Commit Graph

52 Commits

Author SHA1 Message Date
2ba513bdb2 Bugfix: after recent changes, objects had slight dimension errors. #56 2011-12-05 18:48:48 +01:00
eb64cc4965 More fixes for bridges. #58 2011-12-04 18:37:37 +01:00
d056535bd8 Further corrections to the bridge angle detection algorithm. #58 2011-12-04 17:19:03 +01:00
4fe340cc56 Many fixes to the bridge direction detection algorithm and other things. #58 2011-12-03 18:31:31 +01:00
792960aae1 Slic3r should now be able to detect optimal bridging direction for any kind of bridge. #58 2011-12-02 23:35:39 +01:00
f7a9c9be63 Bugfix: sometimes holes were detected as contours 2011-12-01 20:57:38 +01:00
133f3a0495 Bugfix: Clipper error occurred under certain circumstances 2011-12-01 19:40:45 +01:00
b03afc7f1c Bugfix: some bridges were not detected correctly. #57 2011-11-30 20:32:28 +01:00
42383dec84 Warn about models with overlapping or intersecting facets but try to repair wrong layers. #16 2011-11-30 16:28:09 +01:00
d51a37a0ae Refactoring: moved slicing code to new TriangleMesh class, leaving in STL just what's needed to read that particular input format. Slic3r will now warn if model is not manifold. #16 2011-11-30 16:07:31 +01:00
d168ecbb4e Bugfix: fill density = 0 was preventing generation of extra solid layers. #75 2011-11-29 10:15:50 +01:00
4cdd0f6fd0 Bugfix: sparse and wrong infill was generated for objects with null fill density. Also fixed a division by zero. 2011-11-27 10:12:44 +01:00
8598b66b0a Large refactoring. Cleaner logic, smaller memory footprint. 2011-11-23 12:29:27 +01:00
13ef24b5eb Fixes, improvements and refactoring for bridges and solid surfaces. 2011-11-23 09:49:39 +01:00
84d9f5fd9d Bugfix: some regions near bridges were left blank. #58 2011-11-21 21:05:00 +01:00
36e1ea0caa Make sure bridges don't overlap. #58 2011-11-21 16:35:10 +01:00
74786185e4 Don't die on non-manifold models, after having tried the slower detection algorithm too. #16 2011-11-21 16:09:13 +01:00
bde3c11e82 Fixes to the new bridging algorithm. It appears to be working fine now 2011-11-20 22:09:59 +01:00
4540f2377d Some minor fixes for the new bridging logic #58 2011-11-19 17:31:00 +01:00
a1c766cc52 New bridging logic, more robust. #58 2011-11-19 16:44:24 +01:00
1a066caecc Compute bridge overlap as twice the total thickness of perimeters 2011-11-17 10:41:20 +01:00
580f42c1de Use the same bridging logic for "reverse bridges" (top surfaces) 2011-11-17 10:34:40 +01:00
47c0da8110 Bugfix: some solid layers were skipped. #47 2011-11-16 14:53:30 +01:00
75a71a23a5 New --first-layer-height-ratio option. #36 2011-11-13 19:08:19 +01:00
c5d5e4d244 Cleanup lines resulting from plane intersection before detecting polygons. This allows for more tolerance with dirty models. Performance impact depends on how many layers are detected as dirty. #16 #28 2011-11-12 10:18:20 +01:00
fec816b065 Collect undetected lines (caused by dirty or non-manifold models), warn the user, post debug info. Includes some further ExPolygon refactoring. 2011-11-11 10:21:48 +01:00
0b42139e54 Print first layer at Z = 1 * layer_height instead of zero like it was until now. #17 2011-11-07 16:04:27 +01:00
7f341cfcd3 New --fill-every-layers option to get high accuracy on external surfaces while speeding up infill 2011-10-18 15:57:53 +02:00
5090ae561c Refactored Perimeter code with new Slic3r::Polygon and Slic3r::ExPolygon objects
Large refactoring. Speed gains. Removed convex hull for bridges.
2011-10-15 21:14:13 +02:00
56619871b2 Bugfix: some bridges had wrong perimeters inside 2011-10-13 22:22:45 +02:00
c97a89c07c Refactored Line objects to arrayrefs 2011-10-12 16:27:40 +02:00
e410410dc7 Refactoring. Point objects are now plain arrayrefs. Slicing is 30% faster. 2011-10-12 14:54:49 +02:00
f01ddae974 Some compatibility bugs. Slic3r will still fail hard with non-manifold objects 2011-10-11 15:51:08 +02:00
34681af6ae Improvements for bottom and top surfaces perimeters 2011-10-10 16:31:37 +02:00
84abd41cf4 Fixes for bridges 2011-10-09 22:18:06 +02:00
459577f9a2 Completely rewritten the slicing algorithm
It should work with any model now. There are still problems with some
bridges.
2011-10-09 19:47:21 +02:00
ad27f25c71 Skeining algorithm totally rewritten 2011-10-08 19:02:05 +02:00
743f2abcf2 Detection of optimal infill direction for bridges. Includes many fixes and improvements. 2011-10-07 19:07:57 +02:00
bfd1d0e1dd Got rid of Math::Geometry::Planar 2011-10-06 12:39:58 +02:00
2da5ee7448 Bugfixes and improvements in surface detection 2011-10-04 22:27:45 +02:00
794b7a99d2 Fixes for hi-res STL models 2011-10-04 17:55:55 +02:00
25ea8a0204 Bugfixes for complex and dirty geometries 2011-09-30 15:46:48 +02:00
478047fad3 Fixes and improvements after testing with more complex objects 2011-09-26 14:48:22 +02:00
c2a62891da Remove features that are too small to be printed 2011-09-26 11:59:06 +02:00
18c7aef1a7 Lots of changes and refactoring after testing with hollow objects 2011-09-18 19:28:12 +02:00
26b05ab155 Replaced Moose with Moo => big performance boost and easier packaging 2011-09-06 11:50:43 +02:00
ff5044c031 Implemented skirt 2011-09-05 20:00:59 +02:00
5595839b31 Command line interface 2011-09-05 13:33:09 +02:00
9e111d0a6d Rectilinear fill 2011-09-05 12:21:27 +02:00
428006264d Generate boundaries of areas to fill (includes some refactoring) 2011-09-04 12:04:01 +02:00