Commit Graph

12 Commits

Author SHA1 Message Date
eff108c58b More camera related functionalities moved from GLCanvas3D to Camera 2019-06-19 14:18:51 +02:00
1f33c99726 Enabled perspective camera 2019-06-19 13:01:18 +02:00
d5a17b11c8 Follow-up of 1a91add2e6 -> Improvements to tighter camera frustrum to reduce z-fighting 2019-06-14 15:37:29 +02:00
9877945e2a Tighter camera frustrum to reduce z-fighting 2019-06-14 10:38:09 +02:00
2c1f888652 Method Camera::apply_projection() called at every rendered frame 2019-06-13 10:24:19 +02:00
f4a72f19a2 Added support for distance between camera position and camera target 2019-06-13 09:12:44 +02:00
ccc522dd2b Added imgui debug dialog for camera statistics 2019-05-20 09:39:57 +02:00
6a06a2882c Camera refactoring: Frustrum calculations moved into Camera class 2019-05-16 15:54:11 +02:00
72e7c07401 Flip X mouse deltas if bed is upside down (when camera up vector has negative Z) 2019-04-30 15:09:25 +02:00
0f657b772b Camera refactoring
1) All camera related OpenGL calls moved into class

2) The Camera class now stores the view matrix, the projection matrix and the viewport

3) The Camera class now exposes methods to get the camera orientation vectors, the camera position, the view matrix, the projection matrix and the viewport

4) All the code operating on the camera or requiring camera data has been modified to use the new methods
2019-04-01 10:00:10 +02:00
444002e156 Code cleanup 2019-03-08 12:03:31 +01:00
55342be4a1 Use unique camera shared by 3d view and preview (experimental) 2019-03-08 12:03:17 +01:00