- fixed crash on close when worker is running
- refresh percentage in the UI by requesting extra frames
- get rid of extra m_is_worker_running variable
it does not rely on the usual GLVolume rendering. GLCanvas3D::toggle_model_object_visibility
was extended to hide a single volume. Rendering the model and wireframe uses the same
vertex buffer, which is now used through GLModel class. GLGizmoRenderTransparent class
should no longer be needed. GLCanvas3D::reload_scene calls replaced with request_rerender.
Activates only if PrusaSlicer.ini does NOT contains any FFF printers.
Added only_default_printers() function to activate wizard if none printers are installed.
- Unified preferences settings. version_check option is replaced with notify_release that has 3 states.
- fixed logic when show notification based on version string.
- notification shows released version
- dialog notifying new version is never showing if external updater is running.
Escape quotes inside path to external updater
+ Added nsvgParseFromFileWithReplace() to replace some colors before parsing from SVG file
+ Thumbnails are saved with selected resin color in SL1 or SL1S files
+ "white" folder is deleted from "icons" now. THere is no needed anymore.
Since macOS 12 (Monterey), the issue with the opposite direction on macOS running on Arm64 CPU seems to be fixed, and computed triangle normals inside fragment shader using dFdx and dFdy have the right direction.
So the previous patch bad51cdb52 is constrained to just macOS versions before macOS 12 (Monterey).
Previously, colored polygons were stored so that each polygon had a color assigned to it, which made it difficult to perform operations like union or so on all polygons of the same color. Now polygons are stored grouped by their assigned color/extruder.