Files
OrcaSlicer-KX/src/slic3r/GUI/BitmapCache.cpp
SoftFever 3e4af2c723 WIP: Add native Wayland support for Linux (#13197)
* Add runtime display backend detection for Wayland support

Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.

- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
  is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
  as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)

* Fix Phase 1 code quality: pragma once, source ordering, static cache

* Make X11 initialization conditional for Wayland support

Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:

- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
  off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
  DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY

This is Phase 2 of the Wayland support plan.

* Fix Phase 2: safer EGL macro check, add clarifying comments

* Add GLAD2 library and replace GLEW linkage in build system

Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.

- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
  only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries

Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.

* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var

* Migrate from GLEW to GLAD: replace headers and API calls across codebase

Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
  GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
  glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL

* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution

- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
  is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
  in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD

* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland

- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls

* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard

Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.

Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.

* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection

Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.

* wayland: Fix UI call sites that rely on global screen coordinates

On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:

- GLCanvas3D: Use cached m_mouse.position from event handlers instead
  of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
  instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
  in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
  wxGetMousePosition()-based rect checks in SearchDialog and
  SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
  it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
  instead of wxGetMousePosition()

* Fix SearchDialog Wayland dismiss: guard against search_line focus

* flatpak: Add Wayland socket permission for native Wayland support

* spec

* Fix crash on Wayland when wxWidgets lacks EGL support

Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.

Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.

Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.

* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL

wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.

* Fix GL function pointers invalidated on Wayland/EGL

gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.

Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.

* fix crash on start and various rendering issues

* fix crash on close

* small refactor

* move GPU selection to desktop file

* clean up a bit

* clean up more

* fix appimage error
2026-04-13 19:45:39 +08:00

622 lines
22 KiB
C++

#include "BitmapCache.hpp"
#include "libslic3r/Utils.hpp"
#include "../Utils/MacDarkMode.hpp"
#include "GUI.hpp"
#include "GUI_Utils.hpp"
#include <boost/nowide/cstdio.hpp>
#include <boost/filesystem.hpp>
#ifdef __WXGTK2__
// Broken alpha workaround
#include <wx/mstream.h>
#include <wx/rawbmp.h>
#endif /* __WXGTK2__ */
#include <glad/gl.h>
#define NANOSVG_IMPLEMENTATION
#include "nanosvg/nanosvg.h"
#define NANOSVGRAST_IMPLEMENTATION
#include "nanosvg/nanosvgrast.h"
#include "3DScene.hpp"
namespace Slic3r { namespace GUI {
BitmapCache::BitmapCache()
{
#ifdef __APPLE__
// Note: win->GetContentScaleFactor() is not used anymore here because it tends to
// return bogus results quite often (such as 1.0 on Retina or even 0.0).
// We're using the max scaling factor across all screens because it's very likely to be good enough.
m_scale = mac_max_scaling_factor();
#endif
}
void BitmapCache::clear()
{
for (std::pair<const std::string, wxBitmap*> &bitmap : m_map)
delete bitmap.second;
m_map.clear();
}
static wxBitmap wxImage_to_wxBitmap_with_alpha(wxImage &&image, float scale = 1.0f)
{
#ifdef __WXGTK2__
// Broken alpha workaround
wxMemoryOutputStream stream;
image.SaveFile(stream, wxBITMAP_TYPE_PNG);
wxStreamBuffer *buf = stream.GetOutputStreamBuffer();
return wxBitmap::NewFromPNGData(buf->GetBufferStart(), buf->GetBufferSize());
#else
#ifdef __APPLE__
// This is a c-tor native to Mac OS. We need to let the Mac OS wxBitmap implementation
// know that the image may already be scaled appropriately for Retina,
// and thereby that it's not supposed to upscale it.
// Contrary to intuition, the `scale` argument isn't "please scale this to such and such"
// but rather "the wxImage is sized for backing scale such and such".
return wxBitmap(std::move(image), -1, scale);
#else
return wxBitmap(std::move(image));
#endif
#endif
}
wxBitmap* BitmapCache::insert(const std::string &bitmap_key, size_t width, size_t height)
{
wxBitmap *bitmap = nullptr;
auto it = m_map.find(bitmap_key);
if (it == m_map.end()) {
bitmap = new wxBitmap(width, height
#ifdef __WXGTK3__
, 32
#endif
);
#ifdef __APPLE__
// Contrary to intuition, the `scale` argument isn't "please scale this to such and such"
// but rather "the wxImage is sized for backing scale such and such".
// So, We need to let the Mac OS wxBitmap implementation
// know that the image may already be scaled appropriately for Retina,
// and thereby that it's not supposed to upscale it.
bitmap->CreateScaled(width, height, -1, m_scale);
#endif
m_map[bitmap_key] = bitmap;
} else {
bitmap = it->second;
if (size_t(bitmap->GetWidth()) != width || size_t(bitmap->GetHeight()) != height)
bitmap->Create(width, height);
}
#if defined(WIN32) || defined(__APPLE__)
// Not needed or harmful for GTK2 and GTK3.
bitmap->UseAlpha();
#endif
return bitmap;
}
wxBitmap* BitmapCache::insert(const std::string &bitmap_key, const wxBitmap &bmp)
{
wxBitmap *bitmap = nullptr;
auto it = m_map.find(bitmap_key);
if (it == m_map.end()) {
bitmap = new wxBitmap(bmp);
m_map[bitmap_key] = bitmap;
} else {
bitmap = it->second;
*bitmap = bmp;
}
return bitmap;
}
wxBitmap* BitmapCache::insert(const std::string &bitmap_key, const wxBitmap &bmp, const wxBitmap &bmp2)
{
// Copying the wxBitmaps is cheap as the bitmap's content is reference counted.
const wxBitmap bmps[2] = { bmp, bmp2 };
return this->insert(bitmap_key, bmps, bmps + 2);
}
wxBitmap* BitmapCache::insert(const std::string &bitmap_key, const wxBitmap &bmp, const wxBitmap &bmp2, const wxBitmap &bmp3)
{
// Copying the wxBitmaps is cheap as the bitmap's content is reference counted.
const wxBitmap bmps[3] = { bmp, bmp2, bmp3 };
return this->insert(bitmap_key, bmps, bmps + 3);
}
wxBitmap* BitmapCache::insert(const std::string &bitmap_key, const wxBitmap *begin, const wxBitmap *end)
{
size_t width = 0;
size_t height = 0;
for (const wxBitmap *bmp = begin; bmp != end; ++ bmp) {
#ifdef __APPLE__
width += bmp->GetScaledWidth();
height = std::max<size_t>(height, bmp->GetScaledHeight());
#else
width += bmp->GetWidth();
height = std::max<size_t>(height, bmp->GetHeight());
#endif
}
#ifdef __WXGTK2__
// Broken alpha workaround
wxImage image(width, height);
image.InitAlpha();
// Fill in with a white color.
memset(image.GetData(), 0x0ff, width * height * 3);
// Fill in with full transparency.
memset(image.GetAlpha(), 0, width * height);
size_t x = 0;
for (const wxBitmap *bmp = begin; bmp != end; ++ bmp) {
if (bmp->GetWidth() > 0) {
if (bmp->GetDepth() == 32) {
wxAlphaPixelData data(*const_cast<wxBitmap*>(bmp));
//FIXME The following method is missing from wxWidgets 3.1.1.
// It looks like the wxWidgets 3.0.3 called the wrapped bitmap's UseAlpha().
//data.UseAlpha();
if (data) {
for (int r = 0; r < bmp->GetHeight(); ++ r) {
wxAlphaPixelData::Iterator src(data);
src.Offset(data, 0, r);
unsigned char *dst_pixels = image.GetData() + (x + r * width) * 3;
unsigned char *dst_alpha = image.GetAlpha() + x + r * width;
for (int c = 0; c < bmp->GetWidth(); ++ c, ++ src) {
*dst_pixels ++ = src.Red();
*dst_pixels ++ = src.Green();
*dst_pixels ++ = src.Blue();
*dst_alpha ++ = src.Alpha();
}
}
}
} else if (bmp->GetDepth() == 24) {
wxNativePixelData data(*const_cast<wxBitmap*>(bmp));
if (data) {
for (int r = 0; r < bmp->GetHeight(); ++ r) {
wxNativePixelData::Iterator src(data);
src.Offset(data, 0, r);
unsigned char *dst_pixels = image.GetData() + (x + r * width) * 3;
unsigned char *dst_alpha = image.GetAlpha() + x + r * width;
for (int c = 0; c < bmp->GetWidth(); ++ c, ++ src) {
*dst_pixels ++ = src.Red();
*dst_pixels ++ = src.Green();
*dst_pixels ++ = src.Blue();
*dst_alpha ++ = wxALPHA_OPAQUE;
}
}
}
}
}
x += bmp->GetWidth();
}
return this->insert(bitmap_key, wxImage_to_wxBitmap_with_alpha(std::move(image)));
#else
wxBitmap *bitmap = this->insert(bitmap_key, width, height);
wxMemoryDC memDC;
memDC.SelectObject(*bitmap);
memDC.SetBackground(*wxTRANSPARENT_BRUSH);
memDC.Clear();
size_t x = 0;
for (const wxBitmap *bmp = begin; bmp != end; ++ bmp) {
if (bmp->GetWidth() > 0)
memDC.DrawBitmap(*bmp, x, 0, true);
#ifdef __APPLE__
// we should "move" with step equal to non-scaled width
x += bmp->GetScaledWidth();
#else
x += bmp->GetWidth();
#endif
}
memDC.SelectObject(wxNullBitmap);
return bitmap;
#endif
}
wxBitmap* BitmapCache::insert_raw_rgba(const std::string &bitmap_key, unsigned width, unsigned height, const unsigned char *raw_data, const bool grayscale/* = false*/)
{
wxImage image(width, height);
image.InitAlpha();
unsigned char *rgb = image.GetData();
unsigned char *alpha = image.GetAlpha();
unsigned int pixels = width * height;
for (unsigned int i = 0; i < pixels; ++ i) {
*rgb ++ = *raw_data ++;
*rgb ++ = *raw_data ++;
*rgb ++ = *raw_data ++;
*alpha ++ = *raw_data ++;
}
if (grayscale)
image = image.ConvertToGreyscale(m_gs, m_gs, m_gs);
return this->insert(bitmap_key, wxImage_to_wxBitmap_with_alpha(std::move(image), m_scale));
}
wxBitmap* BitmapCache::load_png(const std::string &bitmap_name, unsigned width, unsigned height,
const bool grayscale/* = false*/, const float scale_in_center/* = 0*/) // BBS: support resize by fill border
{
std::string bitmap_key = bitmap_name + ( height !=0 ?
"-h" + std::to_string(height) :
"-w" + std::to_string(width))
+ (grayscale ? "-gs" : "");
auto it = m_map.find(bitmap_key);
if (it != m_map.end())
return it->second;
wxImage image;
if (! image.LoadFile(Slic3r::GUI::from_u8(Slic3r::var(bitmap_name + ".png")), wxBITMAP_TYPE_PNG) ||
image.GetWidth() == 0 || image.GetHeight() == 0)
return nullptr;
if (height == 0 && width == 0)
height = image.GetHeight();
if (height != 0 && unsigned(image.GetHeight()) != height)
width = unsigned(0.5f + float(image.GetWidth()) * height / image.GetHeight());
else if (width != 0 && unsigned(image.GetWidth()) != width)
height = unsigned(0.5f + float(image.GetHeight()) * width / image.GetWidth());
if (height != 0 && width != 0) {
// BBS: support resize by fill border
if (scale_in_center > 0)
image.Resize({ (int)width, (int)height }, { (int)(width - image.GetWidth()) / 2, (int)(height - image.GetHeight()) / 2 });
else
image.Rescale(width, height, wxIMAGE_QUALITY_BILINEAR);
}
if (grayscale)
image = image.ConvertToGreyscale(m_gs, m_gs, m_gs);
return this->insert(bitmap_key, wxImage_to_wxBitmap_with_alpha(std::move(image)));
}
NSVGimage* BitmapCache::nsvgParseFromFileWithReplace(const char* filename, const char* units, float dpi, const std::map<std::string, std::string>& replaces)
{
std::string str;
FILE* fp = NULL;
size_t size;
char* data = NULL;
NSVGimage* image = NULL;
fp = boost::nowide::fopen(filename, "rb");
if (!fp) goto error;
fseek(fp, 0, SEEK_END);
size = ftell(fp);
fseek(fp, 0, SEEK_SET);
data = (char*)malloc(size + 1);
if (data == NULL) goto error;
if (fread(data, 1, size, fp) != size) goto error;
data[size] = '\0'; // Must be null terminated.
fclose(fp);
if (replaces.empty())
image = nsvgParse(data, units, dpi);
else {
str.assign(data);
for (auto val : replaces)
boost::replace_all(str, val.first, val.second);
image = nsvgParse(str.data(), units, dpi);
}
free(data);
return image;
error:
if (fp) fclose(fp);
if (data) free(data);
if (image) nsvgDelete(image);
return NULL;
}
wxBitmap* BitmapCache::load_svg(const std::string &bitmap_name, unsigned target_width, unsigned target_height,
const bool grayscale/* = false*/, const bool dark_mode/* = false*/, const std::string& new_color /*= ""*/, const float scale_in_center/* = 0*/)
{
std::string bitmap_key = bitmap_name + ( target_height !=0 ?
"-h" + std::to_string(target_height) :
"-w" + std::to_string(target_width))
+ (m_scale != 1.0f ? "-s" + float_to_string_decimal_point(m_scale) : "")
+ (dark_mode ? "-dm" : "")
+ (grayscale ? "-gs" : "")
+ new_color;
auto it = m_map.find(bitmap_key);
if (it != m_map.end())
return it->second;
// map of color replaces
std::map<std::string, std::string> replaces;
replaces["\"#0x00AE42\""] = "\"#009688\"";
replaces["\"#00FF00\""] = "\"#52c7b8\"";
if (dark_mode) {
replaces["\"#262E30\""] = "\"#EFEFF0\"";
replaces["\"#323A3D\""] = "\"#B3B3B5\"";
replaces["\"#808080\""] = "\"#818183\"";
//replaces["\"#ACACAC\""] = "\"#54545A\"";
replaces["\"#CECECE\""] = "\"#54545B\"";
replaces["\"#6B6B6B\""] = "\"#818182\"";
replaces["\"#909090\""] = "\"#FFFFFF\"";
replaces["\"#00FF00\""] = "\"#FF0000\"";
replaces["\"#009688\""] = "\"#00675b\"";
replaces["\"#F1F1F1\""] = "\"#36363B\"";
replaces["#DBDBDB"] = "#4A4A51"; // ORCA border color
replaces["#F0F0F1"] = "#333337"; // ORCA disabled background color
replaces["#262E30"] = "#EFEFF0"; // ORCA
} else {
replaces["#949494"] = "#7C8282"; // ORCA replace icon line color for light theme
}
if (strstr(bitmap_name.c_str(), "toggle_on") != NULL && dark_mode) // ORCA only replace color of toggle button
replaces["#009688"] = "#00675b";
if (!new_color.empty())
replaces["\"#009688\""] = "\"" + new_color + "\"";
NSVGimage *image = nullptr;
if (strstr(bitmap_name.c_str(), "printer_thumbnail") == NULL) {
image = nsvgParseFromFileWithReplace(Slic3r::var(bitmap_name + ".svg").c_str(), "px", 96.0f, replaces);
}
else {
std::map<std::string, std::string> temp_replaces;
image = nsvgParseFromFileWithReplace(Slic3r::var(bitmap_name + ".svg").c_str(), "px", 96.0f, temp_replaces);
}
if (image == nullptr)
return nullptr;
if (target_height == 0 && target_width == 0)
target_height = image->height;
target_height != 0 ? target_height *= m_scale : target_width *= m_scale;
float svg_scale = target_height != 0 ?
(float)target_height / image->height : target_width != 0 ?
(float)target_width / image->width : 1;
int width = (int)(svg_scale * image->width + 0.5f);
int height = (int)(svg_scale * image->height + 0.5f);
int n_pixels = width * height;
if (n_pixels <= 0) {
::nsvgDelete(image);
return nullptr;
}
NSVGrasterizer *rast = ::nsvgCreateRasterizer();
if (rast == nullptr) {
::nsvgDelete(image);
return nullptr;
}
std::vector<unsigned char> data(n_pixels * 4, 0);
// BBS: support resize by fill border
if (scale_in_center > 0 && scale_in_center < svg_scale) {
int w = (int)(image->width * scale_in_center);
int h = (int)(image->height * scale_in_center);
::nsvgRasterize(rast, image, 0, 0, scale_in_center, data.data() + int(height - h) / 2 * width * 4 + int(width - w) / 2 * 4, w, h, width * 4);
} else
::nsvgRasterize(rast, image, 0, 0, svg_scale, data.data(), width, height, width * 4);
::nsvgDeleteRasterizer(rast);
::nsvgDelete(image);
return this->insert_raw_rgba(bitmap_key, width, height, data.data(), grayscale);
}
wxBitmap* BitmapCache::load_svg2(const std::string& bitmap_name, unsigned target_width, unsigned target_height,
const bool grayscale/* = false*/, const bool dark_mode/* = false*/, const std::vector<std::string>& array_new_color /*= vector<std::string>()*/, const float scale_in_center/* = 0*/)
{
std::map<std::string, std::string> replaces;
if (array_new_color.size() == 2) {
replaces["#D9D9D9"] = array_new_color[0];
replaces["fill-opacity=\"1.0"] = array_new_color[1];
}
NSVGimage* image = nullptr;
image = nsvgParseFromFileWithReplace(Slic3r::var(bitmap_name + ".svg").c_str(), "px", 96.0f, replaces);
if (image == nullptr)
return nullptr;
if (target_height == 0 && target_width == 0)
target_height = image->height;
target_height != 0 ? target_height *= m_scale : target_width *= m_scale;
float svg_scale = target_height != 0 ?
(float)target_height / image->height : target_width != 0 ?
(float)target_width / image->width : 1;
int width = (int)(svg_scale * image->width + 0.5f);
int height = (int)(svg_scale * image->height + 0.5f);
int n_pixels = width * height;
if (n_pixels <= 0) {
::nsvgDelete(image);
return nullptr;
}
NSVGrasterizer* rast = ::nsvgCreateRasterizer();
if (rast == nullptr) {
::nsvgDelete(image);
return nullptr;
}
std::vector<unsigned char> data(n_pixels * 4, 0);
// BBS: support resize by fill border
if (scale_in_center > 0 && scale_in_center < svg_scale) {
int w = (int)(image->width * scale_in_center);
int h = (int)(image->height * scale_in_center);
::nsvgRasterize(rast, image, 0, 0, scale_in_center, data.data() + int(height - h) / 2 * width * 4 + int(width - w) / 2 * 4, w, h, width * 4);
}
else
::nsvgRasterize(rast, image, 0, 0, svg_scale, data.data(), width, height, width * 4);
::nsvgDeleteRasterizer(rast);
::nsvgDelete(image);
const unsigned char * raw_data = data.data();
wxImage wx_image(width, height);
wx_image.InitAlpha();
unsigned char* rgb = wx_image.GetData();
unsigned char* alpha = wx_image.GetAlpha();
unsigned int pixels = width * height;
for (unsigned int i = 0; i < pixels; ++i) {
*rgb++ = *raw_data++;
*rgb++ = *raw_data++;
*rgb++ = *raw_data++;
*alpha++ = *raw_data++;
}
if (grayscale)
wx_image = wx_image.ConvertToGreyscale(m_gs, m_gs, m_gs);
auto result = new wxBitmap(wxImage_to_wxBitmap_with_alpha(std::move(wx_image), m_scale));
return result;
}
//we make scaled solid bitmaps only for the cases, when its will be used with scaled SVG icon in one output bitmap
wxBitmap BitmapCache::mksolid(size_t width, size_t height, unsigned char r, unsigned char g, unsigned char b, unsigned char transparency, bool suppress_scaling/* = false*/, size_t border_width /*= 0*/, bool dark_mode/* = false*/)
{
double scale = suppress_scaling ? 1.0f : m_scale;
width *= scale;
height *= scale;
wxImage image(width, height);
image.InitAlpha();
unsigned char* imgdata = image.GetData();
unsigned char* imgalpha = image.GetAlpha();
for (size_t i = 0; i < width * height; ++ i) {
*imgdata ++ = r;
*imgdata ++ = g;
*imgdata ++ = b;
*imgalpha ++ = transparency;
}
// Add border, make white/light spools easier to see
if (border_width > 0) {
// Restrict to width of image
if (border_width > height) border_width = height - 1;
if (border_width > width) border_width = width - 1;
auto px_data = (uint8_t*)image.GetData();
auto a_data = (uint8_t*)image.GetAlpha();
for (size_t x = 0; x < width; ++x) {
for (size_t y = 0; y < height; ++y) {
if (x < border_width || y < border_width ||
x >= (width - border_width) || y >= (height - border_width)) {
const size_t idx = (x + y * width);
const size_t idx_rgb = (x + y * width) * 3;
px_data[idx_rgb] = px_data[idx_rgb + 1] = px_data[idx_rgb + 2] = dark_mode ? 245u : 110u;
a_data[idx] = 255u;
}
}
}
}
return wxImage_to_wxBitmap_with_alpha(std::move(image), scale);
}
bool BitmapCache::parse_color(const std::string& scolor, unsigned char* rgb_out)
{
if (scolor.size() == 9) {
unsigned char rgba[4];
parse_color4(scolor, rgba);
rgb_out[0] = rgba[0];
rgb_out[1] = rgba[1];
rgb_out[2] = rgba[2];
return true;
}
rgb_out[0] = rgb_out[1] = rgb_out[2] = 0;
if (scolor.size() != 7 || scolor.front() != '#')
return false;
const char* c = scolor.data() + 1;
for (size_t i = 0; i < 3; ++i) {
int digit1 = hex_digit_to_int(*c++);
int digit2 = hex_digit_to_int(*c++);
if (digit1 == -1 || digit2 == -1)
return false;
rgb_out[i] = (unsigned char)(digit1 * 16 + digit2);
}
return true;
}
bool BitmapCache::parse_color4(const std::string& scolor, unsigned char* rgba_out)
{
rgba_out[0] = rgba_out[1] = rgba_out[2] = 0; rgba_out[3] = 255;
if ((scolor.size() != 7 && scolor.size() != 9) || scolor.front() != '#')
return false;
const char* c = scolor.data() + 1;
for (size_t i = 0; i < scolor.size() / 2; ++i) {
int digit1 = hex_digit_to_int(*c++);
int digit2 = hex_digit_to_int(*c++);
if (digit1 == -1 || digit2 == -1)
return false;
rgba_out[i] = (unsigned char)(digit1 * 16 + digit2);
}
return true;
}
//BBS Replace svg green with the specified colour
bool BitmapCache::load_from_svg_file_change_color(const std::string &filename, unsigned width, unsigned height, ImTextureID &texture_id, const char *hexColor)
{
NSVGimage* image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);
if (image == nullptr) {
return false;
}
char temp_color[8];
strncpy(temp_color, hexColor, 7);
temp_color[7] = '\0';
unsigned int change_color = nsvg__parseColorHex(temp_color);
change_color |= (unsigned int) (1.0f * 255) << 24; // opacity
unsigned int green_color = 0xFF889600; // #009688
for (NSVGshape* shape = image->shapes; shape != nullptr; shape = shape->next) {
// find green color
if (shape->fill.color == green_color) {
shape->fill.color = change_color;
}
}
float scale = (float)width / image->width;
int n_pixels = width * height;
if (n_pixels <= 0) {
nsvgDelete(image);
return false;
}
NSVGrasterizer* rast = nsvgCreateRasterizer();
if (rast == nullptr) {
nsvgDelete(image);
return false;
}
std::vector<unsigned char> data(n_pixels * 4, 0);
nsvgRasterize(rast, image, 0, 0, scale, data.data(), width, height, width * 4);
bool compress = false;
GLint last_texture;
unsigned m_image_texture{ 0 };
unsigned char* pixels = (unsigned char*)(&data[0]);
glsafe(::glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture));
glsafe(::glGenTextures(1, &m_image_texture));
glsafe(::glBindTexture(GL_TEXTURE_2D, m_image_texture));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glPixelStorei(GL_UNPACK_ROW_LENGTH, 0));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
// Store our identifier
texture_id = (ImTextureID)(intptr_t)m_image_texture;
// Restore state
glsafe(::glBindTexture(GL_TEXTURE_2D, last_texture));
nsvgDeleteRasterizer(rast);
nsvgDelete(image);
return true;
}
} // namespace GUI
} // namespace Slic3r