}
data.shrink_to_fit();
return true;
}
return false;
}
BoundingBox get_extents(const Polyline &polyline)
{
return polyline.bounding_box();
}
BoundingBox get_extents(const Polylines &polylines)
{
BoundingBox bb;
if (! polylines.empty()) {
bb = polylines.front().bounding_box();
for (size_t i = 1; i < polylines.size(); ++ i)
bb.merge(polylines[i].points);
}
return bb;
}
// Return True when erase some otherwise False.
bool remove_same_neighbor(Polyline &polyline) {
Points &points = polyline.points;
if (points.empty())
return false;
auto last = std::unique(points.begin(), points.end());
// no duplicits
if (last == points.end())
return false;
points.erase(last, points.end());
return true;
}
bool remove_same_neighbor(Polylines &polylines){
if (polylines.empty())
return false;
bool exist = false;
for (Polyline &polyline : polylines)
exist |= remove_same_neighbor(polyline);
// remove empty polylines
polylines.erase(std::remove_if(polylines.begin(), polylines.end(), [](const Polyline &p) { return p.points.size() <= 1; }), polylines.end());
return exist;
}
const Point& leftmost_point(const Polylines &polylines)
{
if (polylines.empty())
throw Slic3r::InvalidArgument("leftmost_point() called on empty PolylineCollection");
Polylines::const_iterator it = polylines.begin();
const Point *p = &it->leftmost_point();
for (++ it; it != polylines.end(); ++it) {
const Point *p2 = &it->leftmost_point();
if (p2->x() < p->x())
p = p2;
}
return *p;
}
bool remove_degenerate(Polylines &polylines)
{
bool modified = false;
size_t j = 0;
for (size_t i = 0; i < polylines.size(); ++ i) {
if (polylines[i].points.size() >= 2) {
if (j < i)
std::swap(polylines[i].points, polylines[j].points);
++ j;
} else
modified = true;
}
if (j < polylines.size())
polylines.erase(polylines.begin() + j, polylines.end());
return modified;
}
std::pair<int, Point> foot_pt(const Points &polyline, const Point &pt)
{
if (polyline.size() < 2) return std::make_pair(-1, Point(0, 0));
auto d2_min = std::numeric_limits<double>::max();
Point foot_pt_min;
Point prev = polyline.front();
auto it = polyline.begin();
auto it_proj = polyline.begin();
for (++it; it != polyline.end(); ++it) {
Point foot_pt = pt.projection_onto(Line(prev, *it));
double d2 = (foot_pt - pt).cast<double>().squaredNorm();
if (d2 < d2_min) {
d2_min = d2;
foot_pt_min = foot_pt;
it_proj = it;
}
prev = *it;
}
return std::make_pair(int(it_proj - polyline.begin()) - 1, foot_pt_min);
}
std::pair<int, Point3> foot_pt(const Points3 &polyline, const Point3 &pt)
{
if (polyline.size() < 2) return std::make_pair(-1, Point3(0, 0, 0));
auto d2_min = std::numeric_limits<double>::max();
Point3 foot_pt_min;
Point3 prev = polyline.front();
auto it = polyline.begin();
auto it_proj = polyline.begin();
for (++it; it != polyline.end(); ++it) {
Point3 foot_pt = pt.projection_onto(Line3(prev, *it));
double d2 = (foot_pt - pt).cast<double>().squaredNorm();
if (d2 < d2_min) {
d2_min = d2;
foot_pt_min = foot_pt;
it_proj = it;
}
prev = *it;
}
return std::make_pair(int(it_proj - polyline.begin()) - 1, foot_pt_min);
}
ThickLines ThickPolyline::thicklines() const
{
ThickLines lines;
if (this->points.size() >= 2) {
lines.reserve(this->points.size() - 1);
for (size_t i = 0; i + 1 < this->points.size(); ++ i)
lines.emplace_back(this->points[i], this->points[i + 1], this->width[2 * i], this->width[2 * i + 1]);
}
return lines;
}
void ThickPolyline::start_at_index(int index)
{
assert(index >= 0 && index < this->points.size());
assert(this->points.front() == this->points.back() && this->width.front() == this->width.back());
if (index != 0 && index + 1 != int(this->points.size()) && this->points.front() == this->points.back() && this->width.front() == this->width.back()) {
this->points.pop_back();
assert(this->points.size() * 2 == this->width.size());
std::rotate(this->points.begin(), this->points.begin() + index, this->points.end());
std::rotate(this->width.begin(), this->width.begin() + 2 * index, this->width.end());
this->points.emplace_back(this->points.front());
}
}
Lines3 Polyline3::lines() const
{
Lines3 lines;
if (points.size() >= 2)
{
lines.reserve(points.size() - 1);
for (Points3::const_iterator it = points.begin(); it != points.end() - 1; ++it)
{
lines.emplace_back(*it, *(it + 1));
}
}
return lines;
}
// Polyline3 ZAA methods implementation
Polyline Polyline3::to_polyline() const {
Polyline out;
out.points.reserve(this->points.size());
for (const Point3 &point : this->points) {
out.points.emplace_back(point.x(), point.y());
}
return out;
}
void Polyline3::clip_end(double distance) {
size_t remove_after_index = this->size();
while (distance > 0) {
Vec3d last_point = this->last_point().cast<double>();
this->points.pop_back();
remove_after_index--;
if (this->points.empty()) {
this->fitting_result.clear();
return;
}
Vec3d v = this->last_point().cast<double>() - last_point;
double lsqr = v.squaredNorm();
if (lsqr > distance * distance) {
Vec3d result = last_point + v * (distance / sqrt(lsqr));
this->points.emplace_back(Point3(coord_t(result.x()), coord_t(result.y()), coord_t(result.z())));
break;
}
distance -= sqrt(lsqr);
}
// Clear fitting result if it's affected
if (!fitting_result.empty()) {
while (!fitting_result.empty() && fitting_result.back().start_point_index >= remove_after_index)
fitting_result.pop_back();
if (!fitting_result.empty()) {
fitting_result.back().end_point_index = this->points.size() - 1;
}
}
}
void Polyline3::simplify(double tolerance) {
this->points = MultiPoint3::_douglas_peucker(this->points, tolerance);
this->fitting_result.clear();
}
void Polyline3::simplify_by_fitting_arc(double tolerance) {
// For now, just use regular simplify
// Full ZAA implementation would use ArcFitter::do_arc_fitting_and_simplify
this->simplify(tolerance);
}
bool Polyline3::split_at_index(const size_t index, Polyline3 *p1, Polyline3 *p2) const
{
if (index > this->size() - 1)
return false;
if (index == 0) {
p1->clear();
p1->append(this->first_point());
*p2 = *this;
} else if (index == this->size() - 1) {
p2->clear();
p2->append(this->last_point());
*p1 = *this;
} else {
// Split first part
p1->clear();
p1->points.reserve(index + 1);
p1->points.insert(p1->begin(), this->begin(), this->begin() + index + 1);
Point3 new_endpoint;
if (this->split_fitting_result_before_index(index, new_endpoint, p1->fitting_result))
p1->points.back() = new_endpoint;
// Split second part
p2->clear();
p2->points.reserve(this->size() - index);
p2->points.insert(p2->begin(), this->begin() + index, this->end());
Point3 new_startpoint;
if (this->split_fitting_result_after_index(index, new_startpoint, p2->fitting_result))
p2->points.front() = new_startpoint;
}
return true;
}
void Polyline3::append(const Point3& point) {
// Don't append if same as last point
if (!this->empty() && this->last_point() == point)
return;
this->points.push_back(point);
// Clear fitting result as structure changed
this->fitting_result.clear();
}
void Polyline3::append(const Polyline3 &src) {
if (!src.is_valid()) return;
if (this->points.empty()) {
this->points = src.points;
this->fitting_result = src.fitting_result;
} else {
// Append points
if (!src.points.empty() && !this->points.empty() && this->last_point() == src.points.front()) {
// Skip first point if it's the same as our last point
this->points.insert(this->points.end(), src.points.begin() + 1, src.points.end());
} else {
this->points.insert(this->points.end(), src.points.begin(), src.points.end());
}
// Note: Full arc fitting integration would merge fitting_result here
this->fitting_result.clear();
}
}
void Polyline3::append_before(const Point3& point) {
// Don't append if same as first point
if (!this->empty() && this->first_point() == point)
return;
this->points.insert(this->points.begin(), point);
// Clear fitting result as structure changed
this->fitting_result.clear();
}
void Polyline3::split_at(Point &point, Polyline3* p1, Polyline3* p2) const {
if (this->points.empty()) return;
// Check if the point is on the polyline
int index = this->find_point(point);
if (index != -1) {
// The split point is on the polyline
split_at_index(index, p1, p2);
point = p1->is_valid() ? p1->last_point().to_point() : p2->first_point().to_point();
return;
}
// Find the line to split at
size_t line_idx = 0;
Point p = this->first_point().to_point();
double min = (p - point).cast<double>().norm();
Lines3 lines = this->lines();
for (Lines3::const_iterator line = lines.begin(); line != lines.end(); ++line) {
Point p_tmp = point.projection_onto(line->to_line());
if ((p_tmp - point).cast<double>().norm() < min) {
p = p_tmp;
min = (p - point).cast<double>().norm();
line_idx = line - lines.begin();
}
}
// Judge whether the closest point is one vertex of polyline
index = this->find_point(p);
if (index != -1) {
this->split_at_index(index, p1, p2);
p1->append(Point3(point, p1->last_point().z()));
p2->append_before(Point3(point, p2->first_point().z()));
} else {
Polyline3 temp;
this->split_at_index(line_idx, p1, &temp);
p1->append(Point3(point, p1->last_point().z()));
this->split_at_index(line_idx + 1, &temp, p2);
p2->append_before(Point3(point, p2->first_point().z()));
}
point = p;
}
void Polyline3::split_at(Point3 &point, Polyline3* p1, Polyline3* p2) const {
Point p = point.to_point();
this->split_at(p, p1, p2);
point = Point3(p, point.z());
}
bool Polyline3::split_at_length(const double length, Polyline3 *p1, Polyline3 *p2) const {
if (this->points.empty()) return false;
if (length < 0 || length > this->length()) { return false; }
if (length < SCALED_EPSILON) {
p1->clear();
p1->append_before(this->first_point());
*p2 = *this;
} else if (is_approx(length, this->length(), SCALED_EPSILON)) {
p2->clear();
p2->append_before(this->last_point());
*p1 = *this;
} else {
// Find the line to split at
size_t line_idx = 0;
double acc_length = 0;
Point p = this->first_point().to_point();
for (const auto &l : this->lines()) {
p = l.b.to_point();
const double current_length = l.length();
if (acc_length + current_length >= length) {
p = lerp(l.a.to_point(), l.b.to_point(), (length - acc_length) / current_length);
break;
}
acc_length += current_length;
line_idx++;
}
// Judge whether the closest point is one vertex of polyline
int index = this->find_point(p);
if (index != -1) {
this->split_at_index(index, p1, p2);
} else {
Polyline3 temp;
this->split_at_index(line_idx, p1, &temp);
p1->append_before(Point3(p, p1->last_point().z()));
this->split_at_index(line_idx + 1, &temp, p2);
p2->append_before(Point3(p, p2->first_point().z()));
}
}
return true;
}
}