256d44cc43
Disabling reverse order checks in DJD selection. It causes unacceptable running times for large number of objects.
2018-07-13 11:26:59 +02:00
b26d1ef5bf
Some comments
2018-07-04 14:36:14 +02:00
0b914c5ea3
Customized object function for arrange algorithm to arrange into a circle.
...
Now we optimize for smallest diameter of the circle around the arranged pile of items. This implies that we can forget about pack efficiency but the result will be better for the heat characteristics of the print bed.
2018-07-04 14:11:21 +02:00
4b9a504c04
Solution for SPE-347 (scale is not fed into the arrange alg)
2018-07-04 11:19:11 +02:00
d337fec8af
Proper fix for SPE-324
2018-07-04 10:21:44 +02:00
c73f702922
Filtering invalid geometries as per: SPE-337
2018-07-03 14:58:49 +02:00
86726b15b4
Pull build fixes from libnest2d and allow reverse order checks in DJD placement for better quality results.
2018-07-02 10:45:06 +02:00
952068f282
Autocenter finally disabled. Progress indication works.
2018-06-29 17:46:21 +02:00
85474e5803
Merge remote-tracking branch 'origin/master' into feature_arrange_with_libnest2d
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# Conflicts:
# CMakeLists.txt
# lib/Slic3r/GUI/MainFrame.pm
2018-06-28 18:50:39 +02:00
ad4d95f60c
AppController integration
2018-06-28 18:47:18 +02:00
5446b9f1e5
Incorporating performance optimizations from libnest2d
2018-06-28 16:14:17 +02:00
230c681482
Merge remote-tracking branch 'origin/master' into feature_arrange_with_libnest2d
2018-06-15 11:06:37 +02:00
34c850fa9d
initial NFP method with convex polygons working.
2018-06-05 12:02:45 +02:00
c51ce63b9b
3DScene layer editing overlay completely moved to c++
2018-05-25 15:56:14 +02:00
fd829580e9
Working arrange_objects with DJD selection heuristic and a bottom-left placement strategy.
2018-05-17 10:37:26 +02:00
86155ae4c0
Fixed conflict in previous merge
2018-05-09 10:28:26 +02:00
8eb9ddc2eb
Max count of auto assigned extruders when splitting object set as dependent of current printer
2018-05-07 16:13:58 +02:00
cb486522a8
Fixed crash when pressing 'A' with empty print bed
2018-05-02 14:55:17 +02:00
5d363c1bb9
Removed printf debugging output
2018-04-13 17:25:36 +02:00
b062cddeea
Fixed object cutting
2018-04-12 12:56:42 +02:00
9993f2215d
Auto assignement of extruder, after object's splitting to parts
2018-04-10 12:17:55 +02:00
df32817992
Auto assign multi-part extruders
2018-04-09 14:57:23 +02:00
1f3f109263
Out of bed detection - Fixed false detection due to float precision
2018-03-20 09:31:42 +01:00
ab654f6319
Merge branch 'scene_manipulators'
2018-03-14 16:15:26 +01:00
b43a21d1be
Extended Print::validate() to check, whether the objects
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are inside the print volume.
2018-03-14 16:11:57 +01:00
bdd2d725c8
Out of bed detection - 1st installment
2018-03-09 10:40:42 +01:00
9f7607c064
3mf I/O - Fixed object sinking into bed after import
2018-03-06 10:26:39 +01:00
52eb6f6bcf
Remove .zip from file extension on import to avoid having it added again and again when exporting
2018-02-22 15:27:32 +01:00
f5f27859e0
AMF I/O - Embedded config data + zip formatting
2018-02-14 14:30:03 +01:00
8885f5e344
3mf import/export of config data
2018-02-13 15:19:55 +01:00
475f892413
3mf Importer - 1st installment
2018-01-30 09:27:10 +01:00
d9d6d996e9
Utility functions to pass wxWidgets pointers from Perl to C++ code.
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C++ var_dir / set_var_dir() interface to access the UI resources
from the C++ code.
2017-10-17 20:00:15 +02:00
61b89865ff
Fixed a regression bug (bundling of multiple STLs into a single model).
2017-08-28 14:54:46 +02:00
5673205d2e
Initial implementation of a CMake build system for the Slic3r XS module.
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Based on https://github.com/CReimer/Slic3r/tree/makefile_pr
Big thanks to @CReimer for his huge effort.
2017-08-16 19:05:08 +02:00
1385018724
Unicode handling:
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Removed the Perl dependencies on Encode, Encode::Locale and Unicode::Normalize.
Added dependency on boost::locale.
Added encode_path, decode_path, normalize_utf8 functions to Slic3r.xs
Slic3r.xs has been made mostly utf8 safe by using the boost::nowide library,
thanks to @alexrj for the idea.
Simplified the encode_path / decode_path stuff:
wxWidgets are unicode already, so there is no need to decode_path() from it.
Perl / win32 interfacing is non-unicode, so decode_path() is executed
on ARGV just at the beginning of the perl scripts.
2017-08-03 17:31:31 +02:00
31085fb1d7
Ported some ModelObject methods from Perl to C++.
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Added some utility functions to TriangleMesh, thanks to @alexrj
Some porting to C++ based on work by @alexrj.
2017-08-02 16:05:18 +02:00
0bd2bb1e8e
Compilation issue on Linux & OSX
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https://github.com/prusa3d/Slic3r/issues/368
2017-06-21 14:12:11 +02:00
7ca02bda0f
Fix of a "split" function issue.
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1) Load a multi-part stl
2) Rotate it by 90 degrees
3) Split it.
Before this fix, the split object jumped away from the print bed.
This sound similar to
https://github.com/prusa3d/Slic3r/issues/309
2017-06-19 14:26:19 +02:00
b724d789fd
New feature: Splitting an object into a multi-part volume.
2017-06-15 15:38:15 +02:00
a4992602ee
Auto arrange: Do at least something if the objects do not fit the bed.
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Thans @alexr
https://github.com/prusa3d/Slic3r/issues/336
2017-06-13 11:43:25 +02:00
5cae4cc614
Fix of https://github.com/prusa3d/Slic3r/issues/285
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Refactored Model.cpp/hpp to C++x11 loops,
simplified the mesh / bbox handling.
2017-06-13 11:35:24 +02:00
5b98f1a068
Some utility methods to help loading models from the disk.
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Not quite sucessfull try to fix the crahes on mesh cut.
2017-02-26 22:03:03 +01:00
8174c05df4
Command for reloading an object from file. #1466
2017-02-21 17:58:48 +01:00
88e34ff5de
Store / retrieve layer height profile from the AMF file.
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Reset the layer height profile when changing a print profile to an incompatible one.
Reset button on the layer height bar.
Fixed an update issue on zooming by a scroll wheel.
Fixed an issue when loading an AMF file: Object names are now retained.
2017-02-09 14:56:13 +01:00
4c407c8a59
Optimization of Model bounding box routines (avoids copying the mesh),
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optimization of the admesh rotate function (also made numerically more robust).
2016-11-16 11:53:29 +01:00
6217622865
Hopefully a fix of https://github.com/prusa3d/Slic3r/issues/11
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Replaced eval { die } construct with a bool return value indicating
success or failure of an automatic arrangement of parts on the print bed.
Don't know exactly what is happening here, but throwing a "die" inside
a XS function and then catching it inside an eval {} block is suspcious.
2016-11-04 15:03:51 +01:00
620c6c7378
Ported from the playground branch. Various documentation and optimization.
2016-09-13 13:30:00 +02:00
dd879c3ef2
When loading an AMF file having multiple objects that look like multiple parts of a single object, prompt user and ask how to consider it. #2970
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Conflicts:
lib/Slic3r/Model.pm
2016-03-19 22:24:20 +01:00
21364b7cd1
Fix one regression in arrange
2015-12-14 00:15:26 +01:00
4913e90e10
Remove any Perl related code from libslic3r
2015-12-08 00:39:54 +01:00