c5a7128626
Fixed gcode toolpaths data for export to obj file when taken from cpu
2019-08-20 12:10:15 +02:00
170b1b1fa2
Check for existence of gcode toolpaths that can be exported to obj file
2019-08-20 11:33:58 +02:00
9c96fe4243
Export to obj file only toolpaths visible in 3D scene
2019-08-20 09:51:25 +02:00
709ac9bb3f
1st installment of export of gcode toolpaths to obj file
2019-08-20 09:01:09 +02:00
0fcc6cb159
Merge remote-tracking branch 'origin' into ys_printable_property
2019-08-06 10:31:17 +02:00
b0fc0cf49f
Fixed a regression issue where excessive memory was allocated
...
for the GLVolumes before sending to the GPU driver. The following commits
were partially reverted:
4269c8b23c Removed GLVolume non-VBO rendering
d15698e21e GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call
Namely, the GLVolume buffers are "shrink to size"'d before sending their
content to the OpenGL driver, and the vertex buffers are populated
as quickly as possible from the GLVolume, so that the same buffer is not
kept twice in RAM on systems, where the RAM is shared with the graphics
card.
Also the memory allocation reporting was improved for the GLVolumes.
2019-08-05 14:30:32 +02:00
fcb95df738
Code cleanup
2019-07-31 11:12:50 +02:00
adf64d9d23
Render non printable instances with a darker color
2019-07-31 11:01:50 +02:00
990df25df9
Fixed positioning of bed model into the scene and changed bundled bed models
2019-07-25 08:43:21 +02:00
12eeedcbca
Fixed reset of bed 3d model
2019-07-09 08:24:23 +02:00
eb4aba5365
Refactoring of functions thick_lines_to_indexed_vertex_array() to reduce the amount of produced vertices while reducing visual artifacts in gcode toolpaths due to averaged normals
2019-07-08 15:30:59 +02:00
c1491920ae
GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call
2019-07-02 12:55:55 +02:00
e22181e2c1
Added member BoundingBoxf3 m_bounding_box to GLIndexedVertexArray and removed member BoundingBoxf3 bounding_box from GLVolume
2019-07-01 13:26:06 +02:00
e9909eb95e
Removed GLVolume non-VBO rendering
2019-07-01 12:28:16 +02:00
66f59c3bef
Modified function thick_lines_to_indexed_vertex_array() to remove visual artifacts on paths in gcode preview
2019-07-01 08:33:40 +02:00
9ec4fdb682
ENABLE_TEXTURES_MAXSIZE_DEPENDENT_ON_OPENGL_VERSION set as default
2019-06-24 09:27:19 +02:00
2153ace61e
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_experiments
2019-06-24 08:15:41 +02:00
c1fed74010
Sharing TriangleMesh objects between the front end (UI) and back end
...
(background processing)
2019-06-11 17:08:47 +02:00
15edeb87f5
Max texture size dependent on OpenGL version on Win and Linux and on retina monitors on Mac
2019-05-23 13:49:57 +02:00
f14a203953
Merge branch 'lm_arrange_wipe_tower' of https://github.com/prusa3d/Slic3r
2019-05-10 11:14:42 +02:00
8f7907c9a0
Detection of sla supports out of printbed in Preview and when sla gizmo is active
2019-05-10 10:43:39 +02:00
0b4c7125b7
Arrange is accounting for the wipe tower now
2019-05-06 08:14:45 +02:00
5fa55fc51f
Allow wipe tower rotation by the rotation gizmo
2019-05-06 08:14:45 +02:00
a7868d45f1
Merge remote-tracking branch 'remotes/origin/master' into vb_wold_object_manipulation
2019-05-03 12:37:43 +02:00
50758c4cd0
Changed the "non-uniform scaling is not possible" message.
2019-05-03 12:36:26 +02:00
908d8ed5be
Rectangle selection -> Lighter color for deselect hover
2019-04-29 10:01:28 +02:00
b0830d062b
WIP: Transformation of instances in world coordinate space:
...
Ulocking the "anisotropic" scaling checkbox will bake the transformation
into meshes to allow for scaling in world axes.
Optimized and templated the stl_transform functions, now also available for 3x3 matrices.
The Canvas3D::reload_scene() now maintains selection even if all volumes of an instance changed their IDs.
2019-04-26 17:28:31 +02:00
0b351692d7
Attempt to fix build on Linux
2019-04-25 13:35:24 +02:00
8163b5d238
Rectangle selection in 3D scene -> refactored GLVolume member varialbe for hovering
2019-04-25 10:21:24 +02:00
c0b3cf452a
Rectangle selection in 3D scene -> hovering detection
2019-04-25 09:46:26 +02:00
1f6d671abb
Fixed conflicts after merge with master
2019-04-12 08:41:59 +02:00
fd4ddf56e7
Render selected objects first
2019-04-11 08:36:00 +02:00
ba1bfa9e66
Merge branch 'master' into lm_sla_gizmo_clipping_plane
2019-04-10 13:43:02 +02:00
fccab8e195
Render picking pass renders volumes in the same order as the regular render pass
2019-04-10 11:20:09 +02:00
03fa2f8f95
A little refactoring of loading meshes in VBO / non VBO case.
2019-04-08 18:11:36 +02:00
e2d6ce9bc5
Finished SLA print / material correction visualization.
2019-04-08 18:09:31 +02:00
0a963c1768
Merge branch 'master' into lm_sla_gizmo_clipping_plane
2019-04-08 10:50:10 +02:00
6bd7749192
SLA gizmo clipping plane logic moved to fragment shader
...
This means the clipping now works again with both legacy and modern OpenGL
2019-04-08 10:31:16 +02:00
8f1d9b7703
Fixed conflicts after merge with master
2019-04-02 15:13:26 +02:00
99f0207578
Handling of left hand oriented coordinate systems:
...
is_left_handed() method on transformations and volumes
rendering of GLVolumes in left handed coordinate systems by glFrontFace(GL_CW);
SLA slicing on left hand oriented instances by flipping the mesh for SLAPrintObject in X.
rendering of the SLA cutting plane in left handed systems
resetting the SLA clipping planes on 3D preview invalidation
2019-04-02 13:47:49 +02:00
0f657b772b
Camera refactoring
...
1) All camera related OpenGL calls moved into class
2) The Camera class now stores the view matrix, the projection matrix and the viewport
3) The Camera class now exposes methods to get the camera orientation vectors, the camera position, the view matrix, the projection matrix and the viewport
4) All the code operating on the camera or requiring camera data has been modified to use the new methods
2019-04-01 10:00:10 +02:00
910605864a
Added glsafe() around OpenGL calls where missing
2019-03-27 14:42:09 +01:00
d3ac8f9322
Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_canvas_gui_refactoring
2019-03-27 12:51:59 +01:00
69614c17f5
Improved glsafe macro to print out file name, line number and function
...
name on OpenGL assert.
2019-03-27 10:26:55 +01:00
0794518945
Renamed private methods of Selection
2019-03-21 11:02:10 +01:00
3043c72c73
SLA gizmo now forces objects to use their normal color (not SELECTED_COLOR)
2019-03-20 14:04:20 +01:00
5867c337b6
Merge remote-tracking branch 'remotes/origin/ys_buttons'
2019-03-12 09:01:17 +01:00
f760dfed36
Refactoring - Shared members of GLCanvas3D as references instead of pointers
2019-03-08 12:03:37 +01:00
d5efdecb6c
Implemented another behavior of the "Slice Now" / "Export/Send G-code" buttons (SPE-831)
2019-03-01 11:00:34 +01:00
93a3b3b054
Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_multivolume_models
2019-02-20 13:16:39 +01:00