Commit Graph

3275 Commits

Author SHA1 Message Date
40b75f6cee Snapped the bottom interface layer print heights to the top interface
layer print heights to avoid too thin layer surfaces. The minimum layer
height at the nozzle page is maintained for the support layers.

Base layers are trimmed by the briding bottom surfaces.
2017-03-28 13:46:31 +02:00
9f7a5c7a6f Some beautification and C++11 adaptation. 2017-03-28 13:25:10 +02:00
640698d28b Fixing Zero extrusion print moves and overlapping regions in first layer
https://github.com/prusa3d/Slic3r/issues/184

No E distances generated when support is selected. bug?
https://github.com/prusa3d/Slic3r/issues/175
2017-03-27 14:34:07 +02:00
67126d6f48 Moved the NVIDIA and AMD hints to the slic3r.exe wrapper. 2017-03-27 09:06:24 +02:00
0dae43e4bc Bugfix: when the Voronoi diagram contained very large coordinates we need to check whether they are greater than our allowed range and consider the Voronoi edges infinite in those cases, in order to prevent overflows.
https://github.com/alexrj/Slic3r/issues/3776
9ad1360e44
2017-03-24 09:32:30 +01:00
53832aff24 Documented the boost libraries required by Slic3r Prusa Edition
https://github.com/prusa3d/Slic3r/issues/88
2017-03-23 16:28:23 +01:00
b7d3ed26c6 Link boost & intel Thread Building Blocks statically by default
on Windows and OSX, dynamically on Linux.
This could be overidden by an environment variable
SLIC3R_DYNAMIC=1
2017-03-23 15:06:22 +01:00
9e0a690d2e Simplified the skirt paths. 2017-03-23 12:35:00 +01:00
073d6d2d43 Fixed colors of the path preview. 2017-03-23 12:34:35 +01:00
1b3c651643 Fixed iusses in rendering print paths through VBOs for multiple objects. 2017-03-23 11:10:53 +01:00
3b5d1d0e25 Try to enforce the use of a high performance NVIDIA / ATI GPU
on dual graphic card laptops.
2017-03-23 10:28:08 +01:00
1fb3d00932 Fix of parsing ASCII STLs on Visual Studio 2013 with global optimization. 2017-03-22 17:57:27 +01:00
ed495663e8 Support generator parallelized. 2017-03-22 15:35:50 +01:00
04cd474708 Fixed some instance of simplify_polygons() invocation.
Geometry::deg2rad() made a template.
Some methods of Layer made inline.
Added a helper template remove_nulls().
2017-03-22 15:35:09 +01:00
039cd0ac5b new GLShader.cpp,h 2017-03-20 14:48:17 +01:00
045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
56f845f3c1 Fixed the reports given by the build process if BOOST or TBB libraries
were not found.
https://github.com/prusa3d/Slic3r/issues/177
2017-03-17 22:49:43 +01:00
8e28bd36a2 Link XS with -framework OpenGL on OSX. 2017-03-16 14:26:16 +01:00
73de247a15 Enabled SLIC3R_GUI by default. This is required to enable the OpenGL 2.0
API through C++ GLEW.
2017-03-16 14:09:42 +01:00
7f7d2da5fe Use Vertex Buffer Objects for rendering of 3D volumes if possible. 2017-03-16 14:02:28 +01:00
c32c7fa1dc Fixed a typo. 2017-03-15 21:26:46 +01:00
93cab990c7 Fixed some memory allocation issues of the new C++ 3d path preview
(reserved memory has to be shrank around the collected data).

Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
d18e10c7c9 Rewrote the OpenGL object rendering to indexed triangle / quad sets
for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
e7a920fe16 Fixed some picking issues after porting GLVolumes to C++.
Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
79e6f23fdc code beautification, C++11 loops 2017-03-13 16:03:44 +01:00
c96d794604 BoundingBox, Print - methods inlined, added const accessors. 2017-03-13 16:03:11 +01:00
e6fddd364d Volume rewritten from Perl to C++,
generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
50976e1b5a Parallelized slices_to_fill_surfaces_clipped() 2017-03-08 23:02:27 +01:00
720459183e Parallelized detection of extra perimeters. 2017-03-08 22:38:08 +01:00
a956186c76 Parallelized TriangleMeshSlicer::make_expolygons 2017-03-08 21:55:38 +01:00
336f86c101 Fixed a newly introduced memory leak into the Clipper library,
made all Clipper interfaces non-virtual.
2017-03-08 20:27:03 +01:00
4426e47e2a Fixed a race condition in the parallelization
of the "ensure vertical wall thickness" feature.
2017-03-08 18:10:39 +01:00
20796b89c1 Improved debugging of slicing. 2017-03-08 15:58:40 +01:00
798bca561b Parallelized the slow discover_vertical_shells() 2017-03-08 14:54:04 +01:00
f200781436 C++ compiler suppressed default constructor and assignment operator
for Surface after the move operators were implemented. Added
those operators manually.
2017-03-08 14:22:49 +01:00
52b76930aa Simplify_slices rewritten to C++, parallelized.
Added some move methods to Surface class.
2017-03-08 13:43:49 +01:00
4331f38912 Fixing of slicing errors ported to C++, parallelized. 2017-03-08 11:56:42 +01:00
73439b7acb Parallelized PrintObject::_slice(), make_slices() code. 2017-03-08 10:37:47 +01:00
1e6cf0cd98 TriangleMeshSlicer
replaced the vectors of vectors by vectors of indices to a continuous memory,
using binary search to get to an index.
2017-03-08 09:47:32 +01:00
edd7cabf68 Trace TriangleMeshSlicer at loglevel debug (nr. 4) 2017-03-07 22:50:32 +01:00
dfba2cb6b2 Parallelized PrintObject::detect_surfaces_type() 2017-03-07 21:46:45 +01:00
65c024f7cf Parallelize PrintObject::process_external_surfaces() 2017-03-07 17:43:43 +01:00
109013bed7 Yet another fix of the static linking on Windows. 2017-03-07 16:33:36 +01:00
32b0428303 Yet another fix of a static TBB linkage. 2017-03-07 14:50:32 +01:00
a4dea4b7fc Fix of intel TBB linking. 2017-03-07 14:31:08 +01:00
32ebb1e2c7 Fix of a static library extension of the INtel Thread Building Blocks on OSX/Linux. 2017-03-07 14:13:30 +01:00
cb1a6eae1e Added dependencies on the Intel Thread Building Blocks.
Changed the C++ parallelization code to Intel Thread Building Blocks.
2017-03-07 13:03:14 +01:00
8a42c0ad9f Implementation of scaling factor of objects into an AMF file.
https://github.com/prusa3d/Slic3r/issues/7
2017-03-06 17:35:38 +01:00
c23c0ee7d2 Fix of https://github.com/prusa3d/Slic3r/issues/172 ? 2017-03-06 15:03:31 +01:00
d20a9d73d4 Fix for OSX: clang requires the member operator< and == to be const. 2017-03-05 16:34:16 +01:00