forked from viewit/OrcaSlicer-KX
Adjust initial- and slowdown-layer speed logic to correctly account for raft layers. Replace the previous layer checks with object_layer_over_raft(), simplify initial-layer speed selection, and split the slow_down_layers interpolation into separate branches for configurations with and without rafts so the lerp uses the correct layer offset. Also avoid applying overhang speed adjustments to object layers that are over rafts.