fix(build): Point3 for Points3 access in texture seam sampling loop
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@@ -10337,8 +10337,8 @@ std::optional<PreferredSeamPoint> GCode::texture_mapping_seam_hiding_hint(const
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};
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for (size_t point_idx = 1; point_idx < points.size(); ++point_idx) {
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const Point &a = points[point_idx - 1];
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const Point &b = points[point_idx];
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const Point3 &a = points[point_idx - 1];
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const Point3 &b = points[point_idx];
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const double len_mm = unscale<double>((b - a).cast<double>().norm());
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if (len_mm <= EPSILON)
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continue;
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