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c5b6787a19
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Print the number of bogus holes to debug output
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2012-01-21 11:24:26 +01:00 |
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d1ad02cc71
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Removed one more fatal error caused by recent refactoring
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2012-01-18 19:28:49 +01:00 |
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bba91fc0a5
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Some better debug messages and a note about self-intersecting polygons. #160
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2012-01-18 18:59:34 +01:00 |
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90d10b24a8
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Fill gaps using medial axis detection
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2012-01-12 22:05:35 +01:00 |
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5fefcc0dc4
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More fixes after refactoring
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2012-01-11 23:14:59 +01:00 |
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468f09d3c1
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Bugfix: small surfaces where still infilled even with fill_density = 0
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2012-01-11 22:38:06 +01:00 |
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0184b0f205
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Fixed many little things that were not updated along with recent large refactoring. #157 #144
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2012-01-11 20:13:26 +01:00 |
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8ed91a8ec4
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Very large refactoring. Ditched Slic3r::Polyline::Closed and reorganized geometric classes.
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2011-12-30 19:59:51 +01:00 |
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f08ebe97b2
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Bugfix: fatal error for some models and thin walls not considered for skirt
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2011-12-30 18:51:48 +01:00 |
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1c7564e4a4
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Thin walls. #24
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2011-12-30 17:17:37 +01:00 |
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a86bc260e7
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Bugfix: some islands having ho holes and contained in holes themselves were ignored
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2011-12-24 11:01:28 +01:00 |
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98a8c64ed7
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Extended (and fixed) unit testing to track down (and fix) an issue caused by floating point math that reversed some holes into contours when they should actually be ignored
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2011-12-22 11:24:46 +01:00 |
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fbea5dae8f
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Bugfix: consider holes when searching for supporting surfaces
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2011-12-20 22:37:59 +01:00 |
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e2a5c2119f
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Bugfix: some holes were skipped
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2011-12-19 12:09:14 +01:00 |
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1e6ecd9eab
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Corrections to math. Threads are not always rectangles with semicircles. Better calculation of overlap.
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2011-12-17 19:52:34 +01:00 |
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4bee1a12b8
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Take overlap into account for external dimensions
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2011-12-14 11:21:43 +01:00 |
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56691c1dea
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Model extrusion threads as rectangles with semicircles at the end. Remove overlap_ratio setting. #109 #112
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2011-12-13 17:34:31 +01:00 |
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0a74e068a3
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Merge branch 'infill-overlap'
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2011-12-08 10:53:24 +01:00 |
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d9a70ea80d
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Customizable overlap ratio (it defaults to 0.15 now)
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2011-12-08 10:53:07 +01:00 |
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1f64a01ed4
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Remove empty layers from bottom. They could be caused by little contact with the print bed, resulting in the need of thin walls. While thin walls will be supported one day, it's still not optimal to have so little contact on bottom layer(s), so we remove such layers. #96
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2011-12-08 10:25:19 +01:00 |
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2ba513bdb2
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Bugfix: after recent changes, objects had slight dimension errors. #56
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2011-12-05 18:48:48 +01:00 |
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eb64cc4965
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More fixes for bridges. #58
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2011-12-04 18:37:37 +01:00 |
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d056535bd8
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Further corrections to the bridge angle detection algorithm. #58
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2011-12-04 17:19:03 +01:00 |
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4fe340cc56
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Many fixes to the bridge direction detection algorithm and other things. #58
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2011-12-03 18:31:31 +01:00 |
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792960aae1
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Slic3r should now be able to detect optimal bridging direction for any kind of bridge. #58
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2011-12-02 23:35:39 +01:00 |
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f7a9c9be63
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Bugfix: sometimes holes were detected as contours
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2011-12-01 20:57:38 +01:00 |
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133f3a0495
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Bugfix: Clipper error occurred under certain circumstances
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2011-12-01 19:40:45 +01:00 |
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b03afc7f1c
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Bugfix: some bridges were not detected correctly. #57
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2011-11-30 20:32:28 +01:00 |
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42383dec84
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Warn about models with overlapping or intersecting facets but try to repair wrong layers. #16
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2011-11-30 16:28:09 +01:00 |
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d51a37a0ae
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Refactoring: moved slicing code to new TriangleMesh class, leaving in STL just what's needed to read that particular input format. Slic3r will now warn if model is not manifold. #16
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2011-11-30 16:07:31 +01:00 |
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d168ecbb4e
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Bugfix: fill density = 0 was preventing generation of extra solid layers. #75
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2011-11-29 10:15:50 +01:00 |
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4cdd0f6fd0
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Bugfix: sparse and wrong infill was generated for objects with null fill density. Also fixed a division by zero.
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2011-11-27 10:12:44 +01:00 |
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8598b66b0a
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Large refactoring. Cleaner logic, smaller memory footprint.
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2011-11-23 12:29:27 +01:00 |
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13ef24b5eb
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Fixes, improvements and refactoring for bridges and solid surfaces.
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2011-11-23 09:49:39 +01:00 |
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84d9f5fd9d
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Bugfix: some regions near bridges were left blank. #58
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2011-11-21 21:05:00 +01:00 |
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36e1ea0caa
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Make sure bridges don't overlap. #58
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2011-11-21 16:35:10 +01:00 |
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74786185e4
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Don't die on non-manifold models, after having tried the slower detection algorithm too. #16
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2011-11-21 16:09:13 +01:00 |
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bde3c11e82
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Fixes to the new bridging algorithm. It appears to be working fine now
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2011-11-20 22:09:59 +01:00 |
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4540f2377d
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Some minor fixes for the new bridging logic #58
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2011-11-19 17:31:00 +01:00 |
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a1c766cc52
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New bridging logic, more robust. #58
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2011-11-19 16:44:24 +01:00 |
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1a066caecc
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Compute bridge overlap as twice the total thickness of perimeters
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2011-11-17 10:41:20 +01:00 |
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580f42c1de
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Use the same bridging logic for "reverse bridges" (top surfaces)
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2011-11-17 10:34:40 +01:00 |
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47c0da8110
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Bugfix: some solid layers were skipped. #47
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2011-11-16 14:53:30 +01:00 |
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75a71a23a5
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New --first-layer-height-ratio option. #36
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2011-11-13 19:08:19 +01:00 |
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c5d5e4d244
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Cleanup lines resulting from plane intersection before detecting polygons. This allows for more tolerance with dirty models. Performance impact depends on how many layers are detected as dirty. #16 #28
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2011-11-12 10:18:20 +01:00 |
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fec816b065
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Collect undetected lines (caused by dirty or non-manifold models), warn the user, post debug info. Includes some further ExPolygon refactoring.
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2011-11-11 10:21:48 +01:00 |
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0b42139e54
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Print first layer at Z = 1 * layer_height instead of zero like it was until now. #17
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2011-11-07 16:04:27 +01:00 |
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7f341cfcd3
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New --fill-every-layers option to get high accuracy on external surfaces while speeding up infill
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2011-10-18 15:57:53 +02:00 |
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5090ae561c
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Refactored Perimeter code with new Slic3r::Polygon and Slic3r::ExPolygon objects
Large refactoring. Speed gains. Removed convex hull for bridges.
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2011-10-15 21:14:13 +02:00 |
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56619871b2
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Bugfix: some bridges had wrong perimeters inside
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2011-10-13 22:22:45 +02:00 |
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