Files
OrcaSlicer-KX/src/slic3r/GUI/GUI_Preview.cpp
Andrew Sun c92328c9cc Port libvgcode from PrusaSlicer 2.8.0
Includes (but is not limited to) the following commits:

SPE-2218 - libvgcode - Fixed color of wipe moves for speed range view
SPE-2218 - libvgcode - Fixed detection of fan speed range
SPE-2218 - libvgcode - Fixed detection of temperature range
SPE-2218 - libvgcode - Fixed colors for Actual volumetric flow rate view
SPE-2214 - Fixed detection of toolpaths bounding box in GCodeViewer
SPE-2206 - Modified LibBGCode.cmake to get latest version of libbgcode which fixed parsing of gcode lines G4
libvgcode - Fixed potential out of bound access in ViewerImpl::update_view_full_range()
Tech ENABLE_GL_CORE_PROFILE set as default
Tech ENABLE_OPENGL_ES replaced by build option SLIC3R_OPENGL_ES
libvgcode - Precompiler definition of ENABLE_OPENGL_ES moved into CMakeLists.txt
Added missing include
libvgcode - Textures setup modified to work when building using emscripten
libvgcode - small optimization
libvgcode - fixed OpenGLWrapper::unload_opengl()
libvgcode - CMakeLists.txt modified to work with emscripten
libvgcode - Replace 'glVertexAttribIPointer()' with 'glVertexAttribPointer()' in SegmentTemplate::init() for OpenGL ES
libvgcode - Replace 'xor' with '^' Bitset.hpp
libvgcode - Newer glad library for OpenGL 4.6 and OpenGL ES 3.0
libvgcode - Alternate fix in method ViewerImpl::update_heights_widths() for OpenGL ES
libvgcode - Fixes in glAssertRecentCallImpl()
libvgcode - Fixes in method ViewerImpl::update_heights_widths() for OpenGL ES
Fixed ES shaders so they work with OpenGL ES 3.0
libvgcode - Use multiple plain textures in place of texture buffers for OpenGL ES
libvgcode - Use plain textures in place of texture buffers for OpenGL ES (partial implementation using one texture per buffer)
libvgcode - refactoring of class OpenGLWrapper
libvgcode - small refactoring in shaders
libvgcode - replacement of glMapBuffer() call for OpenGL ES
Fixed warning
libvgcode - Changes into CMakeLists.txt
Fixed debug export of gcode data to be configuration indipendent
Disabled tech ENABLE_NEW_GCODE_VIEWER_DEBUG
Removed obsolete tech ENABLE_GCODE_VIEWER_DATA_CHECKING
Code cleanup and techs removal - completed
Code cleanup and techs removal - step 1
SPE-1872: Implemented G2/G3 lines discretization for gcfMarlinFirmware firmware flavour
SPE-1872: Corrections into GCodeProcessor::process_G2_G3() to match firmware code
SPE-1872: Actual speed profile - Further enhancements of imgui debug window
SPE-1872: Actual speed profile - Rework in its calculation + enhanced imgui debug window
SPE-1872: New imgui widget to show actual speed profile
SPE-1872: Fixed actual speed for seam moves and at extrusion/travel/wipe start
SPE-1872: Fixed rendering of wipe moves when actual speed view is selected
SPE-1872: Actual speed profile extended to travel and wipe moves
SPE-1872: Fixes in function recalculate_trapezoids() and method GCodeProcessor::TimeMachine::calculate_time() to smooth actual speed profile
SPE-1872: Added debug graphic to show move actual speed profile
SPE-1872: libvgcode library: replace volumetric flow rate data with mm3_per_mm to reduce memory usage
SPE-1872: Added visualization of actual volumetric flow rate
SPE-1872: Fixes in calculating actual speed
SPE-1872: Added visualization of actual speed in gcode preview
SPE-2124: Added command line option 'opengl-aa' to allow the user to turn on the automatic selection of max number of supported samples for OpenGL antialising
#12117: Reduced moire patterns by using the highest number of samples available for multisampling
New gcode visualization integration - Partially enabled imgui debug window
New gcode visualization integration - Fixed center of gravity calculation and rendering
New gcode visualization library - Interface for estimated times
New gcode visualization library - Tool marker rendering
New gcode visualization library - Axes aligned bounding boxes calculation
Removed obsolete debug code
New gcode visualization library - Added statistic of used memory
New gcode visualization library - Separation of tool colors and color changes colors to simplify client code
Added missing include
New gcode visualization library - Added print color changes detection
New gcode visualization library - Modified OpenGL ES context detection
New gcode visualization library - Another makefile cleanup
New gcode visualization library - Makefiles cleanup
New gcode visualization library - Added suppression of error 'This function or variable may be unsafe' in VS2022
New gcode visualization library - Compatibility with OpenGL ES
New gcode visualization library - Interface cleanup and documentation
New gcode visualization library - Extended interface to give access to estimated times
New gcode visualization integration - Toggling of top layer only view state
New gcode visualization integration - Removed imperial units from tool position data
Small refactoring
New gcode visualization library - Custom values for travel and wipe moves radius
New gcode visualization library - Allow customization of range colors
New gcode visualization library - Partial update of interface comments/documentation
New gcode visualization integration - Follow-up of 35ee55e29bb231fd01a2eb71ae293832a37ca65d - Better fix for toolpaths visible range when toggling options' visibility
New gcode visualization integration - Fixed toolpaths reset
New gcode visualization library - Fixed method set_option_color()
New gcode visualization library - Fixed method ViewerImpl::set_extrusion_role_color()
New gcode visualization library - Added methods to release gpu resources on demand.
New gcode visualization library - Travel and wipe moves as options
New gcode visualization integration - Fixed toolpaths visible range when toggling options' visibility
New gcode visualization integration - Fixed management of gcode preview view type
New gcode visualization - Fixed wrong include
New gcode visualization - Added missing headers
New gcode visualization - Refactoring + added missing headers
New gcode visualization - New code set as standalone library + embed glad library to load OpenGL functions
New gcode visualization - Fixed errors and warnings when building the new code as a standalone library
New gcode visualization integration - Fixed layers ordering in pre-gcode preview
New gcode visualization integration - Fixed objects' tool colors in pre-gcode preview
Code cleanup
New gcode visualization integration - Tool position properties data window
New gcode visualization integration - Fixed in export toolpaths to obj
New gcode visualization - Inlining in source code
Refactoring
New gcode visualization integration - Export toolpaths to obj
Some refactoring and warning fix
New gcode visualization integration - Customizable travel moves colors
New gcode visualization integration - Customizable options colors
New gcode visualization integration - Customizable extrusion roles colors
New gcode visualization integration - Fixed pre-gcode preview layers times
New gcode visualization integration - Modify pre-gcode preview to use the new toolpaths renderer, objects WIP
New gcode visualization - Modify pre-gcode preview to use the new toolpaths renderer, WIP (brim/skirt/wipe tower)
New gcode visualization integration - Do not reset visible range when toggling options/roles visibility
New gcode visualization - Fixed color of first vertex of top layer (when top layer only option is enabled)
New gcode visualization - Customizable travels and wipes segment radius
New gcode visualization integration - Removed tech ENABLE_GCODE_VIEWER_STATISTICS
New gcode visualization integration - Added check of OpenGL version
New gcode visualization integration - Removed GCodeProcessorResult::spiral_vase_layers
Another bunch of warnings fixes
Fixed warnings
New gcode visualization integration - Removal of old visualization
Fixed includes
New gcode visualization integration - File structure of new code separated in api + src
New gcode visualization integration - View ranges management moved to new visualizer
New gcode visualization integration - Fixed top layer only visualization for MMU printers
New gcode visualization integration - Removed dependency on imgui from new visualizer
Some refactoring
New gcode visualization integration - Removed dependency on Slic3r::GCodeProcessorResult from new visualizer
New gcode visualization integration - Moves' data conversion moved to client side
New gcode visualization: layers times refactoring
A bunch of fixes for the new gcode visualization
New gcode visualization: render in gray color layers containing pause print or custom gcode options when in Color Print view
New gcode visualization integration - Tool colors
New gcode visualization integration - Layers times
New gcode visualization integration - Travels and Extrusion roles times
Fixed detection of start/end of contiguous extrusion paths
New gcode visualization integration - Extrusion roles
New gcode visualization integration - Colors
New gcode visualization integration - Tool position
Center of gravity and tool marker may both be rendered with fixed screen size and a scaling factor
Fixed rendering of options in new gcode visualization
Tool marker NOT rendered by the new visualization code
Center of gravity marker NOT rendered by the new visualization code
Fixed toolpaths_cog shaders
Tool position window for new gcode visualization
Top layer only coloring for neww gcode visualization
Refactoring in preview's new visualization
Hidden imgui debug dialog for new visualization in preview
Synchronization of moves between old and new visualization
Fixed missing gcode window in new visualization
Rendering of debug imgui dialog moved from class libvgcode::Viewer to class libvgcode::Toolpaths + warnings fixing
Some functionality moved from class libvgcode::Viewer to class libvgcode::Toolpaths
Some refactoring and cleanup
Refatoring of PathVertex and Toolpaths::load()
SPE-1982: Tech ENABLE_NEW_GCODE_VIEWER - 1st installment of new toolpaths rendering code (WIP)
2025-09-24 22:49:14 -04:00

848 lines
28 KiB
C++

//#include "stdlib.h"
#include "libslic3r/libslic3r.h"
#include "libslic3r/Layer.hpp"
#include "IMSlider.hpp"
#include "GUI_Preview.hpp"
#include "GUI_App.hpp"
#include "GUI.hpp"
#if ENABLE_OPENGL_AUTO_AA_SAMPLES
#include "GUI_Init.hpp"
#endif // ENABLE_OPENGL_AUTO_AA_SAMPLES
#include "I18N.hpp"
#include "3DScene.hpp"
#include "BackgroundSlicingProcess.hpp"
#include "OpenGLManager.hpp"
#include "GLCanvas3D.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "Plater.hpp"
#include "MainFrame.hpp"
#include "format.hpp"
#include <wx/listbook.h>
#include <wx/notebook.h>
#include <wx/glcanvas.h>
#include <wx/sizer.h>
#include <wx/stattext.h>
#include <wx/choice.h>
#include <wx/combo.h>
#include <wx/combobox.h>
#include <wx/checkbox.h>
// this include must follow the wxWidgets ones or it won't compile on Windows -> see http://trac.wxwidgets.org/ticket/2421
#include "libslic3r/Print.hpp"
#include "libslic3r/SLAPrint.hpp"
#include "NotificationManager.hpp"
#ifdef _WIN32
#include "BitmapComboBox.hpp"
#endif
namespace Slic3r {
namespace GUI {
View3D::View3D(wxWindow* parent, Bed3D& bed, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process)
: m_canvas_widget(nullptr)
, m_canvas(nullptr)
{
init(parent, bed, model, config, process);
}
View3D::~View3D()
{
delete m_canvas;
delete m_canvas_widget;
}
bool View3D::init(wxWindow* parent, Bed3D& bed, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process)
{
if (!Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 /* disable wxTAB_TRAVERSAL */))
return false;
#if ENABLE_OPENGL_AUTO_AA_SAMPLES
const GUI_InitParams* const init_params = wxGetApp().init_params;
m_canvas_widget = OpenGLManager::create_wxglcanvas(*this, (init_params != nullptr) ? init_params->opengl_aa : false);
#else
m_canvas_widget = OpenGLManager::create_wxglcanvas(*this);
if (m_canvas_widget == nullptr)
return false;
m_canvas = new GLCanvas3D(m_canvas_widget, bed);
m_canvas->set_context(wxGetApp().init_glcontext(*m_canvas_widget));
m_canvas->allow_multisample(OpenGLManager::can_multisample());
// XXX: If have OpenGL
m_canvas->enable_picking(true);
m_canvas->get_selection().set_mode(Selection::Instance);
m_canvas->enable_moving(true);
// XXX: more config from 3D.pm
m_canvas->set_model(model);
m_canvas->set_process(process);
m_canvas->set_type(GLCanvas3D::ECanvasType::CanvasView3D);
m_canvas->set_config(config);
m_canvas->enable_gizmos(true);
m_canvas->enable_selection(true);
m_canvas->enable_main_toolbar(true);
//BBS: GUI refactor: GLToolbar
m_canvas->enable_select_plate_toolbar(false);
m_canvas->enable_assemble_view_toolbar(true);
m_canvas->enable_separator_toolbar(true);
m_canvas->enable_labels(true);
m_canvas->enable_slope(true);
wxBoxSizer* main_sizer = new wxBoxSizer(wxVERTICAL);
main_sizer->Add(m_canvas_widget, 1, wxALL | wxEXPAND, 0);
SetSizer(main_sizer);
SetMinSize(GetSize());
GetSizer()->SetSizeHints(this);
return true;
}
void View3D::set_as_dirty()
{
if (m_canvas != nullptr) {
m_canvas->set_as_dirty();
}
}
void View3D::bed_shape_changed()
{
if (m_canvas != nullptr)
m_canvas->bed_shape_changed();
}
void View3D::plates_count_changed()
{
if (m_canvas != nullptr)
m_canvas->plates_count_changed();
}
void View3D::select_view(const std::string& direction)
{
if (m_canvas != nullptr)
m_canvas->select_view(direction);
}
//BBS
void View3D::select_curr_plate_all()
{
if (m_canvas != nullptr)
m_canvas->select_curr_plate_all();
}
void View3D::select_object_from_idx(std::vector<int>& object_idxs) {
if (m_canvas != nullptr)
m_canvas->select_object_from_idx(object_idxs);
}
//BBS
void View3D::remove_curr_plate_all()
{
if (m_canvas != nullptr)
m_canvas->remove_curr_plate_all();
}
void View3D::select_all()
{
if (m_canvas != nullptr)
m_canvas->select_all();
}
void View3D::deselect_all()
{
if (m_canvas != nullptr)
m_canvas->deselect_all();
}
void View3D::exit_gizmo()
{
if (m_canvas != nullptr)
m_canvas->exit_gizmo();
}
void View3D::delete_selected()
{
if (m_canvas != nullptr)
m_canvas->delete_selected();
}
void View3D::center_selected()
{
if (m_canvas != nullptr)
m_canvas->do_center();
}
void View3D::drop_selected()
{
if (m_canvas != nullptr)
m_canvas->do_drop();
}
void View3D::center_selected_plate(const int plate_idx) {
if (m_canvas != nullptr)
m_canvas->do_center_plate(plate_idx);
}
void View3D::mirror_selection(Axis axis)
{
if (m_canvas != nullptr)
m_canvas->mirror_selection(axis);
}
bool View3D::is_layers_editing_enabled() const
{
return (m_canvas != nullptr) ? m_canvas->is_layers_editing_enabled() : false;
}
bool View3D::is_layers_editing_allowed() const
{
return (m_canvas != nullptr) ? m_canvas->is_layers_editing_allowed() : false;
}
void View3D::enable_layers_editing(bool enable)
{
if (m_canvas != nullptr)
m_canvas->enable_layers_editing(enable);
}
bool View3D::is_dragging() const
{
return (m_canvas != nullptr) ? m_canvas->is_dragging() : false;
}
bool View3D::is_reload_delayed() const
{
return (m_canvas != nullptr) ? m_canvas->is_reload_delayed() : false;
}
void View3D::reload_scene(bool refresh_immediately, bool force_full_scene_refresh)
{
if (m_canvas != nullptr)
m_canvas->reload_scene(refresh_immediately, force_full_scene_refresh);
}
void View3D::render()
{
if (m_canvas != nullptr)
//m_canvas->render();
m_canvas->set_as_dirty();
}
Preview::Preview(
wxWindow* parent, Bed3D& bed, Model* model, DynamicPrintConfig* config,
BackgroundSlicingProcess* process, GCodeProcessorResult* gcode_result, std::function<void()> schedule_background_process_func)
: m_config(config)
, m_process(process)
, m_gcode_result(gcode_result)
, m_schedule_background_process(schedule_background_process_func)
{
if (init(parent, bed, model))
load_print();
}
void Preview::update_gcode_result(GCodeProcessorResult* gcode_result)
{
m_gcode_result = gcode_result;
return;
}
bool Preview::init(wxWindow* parent, Bed3D& bed, Model* model)
{
if (!Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 /* disable wxTAB_TRAVERSAL */))
return false;
// to match the background of the sliders
#ifdef _WIN32
wxGetApp().UpdateDarkUI(this);
#else
SetBackgroundColour(GetParent()->GetBackgroundColour());
#endif // _WIN32
m_canvas_widget = OpenGLManager::create_wxglcanvas(*this);
#endif // ENABLE_OPENGL_AUTO_AA_SAMPLES
if (m_canvas_widget == nullptr)
return false;
m_canvas = new GLCanvas3D(m_canvas_widget, bed);
m_canvas->set_context(wxGetApp().init_glcontext(*m_canvas_widget));
m_canvas->allow_multisample(OpenGLManager::can_multisample());
m_canvas->set_config(m_config);
m_canvas->set_model(model);
m_canvas->set_process(m_process);
m_canvas->set_type(GLCanvas3D::ECanvasType::CanvasPreview);
m_canvas->get_gcode_viewer().enable_legend(true);
m_canvas->enable_dynamic_background(true);
//BBS: GUI refactor: GLToolbar
if (wxGetApp().is_editor()) {
m_canvas->enable_select_plate_toolbar(true);
}
m_canvas->enable_assemble_view_toolbar(false);
// sizer, m_canvas_widget
m_canvas_widget->Bind(wxEVT_KEY_DOWN, &Preview::update_layers_slider_from_canvas, this);
wxBoxSizer *main_sizer = new wxBoxSizer(wxVERTICAL);
main_sizer->Add(m_canvas_widget, 1, wxALL | wxEXPAND, 0);
SetSizer(main_sizer);
SetMinSize(GetSize());
GetSizer()->SetSizeHints(this);
bind_event_handlers();
return true;
}
Preview::~Preview()
{
unbind_event_handlers();
if (m_canvas != nullptr)
delete m_canvas;
if (m_canvas_widget != nullptr)
delete m_canvas_widget;
}
void Preview::set_as_dirty()
{
if (m_canvas != nullptr)
m_canvas->set_as_dirty();
}
void Preview::bed_shape_changed()
{
if (m_canvas != nullptr)
m_canvas->bed_shape_changed();
}
void Preview::select_view(const std::string& direction)
{
m_canvas->select_view(direction);
}
void Preview::set_drop_target(wxDropTarget* target)
{
if (target != nullptr)
SetDropTarget(target);
}
//BBS: add only gcode mode
void Preview::load_print(bool keep_z_range, bool only_gcode)
{
PrinterTechnology tech = m_process->current_printer_technology();
if (tech == ptFFF)
load_print_as_fff(keep_z_range, only_gcode);
Layout();
}
//BBS: add only gcode mode
void Preview::reload_print(bool only_gcode)
{
BOOST_LOG_TRIVIAL(debug) << __FUNCTION__ << boost::format(" %1%: enter")%__LINE__;
//BBS: add m_loaded_print logic
//m_loaded = false;
m_loaded_print = nullptr;
load_print(false, only_gcode);
m_only_gcode = only_gcode;
}
//BBS: always load shell at preview
void Preview::load_shells(const Print& print, bool force_previewing)
{
m_canvas->load_shells(print, force_previewing);
}
//BBS: always load shell at preview
void Preview::reset_shells()
{
m_canvas->reset_shells();
}
void Preview::msw_rescale()
{
// rescale warning legend on the canvas
get_canvas3d()->msw_rescale();
// rescale legend
reload_print(m_only_gcode);
}
void Preview::sys_color_changed()
{
//TODO
// m_layers_slider->sys_color_changed();
}
void Preview::on_tick_changed(Type type)
{
//if (type == Type::PausePrint) {
// m_schedule_background_process();
//}
m_keep_current_preview_type = false;
reload_print(false);
}
void Preview::bind_event_handlers()
{
this->Bind(wxEVT_SIZE, &Preview::on_size, this);
}
void Preview::unbind_event_handlers()
{
this->Unbind(wxEVT_SIZE, &Preview::on_size, this);
}
void Preview::show_sliders(bool show)
{
show_moves_sliders(show);
show_layers_sliders(show);
}
void Preview::show_moves_sliders(bool show)
{
;//TODO
}
void Preview::show_layers_sliders(bool show)
{
;//TODO
}
void Preview::on_size(wxSizeEvent& evt)
{
evt.Skip();
Refresh();
}
void Preview::check_layers_slider_values(std::vector<CustomGCode::Item>& ticks_from_model, const std::vector<double>& layers_z)
{
// All ticks that would end up outside the slider range should be erased.
// TODO: this should be placed into more appropriate part of code,
// this function is e.g. not called when the last object is deleted
unsigned int old_size = ticks_from_model.size();
ticks_from_model.erase(std::remove_if(ticks_from_model.begin(), ticks_from_model.end(),
[layers_z](CustomGCode::Item val)
{
auto it = std::lower_bound(layers_z.begin(), layers_z.end(), val.print_z - epsilon());
return it == layers_z.end();
}),
ticks_from_model.end());
if (ticks_from_model.size() != old_size)
m_schedule_background_process();
}
// Find an index of a value in a sorted vector, which is in <z-eps, z+eps>.
// Returns -1 if there is no such member.
static int find_close_layer_idx(const std::vector<double> &zs, double &z, double eps)
{
if (zs.empty()) return -1;
auto it_h = std::lower_bound(zs.begin(), zs.end(), z);
if (it_h == zs.end()) {
auto it_l = it_h;
--it_l;
if (z - *it_l < eps) return int(zs.size() - 1);
} else if (it_h == zs.begin()) {
if (*it_h - z < eps) return 0;
} else {
auto it_l = it_h;
--it_l;
double dist_l = z - *it_l;
double dist_h = *it_h - z;
if (std::min(dist_l, dist_h) < eps) { return (dist_l < dist_h) ? int(it_l - zs.begin()) : int(it_h - zs.begin()); }
}
return -1;
}
void Preview::update_layers_slider_mode()
{
// true -> single-extruder printer profile OR
// multi-extruder printer profile , but whole model is printed by only one extruder
// false -> multi-extruder printer profile , and model is printed by several extruders
bool one_extruder_printed_model = true;
bool can_change_color = true;
// extruder used for whole model for multi-extruder printer profile
int only_extruder = -1;
// BBS
if (wxGetApp().filaments_cnt() > 1) {
//const ModelObjectPtrs& objects = wxGetApp().plater()->model().objects;
auto plate_extruders = wxGetApp().plater()->get_partplate_list().get_curr_plate()->get_extruders_without_support();
for (auto extruder : plate_extruders) {
if (extruder != plate_extruders[0])
can_change_color = false;
}
// check if whole model uses just only one extruder
if (!plate_extruders.empty()) {
//const int extruder = objects[0]->config.has("extruder") ? objects[0]->config.option("extruder")->getInt() : 0;
only_extruder = plate_extruders[0];
// auto is_one_extruder_printed_model = [objects, extruder]() {
// for (ModelObject *object : objects) {
// if (object->config.has("extruder") && object->config.option("extruder")->getInt() != extruder) /*return false*/;
// for (ModelVolume *volume : object->volumes)
// if ((volume->config.has("extruder") && volume->config.option("extruder")->getInt() != extruder) || !volume->mmu_segmentation_facets.empty()) return false;
// for (const auto &range : object->layer_config_ranges)
// if (range.second.has("extruder") && range.second.option("extruder")->getInt() != extruder) return false;
// }
// return true;
// };
// if (is_one_extruder_printed_model())
// only_extruder = extruder;
// else
// one_extruder_printed_model = false;
}
}
IMSlider *m_layers_slider = m_canvas->get_gcode_viewer().get_layers_slider();
m_layers_slider->SetModeAndOnlyExtruder(one_extruder_printed_model, only_extruder, can_change_color);
}
void Preview::update_layers_slider_from_canvas(wxKeyEvent &event)
{
if (event.HasModifiers()) {
event.Skip();
return;
}
const auto key = event.GetKeyCode();
IMSlider *m_layers_slider = m_canvas->get_gcode_viewer().get_layers_slider();
IMSlider *m_moves_slider = m_canvas->get_gcode_viewer().get_moves_slider();
if (key == 'L') {
if(!m_layers_slider->switch_one_layer_mode())
event.Skip();
m_canvas->set_as_dirty();
}
/*else if (key == WXK_SHIFT)
m_layers_slider->UseDefaultColors(false);*/
else
event.Skip();
}
void Preview::update_layers_slider(const std::vector<double>& layers_z, bool keep_z_range)
{
IMSlider *m_layers_slider = m_canvas->get_gcode_viewer().get_layers_slider();
// Save the initial slider span.
double z_low = m_layers_slider->GetLowerValueD();
double z_high = m_layers_slider->GetHigherValueD();
bool was_empty = m_layers_slider->GetMaxValue() == 0;
bool force_sliders_full_range = was_empty;
if (!keep_z_range) {
bool span_changed = layers_z.empty() || std::abs(layers_z.back() - m_layers_slider->GetMaxValueD()) > epsilon() /*1e-6*/;
force_sliders_full_range |= span_changed;
}
bool snap_to_min = force_sliders_full_range || m_layers_slider->is_lower_at_min();
bool snap_to_max = force_sliders_full_range || m_layers_slider->is_higher_at_max();
// Detect and set manipulation mode for double slider
update_layers_slider_mode();
Plater* plater = wxGetApp().plater();
//BBS: replace model custom gcode with current plate custom gcode
CustomGCode::Info ticks_info_from_curr_plate;
if (wxGetApp().is_editor())
ticks_info_from_curr_plate = plater->model().get_curr_plate_custom_gcodes();
else {
ticks_info_from_curr_plate.mode = CustomGCode::Mode::SingleExtruder;
ticks_info_from_curr_plate.gcodes = m_gcode_result->custom_gcode_per_print_z;
}
check_layers_slider_values(ticks_info_from_curr_plate.gcodes, layers_z);
// first of all update extruder colors to avoid crash, when we are switching printer preset from MM to SM
m_layers_slider->SetExtruderColors(plater->get_extruder_colors_from_plater_config(wxGetApp().is_editor() ? nullptr : m_gcode_result));
m_layers_slider->SetSliderValues(layers_z);
assert(m_layers_slider->GetMinValue() == 0);
m_layers_slider->SetMaxValue(layers_z.empty() ? 0 : layers_z.size() - 1);
int idx_low = 0;
int idx_high = m_layers_slider->GetMaxValue();
if (!layers_z.empty()) {
if (!snap_to_min) {
int idx_new = find_close_layer_idx(layers_z, z_low, epsilon() /*1e-6*/);
if (idx_new != -1) idx_low = idx_new;
}
if (!snap_to_max) {
int idx_new = find_close_layer_idx(layers_z, z_high, epsilon() /*1e-6*/);
if (idx_new != -1) idx_high = idx_new;
}
}
m_layers_slider->SetSelectionSpan(idx_low, idx_high);
auto curr_plate = wxGetApp().plater()->get_partplate_list().get_curr_plate();
auto curr_print_seq = curr_plate->get_real_print_seq();
bool sequential_print = (curr_print_seq == PrintSequence::ByObject);
m_layers_slider->SetDrawMode(sequential_print);
m_layers_slider->SetTicksValues(ticks_info_from_curr_plate);
auto print_mode_stat = m_gcode_result->print_statistics.modes.front();
m_layers_slider->SetLayersTimes(m_canvas->get_gcode_layers_times_cache(), print_mode_stat.time);
// Suggest the auto color change, if model looks like sign
if (m_layers_slider->IsNewPrint()) {
const Print &print = wxGetApp().plater()->fff_print();
// bool is_possible_auto_color_change = false;
for (auto object : print.objects()) {
double object_x = double(object->size().x());
double object_y = double(object->size().y());
// if it's sign, than object have not to be a too height
double height = object->height();
coord_t longer_side = std::max(object_x, object_y);
auto num_layers = int(object->layers().size());
if (height / longer_side > 0.3 || num_layers < 2) continue;
const ExPolygons &bottom = object->get_layer(0)->lslices;
double bottom_area = area(bottom);
// at least 25% of object's height have to be a solid
int i, min_solid_height = int(0.25 * num_layers);
for (i = 1; i <= min_solid_height; ++i) {
double cur_area = area(object->get_layer(i)->lslices);
if (!equivalent_areas(bottom_area, cur_area)) {
// but due to the elephant foot compensation, the first layer may be slightly smaller than the others
if (i == 1 && fabs(cur_area - bottom_area) / bottom_area < 0.1) {
// So, let process this case and use second layer as a bottom
bottom_area = cur_area;
continue;
}
break;
}
}
if (i < min_solid_height) continue;
}
}
}
//BBS: add only gcode mode
void Preview::load_print_as_fff(bool keep_z_range, bool only_gcode)
{
if (wxGetApp().mainframe == nullptr || wxGetApp().is_recreating_gui())
// avoid processing while mainframe is being constructed
return;
//BBS: add m_loaded_print logic
const Print *print = m_process->fff_print();
BOOST_LOG_TRIVIAL(debug) << __FUNCTION__ << boost::format(" %1%: previous print %2%, new print %3%")%__LINE__ %m_loaded_print %print;
if ((m_loaded_print&&(m_loaded_print == print)) || m_process->current_printer_technology() != ptFFF) {
BOOST_LOG_TRIVIAL(debug) << __FUNCTION__ << boost::format(" %1%: already loaded before, return directly")%__LINE__;
return;
}
// we require that there's at least one object and the posSlice step
// is performed on all of them(this ensures that _shifted_copies was
// populated and we know the number of layers)
bool has_layers = false;
//BBS: always load shell at preview
load_shells(*print, true);
BOOST_LOG_TRIVIAL(debug) << __FUNCTION__ << boost::format(" %1%: print: %2%, gcode_result %3%, check started")%__LINE__ %print %m_gcode_result;
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(" %1%: print is step done, posSlice %2%, posSupportMaterial %3%, psGCodeExport %4%") % __LINE__ % print->is_step_done(posSlice) %print->is_step_done(posSupportMaterial) % print->is_step_done(psGCodeExport);
if (print->is_step_done(posSlice)) {
for (const PrintObject* print_object : print->objects())
if (! print_object->layers().empty()) {
has_layers = true;
break;
}
}
if (print->is_step_done(posSupportMaterial)) {
for (const PrintObject* print_object : print->objects())
if (! print_object->support_layers().empty()) {
has_layers = true;
break;
}
}
//BBS: support preview gcode directly even if no slicing
bool directly_preview = print->is_step_done(psGCodeExport) && !m_gcode_result->moves.empty();
BOOST_LOG_TRIVIAL(debug) << __FUNCTION__ << boost::format(": directly_preview: %1%, gcode_result moves %2%, has_layers %3%") % directly_preview % m_gcode_result->moves.size() %has_layers;
if (wxGetApp().is_editor() && !has_layers && !directly_preview) {
show_sliders(false);
m_canvas_widget->Refresh();
return;
}
//BBS: for direct preview, don't keep z range
else if (directly_preview && !has_layers)
keep_z_range = false;
libvgcode::EViewType gcode_view_type = m_canvas->get_gcode_view_type();
const bool gcode_preview_data_valid = !m_gcode_result->moves.empty();
const bool is_pregcode_preview = !gcode_preview_data_valid && wxGetApp().is_editor();
const std::vector<std::string> tool_colors = wxGetApp().plater()->get_extruder_colors_from_plater_config(m_gcode_result);
const std::vector<CustomGCode::Item>& color_print_values = wxGetApp().is_editor() ?
wxGetApp().plater()->model().get_curr_plate_custom_gcodes().gcodes : m_gcode_result->custom_gcode_per_print_z;
std::vector<std::string> color_print_colors;
if (!color_print_values.empty()) {
color_print_colors = wxGetApp().plater()->get_colors_for_color_print(m_gcode_result);
color_print_colors.push_back("#808080"); // gray color for pause print or custom G-code
}
std::vector<double> zs;
if (IsShown()) {
m_canvas->set_selected_extruder(0);
bool is_slice_result_valid = wxGetApp().plater()->get_partplate_list().get_curr_plate()->is_slice_result_valid();
if (gcode_preview_data_valid && (is_slice_result_valid || only_gcode)) {
// Load the real G-code preview.
//BBS: add more log
BOOST_LOG_TRIVIAL(debug) << __FUNCTION__ << boost::format(": will load gcode_preview from result, moves count %1%") % m_gcode_result->moves.size();
//BBS: add only gcode mode
m_canvas->load_gcode_preview(*m_gcode_result, tool_colors, color_print_colors, only_gcode);
// the view type may have been changed by the call m_canvas->load_gcode_preview()
gcode_view_type = m_canvas->get_gcode_view_type();
//BBS show sliders
show_moves_sliders();
//Orca: keep shell preview on but make it more transparent
m_canvas->set_shells_on_previewing(true);
m_canvas->set_shell_transparence();
Refresh();
zs = m_canvas->get_gcode_layers_zs();
//BBS: add m_loaded_print logic
//m_loaded = true;
m_loaded_print = print;
}
else if (is_pregcode_preview) {
// Load the initial preview based on slices, not the final G-code.
//BBS: only display shell before slicing result out
//m_canvas->load_preview(colors, color_print_values);
show_moves_sliders(false);
Refresh();
//zs = m_canvas->get_volumes_print_zs(true);
}
if (!zs.empty() && !m_keep_current_preview_type) {
unsigned int number_extruders = wxGetApp().is_editor() ?
(unsigned int)print->extruders().size() :
m_canvas->get_gcode_extruders_count();
std::vector<CustomGCode::Item> gcodes = wxGetApp().is_editor() ?
//BBS
wxGetApp().plater()->model().get_curr_plate_custom_gcodes().gcodes :
m_gcode_result->custom_gcode_per_print_z;
const wxString choice = !gcodes.empty() ?
_L("Multicolor Print") :
(number_extruders > 1) ? _L("Filaments") : _L("Line Type");
}
if (zs.empty()) {
// all layers filtered out
//BBS
show_layers_sliders(false);
m_canvas_widget->Refresh();
}
else
update_layers_slider(zs, keep_z_range);
}
}
AssembleView::AssembleView(wxWindow* parent, Bed3D& bed, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process)
: m_canvas_widget(nullptr)
, m_canvas(nullptr)
{
init(parent, bed, model, config, process);
}
AssembleView::~AssembleView()
{
delete m_canvas;
delete m_canvas_widget;
}
bool AssembleView::init(wxWindow* parent, Bed3D& bed, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process)
{
if (!Create(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0 /* disable wxTAB_TRAVERSAL */))
return false;
#if ENABLE_OPENGL_AUTO_AA_SAMPLES
const GUI_InitParams* const init_params = wxGetApp().init_params;
m_canvas_widget = OpenGLManager::create_wxglcanvas(*this, (init_params != nullptr) ? init_params->opengl_aa : false);
#else
m_canvas_widget = OpenGLManager::create_wxglcanvas(*this);
#endif // ENABLE_OPENGL_AUTO_AA_SAMPLES
if (m_canvas_widget == nullptr)
return false;
m_canvas = new GLCanvas3D(m_canvas_widget, bed);
m_canvas->set_context(wxGetApp().init_glcontext(*m_canvas_widget));
m_canvas->allow_multisample(OpenGLManager::can_multisample());
// XXX: If have OpenGL
m_canvas->enable_picking(true);
m_canvas->enable_moving(true);
// XXX: more config from 3D.pm
m_canvas->set_model(model);
m_canvas->set_process(process);
m_canvas->set_type(GLCanvas3D::ECanvasType::CanvasAssembleView);
m_canvas->set_config(config);
m_canvas->enable_gizmos(true);
m_canvas->enable_selection(true);
m_canvas->enable_main_toolbar(false);
m_canvas->enable_labels(false);
m_canvas->enable_slope(false);
//BBS: GUI refactor: GLToolbar
m_canvas->enable_assemble_view_toolbar(false);
m_canvas->enable_return_toolbar(true);
m_canvas->enable_separator_toolbar(false);
//m_canvas->set_show_world_axes(true);//wait for GitHub users to see if they have this requirement
// BBS: set volume_selection_mode to Volume
//same to 3d //m_canvas->get_selection().set_volume_selection_mode(Selection::Instance);
//m_canvas->get_selection().lock_volume_selection_mode();
wxBoxSizer* main_sizer = new wxBoxSizer(wxVERTICAL);
main_sizer->Add(m_canvas_widget, 1, wxALL | wxEXPAND, 0);
SetSizer(main_sizer);
SetMinSize(GetSize());
GetSizer()->SetSizeHints(this);
return true;
}
void AssembleView::set_as_dirty()
{
if (m_canvas != nullptr)
m_canvas->set_as_dirty();
}
void AssembleView::render()
{
if (m_canvas != nullptr)
m_canvas->set_as_dirty();
}
bool AssembleView::is_reload_delayed() const
{
return (m_canvas != nullptr) ? m_canvas->is_reload_delayed() : false;
}
void AssembleView::reload_scene(bool refresh_immediately, bool force_full_scene_refresh)
{
if (m_canvas != nullptr) {
if (!m_canvas->is_initialized()) {
m_canvas->render(true);
}
m_canvas->reload_scene(refresh_immediately, force_full_scene_refresh);
}
}
void AssembleView::select_view(const std::string& direction)
{
if (m_canvas != nullptr)
m_canvas->select_view(direction);
}
} // namespace GUI
} // namespace Slic3r