Files
OrcaSlicer-KX/src/libslic3r/Fill/FillTpmsD.cpp
Rodrigo a8141ef360 Infill Line Multiplier (#9432)
* Infill Line Multiplier

* Modular Offset Function

* Lightning multiline

* Crosshatch Multiline

ipCrosshatch

* cleaning

Cleaning

clean2

* 3d Honeycomb

cut poliline ends

* Fill Tpmsd Multiline

Fill Tpmsd Multiline

* Update Multiline function

multiline funcion simplify

* Update FillTpmsD

* FillHoneycomb

* Update src/libslic3r/PrintConfig.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Fix Honeycomb Multiline

Simplify polylines in honeycomb infill generation

* Improve multiline infill support and pattern simplification

Moved multiline infill application after pattern translation and simplification in Fill3DHoneycomb, and added multiline support to FillAdaptive. Updated honeycomb and 3D honeycomb infill to simplify polylines to 5x line width. Extended GUI and config to support multiline for Adaptive Cubic infill pattern and clarified max value comment.

minimum changes

Co-Authored-By: Ian Bassi <12130714+ianalexis@users.noreply.github.com>

* Increase multiline fill spacing in honeycomb infill

Adjusts the spacing parameter in the multiline_fill function to 1.1 times the original spacing, potentially improving infill distribution or print quality.

* Refine fill_multiline tooltip and pattern support logic

Updated the tooltip for the 'fill_multiline' parameter to improve clarity and punctuation. Refactored the logic in ConfigManipulation.cpp to clarify which infill patterns support multiline infill.

* better management of non supported infill patterns

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
Co-authored-by: Ian Bassi <12130714+ianalexis@users.noreply.github.com>
2025-06-30 23:07:33 +08:00

162 lines
5.4 KiB
C++

#include <cmath>
#include <algorithm>
#include <vector>
//#include <cstddef>
#include "../ClipperUtils.hpp"
#include "../ShortestPath.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/Fill/FillBase.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/libslic3r.h"
#include "FillTpmsD.hpp"
namespace Slic3r {
static double scaled_floor(double x,double scale){
return std::floor(x/scale)*scale;
}
static Polylines make_waves(double gridZ, double density_adjusted, double line_spacing, double width, double height)
{
const double scaleFactor = scale_(line_spacing) / density_adjusted;
// tolerance in scaled units. clamp the maximum tolerance as there's
// no processing-speed benefit to do so beyond a certain point
const double tolerance = std::min(line_spacing / 2, FillTpmsD::PatternTolerance) / unscale<double>(scaleFactor);
//scale factor for 5% : 8 712 388
// 1z = 10^-6 mm ?
const double z = gridZ / scaleFactor;
Polylines result;
//sin(x)*sin(y)*sin(z)-cos(x)*cos(y)*cos(z)=0
//2*sin(x)*sin(y)*sin(z)-2*cos(x)*cos(y)*cos(z)=0
//(cos(x-y)-cos(x+y))*sin(z)-(cos(x-y)+cos(x+y))*cos(z)=0
//(sin(z)-cos(z))*cos(x-y)-(sin(z)+cos(z))*cos(x+y)=0
double a=sin(z)-cos(z);
double b=sin(z)+cos(z);
//a*cos(x-y)-b*cos(x+y)=0
//u=x-y, v=x+y
double minU=0-height;
double maxU=width-0;
double minV=0+0;
double maxV=width+height;
//a*cos(u)-b*cos(v)=0
//if abs(b)<abs(a), then u=acos(b/a*cos(v)) is a continuous line
//otherwise we swap u and v
const bool swapUV=(std::abs(a)>std::abs(b));
if(swapUV) {
std::swap(a,b);
std::swap(minU,minV);
std::swap(maxU,maxV);
}
std::vector<std::pair<double,double>> wave;
{//fill one wave
const auto v=[&](double u){return acos(a/b*cos(u));};
for(int c=0;c<=4;++c){
const double u=minU+2*M_PI*c/4;
wave.emplace_back(u,v(u));
}
{//refine
int current=0;
while(current+1<int(wave.size())){
const double u1=wave[current].first;
const double u2=wave[current+1].first;
const double middleU=(u1+u2)/2;
const double v1=wave[current].second;
const double v2=wave[current+1].second;
const double middleV=v((u1+u2)/2);
if(std::abs(middleV-(v1+v2)/2)>tolerance)
wave.emplace(wave.begin()+current+1,middleU,middleV);
else
++current;
}
}
for(int c=1;c<int(wave.size()) && wave.back().first<maxU;++c)//we start from 1 because the 0-th one is already duplicated as the last one in a period
wave.emplace_back(wave[c].first+2*M_PI,wave[c].second);
}
for(double vShift=scaled_floor(minV,2*M_PI);vShift<maxV+2*M_PI;vShift+=2*M_PI) {
for(bool forwardRoot:{false,true}) {
result.emplace_back();
for(const auto &pair:wave) {
const double u=pair.first;
double v=pair.second;
v=(forwardRoot?v:-v)+vShift;
const double x=(u+v)/2;
const double y=(v-u)/2*(swapUV?-1:1);
result.back().points.emplace_back(x*scaleFactor,y*scaleFactor);
}
}
}
//todo: select the step better
return result;
}
// FIXME: needed to fix build on Mac on buildserver
constexpr double FillTpmsD::PatternTolerance;
void FillTpmsD::_fill_surface_single(
const FillParams &params,
unsigned int thickness_layers,
const std::pair<float, Point> &direction,
ExPolygon expolygon,
Polylines &polylines_out)
{
auto infill_angle = float(this->angle + (CorrectionAngle * 2*M_PI) / 360.);
if(std::abs(infill_angle) >= EPSILON)
expolygon.rotate(-infill_angle);
BoundingBox bb = expolygon.contour.bounding_box();
// Density adjusted to have a good %of weight.
double density_adjusted = std::max(0., params.density * DensityAdjust / params.multiline);
// Distance between the gyroid waves in scaled coordinates.
coord_t distance = coord_t(scale_(this->spacing) / density_adjusted);
// align bounding box to a multiple of our grid module
bb.merge(align_to_grid(bb.min, Point(2*M_PI*distance, 2*M_PI*distance)));
// generate pattern
Polylines polylines = make_waves(
scale_(this->z),
density_adjusted,
this->spacing,
ceil(bb.size()(0) / distance) + 1.,
ceil(bb.size()(1) / distance) + 1.);
// shift the polyline to the grid origin
for (Polyline &pl : polylines)
pl.translate(bb.min);
// Apply multiline offset if needed
multiline_fill(polylines, params, spacing);
polylines = intersection_pl(polylines, expolygon);
if (! polylines.empty()) {
// Remove very small bits, but be careful to not remove infill lines connecting thin walls!
// The infill perimeter lines should be separated by around a single infill line width.
const double minlength = scale_(0.8 * this->spacing);
polylines.erase(
std::remove_if(polylines.begin(), polylines.end(), [minlength](const Polyline &pl) { return pl.length() < minlength; }),
polylines.end());
}
if (! polylines.empty()) {
// connect lines
size_t polylines_out_first_idx = polylines_out.size();
if (params.dont_connect())
append(polylines_out, chain_polylines(polylines));
else
this->connect_infill(std::move(polylines), expolygon, polylines_out, this->spacing, params);
// new paths must be rotated back
if (std::abs(infill_angle) >= EPSILON) {
for (auto it = polylines_out.begin() + polylines_out_first_idx; it != polylines_out.end(); ++ it)
it->rotate(infill_angle);
}
}
}
} // namespace Slic3r