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walterioo/OrcaSlicer-KX
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Code Pull Requests Releases 2 Activity
13,712 Commits 10 Branches 9 Tags
f58ee46687300a02942572bfdb8c516dcafe7bd5
Commit Graph

12 Commits

Author SHA1 Message Date
enricoturri1966
e765cebcdd 1st installment of tech ENABLE_ENVIRONMENT_MAP 2020-05-28 15:27:29 +02:00
enricoturri1966
b46fdc67c9 Follow-up of c887ecfefa -> Removed unneded assignements from shaders 2020-04-08 09:00:08 +02:00
enricoturri1966
35c01d0a5e Removed unneeded branching from shaders 2020-04-08 08:22:02 +02:00
enricoturri1966
2d6a2accb3 Fixed bug in calculating the specular component of the color in shaders 2020-04-08 08:07:36 +02:00
Enrico Turri
d0a100971f Fixed shaders on Intel Cards - not allowed use of 'active' word 2020-03-31 12:51:50 +02:00
enricoturri1966
2c90f5c174 ENABLE_SLOPE_RENDERING - Fixed fragment shader when the thresholds are identical 2020-03-16 08:35:13 +01:00
enricoturri1966
0647e9c850 New tech ENABLE_SLOPE_RENDERING - 1st installment of rendering objects colored by facets slope 2020-03-13 15:09:07 +01:00
bubnikv
77d1851ace Optimization of the OpenGL shaders for clipping with clipping planes. 2019-04-12 11:01:53 +02:00
Lukas Matena
6bd7749192 SLA gizmo clipping plane logic moved to fragment shader
This means the clipping now works again with both legacy and modern OpenGL
2019-04-08 10:31:16 +02:00
Enrico Turri
4ddce6a2e5 SLA slices preview - wip 3 2018-11-27 14:50:57 +01:00
Enrico Turri
8881f43162 Faster gizmos update 2018-06-21 08:37:04 +02:00
Enrico Turri
ea62cb6880 Shaders loaded from files 2018-05-21 13:08:02 +02:00
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