(cherry picked from commit prusa3d/PrusaSlicer@be6b6590be)
1) allow for custom vertex data layout 2) allow for custom index data format 3) allow for any OpenGL primitive type (cherry picked from commit prusa3d/PrusaSlicer@afcac6e2ea)
prusa3d/PrusaSlicer@35dd03e8cb prusa3d/PrusaSlicer@bcaa0d38bd prusa3d/PrusaSlicer@2673994471 prusa3d/PrusaSlicer@0e3a3aa522 prusa3d/PrusaSlicer@08a2711034 prusa3d/PrusaSlicer@f6f95808cc prusa3d/PrusaSlicer@81edc7d752 prusa3d/PrusaSlicer@0b6e2b4aec prusa3d/PrusaSlicer@71f08841f9
using version 1.0.10