Commit Graph

103 Commits

Author SHA1 Message Date
2b2091d46c Modal estimated printing time dialog
Fixed conflicts after merge with master
2020-07-27 14:53:17 +02:00
89123a93b3 Hot fix for the last commit 2020-07-24 13:02:46 +02:00
58e6d4b43d Fixed a bug in selection from the 3D scene.
Steps to the reproduce a crash:
1. In SLA mode add some object with several instances
2. Slice
3. Back to 3Dview scene, select all using Ctrl+A
4. Press "Delete"
2020-07-24 11:21:49 +02:00
329077ab22 Fixed build when ENABLE_GCODE_VIEWER is disabled 2020-07-08 14:43:14 +02:00
5bbc804744 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_gcode_viewer 2020-05-27 14:29:54 +02:00
edcaab8b0a Includes cleanup:
GUI_App.hpp      (should not include) MainFrame.hpp
MainFrame.hpp    Plater.hpp
ModelArrange.hpp Model.hpp
Slicing.hpp      PrintConfig.hpp
FillBase.hpp     PrintConfig.hpp
GUI_App.hpp      PrintConfig.hpp
OptionsGroup.hpp GUI_App.hpp
2020-05-27 14:01:47 +02:00
acd8801d3a Fixed conflicts after merge with master 2020-05-27 10:32:02 +02:00
937af2a2ce Include cleanup: Selection.hpp
It does not need 3DScene.hpp and Model.hpp
And it does not to be included by GLGizmoBase.hpp
2020-05-26 13:46:59 +02:00
1eb6ec97ed ENABLE_SHADERS_MANAGER set as default 2020-05-22 16:08:02 +02:00
579ac88ea3 ENABLE_SHADERS_MANAGER -> Fixed crash while rendering selection hints 2020-05-21 13:19:07 +02:00
a2459bbc52 ENABLE_SHADERS_MANAGER -> Small refactoring 2020-05-21 12:13:24 +02:00
2e64da5c1d Fixed build for all 4 cases of tech ENABLE_SHADERS_MANAGER and ENABLE_GCODE_VIEWER enabled/disabled and code cleanup 2020-05-20 17:03:53 +02:00
4194c347ab First installment of tech ENABLE_SHADERS_MANAGER, using class GLShadersManager as a central point to manage OpenGL shaders 2020-05-20 14:11:22 +02:00
1cd2ffa6fe Tech ENABLE_GCODE_VIEWER -> Selection straight arrows rendered using the new OpenGL model class 2020-05-13 09:07:06 +02:00
9d784a4f4a Tech ENABLE_GCODE_VIEWER -> Selection curved arrows rendered using the new OpenGL model class 2020-05-12 16:15:43 +02:00
8bba1d96dc Tech ENABLE_NON_STATIC_CANVAS_MANAGER set as default 2020-05-06 12:19:34 +02:00
4500fe7d3d Fixed conflicts after merge with master 2020-03-05 10:41:11 +01:00
18fd7fa45f Fixing build against wxWidgets 3.0
The wxString saga continues. wxWidgets 3.0 don't have the wxString::FromUTF8(const std::string&) overload, we must use the GUI::from_u8 helper
Also wxWidgets 3.0 don't allow to disable wxString->const char* conversion, so calling show_info(wxWindow*, wxString, const char*) was ambiguous
Several includes moved around
2020-03-04 10:34:59 +01:00
2a38f85772 Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_canvas_manager 2020-03-03 11:10:59 +01:00
4949150313 Fixing wxString::Format encoding mismatches (part 3) 2020-03-03 10:54:17 +01:00
f61f6a98a5 GLCanvas3DManager moved from being a static member of _3DScene to be a normal member of GUI_App 2020-03-02 10:58:46 +01:00
ddf6501acd ENABLE_6DOF_CAMERA set as default 2020-02-13 12:13:54 +01:00
164c2da18b Don't forget to copy drain holes when an object is copied 2020-02-06 14:23:03 +01:00
94a95f9786 Six degrees of freedom camera - 1st installment 2020-01-15 12:49:34 +01:00
d3c337b69a Fixed conflicts after merging with master 2019-10-09 11:17:48 +02:00
a34a1341c5 Whitespace changes to supress misleading indentation warnings
These appear in newer gcc when spaces and tabs are mixed
2019-09-24 16:01:01 +02:00
03507f9b7d ENABLE_ENHANCED_RELOAD_FROM_DISK set as default 2019-09-23 15:35:49 +02:00
0c461f6db6 Added tech ENABLE_ENHANCED_RELOAD_FROM_DISK
1) Reworked void Plater::priv::reload_from_disk() to be more general

2) Added source data to class ModelVolume

3) Modified .3mf import/export to save/load volume matrices and source data

4) Incremented .3mf version to 2
2019-09-19 09:09:11 +02:00
f7f5a38764 Removed another bunch of compile warnings 2019-09-04 10:46:51 +02:00
2b2584c285 Do not apply out of bed detection for non printable volumes 2019-08-30 10:33:21 +02:00
465e3df14b Removed Selection-Add Volumes, Selection-Add Volume,
Selection-Remove Volume, Selection-Remove Volumes
from taking snapshots, therefore from localizations.
2019-08-29 10:43:26 +02:00
ba58c3438a Another round of translation adjustments. 2019-08-28 15:12:55 +02:00
de3b001622 Fixed extra "Add_Selection" snapshot on call context menu from scene
+ Added take_snapshot for toggle_instance_printable_state
2019-08-09 09:49:10 +02:00
0fcc6cb159 Merge remote-tracking branch 'origin' into ys_printable_property 2019-08-06 10:31:17 +02:00
b0fc0cf49f Fixed a regression issue where excessive memory was allocated
for the GLVolumes before sending to the GPU driver. The following commits
were partially reverted:

4269c8b23c Removed GLVolume non-VBO rendering
d15698e21e GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call

Namely, the GLVolume buffers are "shrink to size"'d before sending their
content to the OpenGL driver, and the vertex buffers are populated
as quickly as possible from the GLVolume, so that the same buffer is not
kept twice in RAM on systems, where the RAM is shared with the graphics
card.

Also the memory allocation reporting was improved for the GLVolumes.
2019-08-05 14:30:32 +02:00
ccf167b29c Merge remote-tracking branch 'origin/master' into ys_printable_property 2019-08-05 08:45:47 +02:00
2032cb0c89 Implemented set printable state for ObjectList 2019-08-05 08:44:55 +02:00
a04690cc88 Not taking the snapshot with non-empty Redo stack will likely be more confusing than losing the Redo stack.
Let's wait for user feedback.
2019-08-01 15:25:35 +02:00
fcb95df738 Code cleanup 2019-07-31 11:12:50 +02:00
adf64d9d23 Render non printable instances with a darker color 2019-07-31 11:01:50 +02:00
eb40cdef49 Code cleanup 2019-07-26 11:32:44 +02:00
450ae17d59 Add remove all from selection command to undo/redo stack only when the redo stack is empty 2019-07-24 13:51:39 +02:00
58c862e742 Do not store into undo/redo stack remove all from selection command 2019-07-24 09:47:01 +02:00
d14e0d2c90 1st installment for selection's undo/redo snapshots 2019-07-23 15:14:08 +02:00
459dd8f1af Fixed use of translate macros 2019-07-17 14:13:50 +02:00
e8e35579dd Merge remote-tracking branch 'remotes/origin/vb_undo_redo' 2019-07-15 11:34:18 +02:00
3bd9bb360e Modified logic to add snapshots to undo/redo stack using GLCanvas::do_xxxxxx() methods 2019-07-09 10:18:57 +02:00
85e9318081 Fixed conflicts after merge with master 2019-07-08 09:23:37 +02:00
445cd20919 Undo / Redo fixes 2019-07-05 19:06:19 +02:00
d98aa0f91d Merge remote-tracking branch 'origin/master' into vb_undo_redo 2019-07-04 20:22:15 +02:00