Logo
Explore Help
Register Sign In
walterioo/OrcaSlicer-KX
1
0
Fork 0
You've already forked OrcaSlicer-KX
forked from viewit/OrcaSlicer-KX
Code Pull Requests Releases 2 Activity
123 Commits 10 Branches 9 Tags
c2a2d9ae6d4ae35ef1f9a6ec2ac27c8ca41a2b9a
Commit Graph

6 Commits

Author SHA1 Message Date
Alessandro Ranellucci
279bfbb10d Organize perimeters with a nearest point search to avoid unnecessary travel moves. #21 2011-11-07 15:40:09 +01:00
Alessandro Ranellucci
d620b46beb Bugfix: arcs now work (some glitches in detecting their center, though). #30 2011-11-07 14:12:07 +01:00
Alessandro Ranellucci
6d6533831e New experimental --gcode-arcs options to generate G2/G3 commands. #23 2011-10-28 14:13:44 +02:00
Alessandro Ranellucci
e410410dc7 Refactoring. Point objects are now plain arrayrefs. Slicing is 30% faster. 2011-10-12 14:54:49 +02:00
Alessandro Ranellucci
ea88cad8e3 Don't extrude acute angles 2011-10-01 14:26:54 +02:00
Alessandro Ranellucci
415d1a5170 Optimization of travel paths for fills 2011-09-26 10:52:58 +02:00
Powered by Gitea Version: 1.24.0 Page: 890ms Template: 80ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API