17 lines
452 B
C++
17 lines
452 B
C++
#ifndef slic3r_GUI_ObjectParts_hpp_
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#define slic3r_GUI_ObjectParts_hpp_
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namespace Slic3r
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{
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namespace GUI
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{
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bool is_parts_changed();
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bool is_part_settings_changed();
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void load_part( wxWindow* parent, ModelObject* model_object,
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wxArrayString& part_names, bool is_modifier);
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void on_btn_load(wxWindow* parent, bool is_modifier = false);
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void parts_changed(int obj_idx);
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} //namespace GUI
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} //namespace Slic3r
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#endif //slic3r_GUI_ObjectParts_hpp_
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