Commit Graph

8038 Commits

Author SHA1 Message Date
4b5cf004bd MSW specific: Fixed rescaling for the BitmapComboBox control and Notebook tab buttons 2021-07-19 12:36:14 +02:00
558336f325 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer 2021-07-19 11:37:32 +02:00
75a2d7620b Removed striped shading for sinking objects 2021-07-19 11:37:18 +02:00
5405ab1986 Optimized seed fill and bucket fill selection to recompute selection only in case the cursor is pointing on a non-selected triangle. 2021-07-19 11:30:40 +02:00
5b67fafb75 Fixed a crash in the multi-material gizmo when bucket fill is selected. 2021-07-19 11:30:35 +02:00
ccf67793bd Fixed typo introduced with 2848ae9c4d 2021-07-19 11:21:26 +02:00
2848ae9c4d Colors in GLVolume defined as std::array<float, 4> 2021-07-19 11:11:49 +02:00
21abf8d88e Fix bucket/seed fill tooltips (#6720) 2021-07-19 07:56:50 +02:00
bf7b554235 Disable reload from disk for built-in objects 2021-07-16 12:30:47 +02:00
b6b52fee73 Fixed an issue when the object in the multi-material gizmo had the wrong default color when the multi-material gizmo was first time opened after loading a painted 3MF file with different extruders colors than in the printer profile in Slicer. 2021-07-16 11:39:50 +02:00
beb60b5138 Follow-up of ef8ddacdfc -> Fixed rendering of modifiers after cleaning current selection 2021-07-16 10:56:29 +02:00
afa4776ead Follow-up of 1a64abac96 -> Keep modifiers original size and do not reposition them when using load command 2021-07-16 10:03:35 +02:00
51b94f4747 Added the bucket fill tool into the multi-material gizmo. Also, the multi-material gizmo was reworked to show only options applicable for a chosen painting tool. 2021-07-16 09:19:40 +02:00
977ffe556d ConfigWizard: Fixed a bug in update of the selected presets
(probably related to #6436 - Cannot add SLA materials)
2021-07-15 14:54:22 +02:00
433ae80d9c Updated our list of changes in imgui 2021-07-15 14:45:10 +02:00
b71d787f69 ImGui keyboard input fields are now locale-sensitive 2021-07-15 13:38:57 +02:00
b8c949ea71 Added a new source file from the new imgui 2021-07-15 13:28:01 +02:00
9244e2ae32 Changes forced by imgui upgrade, updated imgui readme and
updated ImGuiWrapper::selectable function (It was a copy of ImGui::Selectable
with slight changes. The function was changed a lot in ImGui 1.83, I copied
the new version and reapplied the changes.)
2021-07-15 13:17:48 +02:00
935675a35a Committed our own changes in ImGUI, see commits
042880ba2d
67c55c7490
a94c952b40
b3f8ae5ca7
2455df4017
3ca3a544a8
870aba8d15
62c2095fe8

This should contain exactly the same changes.
2021-07-15 13:17:48 +02:00
63dfb8f5f2 Upgraded to ImGUI 1.83 2021-07-15 13:17:48 +02:00
2f24971601 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer 2021-07-15 11:44:48 +02:00
1a64abac96 Changes in loading of modifiers from file and their positioning 2021-07-15 11:44:35 +02:00
f7dcc88831 Fixed a bug - Dependencies for Printer presets doesn't update after preset selection 2021-07-15 11:37:59 +02:00
b921c8b276 Added gallery to the default shapes
+ ObjectList (MSW specific): Don't change background color for Light color mode
2021-07-15 10:52:37 +02:00
8c23678fa0 Limited brim width to 200 mm (larger values make slicer hang or crash due to arithmetic overflow) 2021-07-15 09:55:25 +02:00
b5fea72618 Speed-up of painted seams 2021-07-15 09:49:36 +02:00
0220ae4ce5 Fixed a crash when "resources/shapes" directory doesn't exist.
+ Localization for the "Internal error: %1%" in generic_exception_handle()
2021-07-15 09:04:12 +02:00
d7205c9461 Let's hope that the std::exception::what() returns either a 7-bit
string or an UTF-8 string. Let's convert it to wxString before
showing an error message box.
boost::system shall return UTF-8 localized error messages as long
as we set -DBOOST_SYSTEM_USE_UTF8 in the top most CMakeFiles.txt,
which we do.
2021-07-15 08:34:02 +02:00
4257ffddde GalleryDialog: Changes the paths to the system and custom galleries 2021-07-14 17:41:37 +02:00
8f5715b0d7 Follow-up fe7204379d - added missed include 2021-07-14 16:48:55 +02:00
fe7204379d GalleryDialog: Fixed sort of the filenames inside the list.
+ OSX Specific:
   * Fixed scale of the lock on the system file icons
   * Fixed buttons alignment for AboutDialog and SysInfoDialog
2021-07-14 16:45:34 +02:00
49ae885834 Correctly convert legacy bool 'draft_shield' to enum 2021-07-14 16:02:04 +02:00
b466f18326 Draft shield option is now an enum (Disabled/Limited/Enabled) 2021-07-14 16:02:04 +02:00
6eeedf2bc6 Skirt is now generated around brims, unless 'draft shield' is checked 2021-07-14 16:02:04 +02:00
63566a92b3 Merged psSkirt and psBrim 2021-07-14 16:02:04 +02:00
97d95e814f Added input validation in painting gizmo (some values led to a crash) 2021-07-14 15:57:22 +02:00
802d675784 Follow-up of 18c8003a0f -> Fixed bounding box of selected volumes 2021-07-14 15:32:09 +02:00
9aa129373c Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer 2021-07-14 13:21:17 +02:00
ef8ddacdfc Delayed rendering of transparent volumes 2021-07-14 13:20:57 +02:00
3d424c057c GalleryDialog: Added loaded files quality control
+ Code cleaning
2021-07-14 12:47:52 +02:00
18c8003a0f Fixes into Cut gizmo 2021-07-14 11:39:09 +02:00
062031a4c6 Replace with STL: Fixed update of the item name after replacing
+ OSX specific: Code refactoring for ObjectList:Rename() function
2021-07-14 09:22:03 +02:00
428362ec53 Fixed Windows DarkMode for some dialogues.
+ ProjectDropDialog: wxRadiloBox was changes to the wxStaticBox with wxRadioButtons because of dark mode colors update
+ Preferences: Fixed update of the text colors
2021-07-13 18:27:30 +02:00
782e220890 Fix crash when all the holes fail to drill 2021-07-13 16:02:58 +02:00
47f265f77f Fixed R-Pi build 2021-07-13 14:08:44 +02:00
106d9f7ca0 MMU segmentation: Implemented filtering of unprintable regions in
top/bottom propagation.
2021-07-13 14:00:21 +02:00
389ccf6d92 Fixed compilation in debug mode by removing the forgotten assert. 2021-07-13 12:56:01 +02:00
56e2f47ba6 Fixed conflicts after pulling from master 2021-07-13 12:11:54 +02:00
44d31f9bf2 Follow-up of d6fdf2d5c2 -> Automatic generation of missing thumbnails 2021-07-13 11:57:19 +02:00
6194e67e68 Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
It results in a six-fold reduction of the amount of data transferred into GPU because there is no need to duplicate vertices for every triangle. Also, normals aren't needed to be transferred to GPU.
2021-07-13 11:23:36 +02:00