Files
OrcaSlicer-KX/src/slic3r/GUI/GUI_Factories.hpp
Ian Bassi 68fdfcf0eb BBS Port: Mesh Subdivision (#12150)
Ported from BBS
You can now right-click a part and choose Subdivide Part to apply Loop subdivision with multiple iterations. This is useful for models with low original mesh resolution.

> [!NOTE]
> 1. Only meshes without non-manifold edges are supported.
> 2. Color attributes will be lost after subdivision. We recommend subdividing first, then painting and applying colors.

Not perfect and it can break some features but a nice to have and we can improve it.
https://github.com/user-attachments/assets/33f10e49-f6dc-44d3-8c21-9e12e1fe23dc

Best case scenario a sphere:
Each picture is a Mesh subdivision step over the other
<img width="541" height="495" alt="260202_164257_orca-slicer" src="https://github.com/user-attachments/assets/e62b3f4d-ee6b-4451-95a4-40a154d3a405" />
<img width="541" height="495" alt="260202_164302_%pn" src="https://github.com/user-attachments/assets/f7399457-be8d-45e7-b93f-f42064dadd64" />
<img width="541" height="495" alt="260202_164306_%pn" src="https://github.com/user-attachments/assets/55370035-219f-4b7f-94f4-9b31733820d6" />
<img width="541" height="495" alt="260202_164310_%pn" src="https://github.com/user-attachments/assets/3be8c904-cc6f-4efe-b4f8-f390b50d310c" />
2026-02-12 08:42:01 +08:00

182 lines
7.0 KiB
C++

#ifndef slic3r_GUI_Factories_hpp_
#define slic3r_GUI_Factories_hpp_
#include <map>
#include <vector>
#include <array>
#include <wx/bitmap.h>
#include "libslic3r/PrintConfig.hpp"
#include "wxExtensions.hpp"
class wxMenu;
class wxMenuItem;
namespace Slic3r {
enum class ModelVolumeType : int;
namespace GUI {
struct SimpleSettingData
{
std::string name;
std::string label;
int priority;
};
struct SettingsFactory
{
// category -> vector ( option )
typedef std::map<std::string, std::vector<std::string>> Bundle;
static std::map<std::string, std::string> CATEGORY_ICON;
//BBS: add setting data for table
static std::map<std::string, std::vector<SimpleSettingData>> OBJECT_CATEGORY_SETTINGS;
static std::map<std::string, std::vector<SimpleSettingData>> PART_CATEGORY_SETTINGS;
static wxBitmap get_category_bitmap(const std::string& category_name, bool menu_bmp = true);
static Bundle get_bundle(const DynamicPrintConfig* config, bool is_object_settings, bool is_layer_settings = false);
static std::vector<std::string> get_options(bool is_part);
//BBS: add api to get options for catogary
static std::vector<SimpleSettingData> get_visible_options(const std::string& category, const bool is_part);
static std::map<std::string, std::vector<SimpleSettingData>> get_all_visible_options(const bool is_part);
};
class MenuFactory
{
public:
static std::vector<wxBitmap> get_volume_bitmaps();
static std::vector<wxBitmap> get_text_volume_bitmaps();
static std::vector<wxBitmap> get_svg_volume_bitmaps();
MenuFactory();
~MenuFactory() = default;
void init(wxWindow* parent);
void update();
void update_object_menu();
void update_default_menu();
void msw_rescale();
void sys_color_changed();
static void sys_color_changed(wxMenuBar* menu_bar);
wxMenu* default_menu();
wxMenu* object_menu();
wxMenu* sla_object_menu();
wxMenu* part_menu();
wxMenu* text_part_menu();
wxMenu* svg_part_menu();
wxMenu* instance_menu();
wxMenu* layer_menu();
wxMenu* multi_selection_menu();
//BBS: add part plate related logic
wxMenu* plate_menu();
wxMenu* assemble_object_menu();
wxMenu* assemble_part_menu();
wxMenu* assemble_multi_selection_menu();
wxMenu *filament_action_menu(int active_filament_menu_id);
private:
enum MenuType {
mtObjectFFF = 0,
mtObjectSLA,
mtCount
};
wxWindow* m_parent {nullptr};
MenuWithSeparators m_object_menu;
MenuWithSeparators m_part_menu;
MenuWithSeparators m_text_part_menu;
MenuWithSeparators m_svg_part_menu;
MenuWithSeparators m_sla_object_menu;
MenuWithSeparators m_default_menu;
MenuWithSeparators m_instance_menu;
//BBS: add part plate related logic
MenuWithSeparators m_plate_menu;
MenuWithSeparators m_assemble_object_menu;
MenuWithSeparators m_assemble_part_menu;
wxMenu m_filament_action_menu;
// Removed/Prepended Items according to the view mode
std::array<wxMenuItem*, mtCount> items_increase;
std::array<wxMenuItem*, mtCount> items_decrease;
std::array<wxMenuItem*, mtCount> items_set_number_of_copies;
void create_default_menu();
void create_common_object_menu(wxMenu *menu);
void create_object_menu();
void create_sla_object_menu();
void create_part_menu();
void create_text_part_menu();
void create_svg_part_menu();
//BBS: add part plate related logic
void create_plate_menu();
//BBS: add bbl object menu
void create_extra_object_menu();
void create_bbl_part_menu();
void create_bbl_assemble_object_menu();
void create_bbl_assemble_part_menu();
void create_filament_action_menu(bool init, int active_filament_menu_id);
wxMenu* append_submenu_add_generic(wxMenu* menu, ModelVolumeType type);
// Orca: add submenu for adding handy models
wxMenu* append_submenu_add_handy_model(wxMenu* menu, ModelVolumeType type);
void append_menu_item_add_text(wxMenu* menu, ModelVolumeType type, bool is_submenu_item = true);
void append_menu_item_add_svg(wxMenu *menu, ModelVolumeType type, bool is_submenu_item = true);
void append_menu_items_add_volume(wxMenu* menu);
wxMenuItem* append_menu_item_layers_editing(wxMenu* menu);
wxMenuItem* append_menu_item_settings(wxMenu* menu);
wxMenuItem* append_menu_item_change_type(wxMenu* menu);
wxMenuItem* append_menu_item_instance_to_object(wxMenu* menu);
wxMenuItem* append_menu_item_printable(wxMenu* menu);
void append_menu_item_rename(wxMenu* menu);
wxMenuItem* append_menu_item_fix_through_netfabb(wxMenu* menu);
//wxMenuItem* append_menu_item_simplify(wxMenu* menu);
void append_menu_item_export_stl(wxMenu* menu, bool is_mulity_menu = false);
void append_menu_item_export_drc(wxMenu* menu, bool is_mulity_menu = false);
void append_menu_item_reload_from_disk(wxMenu* menu);
void append_menu_item_replace_with_stl(wxMenu* menu);
void append_menu_item_replace_all_with_stl(wxMenu* menu);
void append_menu_item_change_extruder(wxMenu* menu);
void append_menu_item_set_visible(wxMenu* menu);
void append_menu_item_delete(wxMenu* menu);
void append_menu_item_scale_selection_to_fit_print_volume(wxMenu* menu);
void append_menu_items_convert_unit(wxMenu* menu); // Add "Conver/Revert..." menu items (from/to inches/meters) after "Reload From Disk"
void append_menu_items_flush_options(wxMenu* menu);
void append_menu_item_merge_to_multipart_object(wxMenu *menu);
void append_menu_item_merge_to_single_object(wxMenu* menu);
void append_menu_item_merge_parts_to_single_part(wxMenu *menu);
void append_menu_items_mirror(wxMenu *menu);
void append_menu_item_invalidate_cut_info(wxMenu *menu);
void append_menu_item_edit_text(wxMenu *menu);
void append_menu_item_edit_svg(wxMenu *menu);
void append_menu_items_instance_manipulation(wxMenu *menu);
//void update_menu_items_instance_manipulation(MenuType type);
//BBS add bbl menu item
void append_menu_item_clone(wxMenu* menu);
void append_menu_item_simplify(wxMenu* menu);
void append_menu_item_smooth_mesh(wxMenu *menu);
void append_menu_item_center(wxMenu* menu);
void append_menu_item_drop(wxMenu* menu);
void append_menu_item_per_object_process(wxMenu* menu);
void append_menu_item_per_object_settings(wxMenu* menu);
void append_menu_item_change_filament(wxMenu* menu);
void append_menu_item_set_printable(wxMenu* menu);
void append_menu_item_locked(wxMenu* menu);
void append_menu_item_fill_bed(wxMenu *menu);
void append_menu_item_plate_name(wxMenu *menu);
};
}}
#endif //slic3r_GUI_Factories_hpp_