6a1d3787e5
GCodeViewer -> Newer version of shader for options
2020-05-27 16:19:40 +02:00
16e1cd5d19
ENABLE_THUMBNAIL_GENERATOR set as default
2020-03-25 10:15:02 +01:00
8ffdbd3dc4
Follow-up of 6c36577e8e -> World Z axis set to vertical when disconnecting 3d mouse
2020-03-10 13:02:39 +01:00
0739909934
#3782 - World Z axis always vertical for non-free camera
2020-03-09 15:23:29 +01:00
5010d2cf89
Camera refactored to use quaternions primarily for processing
...
rotations due to numerical reasons (no need for normalization
and orthogonalization of the rotation matrix).
2020-02-28 13:29:05 +01:00
ddf6501acd
ENABLE_6DOF_CAMERA set as default
2020-02-13 12:13:54 +01:00
50dd5a5112
Reintroduce rotation limits for camera for FDM printers
2020-02-10 12:36:52 +01:00
2f2fc2f17b
Follow-up of 17a6b696e7 -> Fixed build when tech ENABLE_6DOF_CAMERA is disabled
2020-01-29 14:44:03 +01:00
763d0ee01a
Workaround to fix SPE-1082 + refactoring of 6 dof camera
2020-01-29 12:08:38 +01:00
f47231b0ef
Another refactoring into class Camera
2020-01-28 09:13:54 +01:00
c4818dfe7b
3DConnexion devices -> Tweak of sensitivity parameters and dependency of translation from zoom factor
2020-01-17 09:36:34 +01:00
c14907dad9
Added method void Camera::rotate_local_around_pivot(const Vec3d& rotation_rad, const Vec3d& pivot) to rotate the camera around a generic point
2020-01-16 12:00:54 +01:00
0dd7bc26d7
3Dconnexion devices translation linearly dependent on zoom
2020-01-16 10:17:07 +01:00
c393521ffe
Customizable use of 6 dof camera
2020-01-16 09:12:36 +01:00
94a95f9786
Six degrees of freedom camera - 1st installment
2020-01-15 12:49:34 +01:00
c0dd946e07
ENABLE_THUMBNAIL_GENERATOR -> render printbed into thumbnails
2019-11-28 14:18:24 +01:00
35fd632316
Fixed conflicts after merge with master
2019-11-07 09:55:44 +01:00
8cbf371087
ENABLE_THUMBNAIL_GENERATOR -> Changes to zoom factor and centering algorithm when rendering thumbnails
2019-10-31 16:40:38 +01:00
2399d964de
ENABLE_3DCONNEXION_DEVICES tech set as default
2019-10-11 15:51:36 +02:00
a8760a5526
ENABLE_3DCONNEXION_DEVICES -> Refactored Mouse3DController to be unaware of current active GLCanvas3D
2019-10-03 11:38:31 +02:00
d760f3bd1b
Fixed automatic update of perspective camera
2019-08-03 09:07:38 +02:00
5da69bee3a
1) Perspective camera set as default camera type
...
2) Camera type selection added to Preferences dialog
2019-06-24 15:55:14 +02:00
8e3b785b61
Adaptive perspective camera frustrum
2019-06-24 09:38:46 +02:00
90ffd289cb
Fixed build on MacOS
2019-06-20 11:05:05 +02:00
0e3b1d0a2f
Serialized camera type and fixed Mac build
2019-06-20 10:02:52 +02:00
eff108c58b
More camera related functionalities moved from GLCanvas3D to Camera
2019-06-19 14:18:51 +02:00
1f33c99726
Enabled perspective camera
2019-06-19 13:01:18 +02:00
9877945e2a
Tighter camera frustrum to reduce z-fighting
2019-06-14 10:38:09 +02:00
f4a72f19a2
Added support for distance between camera position and camera target
2019-06-13 09:12:44 +02:00
9240dcb206
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_perspective_camera
2019-06-13 08:48:19 +02:00
75ecf5792f
Fixed method Camera::get_position()
2019-06-13 08:47:38 +02:00
bd19f9591d
Fixed method Camera::get_dir_forward()
2019-06-13 08:38:49 +02:00
ccc522dd2b
Added imgui debug dialog for camera statistics
2019-05-20 09:39:57 +02:00
6a06a2882c
Camera refactoring: Frustrum calculations moved into Camera class
2019-05-16 15:54:11 +02:00
686d5f16c9
Fixed method Vec3d Camera::get_position() const
2019-05-16 12:06:02 +02:00
72e7c07401
Flip X mouse deltas if bed is upside down (when camera up vector has negative Z)
2019-04-30 15:09:25 +02:00
b5f9b8859d
Added missing include
2019-04-01 10:28:04 +02:00
0f657b772b
Camera refactoring
...
1) All camera related OpenGL calls moved into class
2) The Camera class now stores the view matrix, the projection matrix and the viewport
3) The Camera class now exposes methods to get the camera orientation vectors, the camera position, the view matrix, the projection matrix and the viewport
4) All the code operating on the camera or requiring camera data has been modified to use the new methods
2019-04-01 10:00:10 +02:00
444002e156
Code cleanup
2019-03-08 12:03:31 +01:00
55342be4a1
Use unique camera shared by 3d view and preview (experimental)
2019-03-08 12:03:17 +01:00