#include "libslic3r/libslic3r.h" #include "ProjectDirtyStateManager.hpp" #include "ImGuiWrapper.hpp" #include "GUI_App.hpp" #if ENABLE_PROJECT_DIRTY_STATE namespace Slic3r { namespace GUI { #if ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW void ProjectDirtyStateManager::render_debug_window() const { auto color = [](bool value) { return value ? ImVec4(1.0f, 0.49f, 0.216f, 1.0f) : ImVec4(1.0f, 1.0f, 1.0f, 1.0f); }; auto text = [](bool value) { return value ? "true" : "false"; }; std::string title = "Project dirty state statistics"; ImGuiWrapper& imgui = *wxGetApp().imgui(); imgui.begin(title, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); bool dirty = is_dirty(); imgui.text_colored(color(dirty), "State:"); ImGui::SameLine(); imgui.text_colored(color(dirty), text(dirty)); ImGui::Separator(); imgui.text_colored(color(m_state.plater), "Plater:"); ImGui::SameLine(); imgui.text_colored(color(m_state.plater), text(m_state.plater)); imgui.text_colored(color(m_state.presets), "Presets:"); ImGui::SameLine(); imgui.text_colored(color(m_state.presets), text(m_state.presets)); imgui.end(); } #endif // ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW } // namespace GUI } // namespace Slic3r #endif // ENABLE_PROJECT_DIRTY_STATE