53dc2efea5
Undo/Redo buttons moved into their own toolbar
2019-07-19 15:36:55 +02:00
e8e35579dd
Merge remote-tracking branch 'remotes/origin/vb_undo_redo'
2019-07-15 11:34:18 +02:00
2f43e228f3
Tech ENABLE_SVG_ICONS set as default
2019-07-12 10:13:35 +02:00
cbf50ccdca
Follow-up of 4c6c608342 -> refactoring
2019-07-12 09:26:19 +02:00
9c184f5112
GLToolbar and GLToolbarItem refactored to allow two different actions when left/right clicking on items.
...
Stack dialog for undo and redo items is now shown on right click only
2019-07-11 15:29:46 +02:00
747900c308
Deactivate undo/redo toolbar items when leaving the 3D scene or clicking into it
2019-07-11 07:46:40 +02:00
0b5725b5cb
Disable remaining toolbar items when one of them is toggable and pressed
2019-07-10 11:59:25 +02:00
1c68eb1fa3
Modified toolbar to call RenderCallback only when the item is toggable and pressed
2019-07-10 10:52:12 +02:00
0af1af0ae2
Next improvements of an undo/redo from a toolbar
2019-07-09 19:39:36 +02:00
8cfe03033f
Added undo/redo icons. Fist step to implementation Undo/Redo list for toolbar
2019-07-08 18:01:14 +02:00
e9909eb95e
Removed GLVolume non-VBO rendering
2019-07-01 12:28:16 +02:00
9d732e318d
Fixed conflicts after merge with branch et_perpsective_camera
2019-06-24 11:08:42 +02:00
0af66cfe82
ENABLE_COMPRESSED_TEXTURES set as default
2019-06-24 09:54:58 +02:00
eff108c58b
More camera related functionalities moved from GLCanvas3D to Camera
2019-06-19 14:18:51 +02:00
9877945e2a
Tighter camera frustrum to reduce z-fighting
2019-06-14 10:38:09 +02:00
4ab6ee114c
Texture compression set as an option
2019-05-28 12:53:16 +02:00
32cbe5c7b1
Implemented a possibility to set a custom toolbars icon size (related to #2247 and same others)
2019-05-22 13:51:02 +02:00
61ef36805f
Copy and paste -> Added items for copy and paste on the toolbar
2019-04-11 13:20:34 +02:00
0f657b772b
Camera refactoring
...
1) All camera related OpenGL calls moved into class
2) The Camera class now stores the view matrix, the projection matrix and the viewport
3) The Camera class now exposes methods to get the camera orientation vectors, the camera position, the view matrix, the projection matrix and the viewport
4) All the code operating on the camera or requiring camera data has been modified to use the new methods
2019-04-01 10:00:10 +02:00
910605864a
Added glsafe() around OpenGL calls where missing
2019-03-27 14:42:09 +01:00
48f4831ffc
Code cleanup
2019-03-26 09:10:35 +01:00
0337ac0839
1st installment of gizmos refactoring
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1) GLCanvas3D::Gizmos moved into a standalone class GLGizmosManager
2) GLGizmosManager handles mouse events by calling its on_mouse method (wip)
2019-03-26 09:01:04 +01:00
c50986d7fd
Code cleanup
2019-03-25 14:13:20 +01:00
c0db8a6bfd
Yet another tweak to the logic for releasing mouse capture into GLToolbar::on_mouse()
2019-03-25 08:48:41 +01:00
3733410e55
Another tweak to the logic for releasing mouse capture into GLToolbar::on_mouse()
2019-03-22 14:35:26 +01:00
584f7ad296
Changed logic for releasing mouse capture into GLToolbar::on_mouse()
2019-03-22 13:03:34 +01:00
7cc04be0ec
Fix into GLToolbar::on_mouse()
2019-03-20 15:30:03 +01:00
e65dbcabb5
Tech ENABLE_CANVAS_GUI_REFACTORING set as default
2019-03-20 09:33:30 +01:00
1c8e93e480
Code cleanup
2019-03-19 09:21:27 +01:00
8841d4260e
Toolbar refactoring
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1) toolbar items define 3 callback functions for setting the visibility, setting the enabling state and defining their action which are set while adding a new item to the toolbar
2) the toolbar takes care to update all its items visibility and enabled states through a new update method to be called by the parent idle event handler
3) the toolbar handles mouse events by calling its on_mouse method
2019-03-14 13:54:05 +01:00
e2f265128e
ENABLE_MODE_AWARE_TOOLBAR_ITEMS set as default
2019-02-28 12:21:36 +01:00
fd3c1e11f6
Automatic generation of variants of icons for toolbars and gizmos
2019-02-26 12:56:13 +01:00
6e2f981f1e
Fixed build when ENABLE_SVG_ICONS is disabled
2019-02-26 10:57:37 +01:00
3174e37841
Allow non-squared textures for toolbars and gizmo icons
2019-02-26 10:40:00 +01:00
419e951a7e
1st installment of svg icons for toolbars and gizmos
2019-02-26 09:56:23 +01:00
8130c2d08f
Code cleanup
2019-02-22 12:06:56 +01:00
e9c4175a99
Gizmos overlay using a single png texture
2019-02-22 10:01:34 +01:00
0fd82f7fa0
User mode-aware toolbar items
2019-01-31 13:19:26 +01:00
d1f6266955
Mac: Retina OpenGL: Fix toolbar mouse hover
2019-01-24 20:03:12 +01:00
7bd509fc6d
Mac: Retina OpenGL: Fix ImGui font switch, dynamic switching, toolbar fixes
2019-01-24 20:03:12 +01:00
fc85c101be
Show gizmos and toolbars tooltips when hovering on a disabled item
2019-01-16 11:10:24 +01:00
4011138999
Removal of wxNotebook from plater set as default
2019-01-03 12:59:06 +01:00
15dcc9972d
Background texture for toolbars set as default
2019-01-02 16:26:22 +01:00
1067faec4a
Scalable toolbar icons
2018-12-17 11:11:49 +01:00
b2b84a85a3
Added background texture to toolbars
2018-12-17 10:55:14 +01:00
87759588b1
include "libslic3r" from slic3r project directly, not as "../../libslicer"
...
(rely on -Ilibslic3r set correctly) for the slic3r project.
2018-12-06 12:52:28 +01:00
0166643a62
Removal of tabs from plater -> Fixed buttons update when switching between views using keyboard
2018-12-06 12:37:39 +01:00
8ce353056d
Removal of tabs from plater -> added buttons to scene to switch between views
2018-12-06 10:38:19 +01:00
6f3e386e85
Cutting
2018-11-18 21:20:47 +01:00
fff76c6aae
New selection set as default
2018-11-01 10:06:55 +01:00