4b5cf004bd
MSW specific: Fixed rescaling for the BitmapComboBox control and Notebook tab buttons
2021-07-19 12:36:14 +02:00
558336f325
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2021-07-19 11:37:32 +02:00
75a2d7620b
Removed striped shading for sinking objects
2021-07-19 11:37:18 +02:00
5405ab1986
Optimized seed fill and bucket fill selection to recompute selection only in case the cursor is pointing on a non-selected triangle.
2021-07-19 11:30:40 +02:00
5b67fafb75
Fixed a crash in the multi-material gizmo when bucket fill is selected.
2021-07-19 11:30:35 +02:00
ccf67793bd
Fixed typo introduced with 2848ae9c4d
2021-07-19 11:21:26 +02:00
2848ae9c4d
Colors in GLVolume defined as std::array<float, 4>
2021-07-19 11:11:49 +02:00
21abf8d88e
Fix bucket/seed fill tooltips ( #6720 )
2021-07-19 07:56:50 +02:00
bf7b554235
Disable reload from disk for built-in objects
2021-07-16 12:30:47 +02:00
b6b52fee73
Fixed an issue when the object in the multi-material gizmo had the wrong default color when the multi-material gizmo was first time opened after loading a painted 3MF file with different extruders colors than in the printer profile in Slicer.
2021-07-16 11:39:50 +02:00
beb60b5138
Follow-up of ef8ddacdfc -> Fixed rendering of modifiers after cleaning current selection
2021-07-16 10:56:29 +02:00
afa4776ead
Follow-up of 1a64abac96 -> Keep modifiers original size and do not reposition them when using load command
2021-07-16 10:03:35 +02:00
51b94f4747
Added the bucket fill tool into the multi-material gizmo. Also, the multi-material gizmo was reworked to show only options applicable for a chosen painting tool.
2021-07-16 09:19:40 +02:00
977ffe556d
ConfigWizard: Fixed a bug in update of the selected presets
...
(probably related to #6436 - Cannot add SLA materials)
2021-07-15 14:54:22 +02:00
433ae80d9c
Updated our list of changes in imgui
2021-07-15 14:45:10 +02:00
b71d787f69
ImGui keyboard input fields are now locale-sensitive
2021-07-15 13:38:57 +02:00
b8c949ea71
Added a new source file from the new imgui
2021-07-15 13:28:01 +02:00
9244e2ae32
Changes forced by imgui upgrade, updated imgui readme and
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updated ImGuiWrapper::selectable function (It was a copy of ImGui::Selectable
with slight changes. The function was changed a lot in ImGui 1.83, I copied
the new version and reapplied the changes.)
2021-07-15 13:17:48 +02:00
935675a35a
Committed our own changes in ImGUI, see commits
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042880ba2d
67c55c7490
a94c952b40
b3f8ae5ca7
2455df4017
3ca3a544a8
870aba8d15
62c2095fe8
This should contain exactly the same changes.
2021-07-15 13:17:48 +02:00
63dfb8f5f2
Upgraded to ImGUI 1.83
2021-07-15 13:17:48 +02:00
2f24971601
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2021-07-15 11:44:48 +02:00
1a64abac96
Changes in loading of modifiers from file and their positioning
2021-07-15 11:44:35 +02:00
f7dcc88831
Fixed a bug - Dependencies for Printer presets doesn't update after preset selection
2021-07-15 11:37:59 +02:00
b921c8b276
Added gallery to the default shapes
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+ ObjectList (MSW specific): Don't change background color for Light color mode
2021-07-15 10:52:37 +02:00
8c23678fa0
Limited brim width to 200 mm (larger values make slicer hang or crash due to arithmetic overflow)
2021-07-15 09:55:25 +02:00
b5fea72618
Speed-up of painted seams
2021-07-15 09:49:36 +02:00
0220ae4ce5
Fixed a crash when "resources/shapes" directory doesn't exist.
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+ Localization for the "Internal error: %1%" in generic_exception_handle()
2021-07-15 09:04:12 +02:00
d7205c9461
Let's hope that the std::exception::what() returns either a 7-bit
...
string or an UTF-8 string. Let's convert it to wxString before
showing an error message box.
boost::system shall return UTF-8 localized error messages as long
as we set -DBOOST_SYSTEM_USE_UTF8 in the top most CMakeFiles.txt,
which we do.
2021-07-15 08:34:02 +02:00
4257ffddde
GalleryDialog: Changes the paths to the system and custom galleries
2021-07-14 17:41:37 +02:00
8f5715b0d7
Follow-up fe7204379d - added missed include
2021-07-14 16:48:55 +02:00
fe7204379d
GalleryDialog: Fixed sort of the filenames inside the list.
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+ OSX Specific:
* Fixed scale of the lock on the system file icons
* Fixed buttons alignment for AboutDialog and SysInfoDialog
2021-07-14 16:45:34 +02:00
49ae885834
Correctly convert legacy bool 'draft_shield' to enum
2021-07-14 16:02:04 +02:00
b466f18326
Draft shield option is now an enum (Disabled/Limited/Enabled)
2021-07-14 16:02:04 +02:00
6eeedf2bc6
Skirt is now generated around brims, unless 'draft shield' is checked
2021-07-14 16:02:04 +02:00
63566a92b3
Merged psSkirt and psBrim
2021-07-14 16:02:04 +02:00
97d95e814f
Added input validation in painting gizmo (some values led to a crash)
2021-07-14 15:57:22 +02:00
802d675784
Follow-up of 18c8003a0f -> Fixed bounding box of selected volumes
2021-07-14 15:32:09 +02:00
9aa129373c
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2021-07-14 13:21:17 +02:00
ef8ddacdfc
Delayed rendering of transparent volumes
2021-07-14 13:20:57 +02:00
3d424c057c
GalleryDialog: Added loaded files quality control
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+ Code cleaning
2021-07-14 12:47:52 +02:00
18c8003a0f
Fixes into Cut gizmo
2021-07-14 11:39:09 +02:00
062031a4c6
Replace with STL: Fixed update of the item name after replacing
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+ OSX specific: Code refactoring for ObjectList:Rename() function
2021-07-14 09:22:03 +02:00
428362ec53
Fixed Windows DarkMode for some dialogues.
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+ ProjectDropDialog: wxRadiloBox was changes to the wxStaticBox with wxRadioButtons because of dark mode colors update
+ Preferences: Fixed update of the text colors
2021-07-13 18:27:30 +02:00
782e220890
Fix crash when all the holes fail to drill
2021-07-13 16:02:58 +02:00
47f265f77f
Fixed R-Pi build
2021-07-13 14:08:44 +02:00
106d9f7ca0
MMU segmentation: Implemented filtering of unprintable regions in
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top/bottom propagation.
2021-07-13 14:00:21 +02:00
389ccf6d92
Fixed compilation in debug mode by removing the forgotten assert.
2021-07-13 12:56:01 +02:00
56e2f47ba6
Fixed conflicts after pulling from master
2021-07-13 12:11:54 +02:00
44d31f9bf2
Follow-up of d6fdf2d5c2 -> Automatic generation of missing thumbnails
2021-07-13 11:57:19 +02:00
6194e67e68
Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
...
It results in a six-fold reduction of the amount of data transferred into GPU because there is no need to duplicate vertices for every triangle. Also, normals aren't needed to be transferred to GPU.
2021-07-13 11:23:36 +02:00