forked from viewit/OrcaSlicer-KX
* Fix calls to depreciated wxPen constructor * Fix use of wxTimerEvent * Fix unrecognized character escape sequence * Fix signed/unsigned mismatch At least as much as possible without significantly altering parts of the application * Clean unreferenced variables * fix mistyped namespace selector * Update deprecated calls * Fix preprocessor statement * Remove empty switch statements * Change int vector used as bool to bool vector * Remove empty control statements and related unused code * Change multi character constant to string constant * Fix discarded return value json::parse was being called on the object, rather than statically like it should be. Also, the value was not being captured. * Rename ICON_SIZE def used by MultiMachine By having the definition in the header, it causes issues when other files define ICON_SIZE. By renaming it to MM_ICON_SIZE, this lessens the issue. It would probably be ideal to have the definitions in the respective .cpp that use them, but it would make it less convenient to update the values if needed in the future. * Remove unused includes * Fix linux/macOS compilation * Hide unused-function errors on non-Windows systems * Disable signed/unsigned comparison mismatch error * Remove/Disable more unused variables Still TODO: check double for loop in Print.cpp * Remove unused variable that was missed * Remove unused variables in libraries in the src folder * Apply temporary fix for subobject linkage error * Remove/Disable last set of unused variables reported by GCC * remove redundant for loop * fix misspelled ifdef check * Update message on dialog * Fix hard-coded platform specific modifier keys * Remove duplicate for loop * Disable -Wmisleading-indentation warning * disable -Wswitch warning * Remove unused local typedefs * Fix -Wunused-value * Fix pragma error on Windows from subobject linkage fix * Fix -Waddress * Fix null conversions (-Wconversion-null) --------- Co-authored-by: SoftFever <softfeverever@gmail.com>
998 lines
37 KiB
C++
998 lines
37 KiB
C++
//BBS:add i18n
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#include "I18N.hpp"
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//BBS: add fstream for debug output
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//#include <fstream>
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#include "libslic3r/libslic3r.h"
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#include "GLTexture.hpp"
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#include "3DScene.hpp"
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#include "OpenGLManager.hpp"
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#include "GUI_App.hpp"
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#include "GLModel.hpp"
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#include <GL/glew.h>
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#include <wx/image.h>
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#include <boost/filesystem.hpp>
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#include <boost/algorithm/string/predicate.hpp>
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#include <vector>
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#include <algorithm>
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#include <thread>
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#define STB_DXT_IMPLEMENTATION
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#include "stb_dxt/stb_dxt.h"
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#include "nanosvg/nanosvg.h"
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#include "nanosvg/nanosvgrast.h"
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#include "libslic3r/Utils.hpp"
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#include "GUI_App.hpp"
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#include <boost/log/trivial.hpp>
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#include <wx/dcgraph.h>
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namespace Slic3r {
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namespace GUI {
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void GLTexture::Compressor::reset()
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{
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if (m_thread.joinable()) {
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m_abort_compressing = true;
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m_thread.join();
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m_levels.clear();
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m_num_levels_compressed = 0;
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m_abort_compressing = false;
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}
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assert(m_levels.empty());
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assert(m_abort_compressing == false);
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assert(m_num_levels_compressed == 0);
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}
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void GLTexture::Compressor::start_compressing()
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{
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// The worker thread should be stopped already.
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assert(! m_thread.joinable());
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assert(! m_levels.empty());
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assert(m_abort_compressing == false);
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assert(m_num_levels_compressed == 0);
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if (! m_levels.empty()) {
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std::thread thrd(&GLTexture::Compressor::compress, this);
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m_thread = std::move(thrd);
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}
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}
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bool GLTexture::Compressor::unsent_compressed_data_available() const
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{
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if (m_levels.empty())
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return false;
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// Querying the atomic m_num_levels_compressed value synchronizes processor caches, so that the data of m_levels modified by the worker thread are accessible to the calling thread.
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unsigned int num_compressed = m_num_levels_compressed;
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for (unsigned int i = 0; i < num_compressed; ++ i)
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if (! m_levels[i].sent_to_gpu && ! m_levels[i].compressed_data.empty())
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return true;
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return false;
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}
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void GLTexture::Compressor::send_compressed_data_to_gpu()
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{
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// this method should be called inside the main thread of Slicer or a new OpenGL context (sharing resources) would be needed
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if (m_levels.empty())
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return;
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glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
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glsafe(::glBindTexture(GL_TEXTURE_2D, m_texture.m_id));
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// Querying the atomic m_num_levels_compressed value synchronizes processor caches, so that the dat of m_levels modified by the worker thread are accessible to the calling thread.
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int num_compressed = (int)m_num_levels_compressed;
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for (int i = 0; i < num_compressed; ++ i) {
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Level& level = m_levels[i];
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if (! level.sent_to_gpu && ! level.compressed_data.empty()) {
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glsafe(::glCompressedTexSubImage2D(GL_TEXTURE_2D, (GLint)i, 0, 0, (GLsizei)level.w, (GLsizei)level.h, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)level.compressed_data.size(), (const GLvoid*)level.compressed_data.data()));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, i));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (i > 0) ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR));
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level.sent_to_gpu = true;
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// we are done with the compressed data, we can discard it
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level.compressed_data.clear();
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}
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}
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glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
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if (num_compressed == (int)m_levels.size())
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// Finalize the worker thread, close it.
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this->reset();
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}
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void GLTexture::Compressor::compress()
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{
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// reference: https://github.com/Cyan4973/RygsDXTc
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assert(m_num_levels_compressed == 0);
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assert(m_abort_compressing == false);
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for (Level& level : m_levels) {
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if (m_abort_compressing)
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break;
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// stb_dxt library, despite claiming that the needed size of the destination buffer is equal to (source buffer size)/4,
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// crashes if doing so, requiring a minimum of 64 bytes and up to a third of the source buffer size, so we set the destination buffer initial size to be half the source buffer size
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level.compressed_data = std::vector<unsigned char>(std::max((unsigned int)64, (unsigned int)level.src_data.size() / 2), 0);
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int compressed_size = 0;
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rygCompress(level.compressed_data.data(), level.src_data.data(), level.w, level.h, 1, compressed_size);
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level.compressed_data.resize(compressed_size);
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// we are done with the source data, we can discard it
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level.src_data.clear();
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++ m_num_levels_compressed;
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}
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}
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GLTexture::Quad_UVs GLTexture::FullTextureUVs = { { 0.0f, 1.0f }, { 1.0f, 1.0f }, { 1.0f, 0.0f }, { 0.0f, 0.0f } };
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GLTexture::GLTexture()
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: m_compressor(*this)
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{
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}
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GLTexture::~GLTexture()
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{
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reset();
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}
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bool GLTexture::load_from_file(const std::string& filename, bool use_mipmaps, ECompressionType compression_type, bool apply_anisotropy)
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{
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reset();
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if (!boost::filesystem::exists(filename))
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return false;
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if (boost::algorithm::iends_with(filename, ".png"))
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return load_from_png(filename, use_mipmaps, compression_type, apply_anisotropy);
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else
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return false;
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}
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bool GLTexture::load_from_svg_file(const std::string& filename, bool use_mipmaps, bool compress, bool apply_anisotropy, unsigned int max_size_px)
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{
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reset();
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if (!boost::filesystem::exists(filename))
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return false;
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if (boost::algorithm::iends_with(filename, ".svg"))
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return load_from_svg(filename, use_mipmaps, compress, apply_anisotropy, max_size_px);
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else
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return false;
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}
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bool GLTexture::load_from_raw_data(std::vector<unsigned char> data, unsigned int w, unsigned int h, bool apply_anisotropy)
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{
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m_width = w;
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m_height = h;
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int n_pixels = m_width * m_height;
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if (n_pixels <= 0) {
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reset();
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return false;
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}
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// sends data to gpu
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glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
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glsafe(::glGenTextures(1, &m_id));
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glsafe(::glBindTexture(GL_TEXTURE_2D, m_id));
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if (apply_anisotropy) {
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GLfloat max_anisotropy = OpenGLManager::get_gl_info().get_max_anisotropy();
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if (max_anisotropy > 1.0f)
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glsafe(::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy));
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}
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glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
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bool use_mipmaps = true;
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if (use_mipmaps) {
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// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
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int lod_w = m_width;
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int lod_h = m_height;
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GLint level = 0;
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while (lod_w > 1 || lod_h > 1) {
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++level;
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lod_w = std::max(lod_w / 2, 1);
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lod_h = std::max(lod_h / 2, 1);
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n_pixels = lod_w * lod_h;
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glsafe(::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, (GLsizei)lod_w, (GLsizei)lod_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
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}
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
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}
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else {
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
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}
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glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
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#if 0
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// debug output
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static int pass = 0;
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++pass;
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wxImage output(m_width, m_height);
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output.InitAlpha();
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for (int h = 0; h < m_height; ++h) {
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int px_h = h * m_width;
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for (int w = 0; w < m_width; ++w) {
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int offset = (px_h + w) * 4;
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output.SetRGB(w, h, data.data()[offset + 0], data.data()[offset + 1], data.data()[offset + 2]);
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output.SetAlpha(w, h, data.data()[offset + 3]);
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}
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}
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std::string out_filename = resources_dir() + "/images/test_" + std::to_string(pass) + ".png";
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output.SaveFile(out_filename, wxBITMAP_TYPE_PNG);
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#endif // 0
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return true;
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}
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bool GLTexture::load_from_svg_files_as_sprites_array(const std::vector<std::string>& filenames, const std::vector<std::pair<int, bool>>& states, unsigned int sprite_size_px, bool compress)
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{
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reset();
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if (filenames.empty() || states.empty() || sprite_size_px == 0)
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return false;
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bool dark_mode = wxGetApp().app_config->get("dark_color_mode") == "1";
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// every tile needs to have a 1px border around it to avoid artifacts when linear sampling on its edges
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unsigned int sprite_size_px_ex = sprite_size_px + 1;
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m_width = 1 + (int)(sprite_size_px_ex * states.size());
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m_height = 1 + (int)(sprite_size_px_ex * filenames.size());
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int n_pixels = m_width * m_height;
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int sprite_n_pixels = sprite_size_px_ex * sprite_size_px_ex;
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int sprite_stride = sprite_size_px_ex * 4;
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int sprite_bytes = sprite_n_pixels * 4;
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if (n_pixels <= 0) {
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reset();
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return false;
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}
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std::vector<unsigned char> data(n_pixels * 4, 0);
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std::vector<unsigned char> sprite_data(sprite_bytes, 0);
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std::vector<unsigned char> sprite_white_only_data(sprite_bytes, 0); // normal
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std::vector<unsigned char> sprite_gray_only_data(sprite_bytes, 0); // disable
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std::vector<unsigned char> output_data(sprite_bytes, 0);
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//BBS
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std::vector<unsigned char> pressed_data(sprite_bytes, 0); // (gizmo) pressed
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std::vector<unsigned char> disable_data(sprite_bytes, 0);
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std::vector<unsigned char> hover_data(sprite_bytes, 0); // hover
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const unsigned char pressed_color[3] = {255, 255, 255};
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const unsigned char hover_color[3] = {255, 255, 255};
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const unsigned char normal_color[3] = {43, 52, 54};
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const unsigned char disable_color[3] = {200, 200, 200};
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const unsigned char pressed_color_dark[3] = {60, 60, 65};
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const unsigned char hover_color_dark[3] = {60, 60, 65};
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const unsigned char normal_color_dark[3] = {182, 182, 182};
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const unsigned char disable_color_dark[3] = {76, 76, 85};
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NSVGrasterizer* rast = nsvgCreateRasterizer();
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if (rast == nullptr) {
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reset();
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return false;
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}
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int sprite_id = -1;
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for (const std::string& filename : filenames) {
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++sprite_id;
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if (!boost::filesystem::exists(filename))
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continue;
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if (!boost::algorithm::iends_with(filename, ".svg"))
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continue;
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NSVGimage* image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);
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if (image == nullptr)
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continue;
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float scale = (float)sprite_size_px / std::max(image->width, image->height);
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// offset by 1 to leave the first pixel empty (both in x and y)
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nsvgRasterize(rast, image, 1, 1, scale, sprite_data.data(), sprite_size_px, sprite_size_px, sprite_stride);
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::memcpy((void*)pressed_data.data(), (const void*)sprite_data.data(), sprite_bytes);
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for (int i = 0; i < sprite_n_pixels; ++i) {
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int offset = i * 4;
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if (pressed_data.data()[offset + 0] == 0 &&
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pressed_data.data()[offset + 1] == 0 &&
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pressed_data.data()[offset + 2] == 0) {
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hover_data.data()[offset + 0] = dark_mode ? pressed_color_dark[0] : pressed_color[0];
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hover_data.data()[offset + 0] = dark_mode ? pressed_color_dark[1] : pressed_color[1];
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hover_data.data()[offset + 0] = dark_mode ? pressed_color_dark[2] : pressed_color[2];
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}
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}
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::memcpy((void*)disable_data.data(), (const void*)sprite_data.data(), sprite_bytes);
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for (int i = 0; i < sprite_n_pixels; ++i) {
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int offset = i * 4;
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if (disable_data.data()[offset] != 0)
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::memset((void*)&disable_data.data()[offset], 200, 3);
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}
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::memcpy((void*)hover_data.data(), (const void*)sprite_data.data(), sprite_bytes);
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for (int i = 0; i < sprite_n_pixels; ++i) {
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int offset = i * 4;
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if (hover_data.data()[offset + 0] == 0 &&
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hover_data.data()[offset + 1] == 0 &&
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hover_data.data()[offset + 2] == 0)
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{
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hover_data.data()[offset + 0] = dark_mode ? hover_color_dark[0] : hover_color[0];
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hover_data.data()[offset + 1] = dark_mode ? hover_color_dark[1] : hover_color[1];
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hover_data.data()[offset + 2] = dark_mode ? hover_color_dark[2] : hover_color[2];
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}
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}
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::memcpy((void*)sprite_white_only_data.data(), (const void*)sprite_data.data(), sprite_bytes);
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for (int i = 0; i < sprite_n_pixels; ++i) {
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int offset = i * 4;
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if (sprite_white_only_data.data()[offset + 0] != 0 ||
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sprite_white_only_data.data()[offset + 1] != 0 ||
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sprite_white_only_data.data()[offset + 2] != 0) {
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sprite_white_only_data.data()[offset + 0] = dark_mode ? normal_color_dark[0] : normal_color[0];
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sprite_white_only_data.data()[offset + 1] = dark_mode ? normal_color_dark[1] : normal_color[1];
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sprite_white_only_data.data()[offset + 2] = dark_mode ? normal_color_dark[2] : normal_color[2];
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}
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}
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::memcpy((void*)sprite_gray_only_data.data(), (const void*)sprite_data.data(), sprite_bytes);
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for (int i = 0; i < sprite_n_pixels; ++i) {
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int offset = i * 4;
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if (sprite_gray_only_data.data()[offset + 0] != 0 ||
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sprite_gray_only_data.data()[offset + 1] != 0 ||
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sprite_gray_only_data.data()[offset + 2] != 0) {
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sprite_gray_only_data.data()[offset + 0] = dark_mode ? disable_color_dark[0] : disable_color[0];
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sprite_gray_only_data.data()[offset + 1] = dark_mode ? disable_color_dark[1] : disable_color[1];
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sprite_gray_only_data.data()[offset + 2] = dark_mode ? disable_color_dark[2] : disable_color[2];
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}
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}
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int sprite_offset_px = sprite_id * (int)sprite_size_px_ex * m_width;
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int state_id = -1;
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for (const std::pair<int, bool>& state : states) {
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++state_id;
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// select the sprite variant
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std::vector<unsigned char>* src = nullptr;
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switch (state.first)
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{
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case 1: { src = &sprite_white_only_data; break; }
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case 2: { src = &sprite_gray_only_data; break; }
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default: { src = &hover_data; break; }
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}
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// applies background, if needed
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if (state.second) {
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src = &pressed_data;
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}
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::memcpy((void*)output_data.data(), (const void*)src->data(), sprite_bytes);
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//BBS use BBS pressed style
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//if (state.second) {
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// float inv_255 = 1.0f / 255.0f;
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// // offset by 1 to leave the first pixel empty (both in x and y)
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// for (unsigned int r = 1; r <= sprite_size_px; ++r) {
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// unsigned int offset_r = r * sprite_size_px_ex;
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// for (unsigned int c = 1; c <= sprite_size_px; ++c) {
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// unsigned int offset = (offset_r + c) * 4;
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// float alpha = (float)output_data.data()[offset + 3] * inv_255;
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// output_data.data()[offset + 0] = (unsigned char)(output_data.data()[offset + 0] * alpha);
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// output_data.data()[offset + 1] = (unsigned char)(output_data.data()[offset + 1] * alpha);
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// output_data.data()[offset + 2] = (unsigned char)(output_data.data()[offset + 2] * alpha);
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// output_data.data()[offset + 3] = (unsigned char)(128 * (1.0f - alpha) + output_data.data()[offset + 3] * alpha);
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// }
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// }
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//}
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int state_offset_px = sprite_offset_px + state_id * sprite_size_px_ex;
|
|
for (int j = 0; j < (int)sprite_size_px_ex; ++j) {
|
|
::memcpy((void*)&data.data()[(state_offset_px + j * m_width) * 4], (const void*)&output_data.data()[j * sprite_stride], sprite_stride);
|
|
}
|
|
}
|
|
|
|
nsvgDelete(image);
|
|
}
|
|
|
|
nsvgDeleteRasterizer(rast);
|
|
|
|
// sends data to gpu
|
|
glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
|
|
glsafe(::glGenTextures(1, &m_id));
|
|
glsafe(::glBindTexture(GL_TEXTURE_2D, m_id));
|
|
if (compress && OpenGLManager::are_compressed_textures_supported())
|
|
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
|
|
else
|
|
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
|
|
|
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
|
|
|
m_source = filenames.front();
|
|
|
|
#if 0
|
|
// debug output
|
|
static int pass = 0;
|
|
++pass;
|
|
|
|
wxImage output(m_width, m_height);
|
|
output.InitAlpha();
|
|
|
|
for (int h = 0; h < m_height; ++h) {
|
|
int px_h = h * m_width;
|
|
for (int w = 0; w < m_width; ++w) {
|
|
int offset = (px_h + w) * 4;
|
|
output.SetRGB(w, h, data.data()[offset + 0], data.data()[offset + 1], data.data()[offset + 2]);
|
|
output.SetAlpha(w, h, data.data()[offset + 3]);
|
|
}
|
|
}
|
|
|
|
std::string out_filename = resources_dir() + "/images/test_" + std::to_string(pass) + ".png";
|
|
output.SaveFile(out_filename, wxBITMAP_TYPE_PNG);
|
|
#endif // 0
|
|
|
|
return true;
|
|
}
|
|
|
|
void GLTexture::reset()
|
|
{
|
|
if (m_id != 0)
|
|
glsafe(::glDeleteTextures(1, &m_id));
|
|
|
|
m_id = 0;
|
|
m_width = 0;
|
|
m_height = 0;
|
|
m_source = "";
|
|
m_compressor.reset();
|
|
|
|
//BBS: GUI refactor
|
|
m_original_width = m_original_height = 0;
|
|
}
|
|
|
|
bool GLTexture::generate_from_text_string(const std::string& text_str, wxFont &font, wxColor background, wxColor foreground)
|
|
{
|
|
return generate_from_text(text_str, font, background, foreground);
|
|
}
|
|
|
|
bool GLTexture::generate_from_text(const std::string &text_str, wxFont &font, wxColor background, wxColor foreground)
|
|
{
|
|
if (text_str.empty())
|
|
{
|
|
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << ":no text string, should not happen\n";
|
|
return false;
|
|
}
|
|
|
|
wxString msg = from_u8(text_str);
|
|
wxMemoryDC memDC;
|
|
|
|
memDC.SetFont(font);
|
|
|
|
// calculates texture size
|
|
wxCoord w, h;
|
|
memDC.GetMultiLineTextExtent(msg, &w, &h);
|
|
|
|
m_original_width = (int)w;
|
|
m_original_height = (int)h;
|
|
m_width = (int)next_highest_power_of_2((uint32_t)w);
|
|
m_height = (int)next_highest_power_of_2((uint32_t)h);
|
|
|
|
// generates bitmap
|
|
wxBitmap bitmap(m_width, m_height);
|
|
|
|
memDC.SelectObject(bitmap);
|
|
memDC.SetBackground(wxBrush(background));
|
|
memDC.Clear();
|
|
|
|
// draw message
|
|
memDC.SetTextForeground(*wxWHITE);
|
|
memDC.DrawLabel(msg, wxRect(0, 0, m_original_width, m_original_height), wxALIGN_CENTER);
|
|
|
|
memDC.SelectObject(wxNullBitmap);
|
|
|
|
// Convert the bitmap into a linear data ready to be loaded into the GPU.
|
|
wxImage image = bitmap.ConvertToImage();
|
|
|
|
// prepare buffer
|
|
std::vector<unsigned char> data(4 * m_width * m_height, 0);
|
|
const unsigned char* src = image.GetData();
|
|
/* for debug use
|
|
std::ofstream fout;
|
|
fout.open(text_str+std::to_string(m_width)+"_"+std::to_string(m_height)+".rgb", std::ios::out);
|
|
fout.write((const char*)src, 3 * m_width * m_height);
|
|
fout.close();*/
|
|
for (int h = 0; h < m_height; ++h) {
|
|
unsigned char* dst = data.data() + 4 * h * m_width;
|
|
for (int w = 0; w < m_width; ++w) {
|
|
*dst++ = foreground.Red();
|
|
*dst++ = foreground.Green();
|
|
*dst++ = foreground.Blue();
|
|
*dst++ = (unsigned char)std::min<int>(255, *src);
|
|
src += 3;
|
|
}
|
|
}
|
|
|
|
// sends buffer to gpu
|
|
glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
|
|
glsafe(::glGenTextures(1, &m_id));
|
|
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id));
|
|
if (OpenGLManager::are_compressed_textures_supported())
|
|
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
|
|
else
|
|
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
|
|
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GLTexture::generate_texture_from_text(const std::string& text_str, wxFont& font, int& ww, int& hh, int& hl, wxColor background, wxColor foreground)
|
|
{
|
|
if (text_str.empty())
|
|
{
|
|
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << ":no text string, should not happen\n";
|
|
return false;
|
|
}
|
|
|
|
wxString msg = _(text_str);
|
|
wxMemoryDC memDC;
|
|
|
|
memDC.SetFont(font);
|
|
|
|
// calculates texture size
|
|
wxCoord w, h, ll;
|
|
wxClientDC dc(wxGetApp().GetTopWindow());
|
|
dc.SetFont(font);
|
|
dc.GetMultiLineTextExtent(msg, &w, &h, &ll, &font);
|
|
|
|
|
|
m_original_width = (int)w;
|
|
m_original_height = (int)h;
|
|
m_width = (int)next_highest_power_of_2((uint32_t)w);
|
|
m_height = (int)next_highest_power_of_2((uint32_t)h);
|
|
ww = m_width;
|
|
hh = m_height;
|
|
hl = ll;
|
|
// generates bitmap
|
|
wxBitmap bitmap(m_width, m_height);
|
|
|
|
memDC.SelectObject(bitmap);
|
|
memDC.SetBackground(wxBrush(background));
|
|
memDC.Clear();
|
|
|
|
// draw message
|
|
memDC.SetTextForeground(*wxWHITE);
|
|
memDC.DrawLabel(msg, wxRect(0, 0, m_width, m_height), wxALIGN_LEFT | wxALIGN_CENTER_VERTICAL);
|
|
|
|
memDC.SelectObject(wxNullBitmap);
|
|
|
|
// Convert the bitmap into a linear data ready to be loaded into the GPU.
|
|
wxImage image = bitmap.ConvertToImage();
|
|
|
|
// prepare buffer
|
|
std::vector<unsigned char> data(4 * m_width * m_height, 0);
|
|
const unsigned char* src = image.GetData();
|
|
/* for debug use
|
|
std::ofstream fout;
|
|
fout.open(text_str+std::to_string(m_width)+"_"+std::to_string(m_height)+".rgb", std::ios::out);
|
|
fout.write((const char*)src, 3 * m_width * m_height);
|
|
fout.close();*/
|
|
bool found = false;
|
|
for (int h = 0; h < m_height; ++h) {
|
|
unsigned char* dst = data.data() + 4 * h * m_width;
|
|
for (int w = 0; w < m_width; ++w) {
|
|
*dst++ = foreground.Red();
|
|
*dst++ = foreground.Green();
|
|
*dst++ = foreground.Blue();
|
|
*dst++ = (unsigned char)std::min<int>(255, *src);
|
|
if ((*src) != background.Red() && !found) {
|
|
found = true;
|
|
if (m_height - h < font.GetPointSize())
|
|
return false;
|
|
}
|
|
src += 3;
|
|
}
|
|
}
|
|
if (!found)
|
|
return false;
|
|
|
|
found = false;
|
|
src -= 3;
|
|
for (int h = m_height; h > 0; --h) {
|
|
for (int w = m_width; w > 0; --w) {
|
|
if ((*src) != background.Red() && !found) {
|
|
found = true;
|
|
if (h < font.GetPointSize())
|
|
return false;
|
|
}
|
|
src -= 3;
|
|
}
|
|
}
|
|
if (!found)
|
|
return false;
|
|
|
|
// sends buffer to gpu
|
|
glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
|
|
glsafe(::glGenTextures(1, &m_id));
|
|
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)m_id));
|
|
if (OpenGLManager::are_compressed_textures_supported())
|
|
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
|
|
else
|
|
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
|
|
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
|
|
|
return true;
|
|
}
|
|
|
|
void GLTexture::render_texture(unsigned int tex_id, float left, float right, float bottom, float top)
|
|
{
|
|
render_sub_texture(tex_id, left, right, bottom, top, FullTextureUVs);
|
|
}
|
|
|
|
void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right, float bottom, float top, const GLTexture::Quad_UVs& uvs)
|
|
{
|
|
glsafe(::glEnable(GL_BLEND));
|
|
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
|
|
|
glsafe(::glEnable(GL_TEXTURE_2D));
|
|
glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE));
|
|
|
|
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id));
|
|
|
|
GLModel::Geometry init_data;
|
|
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P2T2 };
|
|
init_data.reserve_vertices(4);
|
|
init_data.reserve_indices(6);
|
|
|
|
// vertices
|
|
init_data.add_vertex(Vec2f(left, bottom), Vec2f(uvs.left_bottom.u, uvs.left_bottom.v));
|
|
init_data.add_vertex(Vec2f(right, bottom), Vec2f(uvs.right_bottom.u, uvs.right_bottom.v));
|
|
init_data.add_vertex(Vec2f(right, top), Vec2f(uvs.right_top.u, uvs.right_top.v));
|
|
init_data.add_vertex(Vec2f(left, top), Vec2f(uvs.left_top.u, uvs.left_top.v));
|
|
|
|
// indices
|
|
init_data.add_triangle(0, 1, 2);
|
|
init_data.add_triangle(2, 3, 0);
|
|
|
|
GLModel model;
|
|
model.init_from(std::move(init_data));
|
|
|
|
GLShaderProgram* shader = wxGetApp().get_shader("flat_texture");
|
|
if (shader != nullptr) {
|
|
shader->start_using();
|
|
shader->set_uniform("view_model_matrix", Transform3d::Identity());
|
|
shader->set_uniform("projection_matrix", Transform3d::Identity());
|
|
model.render();
|
|
shader->stop_using();
|
|
}
|
|
|
|
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
|
|
|
glsafe(::glDisable(GL_TEXTURE_2D));
|
|
glsafe(::glDisable(GL_BLEND));
|
|
}
|
|
|
|
static bool to_squared_power_of_two(const std::string& filename, int max_size_px, int& w, int& h)
|
|
{
|
|
auto is_power_of_two = [](int v) { return v != 0 && (v & (v - 1)) == 0; };
|
|
auto upper_power_of_two = [](int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; };
|
|
|
|
int new_w = std::max(w, h);
|
|
if (!is_power_of_two(new_w))
|
|
new_w = upper_power_of_two(new_w);
|
|
|
|
while (new_w > max_size_px) {
|
|
new_w /= 2;
|
|
}
|
|
|
|
const int new_h = new_w;
|
|
const bool ret = (new_w != w || new_h != h);
|
|
w = new_w;
|
|
h = new_h;
|
|
return ret;
|
|
}
|
|
|
|
bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps, ECompressionType compression_type, bool apply_anisotropy)
|
|
{
|
|
const bool compression_enabled = (compression_type != None) && OpenGLManager::are_compressed_textures_supported();
|
|
|
|
// Load a PNG with an alpha channel.
|
|
wxImage image;
|
|
if (!image.LoadFile(wxString::FromUTF8(filename.c_str()), wxBITMAP_TYPE_PNG)) {
|
|
reset();
|
|
return false;
|
|
}
|
|
|
|
m_width = image.GetWidth();
|
|
m_height = image.GetHeight();
|
|
|
|
bool requires_rescale = false;
|
|
|
|
if (use_mipmaps && compression_enabled && OpenGLManager::force_power_of_two_textures()) {
|
|
if (to_squared_power_of_two(boost::filesystem::path(filename).filename().string(), OpenGLManager::get_gl_info().get_max_tex_size(), m_width, m_height))
|
|
requires_rescale = true;
|
|
}
|
|
|
|
if (compression_enabled && compression_type == MultiThreaded) {
|
|
// the stb_dxt compression library seems to like only texture sizes which are a multiple of 4
|
|
int width_rem = m_width % 4;
|
|
int height_rem = m_height % 4;
|
|
|
|
if (width_rem != 0) {
|
|
m_width += (4 - width_rem);
|
|
requires_rescale = true;
|
|
}
|
|
|
|
if (height_rem != 0) {
|
|
m_height += (4 - height_rem);
|
|
requires_rescale = true;
|
|
}
|
|
}
|
|
|
|
if (requires_rescale)
|
|
image = image.ResampleBicubic(m_width, m_height);
|
|
|
|
int n_pixels = m_width * m_height;
|
|
if (n_pixels <= 0) {
|
|
reset();
|
|
return false;
|
|
}
|
|
|
|
// Get RGB & alpha raw data from wxImage, pack them into an array.
|
|
unsigned char* img_rgb = image.GetData();
|
|
if (img_rgb == nullptr) {
|
|
reset();
|
|
return false;
|
|
}
|
|
|
|
unsigned char* img_alpha = image.GetAlpha();
|
|
|
|
std::vector<unsigned char> data(n_pixels * 4, 0);
|
|
for (int i = 0; i < n_pixels; ++i) {
|
|
int data_id = i * 4;
|
|
int img_id = i * 3;
|
|
data[data_id + 0] = img_rgb[img_id + 0];
|
|
data[data_id + 1] = img_rgb[img_id + 1];
|
|
data[data_id + 2] = img_rgb[img_id + 2];
|
|
data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255;
|
|
}
|
|
|
|
// sends data to gpu
|
|
glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
|
|
glsafe(::glGenTextures(1, &m_id));
|
|
glsafe(::glBindTexture(GL_TEXTURE_2D, m_id));
|
|
|
|
if (apply_anisotropy) {
|
|
GLfloat max_anisotropy = OpenGLManager::get_gl_info().get_max_anisotropy();
|
|
if (max_anisotropy > 1.0f)
|
|
glsafe(::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy));
|
|
}
|
|
|
|
if (compression_enabled) {
|
|
if (compression_type == SingleThreaded)
|
|
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
|
|
else {
|
|
// initializes the texture on GPU
|
|
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
|
|
// and send the uncompressed data to the compressor
|
|
m_compressor.add_level((unsigned int)m_width, (unsigned int)m_height, data);
|
|
}
|
|
}
|
|
else
|
|
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
|
|
|
|
if (use_mipmaps) {
|
|
// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
|
|
int lod_w = m_width;
|
|
int lod_h = m_height;
|
|
GLint level = 0;
|
|
while (lod_w > 1 || lod_h > 1) {
|
|
++level;
|
|
|
|
lod_w = std::max(lod_w / 2, 1);
|
|
lod_h = std::max(lod_h / 2, 1);
|
|
n_pixels = lod_w * lod_h;
|
|
|
|
image = image.ResampleBicubic(lod_w, lod_h);
|
|
|
|
data.resize(n_pixels * 4);
|
|
|
|
img_rgb = image.GetData();
|
|
img_alpha = image.GetAlpha();
|
|
|
|
for (int i = 0; i < n_pixels; ++i) {
|
|
int data_id = i * 4;
|
|
int img_id = i * 3;
|
|
data[data_id + 0] = img_rgb[img_id + 0];
|
|
data[data_id + 1] = img_rgb[img_id + 1];
|
|
data[data_id + 2] = img_rgb[img_id + 2];
|
|
data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255;
|
|
}
|
|
|
|
if (compression_enabled) {
|
|
if (compression_type == SingleThreaded)
|
|
glsafe(::glTexImage2D(GL_TEXTURE_2D, level, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
|
|
else {
|
|
// initializes the texture on GPU
|
|
glsafe(::glTexImage2D(GL_TEXTURE_2D, level, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)lod_w, (GLsizei)lod_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
|
|
// and send the uncompressed data to the compressor
|
|
m_compressor.add_level((unsigned int)lod_w, (unsigned int)lod_h, data);
|
|
}
|
|
}
|
|
else
|
|
glsafe(::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, (GLsizei)lod_w, (GLsizei)lod_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
|
|
}
|
|
|
|
if (!compression_enabled) {
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level));
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
|
|
}
|
|
}
|
|
else {
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
|
|
}
|
|
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
|
|
|
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
|
|
|
m_source = filename;
|
|
|
|
if (compression_type == MultiThreaded)
|
|
// start asynchronous compression
|
|
m_compressor.start_compressing();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, bool compress, bool apply_anisotropy, unsigned int max_size_px)
|
|
{
|
|
const bool compression_enabled = compress && OpenGLManager::are_compressed_textures_supported();
|
|
|
|
NSVGimage* image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);
|
|
if (image == nullptr) {
|
|
reset();
|
|
return false;
|
|
}
|
|
|
|
const float scale = (float)max_size_px / std::max(image->width, image->height);
|
|
|
|
m_width = (int)(scale * image->width);
|
|
m_height = (int)(scale * image->height);
|
|
|
|
if (use_mipmaps && compression_enabled && OpenGLManager::force_power_of_two_textures())
|
|
to_squared_power_of_two(boost::filesystem::path(filename).filename().string(), max_size_px, m_width, m_height);
|
|
|
|
float scale_w = (float)m_width / image->width;
|
|
float scale_h = (float)m_height / image->height;
|
|
|
|
if (compression_enabled) {
|
|
// the stb_dxt compression library seems to like only texture sizes which are a multiple of 4
|
|
int width_rem = m_width % 4;
|
|
int height_rem = m_height % 4;
|
|
|
|
if (width_rem != 0)
|
|
m_width += (4 - width_rem);
|
|
|
|
if (height_rem != 0)
|
|
m_height += (4 - height_rem);
|
|
}
|
|
|
|
const int n_pixels = m_width * m_height;
|
|
|
|
if (n_pixels <= 0) {
|
|
reset();
|
|
nsvgDelete(image);
|
|
return false;
|
|
}
|
|
|
|
NSVGrasterizer* rast = nsvgCreateRasterizer();
|
|
if (rast == nullptr) {
|
|
nsvgDelete(image);
|
|
reset();
|
|
return false;
|
|
}
|
|
|
|
// creates the temporary buffer only once, with max size, and reuse it for all the levels, if generating mipmaps
|
|
std::vector<unsigned char> data(n_pixels * 4, 0);
|
|
nsvgRasterizeXY(rast, image, 0, 0, scale_w, scale_h, data.data(), m_width, m_height, m_width * 4);
|
|
|
|
// sends data to gpu
|
|
glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
|
|
glsafe(::glGenTextures(1, &m_id));
|
|
glsafe(::glBindTexture(GL_TEXTURE_2D, m_id));
|
|
|
|
if (apply_anisotropy) {
|
|
GLfloat max_anisotropy = OpenGLManager::get_gl_info().get_max_anisotropy();
|
|
if (max_anisotropy > 1.0f)
|
|
glsafe(::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy));
|
|
}
|
|
|
|
if (compression_enabled) {
|
|
// initializes the texture on GPU
|
|
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
|
|
// and send the uncompressed data to the compressor
|
|
m_compressor.add_level((unsigned int)m_width, (unsigned int)m_height, data);
|
|
}
|
|
else
|
|
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
|
|
|
|
if (use_mipmaps) {
|
|
// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
|
|
int lod_w = m_width;
|
|
int lod_h = m_height;
|
|
GLint level = 0;
|
|
while (lod_w >= 4 && lod_h >= 4) {
|
|
++level;
|
|
|
|
lod_w = std::max(lod_w / 2, 1);
|
|
lod_h = std::max(lod_h / 2, 1);
|
|
scale_w /= 2.0f;
|
|
scale_h /= 2.0f;
|
|
|
|
data.resize(lod_w * lod_h * 4);
|
|
|
|
nsvgRasterizeXY(rast, image, 0, 0, scale_w, scale_h, data.data(), lod_w, lod_h, lod_w * 4);
|
|
if (compression_enabled) {
|
|
// initializes the texture on GPU
|
|
glsafe(::glTexImage2D(GL_TEXTURE_2D, level, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, (GLsizei)lod_w, (GLsizei)lod_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
|
|
// and send the uncompressed data to the compressor
|
|
m_compressor.add_level((unsigned int)lod_w, (unsigned int)lod_h, data);
|
|
}
|
|
else
|
|
glsafe(::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, (GLsizei)lod_w, (GLsizei)lod_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
|
|
}
|
|
|
|
if (!compression_enabled) {
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level));
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
|
|
}
|
|
}
|
|
else {
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
|
|
}
|
|
|
|
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
|
|
|
|
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
|
|
|
m_source = filename;
|
|
|
|
if (compression_enabled)
|
|
// start asynchronous compression
|
|
m_compressor.start_compressing();
|
|
|
|
nsvgDeleteRasterizer(rast);
|
|
nsvgDelete(image);
|
|
|
|
return true;
|
|
}
|
|
|
|
} // namespace GUI
|
|
} // namespace Slic3r
|