ed46cfa19d
Simplified the code base by requiring wxWidgets >= 3.0
2017-08-03 17:47:18 +02:00
3b51f64411
Fixing https://github.com/prusa3d/Slic3r/issues/432
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Slic3r GUI not starting, error when using --gui (on linux)
Implements https://github.com/prusa3d/Slic3r/issues/407
Shortcuts: Movement in 3D Space
Assignment of the camera shortcuts is clear from the menu accelerators.
Implements https://github.com/prusa3d/Slic3r/issues/406
Shortcuts: Rotate +/- 45 degrees
l/r keys rotate the object
Also changed the accelerators for adding / removing duplicates from
Ctrl++/- to plain +/-, from Ctrl-Del to plain Del,
and added an 's' key accelerator for uniform scaling.
2017-07-21 16:29:40 +02:00
fdb5ed1fcb
Fix for "Crash when deleting all objects"
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https://github.com/prusa3d/Slic3r/issues/193
2017-06-13 13:42:38 +02:00
5cae4cc614
Fix of https://github.com/prusa3d/Slic3r/issues/285
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Refactored Model.cpp/hpp to C++x11 loops,
simplified the mesh / bbox handling.
2017-06-13 11:35:24 +02:00
02ab92ea65
Little improvements of the 3D manipulation usablility:
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Limit zoom out to 3x the "scene fit" amount.
Disable wheel scrolling when the middle button is pressed.
2017-06-09 15:02:11 +02:00
958c6553e7
Hopefully a fix of
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"Layer editing does not trigger reslicing with Background Processing enabled"
https://github.com/prusa3d/Slic3r/issues/293
2017-06-09 13:27:35 +02:00
6ce832e439
The OpenGL Z-bufer has low precision, therefore a bounding box test
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had to be relaxed.
2017-06-08 20:50:24 +02:00
27003dc0fd
Possible fix of
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https://github.com/prusa3d/Slic3r/issues/260
https://github.com/prusa3d/Slic3r/issues/272
by disabling opengl blending when picking.
Also the limiting region for object movement has been rounded smoothly.
2017-06-08 12:23:50 +02:00
fe409a76a6
Fixed panning issues when the camera is parallel to the bed plane.
2017-06-08 12:01:35 +02:00
8b5f7f0fb2
Limit the object movement to the vincinity of the print bed.
2017-06-08 11:02:29 +02:00
88c9ae6ca6
Fix of
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https://github.com/prusa3d/Slic3r/issues/315
a crash if the max_layer_height is left to a default value of zero.
2017-06-05 12:02:26 +02:00
efb1fd2066
Fixed order of loading the configs into Print / PrintObjects
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and loading the 3d print path preview.
2017-05-30 17:24:50 +02:00
e000b22578
Implemented wipe tower print path preview.
2017-05-25 22:27:53 +02:00
7d64c465c0
New config field extruder_color for preview of extruder assignment.
2017-05-24 15:20:20 +02:00
6fa280be0b
Finished the wipe tower UI.
2017-05-19 21:48:32 +02:00
cb0a66b743
Initial implementation of a wipe tower preview UI.
2017-05-17 16:53:40 +02:00
8040ef8efb
Fixing a bug in the layer editor for high diameter nozzles.
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https://github.com/prusa3d/Slic3r/issues/247
2017-04-11 11:16:47 +02:00
36416d77b8
Fixes of VBO rendering on Linux with wxWidgets & GTK
2017-03-30 10:25:52 +02:00
95b45da57c
Fixed 3D view of the Cut dialog.
2017-03-28 14:18:13 +02:00
6b99cbdc02
Had the vertex buffer objects disabled for debugging purposes by mistake.
2017-03-21 08:59:48 +01:00
d8f0c0bdff
Fixed bug in variable layer height editing: Make the OpenGL context
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current.
2017-03-20 15:55:22 +01:00
045de596e2
Use OpenGL 2.0 shaders for the layer height rendering.
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Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
7f7d2da5fe
Use Vertex Buffer Objects for rendering of 3D volumes if possible.
2017-03-16 14:02:28 +01:00
93cab990c7
Fixed some memory allocation issues of the new C++ 3d path preview
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(reserved memory has to be shrank around the collected data).
Initial implementation of the vertex buffer objects for the 3d path preview.
2017-03-15 20:45:03 +01:00
d18e10c7c9
Rewrote the OpenGL object rendering to indexed triangle / quad sets
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for lower memory consumption.
Rewrote the print path 3D preview to generate these indexed triangle / quad
sets, possibly with at least as possible duplication of vertices,
with a crease angle of 45 degrees, leading to maximum 8% overshoots
at the corners.
2017-03-15 16:33:25 +01:00
e7a920fe16
Fixed some picking issues after porting GLVolumes to C++.
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Initial interface for print paths visualization by VBOs.
2017-03-14 10:11:08 +01:00
e6fddd364d
Volume rewritten from Perl to C++,
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generation of vertex arrays from paths rewritten from Perl to C++,
parallelized.
2017-03-13 16:02:17 +01:00
d02ee5cf80
By @lordofhyphens:
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only re-zoom if we have a valid bounding box, avoid a divide by 0 error.
2017-02-21 17:43:28 +01:00
8aae5bdb28
The variable layer editing shader was made OpenGL 2.0 compatible.
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Fixed a bug in the scaling of colors for the variable layer editing.
2017-02-21 09:39:28 +01:00
8cfdc28f2b
Implemented a level of detail on the variable layer height editing tool.
2017-02-20 21:54:53 +01:00
898deb48c4
Error reporting on initialization of the Layer Editing OpenGL shaders.
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The shaders are initialized when the layer editing button is pressed
for the first time. If the initialization fails, a message box
is shown and the layer editing will stay disabled.
2017-02-19 18:01:03 +01:00
70229be9bc
Added SystemInfo dialog,
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a new SLIC3R_BUILD define to be replaced by the build script,
a menu item to open the "New Issue" github page.
2017-02-19 16:04:57 +01:00
89702a5b4e
Fixing an update of the "Export G-code, Send to printer" and similar buttons.
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It is a bug, which was lingering around for a long time, only now
the buggy function is called at a time point, where it really hurts.
https://github.com/prusa3d/Slic3r/issues/137
2017-02-17 15:11:59 +01:00
61f9414b09
Fixed a bug in manipulation of multi-component bodies.
2017-02-10 11:24:54 +01:00
db30cee6a9
Fixed the 'iso' camera orientation.
2017-02-09 21:40:07 +01:00
88e34ff5de
Store / retrieve layer height profile from the AMF file.
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Reset the layer height profile when changing a print profile to an incompatible one.
Reset button on the layer height bar.
Fixed an update issue on zooming by a scroll wheel.
Fixed an issue when loading an AMF file: Object names are now retained.
2017-02-09 14:56:13 +01:00
43ac693900
Added a tooltip overlay for the variable layer height edit tool.
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Short methods of PrintState made inline.
Added layer height profile to a Model class.
2017-02-07 18:17:12 +01:00
8474f77db4
Enabled the variable layer height in the builds by default.
2017-02-03 15:53:31 +01:00
081c1d681c
Fixed preview of ExtrusionMultiPath instances.
2017-01-20 20:20:41 +01:00
c0b3de6248
Hopefully fixes https://github.com/prusa3d/Slic3r/issues/90
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Latest master segfaults with perl 5.24.1 #90
The fix achives similar goal to https://github.com/alexrj/Slic3r/pull/3575
but it is simpler.
2017-01-20 16:56:37 +01:00
479f716625
Improvements in the manual layer width editor.
2016-12-21 16:00:41 +01:00
955bc957ba
New supports now do rafts at least to the extent the test cases run through.
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New supports enabled, old supports will go away soon.
2016-12-20 12:19:13 +01:00
ff0a8956ee
Fixed previous checkin.
2016-12-14 15:42:38 +01:00
c79e1cc89b
Fixed UI bug on OSX, experimental features made switchable through
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environment.
2016-12-14 15:36:18 +01:00
46b44fc141
User interface of the variable layer thickness. Certainly not finished yet,
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but sufficient for evaluation of the prints.
2016-12-12 18:02:24 +01:00
9e8dae817d
Fixes and improvements to the view selection menu, cherry picked from @alexrj a7693c4719c0e0e0129aea7461706d2ed53a52cc
2016-12-08 14:51:35 +01:00
7e1af658b6
Initial experiments with vertex / fragment shaders,
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prototype to visualize layer thickness.
2016-12-02 11:14:24 +01:00
50f06a0fe8
Increased the gimbal lock threshold to 170 degrees from 150 degrees.
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This makes it possible to look at the bottom of an object.
2016-11-16 09:24:27 +01:00
b8590180d8
Fix of https://github.com/prusa3d/Slic3r/issues/20
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Slicing preview incorrect in terms of visible solid layers
2016-11-08 15:33:13 +01:00
51c8d73b11
Fixed a division by zero in 3D scene, if there is nothing to show.
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Improved Prusa3D icon.
2016-10-24 17:32:22 +02:00